/frameworks/native/libs/gui/ |
H A D | BufferQueueProducer.cpp | 251 status_t BufferQueueProducer::dequeueBuffer(int *outSlot, function in class:android::BufferQueueProducer 260 BQ_LOGV("dequeueBuffer: async=%s w=%u h=%u format=%#x, usage=%#x", 264 BQ_LOGE("dequeueBuffer: invalid size: w=%u h=%u", width, height); 285 status_t status = waitForFreeSlotThenRelock("dequeueBuffer", async, 293 BQ_LOGE("dequeueBuffer: no available buffer slots"); 328 BQ_LOGE("dequeueBuffer: about to return a NULL fence - " 342 BQ_LOGV("dequeueBuffer: allocating a new buffer for slot %d", *outSlot); 346 BQ_LOGE("dequeueBuffer: createGraphicBuffer failed"); 354 BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned"); 374 BQ_LOGE("dequeueBuffer [all...] |
H A D | IGraphicBufferProducer.cpp | 93 virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async, function in class:android::BpGraphicBufferProducer 309 int result = dequeueBuffer(&buf, &fence, async, w, h, format, usage);
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H A D | Surface.cpp | 48 ANativeWindow::dequeueBuffer = hook_dequeueBuffer; member in class:android::ANativeWindow 111 return c->dequeueBuffer(buffer, fenceFd); 131 int result = c->dequeueBuffer(&buf, &fenceFd); 192 int Surface::dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd) { function in class:android::Surface 194 ALOGV("Surface::dequeueBuffer"); 211 } // Drop the lock so that we can still touch the Surface while blocking in IGBP::dequeueBuffer 215 status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence, swapIntervalZero, 219 ALOGV("dequeueBuffer: IGraphicBufferProducer::dequeueBuffer(%d, %d, %d, %d, %d)" 230 ALOGE_IF(fence == NULL, "Surface::dequeueBuffer [all...] |
/frameworks/native/libs/gui/tests/ |
H A D | IGraphicBufferProducer_test.cpp | 192 // To easily store dequeueBuffer results into containers 198 status_t dequeueBuffer(bool async, uint32_t w, uint32_t h, uint32_t format, uint32_t usage, DequeueBufferResult* result) { function in class:android::IGraphicBufferProducerTest 199 return mProducer->dequeueBuffer(&result->slot, &result->fence, async, w, h, format, usage); 333 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, 398 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, 468 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, 499 dequeueBuffer(QUEUE_BUFFER_INPUT_ASYNC, 521 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, 548 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
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/frameworks/native/libs/ui/ |
H A D | FramebufferNativeWindow.cpp | 153 ANativeWindow::dequeueBuffer = dequeueBuffer; member in class:android::ANativeWindow 224 int result = dequeueBuffer(window, buffer, &fenceFd); 235 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window, function in class:android::FramebufferNativeWindow
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
H A D | VirtualDisplaySurface.cpp | 151 // dequeueBuffer(). 182 // in a GLES configuration, if the sink disappears then dequeueBuffer 286 status_t VirtualDisplaySurface::dequeueBuffer(Source source, function in class:android::VirtualDisplaySurface 292 status_t result = mSource[source]->dequeueBuffer(sslot, fence, async, 297 VDS_LOGV("dequeueBuffer(%s): sslot=%d pslot=%d result=%d", 322 VDS_LOGV("dequeueBuffer(%s): buffers[%d]=%p fmt=%d usage=%#x", 331 status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async, function in class:android::VirtualDisplaySurface 334 return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, async, w, h, format, usage); 337 "Unexpected dequeueBuffer() in %s state", dbgStateStr()); 340 VDS_LOGW_IF(!async, "EGL called dequeueBuffer wit [all...] |
/frameworks/native/services/surfaceflinger/ |
H A D | MonitoredProducer.cpp | 63 status_t MonitoredProducer::dequeueBuffer(int* slot, sp<Fence>* fence, function in class:android::MonitoredProducer 65 return mProducer->dequeueBuffer(slot, fence, async, w, h, format, usage);
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