Searched refs:slotIndex (Results 1 - 8 of 8) sorted by relevance

/frameworks/native/libs/gui/
H A DConsumerBase.cpp94 void ConsumerBase::freeBufferLocked(int slotIndex) { argument
95 CB_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
96 mSlots[slotIndex].mGraphicBuffer = 0;
97 mSlots[slotIndex].mFence = Fence::NO_FENCE;
98 mSlots[slotIndex].mFrameNumber = 0;
H A DCpuConsumer.cpp270 void CpuConsumer::freeBufferLocked(int slotIndex) {
271 ConsumerBase::freeBufferLocked(slotIndex);
H A DGLConsumer.cpp986 void GLConsumer::freeBufferLocked(int slotIndex) { argument
987 ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
988 if (slotIndex == mCurrentTexture) {
991 mEglSlots[slotIndex].mEglImage.clear();
992 ConsumerBase::freeBufferLocked(slotIndex);
/frameworks/native/services/surfaceflinger/DisplayHardware/
H A DFramebufferSurface.cpp140 void FramebufferSurface::freeBufferLocked(int slotIndex) { argument
141 ConsumerBase::freeBufferLocked(slotIndex);
142 if (slotIndex == mCurrentBufferSlot) {
H A DFramebufferSurface.h60 virtual void freeBufferLocked(int slotIndex);
/frameworks/native/include/gui/
H A DCpuConsumer.h117 virtual void freeBufferLocked(int slotIndex);
H A DConsumerBase.h122 virtual void freeBufferLocked(int slotIndex);
H A DGLConsumer.h335 virtual void freeBufferLocked(int slotIndex);

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