Searched refs:word3 (Results 1 - 5 of 5) sorted by relevance
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
H A D | get_pred_adv_b_add.cpp | 191 uint32 word1, word2, word3, word12; local 221 word3 = word1 | word12; // rnd1 = 1; otherwise word3 = word1&word12 223 word3 &= (~mask); /* 0x1010101, check last bit */ 227 word1 += word3; 233 word3 = word2 | word12; 235 word3 &= (~mask); /* 0x1010101, check last bit */ 239 word2 += word3; 255 word3 = word1 & word12; // rnd1 = 1; otherwise word3 520 uint32 word1, word2, word3, word12, word22; local [all...] |
/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/ |
H A D | motion_comp.cpp | 458 ULong word1, word2, word3, word12; local 484 word3 = word1 | word12; // rnd1 = 1; otherwise word3 = word1&word12 486 word3 &= (~mask); /* 0x1010101, check last bit */ 490 word1 += word3; 496 word3 = word2 | word12; 498 word3 &= (~mask); /* 0x1010101, check last bit */ 502 word2 += word3; 518 word3 = word1 & word12; // rnd1 = 1; otherwise word3 783 ULong word1, word2, word3, word12, word22; local [all...] |
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/ |
H A D | omxVCM4P2_MCReconBlock_s.s | 129 ;// M_LOAD_XINT $pSrc, $srcStep, $offset, $word0, $word1, $word2, $word3 143 ;// $word0, $word1, $word2, $word3 151 ;// | Offset | Aligned Ptr | word0 | word1 | word2 | word3 | 165 ;// Note: {$word0, $word1, $word2, $word3} should be registers with ascending 169 M_LOAD_XINT $pSrc, $srcStep, $offset, $word0, $word1, $word2, $word3 173 LDM $pSrc, {$word0, $word2, $word3} 183 ;// M_EXT_XINT $offset, $word0, $word1, $word2, $word3 189 ;// $word0, $word1, $word2, $word3 195 ;// | Offset | Aligned Ptr | word0 | word1 | word2 | word3 | 204 ;// $word0, $word1, $word2, $word3 [all...] |
/frameworks/av/media/libstagefright/codecs/avc/enc/src/ |
H A D | intra_est.cpp | 219 uint32 word1, word2, word3, word4; local 236 word3 = *((uint32*)(top + 8)); /* read 4 bytes from top */ 243 *((uint32*)(pred + 8)) = word3; 255 word1 = (word3 & 0xFF00FF); 257 word3 = (word3 >> 8) & 0xFF00FF; 258 sum += word3;
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H A D | motion_comp.cpp | 1702 uint32 word1, word2, word3; local 1724 word3 = *((uint32*)(start + 8)); 1733 *((uint32*)(start + 8)) = word3; 1750 word3 = *((uint32*)(start + 8)); 1759 *((uint32*)(start + 8)) = word3;
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