Searched refs:uniformList (Results 1 - 2 of 2) sorted by relevance

/frameworks/rs/driver/
H A DrsdShaderCache.cpp43 UniformQueryData **uniformList, uint32_t uniListSize) {
49 if (prog->getUniformName(ct) == uniformList[ui]->name) {
50 data[ct].arraySize = (uint32_t)uniformList[ui]->arraySize;
183 UniformQueryData **uniformList = NULL; local
192 uniformList = new UniformQueryData*[numUniforms];
196 uniformList[ct] = new UniformQueryData(maxNameLength);
197 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength,
198 &uniformList[ct]->arraySize, &uniformList[ct]->type,
199 uniformList[c
41 updateUniformArrayData(const Context *rsc, RsdShader *prog, uint32_t linkedID, UniformData *data, const char* logTag, UniformQueryData **uniformList, uint32_t uniListSize) argument
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H A DrsdShaderCache.h154 UniformQueryData **uniformList, uint32_t uniListSize);

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