Searched refs:ri3 (Results 1 - 7 of 7) sorted by relevance

/frameworks/base/rs/java/android/renderscript/
H A DMatrix4f.java230 float ri3 = 0;
236 ri3 += lhs.get(j,3) * rhs_ij;
241 set(i,3, ri3);
/frameworks/rs/driver/runtime/
H A Drs_matrix.c248 float ri3 = 0; local
254 ri3 += rsMatrixGet(lhs, j, 3) * rhs_ij;
259 rsMatrixSet(&result, i, 3, ri3);
/frameworks/rs/
H A DrsMatrix4x4.cpp260 float ri3 = 0; local
266 ri3 += ((const Matrix4x4 *)lhs)->get(j,3) * rhs_ij;
271 temp.set(i,3, ri3);
/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
H A DMatrix4f.java231 float ri3 = 0;
237 ri3 += lhs.get(j,3) * rhs_ij;
242 set(i,3, ri3);
/frameworks/base/core/java/android/hardware/
H A DSensorManager.java1339 float ri0=0,ri1=0,ri2=0,ri3=0,ri4=0,ri5=0,ri6=0,ri7=0,ri8=0;
1346 ri3 = R[3];
1356 ri3 = R[4];
1391 rd6 = pri2 * ri0 + pri5 * ri3 + pri8 * ri6; //rd[2][0]
/frameworks/base/core/jni/android/opengl/
H A Dutil.cpp478 register float ri3 = lhs[ I(0,3) ] * rhs_i0; local
484 ri3 += lhs[ I(j,3) ] * rhs_ij;
489 r[ I(i,3) ] = ri3;
/frameworks/native/opengl/libagl/
H A Dmatrix.cpp260 register float ri3 = m[ I(0,3) ] * rhs_i0; local
266 ri3 += m[ I(j,3) ] * rhs_ij;
271 r.m[ I(i,3) ] = ri3;

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