Searched refs:texs (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/core/jni/android/graphics/ |
H A D | SkiaCanvas.cpp | 546 const float* verts, const float* texs, const int* colors, 552 mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs, 588 ssize_t storageSize = ptCount * sizeof(SkPoint); // texs[] 596 SkPoint* texs = (SkPoint*)storage.get(); local 597 uint16_t* indices = (uint16_t*)(texs + ptCount); 606 SkPoint* texsPtr = texs; 622 SkASSERT(texsPtr - texs == ptCount); 669 texs, (const SkColor*)colors, NULL, indices, 545 drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, const float* verts, const float* texs, const int* colors, const uint16_t* indices, int indexCount, const SkPaint& paint) argument
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/frameworks/base/graphics/java/android/graphics/ |
H A D | Canvas.java | 1590 * texs is non-null, then it is used to specify the coordinate in shader 1592 * case). If there is no texs array, but there is a color array, then each 1594 * both texs and colors arrays are present, then they behave as before, but 1602 * corresponding texs and colors arrays if non-null). Each logical 1606 * @param texs May be null. If not null, specifies the coordinates to sample 1608 * @param texOffset Number of values in texs to skip before drawing. 1613 * vertex (texs, colors) array. 1615 * @param paint Specifies the shader to use if the texs array is non-null. 1618 int vertOffset, @Nullable float[] texs, int texOffset, @Nullable int[] colors, 1622 if (texs ! 1617 drawVertices(@onNull VertexMode mode, int vertexCount, @NonNull float[] verts, int vertOffset, @Nullable float[] texs, int texOffset, @Nullable int[] colors, int colorOffset, @Nullable short[] indices, int indexOffset, int indexCount, @NonNull Paint paint) argument 2075 nativeDrawVertices(long nativeCanvas, int mode, int n, float[] verts, int vertOffset, float[] texs, int texOffset, int[] colors, int colorOffset, short[] indices, int indexOffset, int indexCount, long nativePaint) argument [all...] |
/frameworks/base/core/jni/ |
H A D | android_graphics_Canvas.cpp | 294 const float* texs = texA.ptr() + vertIndex; local 307 get_canvas(canvasHandle)->drawVertices(mode, vertexCount, verts, texs, colors,
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
H A D | Canvas_Delegate.java | 835 float[] texs, int texOffset, 833 nativeDrawVertices(long nCanvas, int mode, int n, float[] verts, int vertOffset, float[] texs, int texOffset, int[] colors, int colorOffset, short[] indices, int indexOffset, int indexCount, long nPaint) argument
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/frameworks/base/core/java/android/view/ |
H A D | GLES20Canvas.java | 995 float[] texs, int texOffset, int[] colors, int colorOffset, short[] indices, 994 drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset, float[] texs, int texOffset, int[] colors, int colorOffset, short[] indices, int indexOffset, int indexCount, Paint paint) argument
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