Searched refs:vertexBufferIndex (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DAmbientShadow.cpp199 int vertexBufferIndex = 0; local
223 int currentInnerVertexIndex = vertexBufferIndex;
225 umbraVertices[umbraIndex++] = vertexBufferIndex;
227 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], casterVertices[i].x,
248 indexBuffer[indexBufferIndex++] = vertexBufferIndex;
250 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], outerVertex.x,
285 indexBuffer[indexBufferIndex++] = vertexBufferIndex;
286 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], currentOuter.x,
290 umbraVertices[umbraIndex++] = vertexBufferIndex;
294 indexBuffer[indexBufferIndex++] = vertexBufferIndex;
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H A DSpotShadow.cpp956 int vertexBufferIndex = 0; local
961 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], newPenumbra[i].x,
965 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], umbra[i].x, umbra[i].y,
984 int savedStartIndex = vertexBufferIndex;
1004 indexBuffer[indexBufferIndex++] = vertexBufferIndex;
1005 AlphaVertex::set(&shadowVertices[vertexBufferIndex++],
1011 int lastCentroidIndex = vertexBufferIndex;
1012 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], centroid.x,
1024 shadowTriangleStrip.updateVertexCount(vertexBufferIndex);
1026 ShadowTessellator::checkOverflow(vertexBufferIndex, totalVertexCoun
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