Searched refs:depth (Results 1 - 25 of 104) sorted by last modified time

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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
H A DRenderScript.java452 int width, int height, int depth,
457 int width, int height, int depth,
463 dstMip, width, height, depth,
467 native void rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, byte[] d, int sizeBytes); argument
468 synchronized void nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, byte[] d, int sizeBytes) { argument
470 rsnAllocationData3D(mContext, id, xoff, yoff, zoff, mip, w, h, depth, d, sizeBytes);
472 native void rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, short[] d, int sizeBytes); argument
473 synchronized void nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, short[] d, int sizeBytes) { argument
475 rsnAllocationData3D(mContext, id, xoff, yoff, zoff, mip, w, h, depth, d, sizeBytes);
477 native void rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, in argument
449 rsnAllocationData3D(int con, int dstAlloc, int dstXoff, int dstYoff, int dstZoff, int dstMip, int width, int height, int depth, int srcAlloc, int srcXoff, int srcYoff, int srcZoff, int srcMip) argument
455 nAllocationData3D(int dstAlloc, int dstXoff, int dstYoff, int dstZoff, int dstMip, int width, int height, int depth, int srcAlloc, int srcXoff, int srcYoff, int srcZoff, int srcMip) argument
478 nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, int[] d, int sizeBytes) argument
482 rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, float[] d, int sizeBytes) argument
483 nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, float[] d, int sizeBytes) argument
[all...]
/frameworks/support/v8/renderscript/jni/
H A Dandroid_renderscript_RenderScript.cpp605 jint width, jint height, jint depth,
618 width, height, depth,
602 nAllocationData3D_alloc(JNIEnv *_env, jobject _this, RsContext con, jint dstAlloc, jint dstXoff, jint dstYoff, jint dstZoff, jint dstMip, jint width, jint height, jint depth, jint srcAlloc, jint srcXoff, jint srcYoff, jint srcZoff, jint srcMip) argument
/frameworks/wilhelm/include/SLES/
H A DOpenSLES.h1888 SLmillimeter depth
/frameworks/wilhelm/src/itf/
H A DI3DMacroscopic.c23 SLmillimeter width, SLmillimeter height, SLmillimeter depth)
29 (0 <= depth) && (depth <= SL_MILLIMETER_MAX))) {
36 thiz->mSize.mDepth = depth;
57 SLmillimeter depth = thiz->mSize.mDepth; local
61 *pDepth = depth;
22 I3DMacroscopic_SetSize(SL3DMacroscopicItf self, SLmillimeter width, SLmillimeter height, SLmillimeter depth) argument
/frameworks/rs/driver/
H A DrsdFrameBuffer.cpp35 DrvAllocation *depth = NULL; local
37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv;
39 if (depth->uploadDeferred) {
44 fbo->setDepthTarget(depth);
H A DrsdFrameBufferObj.h34 void setDepthTarget(DrvAllocation *depth) { argument
35 mDepthTarget = depth;
/frameworks/rs/
H A Drs.spec247 param uint32_t depth
H A DrsAllocation.cpp727 uint32_t width, uint32_t height, uint32_t depth,
734 width, height, depth,
723 rsi_AllocationCopy3DRange(Context *rsc, RsAllocation dstAlloc, uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff, uint32_t dstMip, uint32_t width, uint32_t height, uint32_t depth, RsAllocation srcAlloc, uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff, uint32_t srcMip) argument
H A DrsScriptGroup.cpp59 bool ScriptGroup::calcOrderRecurse(Node *n, int depth) { argument
61 if (n->mOrder < depth) {
62 n->mOrder = depth;
H A DrsScriptGroup.h103 bool calcOrderRecurse(Node *n, int depth);
/frameworks/native/opengl/include/GLES/
H A Dgl.h595 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
642 GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
H A Dglext.h669 GL_API void GL_APIENTRY glClearDepthxOES (GLclampx depth);
709 typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLclampx depth);
851 GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth);
858 typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
1116 GL_API void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1119 GL_API void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1123 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1126 typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1224 GL_API void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
1233 typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenu
[all...]
/frameworks/native/opengl/include/GLES2/
H A Dgl2ext.h357 typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
358 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
360 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
361 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
364 GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
365 GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
367 GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
368 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
431 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
433 GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolea
[all...]
