Searched refs:vertexBufferIndex (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | AmbientShadow.cpp | 199 int vertexBufferIndex = 0; local 223 int currentInnerVertexIndex = vertexBufferIndex; 225 umbraVertices[umbraIndex++] = vertexBufferIndex; 227 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], casterVertices[i].x, 248 indexBuffer[indexBufferIndex++] = vertexBufferIndex; 250 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], outerVertex.x, 285 indexBuffer[indexBufferIndex++] = vertexBufferIndex; 286 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], currentOuter.x, 290 umbraVertices[umbraIndex++] = vertexBufferIndex; 294 indexBuffer[indexBufferIndex++] = vertexBufferIndex; [all...] |
H A D | SpotShadow.cpp | 956 int vertexBufferIndex = 0; local 961 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], newPenumbra[i].x, 965 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], umbra[i].x, umbra[i].y, 984 int savedStartIndex = vertexBufferIndex; 1004 indexBuffer[indexBufferIndex++] = vertexBufferIndex; 1005 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], 1011 int lastCentroidIndex = vertexBufferIndex; 1012 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], centroid.x, 1024 shadowTriangleStrip.updateVertexCount(vertexBufferIndex); 1026 ShadowTessellator::checkOverflow(vertexBufferIndex, totalVertexCoun [all...] |
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