Searched refs:spotShadowAlpha (Results 1 - 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
H A DCanvasContext.h74 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
H A DRenderProxy.h74 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
H A DRenderProxy.cpp171 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
173 args->ambientShadowAlpha, args->spotShadowAlpha);
178 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
186 args->spotShadowAlpha = spotShadowAlpha;
169 CREATE_BRIDGE7(setup, CanvasContext* context, int width, int height, Vector3 lightCenter, float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) argument
177 setup(int width, int height, const Vector3& lightCenter, float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) argument
H A DCanvasContext.cpp132 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
134 mCanvas->initLight(lightCenter, lightRadius, ambientShadowAlpha, spotShadowAlpha);
131 setup(int width, int height, const Vector3& lightCenter, float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) argument
/frameworks/base/core/jni/
H A Dandroid_view_ThreadedRenderer.cpp286 jint ambientShadowAlpha, jint spotShadowAlpha) {
289 ambientShadowAlpha, spotShadowAlpha);
283 android_view_ThreadedRenderer_setup(JNIEnv* env, jobject clazz, jlong proxyPtr, jint width, jint height, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius, jint ambientShadowAlpha, jint spotShadowAlpha) argument
/frameworks/base/core/java/android/view/
H A DThreadedRenderer.java503 int ambientShadowAlpha, int spotShadowAlpha);
501 nSetup(long nativeProxy, int width, int height, float lightX, float lightY, float lightZ, float lightRadius, int ambientShadowAlpha, int spotShadowAlpha) argument
/frameworks/base/libs/hwui/
H A DOpenGLRenderer.h133 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
H A DOpenGLRenderer.cpp168 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
172 mSpotShadowAlpha = spotShadowAlpha;
3160 float spotShadowAlpha = mSpotShadowAlpha; local
3162 spotShadowAlpha = mCaches.propertySpotShadowStrength;
3164 if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
3165 paint.setARGB(casterAlpha * spotShadowAlpha, 0, 0, 0);
167 initLight(const Vector3& lightCenter, float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) argument

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