Searched refs:renderTarget (Results 1 - 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/
H A DTexture.cpp42 GLenum renderTarget) {
51 mCaches.bindTexture(renderTarget, id);
54 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS);
55 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT);
60 GLenum renderTarget) {
69 mCaches.bindTexture(renderTarget, id);
74 glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min);
75 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag);
41 setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, GLenum renderTarget) argument
59 setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, GLenum renderTarget) argument
H A DTexture.h39 GLenum renderTarget = GL_TEXTURE_2D) {
40 setWrapST(wrap, wrap, bindTexture, force, renderTarget);
44 bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
47 GLenum renderTarget = GL_TEXTURE_2D) {
48 setFilterMinMag(filter, filter, bindTexture, force, renderTarget);
52 bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
H A DLayer.h206 return renderTarget;
209 inline void setRenderTarget(GLenum renderTarget) { argument
210 this->renderTarget = renderTarget;
214 texture.setWrap(wrap, bindTexture, force, renderTarget);
218 texture.setFilter(filter, bindTexture, force, renderTarget);
383 GLenum renderTarget; member in class:android::uirenderer::Layer
H A DAssetAtlas.cpp101 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) {
102 mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget);
106 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) {
107 mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget);
H A DDeferredLayerUpdater.cpp110 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); local
113 !mBlend, forceFilter, renderTarget, transform);
H A DLayerRenderer.h61 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform);
H A DLayer.cpp52 renderTarget = GL_TEXTURE_2D;
201 caches.bindTexture(renderTarget, texture.id);
235 glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0,
H A DLayerRenderer.cpp293 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) {
303 if (renderTarget != layer->getRenderTarget()) {
304 layer->setRenderTarget(renderTarget);
292 updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) argument
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DImageShader.java252 RenderTarget renderTarget = output.lockRenderTarget();
254 renderTarget,
266 RenderTarget renderTarget = output.lockRenderTarget();
268 renderTarget,
292 RenderTarget renderTarget = output.lockRenderTarget();
293 processNoInput(renderTarget, output.getWidth(), output.getHeight());
H A DBackingStore.java518 RenderTarget renderTarget = (RenderTarget) backing.lock(ACCESS_RENDERTARGET);
520 renderTarget.getPixelData(mDimensions[0], mDimensions[1]));

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