Searched refs:totalVertexCount (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | AmbientShadow.cpp | 107 inline void computeBufferSize(int* totalVertexCount, int* totalIndexCount, argument 113 *totalVertexCount = outerVertexCount + innerVertexCount; 124 *totalVertexCount++; 194 int totalVertexCount, totalIndexCount, totalUmbraCount; local 195 computeBufferSize(&totalVertexCount, &totalIndexCount, &totalUmbraCount, 198 shadowVertexBuffer.alloc<AlphaVertex>(totalVertexCount); 330 ShadowTessellator::checkOverflow(vertexBufferIndex, totalVertexCount, "Ambient Vertex Buffer");
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H A D | SpotShadow.cpp | 950 const int totalVertexCount = newPenumbraLength + umbraLength * 2; local 953 shadowTriangleStrip.alloc<AlphaVertex>(totalVertexCount); 1026 ShadowTessellator::checkOverflow(vertexBufferIndex, totalVertexCount, "Spot Vertex Buffer");
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