/frameworks/compile/mclinker/unittests/ |
H A D | GraphTest.cpp | 44 ListDigraph::Node* u1 = graph.addNode(); local 48 ASSERT_TRUE(NULL == u1->first_in); 49 ASSERT_TRUE(NULL == u1->first_out); 50 ASSERT_TRUE(u2 == u1->prev); 51 ASSERT_TRUE(NULL == u1->next); 56 ASSERT_TRUE(u1 == u2->next); 69 ASSERT_TRUE(NULL == u1->first_in); 70 ASSERT_TRUE(NULL == u1->first_out); 71 ASSERT_TRUE(u3 == u1->prev); 72 ASSERT_TRUE(NULL == u1 92 ListDigraph::Node* u1 = graph.addNode(); local 140 ListDigraph::Node* u1 = graph.addNode(); local 189 ListDigraph::Node* u1 = graph.addNode(); local 210 ListDigraph::Node* u1 = graph.addNode(); local 231 ListDigraph::Node* u1 = graph.addNode(); local 259 ListDigraph::Node* u1 = graph.addNode(); local 286 ListDigraph::Node* u1 = graph.addNode(); local 313 ListDigraph::Node* u1 = graph.addNode(); local [all...] |
/frameworks/base/libs/hwui/ |
H A D | Patch.cpp | 178 float u1 = 0.0f; local 193 u1 += uOffset / bitmapWidth; 196 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); 200 u1 = stepX / bitmapWidth; 207 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); 212 float u1, float v1, float u2, float v2, uint32_t& quadCount) { 225 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1); 237 mUvMapper.map(u1, v1, u2, v2); 239 TextureVertex::set(vertex++, x1, y1, u1, v1); 241 TextureVertex::set(vertex++, x1, y2, u1, v 211 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument [all...] |
H A D | UvMapper.h | 101 void map(float& u1, float& v1, float& u2, float& v2) const { argument 103 u1 = lerp(mMinU, mMaxU, u1);
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H A D | Patch.h | 68 float u1, float v1, float u2, float v2, uint32_t& quadCount);
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H A D | FontRenderer.h | 162 void appendMeshQuadNoClip(float x1, float y1, float u1, float v1, 166 void appendMeshQuad(float x1, float y1, float u1, float v1, 170 void appendRotatedMeshQuad(float x1, float y1, float u1, float v1,
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H A D | FontRenderer.cpp | 537 void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1, argument 545 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2, 549 void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1, argument 558 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 572 void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1, argument 576 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
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H A D | LayerRenderer.cpp | 172 const float u1 = r->left * texX; local 177 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 179 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
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H A D | OpenGLRenderer.cpp | 1157 const float u1 = r->left * texX; local 1163 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 1165 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 2067 float u1 = float(x) / meshWidth; local 2072 mapper.map(u1, v1, u2, v2); 2084 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 2085 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 2088 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 2166 float u1 = fmax(0.0f, srcLeft / width); local 2171 getMapper(texture).map(u1, v 3442 resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) argument [all...] |
H A D | OpenGLRenderer.h | 791 * @param u1 The left coordinate of the texture 796 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
H A D | conceal.cpp | 142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local 155 u1 = curr->uChan + chrstart; 175 oscl_memcpy(u1, u2, B_SIZE); 176 u1 += width_C; 178 oscl_memcpy(u1, u2, B_SIZE); 179 u1 += width_C;
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/frameworks/rs/ |
H A D | rsPath.h | 57 bool subdivideCheck(const BezierSegment_t *s, float u1, float u2);
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H A D | rsFont.cpp | 99 float u1 = glyph->mBitmapMinU; local 107 state->appendMeshQuad(nPenX, nPenY, 0, u1, v2, 110 nPenX, nPenY - height, 0, u1, v1); 669 float u1, float v1, 693 (*currentPos++) = u1; 668 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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H A D | rsFont.h | 247 float u1, float v1,
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/ |
H A D | armVCM4P10_DeblockingLuma_unsafe_s.s | 87 u1 RN 3 label 193 ;// u1 = (p0 + q0 + 1)>>1 194 ;// u1 = ( (q_0 - p_0')>>1 ) ^ 0x80 196 UHSUB8 u1, q_0, p_0 198 EOR u1, u1, m01 ,LSL #7 200 ;// Calculate A = (p2+u1)>>1 204 UHADD8 P1a, p_2, u1 212 UHADD8 Q1a, q_2, u1
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/frameworks/base/libs/hwui/font/ |
H A D | Font.cpp | 171 float u1 = glyph->mBitmapMinU; local 176 mState->appendMeshQuad(nPenX, nPenY, u1, v2, 179 nPenX, nPenY - height, u1, v1, glyph->mCacheTexture); 200 float u1 = glyph->mBitmapMinU; local 206 p[0].x(), p[0].y(), u1, v2, 209 p[3].x(), p[3].y(), u1, v1, glyph->mCacheTexture); 266 const float u1 = glyph->mBitmapMinU; local 273 position->y() + destination[0].y(), u1, v2, 279 position->y() + destination[3].y(), u1, v1,
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H A D | CacheTexture.h | 157 inline void addQuad(float x1, float y1, float u1, float v1, argument 164 TextureVertex::set(mesh++, x1, y1, u1, v1);
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/frameworks/rs/driver/ |
H A D | rsdGL.h | 93 float x1, float y1, float z1, float u1, float v1,
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H A D | rsdGL.cpp | 535 float x1, float y1, float z1, float u1, float v1, 541 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
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H A D | rsdRuntimeStubs.cpp | 305 static void SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, argument 327 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
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/frameworks/rs/scriptc/ |
H A D | rs_graphics.rsh | 281 * @param u1 300 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1,
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