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/frameworks/base/libs/hwui/
H A DSpotShadow.cpp108 * @param rayOrigin The start of the ray
115 static float rayIntersectPoints(const Vector2& rayOrigin, float dx, float dy, argument
125 float interpVal = (dx * (p1.y - rayOrigin.y) + dy * rayOrigin.x - dy * p1.x) / divisor;
131 float distance = (p1.x * (rayOrigin.y - p2.y) + p2.x * (p1.y - rayOrigin.y) +
132 rayOrigin.x * (p2.y - p1.y)) / divisor;

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