Searched refs:context_id (Results 1 - 5 of 5) sorted by last modified time

/frameworks/native/opengl/libs/GLES_trace/
H A Dgltrace.proto840 required int32 context_id = 1; // GL context ID
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace.pb.cpp2381 // required int32 context_id = 1;
2523 // required int32 context_id = 1;
2525 ::google::protobuf::internal::WireFormatLite::WriteInt32(1, this->context_id(), output);
2573 // required int32 context_id = 1;
2577 this->context_id());
2646 set_context_id(from.context_id());
H A Dgltrace.pb.h1972 // required int32 context_id = 1;
1976 inline ::google::protobuf::int32 context_id() const;
2377 // required int32 context_id = 1;
2385 inline ::google::protobuf::int32 GLMessage::context_id() const { function in class:android::gltrace::GLMessage
/frameworks/base/media/mca/filterfw/native/core/
H A Dgl_env.cpp278 bool GLEnv::SwitchToContextId(int context_id) { argument
279 const EGLContext* context = FindOrNull(contexts_, context_id);
281 if (context_id_ != context_id) {
282 context_id_ = context_id;
290 void GLEnv::ReleaseContextId(int context_id) { argument
291 if (context_id > 0) {
292 const EGLContext* context = FindOrNull(contexts_, context_id);
294 contexts_.erase(context_id);
295 if (context_id_ == context_id && IsActive())
H A Dgl_env.h145 bool SwitchToContextId(int context_id);
150 void ReleaseContextId(int context_id);

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