/frameworks/av/services/camera/libcameraservice/device3/ |
H A D | Camera3OutputStreamInterface.h | 33 * Set the transform on the output stream; one of the 36 virtual status_t setTransform(int transform) = 0;
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H A D | Camera3OutputStream.h | 60 * Set the transform on the output stream; one of the 63 status_t setTransform(int transform); 85 virtual status_t setTransformLocked(int transform);
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/frameworks/native/services/surfaceflinger/tests/transform/ |
H A D | Android.mk | 13 LOCAL_MODULE:= test-transform
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/frameworks/av/camera/ |
H A D | CameraUtils.cpp | 30 /*out*/int32_t* transform) { 33 if (transform == NULL) { 34 ALOGW("%s: null transform", __FUNCTION__); 38 *transform = 0; 52 int32_t& flags = *transform; 119 ALOGV("%s: final transform = 0x%x", __FUNCTION__, flags); 29 getRotationTransform(const CameraMetadata& staticInfo, int32_t* transform) argument
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/frameworks/av/include/camera/ |
H A D | CameraUtils.h | 34 * Calculate the ANativeWindow transform from the static camera 41 /*out*/int32_t* transform);
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/frameworks/base/include/private/hwui/ |
H A D | DrawGlInfo.h | 41 // Input: current transform matrix, in OpenGL format 42 float transform[16]; member in struct:android::uirenderer::DrawGlInfo
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/frameworks/base/libs/hwui/ |
H A D | PathTessellator.h | 33 * Populates scaleX and scaleY with the 'tessellation scale' of the transform - the effective X 40 static void extractTessellationScales(const Matrix4& transform, float* scaleX, float* scaleY); 49 * @param transform The transform the path is to be drawn with, used to drive stretch-aware path 54 const mat4& transform, VertexBuffer& vertexBuffer); 63 * @param transform The transform the points will be drawn with, used to drive stretch-aware path 68 const mat4& transform, VertexBuffer& vertexBuffer); 77 * @param transform The transform th [all...] |
H A D | Snapshot.cpp | 39 transform = &mTransformRoot; 61 mTransformRoot.load(*s->transform); 62 transform = &mTransformRoot; 64 transform = s->transform; 128 transform->mapRect(r); 177 return transform->isPerspective(); 182 inverse.loadInverse(*transform); 204 // before resetting, map current light pos with inverse of current transform 207 inverse.loadInverse(*transform); [all...] |
H A D | StatefulBaseRenderer.cpp | 113 mSnapshot->transform->copyTo(*matrix); 117 mSnapshot->transform->translate(dx, dy, dz); 121 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f); 125 mSnapshot->transform->scale(sx, sy, 1.0f); 129 mSnapshot->transform->skew(sx, sy); 133 mSnapshot->transform->load(matrix); 137 mSnapshot->transform->load(matrix); 141 mat4 transform(matrix); 142 mSnapshot->transform->multiply(transform); 166 SkMatrix transform; local [all...] |
H A D | DamageAccumulator.h | 40 // Push a transform node onto the stack. This should be called prior 42 // will be affected by the transform when popTransform() is called. 43 void pushTransform(const RenderNode* transform); 44 void pushTransform(const Matrix4* transform); 46 // Pops a transform node from the stack, propagating the dirty rect
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H A D | TessellationCache.h | 72 Description(Type type, const Matrix4& transform, const SkPaint& paint); 124 void precacheRoundRect(const Matrix4& transform, const SkPaint& paint, argument 126 getRoundRectBuffer(transform, paint, width, height, rx, ry); 128 const VertexBuffer* getRoundRect(const Matrix4& transform, const SkPaint& paint, 149 Buffer* getRectBuffer(const Matrix4& transform, const SkPaint& paint, 151 Buffer* getRoundRectBuffer(const Matrix4& transform, const SkPaint& paint,
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H A D | DamageAccumulator.cpp | 40 // When this frame is pop'd, this rect is mapped through the above transform 70 LOG_ALWAYS_FATAL("Tried to compute transform with an invalid type: %d", currentFrame->type); 90 void DamageAccumulator::pushTransform(const RenderNode* transform) { argument 93 mHead->renderNode = transform; 96 void DamageAccumulator::pushTransform(const Matrix4* transform) { argument 99 mHead->matrix4 = transform; 134 const SkMatrix* transform = props.getTransformMatrix(); local 136 if (transform && !transform->isIdentity()) { 137 transform [all...] |
