Searched refs:setWrap (Results 1 - 11 of 11) sorted by relevance

/frameworks/base/libs/hwui/
H A DTexture.h38 inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false, function in class:android::uirenderer::Texture
H A DLayer.h213 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) { function in class:android::uirenderer::Layer
214 texture.setWrap(wrap, bindTexture, force, renderTarget);
H A DAssetAtlas.cpp70 mTexture->setWrap(GL_CLAMP_TO_EDGE, false, true);
H A DLayerCache.cpp125 layer->setWrap(GL_CLAMP_TO_EDGE, false);
H A DTextDropShadowCache.cpp216 texture->setWrap(GL_CLAMP_TO_EDGE);
H A DGradientCache.cpp301 texture->setWrap(GL_CLAMP_TO_EDGE);
H A DSkiaShader.cpp190 layer->setWrap(GL_CLAMP_TO_EDGE);
H A DTextureCache.cpp343 texture->setWrap(GL_CLAMP_TO_EDGE);
H A DOpenGLRenderer.cpp1939 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1973 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2112 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2176 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2263 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2317 texture->setWrap(GL_CLAMP_TO_EDGE, true);
3263 texture->setWrap(GL_CLAMP_TO_EDGE, true);
H A DLayerRenderer.cpp307 layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
H A DPathCache.cpp325 texture->setWrap(GL_CLAMP_TO_EDGE);

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