Searched refs:replay (Results 1 - 13 of 13) sorted by relevance

/frameworks/base/services/tests/servicestests/src/com/android/server/
H A DAccessibilityManagerServiceTest.java203 service.replay();
233 service.replay();
263 service.replay();
299 service.replay();
352 firstService.replay();
356 secondService.replay();
392 firstService.replay();
395 secondService.replay();
432 firstService.replay();
436 secondService.replay();
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H A DNetworkPolicyManagerServiceTest.java203 replay();
223 replay();
319 replay();
328 replay();
338 replay();
348 replay();
360 replay();
369 replay();
378 replay();
391 replay();
1031 private void replay() { method in class:NetworkPolicyManagerServiceTest
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H A DNetworkStatsServiceTest.java155 replay();
193 replay();
209 replay();
226 replay();
247 replay();
273 replay();
288 replay();
307 replay();
338 replay();
351 replay();
1049 private void replay() { method in class:NetworkStatsServiceTest
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H A DAccessibilityManagerTest.java21 import static org.easymock.EasyMock.replay;
78 replay(mockServiceInterface);
101 replay(mockServiceInterface);
119 replay(mockServiceInterface);
160 replay(mockServiceInterface);
193 replay(mockServiceInterface);
H A DMockAccessibilityService.java79 public void replay() { method in class:MockAccessibilityService
88 throw new IllegalStateException("Did you forget to call replay()");
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/unit/
H A DMediaInserterTest.java138 EasyMock.replay(mMockProvider);
153 EasyMock.replay(mMockProvider);
168 EasyMock.replay(mMockProvider);
180 EasyMock.replay(mMockProvider);
192 EasyMock.replay(mMockProvider);
208 EasyMock.replay(mMockProvider);
242 EasyMock.replay(mMockProvider);
/frameworks/base/libs/hwui/
H A DDeferredDisplayList.cpp55 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
94 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { function in class:android::uirenderer::DrawBatch
272 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { function in class:android::uirenderer::MergingDrawBatch
277 return DrawBatch::replay(renderer, dirty, -1);
316 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { function in class:android::uirenderer::StateOpBatch
338 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { function in class:android::uirenderer::RestoreToCountBatch
347 // we use the state storage for the RestoreToCountOp, but don't replay the op itself
362 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { function in class:android::uirenderer::BarrierDebugBatch
465 // store and replay the save operation, as it may be needed to correctly playback the clip
657 status |= batchList[i]->replay(rendere
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H A DRenderNode.h112 void replay(ReplayStateStruct& replayStruct, const int level);
221 * DrawRenderNodeOp's defer() or replay() methods
H A DDisplayListOp.h81 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
107 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, function in class:android::uirenderer::StateOp
130 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, function in class:android::uirenderer::DrawOp
1486 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, function in class:android::uirenderer::DrawRenderNodeOp
1489 mRenderNode->replay(replayStruct, level + 1);
1494 LOG_ALWAYS_FATAL("should not be called, because replay() is overridden");
H A DRenderNode.cpp104 * This function is a simplified version of replay(), where we simply retrieve and log the
105 * display list. This function should remain in sync with the replay() function.
616 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
634 void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { function in class:android::uirenderer::RenderNode
857 * This function serves both defer and replay modes, and will organize the displayList's component
863 * defer vs replay logic, per operation
H A DOpenGLRenderer.cpp1911 renderNode->replay(replayStruct, 0);
/frameworks/native/services/inputflinger/
H A DEventHub.cpp625 effect.replay.length = (duration + 999999LL) / 1000000LL;
626 effect.replay.delay = 0;
/frameworks/base/core/jni/android/graphics/
H A DSkiaCanvas.cpp353 clips[i].replay(&clipCopier);

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