Searched refs:shaderLen (Results 1 - 6 of 6) sorted by relevance

/frameworks/rs/driver/
H A DrsdProgramFragment.h25 const char* shader, size_t shaderLen,
H A DrsdProgramVertex.h24 const char* shader, size_t shaderLen,
H A DrsdProgram.cpp37 const char* shader, size_t shaderLen,
40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen,
84 const char* shader, size_t shaderLen,
87 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen,
36 rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv, const char* shader, size_t shaderLen, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument
83 rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf, const char* shader, size_t shaderLen, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglGetShaderSource.cpp97 GLint shaderLen = 0; local
98 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen);
99 if (!shaderLen) {
102 char* buf = (char*) malloc(shaderLen);
107 glGetShaderSource(shader, shaderLen, NULL, buf);
/frameworks/rs/
H A Drs_hal.h261 const char* shader, size_t shaderLen,
270 const char* shader, size_t shaderLen,
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp3224 GLint shaderLen = 0; local
3225 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen);
3226 if (!shaderLen) {
3229 char* buf = (char*) malloc(shaderLen);
3234 glGetShaderSource(shader, shaderLen, NULL, buf);

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