Searched refs:transformZ (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | TessellationCache.cpp | 166 const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, 173 , transformZ(*transformZ) 197 const Matrix4 transformZ; member in class:android::uirenderer::ShadowTask 202 static void mapPointFakeZ(Vector3& point, const mat4* transformXY, const mat4* transformZ) { argument 204 point.z = transformZ->mapZ(point); 288 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius, 379 const Matrix4* transformXY, const Matrix4* transformZ, 384 casterPerimeter, transformXY, transformZ, lightCenter, lightRadius); 396 const Matrix4* transformXY, const Matrix4* transformZ, 165 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument 377 precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument 394 getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) argument [all...] |
H A D | TessellationCache.h | 133 const Matrix4* transformXY, const Matrix4* transformZ, 138 const Matrix4* transformXY, const Matrix4* transformZ,
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H A D | DisplayListOp.h | 1538 DrawShadowOp(const mat4& transformXY, const mat4& transformZ, argument 1542 , mTransformZ(transformZ)
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H A D | OpenGLRenderer.cpp | 3132 static void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) { argument 3134 point.z = transformZ.mapZ(point);
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