Searched refs:textShadow (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | OpenGLRenderer.h | 300 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) { argument 303 if (textShadow) { 304 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma); 305 textShadow->dx = blur.fOffset.fX; 306 textShadow->dy = blur.fOffset.fY; 307 textShadow->color = blur.fColor;
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H A D | DisplayListOp.h | 265 OpenGLRenderer::TextShadow textShadow; local 266 if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) { 268 shadow.translate(textShadow.dx, textShadow.dx); 269 shadow.outset(textShadow.radius);
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H A D | OpenGLRenderer.cpp | 2624 TextShadow textShadow; local 2625 if (!getTextShadow(paint, &textShadow)) { 2633 paint, text, bytesCount, count, textShadow.radius, positions); 2639 const float sx = x - shadow->left + textShadow.dx; 2640 const float sy = y - shadow->top + textShadow.dy; 2642 const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha; 2644 textShadow.color = SK_ColorWHITE; 2649 setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
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