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h831 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
832 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
834 GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
835 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
888 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
931 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
H A Dgl31.h831 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
832 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
834 GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
835 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
888 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
931 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
/frameworks/native/opengl/libagl/
H A Dcontext.h451 uint8_t depth; member in struct:android::gl::matrix_stack_t
456 void init(int depth);
468 matrixf_t& top() { return stack[depth]; }
469 const matrixf_t& top() const { return stack[depth]; }
470 uint32_t top_ops() const { return ops[depth]; }
472 return !(ops[depth] & ~(OP_TRANSLATE|OP_UNIFORM_SCALE|OP_ROTATE));
H A Degl.cpp171 GGLSurface depth; member in struct:android::egl_surface_t
179 depth.version = sizeof(GGLSurface);
180 depth.data = 0;
181 depth.format = depthFormat;
186 free(depth.data);
390 // allocate a corresponding depth-buffer
393 if (depth.format) {
394 depth.width = width;
395 depth.height = height;
396 depth
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H A Dmatrix.cpp386 void matrix_stack_t::init(int depth) { argument
387 stack = new matrixf_t[depth];
388 ops = new uint8_t[depth];
389 maxDepth = depth;
390 depth = 0;
402 stack[depth].loadIdentity();
403 ops[depth] = OP_IDENTITY;
409 stack[depth].load(rhs);
410 ops[depth] = OP_ALL; // TODO: we should look at the matrix
415 stack[depth]
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H A Dstate.cpp95 // in OpenGL, writing to the depth buffer is enabled by default.
410 params[0] = c->rasterizer.state.buffers.depth.format ? 0 : 16;
584 void glClearDepthx(GLclampx depth) { argument
586 c->rasterizer.procs.clearDepthx(c, depth);
589 void glClearDepthf(GLclampf depth) argument
592 c->rasterizer.procs.clearDepthx(c, gglFloatToFixed(depth));
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_api.cpp5812 void GLTrace_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) { argument
5848 // copy argument depth
5852 arg_depth->add_intvalue(depth);
5881 glContext->hooks->gl.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
5895 void GLTrace_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) { argument
5943 // copy argument depth
5947 arg_depth->add_intvalue(depth);
5970 glContext->hooks->gl.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
6060 void GLTrace_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) { argument
6096 // copy argument depth
6137 GLTrace_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) argument
8435 GLTrace_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) argument
10234 GLTrace_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument
14330 GLTrace_glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) argument
14413 GLTrace_glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) argument
14578 GLTrace_glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) argument
14655 GLTrace_glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) argument
14802 GLTrace_glTexStorage3DMultisampleOES(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) argument
20782 GLTrace_glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument
20950 GLTrace_glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument
23093 GLTrace_glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) argument
24691 GLTrace_glClearDepthx(GLfixed depth) argument
28014 GLTrace_glClearDepthxOES(GLfixed depth) argument
30399 GLTrace_glClearDepthfOES(GLclampf depth) argument
[all...]
H A Dgltrace_api.h168 void GLTrace_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
169 void GLTrace_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
171 void GLTrace_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
172 void GLTrace_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
225 void GLTrace_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
268 void GLTrace_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
361 void GLTrace_glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
362 void GLTrace_glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
364 void GLTrace_glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
365 void GLTrace_glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenu
[all...]
/frameworks/native/opengl/tests/angeles/include/GLES/
H A Dgl.h481 GLAPI void APIENTRY glClearDepthf (GLclampf depth);
482 GLAPI void APIENTRY glClearDepthx (GLclampx depth);
/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
H A DGL2JNIView.java65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { argument
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) { argument
73 new ConfigChooser(8,8,8,8, depth, stencil) :
74 new ConfigChooser(5,6,5,0, depth, stencil));
112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument
117 mDepthSize = depth;
/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
H A DGLPerfView.java65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { argument
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) { argument
73 new ConfigChooser(8,8,8,8, depth, stencil) :
74 new ConfigChooser(5,6,5,0, depth, stencil));
112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument
117 mDepthSize = depth;
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/
H A DGLDualGL2View.java68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { argument
70 init(translucent, depth, stencil);
73 private void init(boolean translucent, int depth, int stencil) { argument
76 new ConfigChooser(8,8,8,8, depth, stencil) :
77 new ConfigChooser(5,6,5,0, depth, stencil));
115 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument
120 mDepthSize = depth;

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