/frameworks/native/services/surfaceflinger/ |
H A D | Transform.h | 62 // query the transform 72 // modify the transform 78 // transform data 80 vec2 transform(int x, int y) const; 81 Region transform(const Region& reg) const; 82 Rect transform(const Rect& bounds) const; 100 vec2 transform(const vec2& v) const; 101 vec3 transform(const vec3& v) const;
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H A D | Layer.cpp | 109 mCurrentState.transform.set(0, 0); 324 // a viewport clipping and a window transform. we should use floating point to fix this. 331 activeCrop = s.transform.transform(activeCrop); 333 activeCrop = s.transform.inverse().transform(activeCrop); 335 // This needs to be here as transform.transform(Rect) computes the 338 // transform.inverse().transform(transfor 649 uint32_t transform = hw->getOrientationTransform(); local [all...] |
H A D | Transform.cpp | 176 vec2 Transform::transform(const vec2& v) const { function in class:android::Transform 184 vec3 Transform::transform(const vec3& v) const { function in class:android::Transform 193 vec2 Transform::transform(int x, int y) const function in class:android::Transform 195 return transform(vec2(x,y)); 200 return transform( Rect(w, h) ); 203 Rect Transform::transform(const Rect& bounds) const function in class:android::Transform 211 lt = transform(lt); 212 rt = transform(rt); 213 lb = transform(lb); 214 rb = transform(r 224 Region Transform::transform(const Region& reg) const function in class:android::Transform [all...] |
/frameworks/base/cmds/bmgr/ |
H A D | Android.mk | 14 $(transform-prebuilt-to-target)
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/frameworks/base/cmds/ime/ |
H A D | Android.mk | 14 $(transform-prebuilt-to-target)
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/frameworks/base/cmds/input/ |
H A D | Android.mk | 13 $(transform-prebuilt-to-target)
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/frameworks/base/cmds/pm/ |
H A D | Android.mk | 14 $(transform-prebuilt-to-target)
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/frameworks/base/cmds/svc/ |
H A D | Android.mk | 14 $(transform-prebuilt-to-target)
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/frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/ |
H A D | CameraDeviceInfo.java | 153 * The transform matrix that should be applied to the 177 * The transform matrix that should be applied to the 188 Matrix transform = new Matrix(); 189 transform.setRectToRect(surfaceDimensions, desiredBounds, Matrix.ScaleToFit.FILL); 190 return transform;
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/frameworks/webview/chromium/plat_support/ |
H A D | draw_gl_functor.cpp | 69 COMPILE_ASSERT(NELEM(aw_info.transform) == NELEM(gl_info->transform), 71 for (int i = 0; i < NELEM(aw_info.transform); ++i) { 72 aw_info.transform[i] = gl_info->transform[i];
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
H A D | TransformParam.java | 45 mData.transform = mTransform.getRSData().getAllocation(); 71 mData.transform = mTransform.getRSData().getAllocation();
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/frameworks/native/include/gui/ |
H A D | IGraphicBufferProducer.h | 272 // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h> 276 // sticky - the sticky transform set in Surface (only used by the LEGACY 279 const Rect& crop, int scalingMode, uint32_t transform, bool async, 282 scalingMode(scalingMode), transform(transform), stickyTransform(sticky), 292 *outTransform = transform; 311 uint32_t transform; member in struct:android::IGraphicBufferProducer::QueueBufferInput 322 // outTransformHint - filled with default transform applied to the buffer 278 QueueBufferInput(int64_t timestamp, bool isAutoTimestamp, const Rect& crop, int scalingMode, uint32_t transform, bool async, const sp<Fence>& fence, uint32_t sticky = 0) argument
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/frameworks/av/media/libstagefright/colorconversion/ |
H A D | SoftwareRenderer.cpp | 170 uint32_t transform; local 172 case 0: transform = 0; break; 173 case 90: transform = HAL_TRANSFORM_ROT_90; break; 174 case 180: transform = HAL_TRANSFORM_ROT_180; break; 175 case 270: transform = HAL_TRANSFORM_ROT_270; break; 176 default: transform = 0; break; 180 mNativeWindow.get(), transform));
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