Searched refs:renderthread (Results 1 - 25 of 29) sorted by relevance

12

/frameworks/base/libs/hwui/
H A DIContextFactory.h22 namespace renderthread { namespace in namespace:android::uirenderer
30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) = 0;
H A DRenderState.h33 namespace renderthread { namespace in namespace:android::uirenderer
63 void registerCanvasContext(renderthread::CanvasContext* context) {
67 void unregisterCanvasContext(renderthread::CanvasContext* context) {
80 friend class renderthread::RenderThread;
87 RenderState(renderthread::RenderThread& thread);
90 renderthread::RenderThread& mRenderThread;
94 std::set<renderthread::CanvasContext*> mRegisteredContexts;
H A DAndroid.mk65 renderthread/CanvasContext.cpp \
66 renderthread/DrawFrameTask.cpp \
67 renderthread/EglManager.cpp \
68 renderthread/RenderProxy.cpp \
69 renderthread/RenderTask.cpp \
70 renderthread/RenderThread.cpp \
71 renderthread/TimeLord.cpp
H A DAnimationContext.h24 #include "renderthread/TimeLord.h"
78 ANDROID_API AnimationContext(renderthread::TimeLord& clock);
107 renderthread::TimeLord& mClock;
H A DDeferredLayerUpdater.h28 #include "renderthread/RenderThread.h"
39 ANDROID_API DeferredLayerUpdater(renderthread::RenderThread& thread, Layer* layer);
101 renderthread::RenderThread& mRenderThread;
H A DTreeInfo.h29 namespace renderthread { namespace in namespace:android::uirenderer
99 renderthread::CanvasContext* canvasContext;
H A DRenderState.cpp18 #include "renderthread/CanvasContext.h"
19 #include "renderthread/EglManager.h"
24 RenderState::RenderState(renderthread::RenderThread& thread)
55 for (std::set<renderthread::CanvasContext*>::iterator cit = mRegisteredContexts.begin();
57 renderthread::CanvasContext* context = *cit;
169 class DecStrongTask : public renderthread::RenderTask {
H A DAnimationContext.cpp20 #include "renderthread/TimeLord.h"
25 AnimationContext::AnimationContext(renderthread::TimeLord& clock)
H A DDeferredLayerUpdater.cpp21 #include "renderthread/EglManager.h"
22 #include "renderthread/RenderTask.h"
27 DeferredLayerUpdater::DeferredLayerUpdater(renderthread::RenderThread& thread, Layer* layer)
/frameworks/base/libs/hwui/renderthread/
H A DRenderTask.cpp27 namespace renderthread { namespace in namespace:android::uirenderer
36 } /* namespace renderthread */
H A DTimeLord.cpp20 namespace renderthread { namespace in namespace:android::uirenderer
46 } /* namespace renderthread */
H A DTimeLord.h23 namespace renderthread { namespace in namespace:android::uirenderer
46 } /* namespace renderthread */
H A DDrawFrameTask.h37 namespace renderthread { namespace in namespace:android::uirenderer
91 } /* namespace renderthread */
H A DEglManager.h26 namespace renderthread { namespace in namespace:android::uirenderer
92 } /* namespace renderthread */
H A DRenderTask.h27 namespace renderthread { namespace in namespace:android::uirenderer
96 } /* namespace renderthread */
H A DCanvasContext.h47 namespace renderthread { namespace in namespace:android::uirenderer
140 } /* namespace renderthread */
H A DDrawFrameTask.cpp32 namespace renderthread { namespace in namespace:android::uirenderer
155 } /* namespace renderthread */
H A DRenderProxy.h46 namespace renderthread { namespace in namespace:android::uirenderer
123 } /* namespace renderthread */
H A DRenderThread.h41 namespace renderthread { namespace in namespace:android::uirenderer
137 } /* namespace renderthread */
H A DRenderThread.cpp31 using namespace uirenderer::renderthread;
35 namespace renderthread { namespace in namespace:android::uirenderer
362 } /* namespace renderthread */
/frameworks/base/libs/hwui/tests/
H A Dmain.cpp26 #include <renderthread/RenderProxy.h>
32 using namespace android::uirenderer::renderthread;
36 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) {
/frameworks/base/tests/RenderThreadTest/src/com/example/renderthread/
H A DSubActivity.java17 package com.example.renderthread;
H A DMainActivity.java2 package com.example.renderthread;
/frameworks/base/core/jni/
H A Dandroid_view_ThreadedRenderer.cpp39 #include <renderthread/CanvasContext.h>
40 #include <renderthread/RenderProxy.h>
41 #include <renderthread/RenderTask.h>
42 #include <renderthread/RenderThread.h>
50 using namespace android::uirenderer::renderthread;
153 AnimationContextBridge(renderthread::TimeLord& clock, RootRenderNode* rootNode)
201 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) {
H A Dandroid_view_Surface.cpp53 #include <renderthread/RenderProxy.h>
378 using namespace android::uirenderer::renderthread;
382 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) {

Completed in 303 milliseconds

12