Searched refs:transformZ (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DTessellationCache.cpp166 const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ,
173 , transformZ(*transformZ)
197 const Matrix4 transformZ; member in class:android::uirenderer::ShadowTask
202 static void mapPointFakeZ(Vector3& point, const mat4* transformXY, const mat4* transformZ) { argument
204 point.z = transformZ->mapZ(point);
288 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius,
379 const Matrix4* transformXY, const Matrix4* transformZ,
384 casterPerimeter, transformXY, transformZ, lightCenter, lightRadius);
396 const Matrix4* transformXY, const Matrix4* transformZ,
165 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
377 precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
394 getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) argument
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H A DTessellationCache.h133 const Matrix4* transformXY, const Matrix4* transformZ,
138 const Matrix4* transformXY, const Matrix4* transformZ,
H A DDisplayListOp.h1538 DrawShadowOp(const mat4& transformXY, const mat4& transformZ, argument
1542 , mTransformZ(transformZ)
H A DOpenGLRenderer.cpp3132 static void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) { argument
3134 point.z = transformZ.mapZ(point);

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