Searched refs:setWrap (Results 1 - 11 of 11) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Texture.h | 38 inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false, function in class:android::uirenderer::Texture
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H A D | Layer.h | 213 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) { function in class:android::uirenderer::Layer 214 texture.setWrap(wrap, bindTexture, force, renderTarget);
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H A D | AssetAtlas.cpp | 70 mTexture->setWrap(GL_CLAMP_TO_EDGE, false, true);
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H A D | LayerCache.cpp | 125 layer->setWrap(GL_CLAMP_TO_EDGE, false);
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H A D | TextDropShadowCache.cpp | 216 texture->setWrap(GL_CLAMP_TO_EDGE);
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H A D | GradientCache.cpp | 301 texture->setWrap(GL_CLAMP_TO_EDGE);
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H A D | SkiaShader.cpp | 190 layer->setWrap(GL_CLAMP_TO_EDGE);
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H A D | TextureCache.cpp | 343 texture->setWrap(GL_CLAMP_TO_EDGE);
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H A D | OpenGLRenderer.cpp | 1939 texture->setWrap(GL_CLAMP_TO_EDGE, true); 1973 texture->setWrap(GL_CLAMP_TO_EDGE, true); 2112 texture->setWrap(GL_CLAMP_TO_EDGE, true); 2176 texture->setWrap(GL_CLAMP_TO_EDGE, true); 2263 texture->setWrap(GL_CLAMP_TO_EDGE, true); 2317 texture->setWrap(GL_CLAMP_TO_EDGE, true); 3263 texture->setWrap(GL_CLAMP_TO_EDGE, true);
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H A D | LayerRenderer.cpp | 307 layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
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H A D | PathCache.cpp | 325 texture->setWrap(GL_CLAMP_TO_EDGE);
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