Searched refs:w3 (Results 1 - 4 of 4) sorted by relevance

/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Dchvr_filter.cpp40 int w1, w2, w3, w4; local
58 w3 = w1 + w2; /* Offset to three rows in pixels */
130 ptr_c = ptr - w3; /* Points to pixel three rows above */
132 v[0] = (int)(*(ptr_c - w3));
144 + (*(ptr_c + w3)); /* Current pixel */
192 a3_1 = *(ptr - w2) - *(ptr - w3);
196 a3_2 += ((*(ptr) - *(ptr + w3)) << 1) + (a3_2 << 2);
/frameworks/rs/driver/runtime/
H A Drs_sample.c190 float w0, float w1, float w2, float w3) {
195 float r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
203 float w0, float w1, float w2, float w3) {
208 float r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
216 float w0, float w1, float w2, float w3) {
221 float2 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
229 float w0, float w1, float w2, float w3) {
234 float4 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
242 float w0, float w1, float w2, float w3) {
247 float4 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
188 getSample_A(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
201 getSample_L(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
214 getSample_LA(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
227 getSample_RGB(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
240 getSample_RGBA(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
252 getSample_565(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
318 getBilinearSample2D(const Allocation_t *alloc, float w0, float w1, float w2, float w3, int lx, int ly, int nx, int ny, rs_data_kind dk, rs_data_type dt, uint32_t lod) argument
502 float w3 = fracU * fracV; local
[all...]
/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp52 const float w3 = x * y; local
54 *xt = w0 * b[0] + w1 * b[2] + w2 * b[4] + w3 * b[6];
55 *yt = w0 * b[1] + w1 * b[3] + w2 * b[5] + w3 * b[7];
/frameworks/rs/cpu_ref/
H A DrsCpuIntrinsics_advsimd_Blend.S595 add x0, x0, w3, uxtw #2
596 add x1, x1, w3, uxtw #2
597 sub w2, w4, w3

Completed in 102 milliseconds