Searched refs:vertexBuffersCount (Results 1 - 7 of 7) sorted by relevance

/frameworks/rs/
H A DrsMesh.cpp31 mHal.state.vertexBuffersCount = 0;
39 uint32_t vertexBuffersCount,
52 mHal.state.vertexBuffersCount = vertexBuffersCount;
53 mHal.state.vertexBuffers = new Allocation *[mHal.state.vertexBuffersCount];
54 for (uint32_t i = 0; i < mHal.state.vertexBuffersCount; i ++) {
58 mVertexBuffers = new ObjectBaseRef<Allocation>[mHal.state.vertexBuffersCount];
87 stream->addU32(mHal.state.vertexBuffersCount);
88 for (uint32_t vCount = 0; vCount < mHal.state.vertexBuffersCount; vCount ++) {
116 uint32_t vertexBuffersCount local
38 Mesh(Context *rsc, uint32_t vertexBuffersCount, uint32_t primitivesCount) argument
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H A DrsMesh.h46 uint32_t vertexBuffersCount; member in struct:android::renderscript::Mesh::Hal::State
59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
H A DrsPath.h40 Path(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
H A DrsPath.cpp41 Path::Path(Context *rsc, uint32_t vertexBuffersCount, uint32_t primitivesCount) argument
/frameworks/rs/driver/runtime/
H A Drs_mesh.c16 return mesh->mHal.state.vertexBuffersCount;
31 if (mesh == NULL || index >= mesh->mHal.state.vertexBuffersCount) {
H A Drs_structs.h276 uint32_t vertexBuffersCount; member in struct:Mesh::__anon1510::__anon1511
/frameworks/rs/driver/
H A DrsdMeshObj.cpp77 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
100 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
135 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {

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