Searched refs:useFloat (Results 1 - 4 of 4) sorted by relevance

/frameworks/av/services/audioflinger/
H A Dtest-resample.cpp108 bool useFloat = false; local
126 useFloat = true;
186 if (useFloat && quality < AudioResampler::DYN_LOW_QUALITY) {
246 if (useFloat) {
332 audio_format_t format = useFloat ? AUDIO_FORMAT_PCM_FLOAT : AUDIO_FORMAT_PCM_16_BIT;
334 size_t output_framesize = output_channels * (useFloat ? sizeof(float) : sizeof(int32_t));
462 if (useFloat) {
H A DAudioMixer.h236 void adjustVolumeRamp(bool aux, bool useFloat = false);
H A DAudioMixer.cpp973 inline void AudioMixer::track_t::adjustVolumeRamp(bool aux, bool useFloat) argument
975 if (useFloat) {
/frameworks/av/services/audioflinger/tests/
H A Dresampler_tests.cpp69 void testBufferIncrement(size_t channels, bool useFloat, argument
73 const audio_format_t format = useFloat ? AUDIO_FORMAT_PCM_FLOAT : AUDIO_FORMAT_PCM_16_BIT;
77 if (useFloat) {
88 size_t outputFrameSize = channels * (useFloat ? sizeof(float) : sizeof(int32_t));

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