Searched refs:touchedWindow (Results 1 - 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/
H A DInputDispatcher.cpp1352 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; local
1353 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1355 if (! checkInjectionPermission(touchedWindow.windowHandle,
1382 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; local
1383 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1384 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
1395 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; local
1396 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1399 touchedWindow.windowHandle, entry, "touched");
1402 NULL, touchedWindow
1437 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i); local
1500 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i); local
2853 TouchedWindow& touchedWindow = state.windows.editItemAt(i); local
3012 const TouchedWindow& touchedWindow = state.windows[i]; local
3119 const TouchedWindow& touchedWindow = state.windows[i]; local
4438 TouchedWindow& touchedWindow = windows.editItemAt(i); local
4451 TouchedWindow& touchedWindow = windows.editTop(); local
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