Searched refs:ratioZ (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DSpotShadow.cpp390 float ratioZ = CASTER_Z_CAP_RATIO; local
394 ratioZ = MathUtils::clamp(polyVertex.z / lightToPolyZ, 0.0f, CASTER_Z_CAP_RATIO);
397 outline.x = polyVertex.x - ratioZ * (lightCenter.x - polyVertex.x);
398 outline.y = polyVertex.y - ratioZ * (lightCenter.y - polyVertex.y);
399 return ratioZ;
452 float ratioZ = projectCasterToOutline(outlineData[i].position, local
454 outlineData[i].radius = ratioZ * lightSize;

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