Searched refs:shaders_base (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp2315 GLuint *shaders_base = (GLuint *) 0; local
2361 shaders_base = (GLuint *)
2363 shaders = shaders_base + shadersOffset;
2373 if (shaders_base) {
2374 _env->ReleasePrimitiveArrayCritical(shaders_ref, shaders_base,
4053 GLuint *shaders_base = (GLuint *) 0; local
4072 shaders_base = (GLuint *)
4074 shaders = shaders_base + offset;
4099 if (shaders_base) {
4100 _env->ReleasePrimitiveArrayCritical(shaders_ref, shaders_base,
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