Searched refs:tname (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DGLES20RenderEngine.cpp189 GLuint tname, name; local
191 glGenTextures(1, &tname);
192 glBindTexture(GL_TEXTURE_2D, tname);
198 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0);
201 *texName = tname;
248 GLuint tname, name; local
250 glGenTextures(1, &tname);
251 glBindTexture(GL_TEXTURE_2D, tname);
261 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0);
264 group.texture = tname;
[all...]
H A DGLES11RenderEngine.cpp220 GLuint tname, name; local
222 glGenTextures(1, &tname);
223 glBindTexture(GL_TEXTURE_2D, tname);
230 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
233 *texName = tname;

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