/frameworks/wilhelm/src/itf/ |
H A D | I3DLocation.c | 171 SLVec3D front = *pFront; local 176 thiz->mOrientationVectors.mFront = front; 251 SLVec3D front = thiz->mOrientationVectors.mFront; local 254 *pFront = front;
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H A D | I3DMacroscopic.c | 104 SLVec3D front = *pFront; local 108 thiz->mOrientationVectors.mFront = front; 164 SLVec3D front = thiz->mOrientationVectors.mFront; local 167 *pFront = front;
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/frameworks/native/include/ui/ |
H A D | FramebufferNativeWindow.h | 84 sp<NativeBuffer> front; member in class:android::FramebufferNativeWindow
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/frameworks/native/libs/gui/ |
H A D | BufferQueueConsumer.cpp | 66 BufferQueueCore::Fifo::iterator front(mCore->mQueue.begin()); 120 if (mCore->stillTracking(front)) { 122 mSlots[front->mSlot].mBufferState = BufferSlot::FREE; 124 mCore->mQueue.erase(front); 125 front = mCore->mQueue.begin(); 128 // See if the front buffer is due 129 nsecs_t desiredPresent = front->mTimestamp; 146 int slot = front->mSlot; 147 *outBuffer = *front; 151 slot, front [all...] |
H A D | BufferQueueProducer.cpp | 625 // When the queue is not empty, we need to look at the front buffer 627 BufferQueueCore::Fifo::iterator front(mCore->mQueue.begin()); 628 if (front->mIsDroppable) { 629 // If the front queued buffer is still being tracked, we first 631 if (mCore->stillTracking(front)) { 632 mSlots[front->mSlot].mBufferState = BufferSlot::FREE; 635 mSlots[front->mSlot].mFrameNumber = 0; 638 *front = item;
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/frameworks/native/libs/ui/ |
H A D | FramebufferNativeWindow.cpp | 70 * Currently it is pretty simple, it manages only two buffers (the front and 246 // wait for a free non-front buffer 250 ALOG_ASSERT(self->buffers[index] != self->front); 287 self->front = static_cast<NativeBuffer*>(buffer);
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/frameworks/native/opengl/libagl/ |
H A D | context.h | 327 material_t front; member in struct:android::gl::lighting_t
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H A D | light.cpp | 77 c->lighting.front.ambient.r = 78 c->lighting.front.ambient.g = 79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f); 80 c->lighting.front.ambient.a = 0x10000; 81 c->lighting.front.diffuse.r = 82 c->lighting.front.diffuse.g = 83 c->lighting.front.diffuse.b = gglFloatToFixed(0.8f); 84 c->lighting.front.diffuse.a = 0x10000; 85 c->lighting.front.specular.a = 0x10000; 86 c->lighting.front [all...] |
/frameworks/native/services/surfaceflinger/ |
H A D | Layer.cpp | 1124 Layer::State& front; member in struct:android::Reject 1128 Reject(Layer::State& front, Layer::State& current, argument 1130 : front(front), current(current), 1151 if (front.active != front.requested) { 1154 (bufWidth == front.requested.w && 1155 bufHeight == front.requested.h)) 1160 front.active = front [all...] |
/frameworks/compile/mclinker/include/mcld/ADT/ |
H A D | BinTree.h | 85 m_pNode = m_Queue.front();
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/frameworks/compile/mclinker/include/mcld/LD/ |
H A D | ELFSegment.h | 53 LDSection* front() { return m_SectionList.front(); } function in class:mcld::ELFSegment 54 const LDSection* front() const { return m_SectionList.front(); } function in class:mcld::ELFSegment
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H A D | ELFSegmentFactory.h | 37 const ELFSegment* front() const { return m_Segments.front(); } function in class:mcld::ELFSegmentFactory 38 ELFSegment* front() { return m_Segments.front(); } function in class:mcld::ELFSegmentFactory
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H A D | EhFrame.h | 202 const CIE& cie_front() const { return *m_CIEs.front(); } 203 CIE& cie_front() { return *m_CIEs.front(); }
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H A D | RelocData.h | 77 reference front () { return m_Relocations.front(); } function in class:mcld::RelocData 78 const_reference front () const { return m_Relocations.front(); } function in class:mcld::RelocData
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H A D | SectionData.h | 67 reference front () { return m_Fragments.front(); } function in class:mcld::SectionData 68 const_reference front () const { return m_Fragments.front(); } function in class:mcld::SectionData
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/frameworks/compile/mclinker/include/mcld/ |
H A D | Module.h | 114 LDSection* front() { return m_SectionTable.front(); } function in class:mcld::Module 115 const LDSection* front() const { return m_SectionTable.front(); } function in class:mcld::Module
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/frameworks/compile/mclinker/include/mcld/Object/ |
H A D | SectionMap.h | 100 const_reference front() const { return m_InputList.front(); } function in class:mcld::SectionMap::Output 101 reference front() { return m_InputList.front(); } function in class:mcld::SectionMap::Output 182 const_reference front() const { return m_OutputDescList.front(); } function in class:mcld::SectionMap 183 reference front() { return m_OutputDescList.front(); } function in class:mcld::SectionMap
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/frameworks/compile/mclinker/include/mcld/Script/ |
H A D | OutputSectDesc.h | 174 const_reference front() const { return m_OutputSectCmds.front(); } function in class:mcld::OutputSectDesc 175 reference front() { return m_OutputSectCmds.front(); } function in class:mcld::OutputSectDesc
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H A D | ScriptFile.h | 61 const_reference front() const { return m_CommandQueue.front(); } function in class:mcld::ScriptFile 62 reference front() { return m_CommandQueue.front(); } function in class:mcld::ScriptFile
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H A D | SectionsCmd.h | 43 const_reference front() const { return m_SectionCommands.front(); } function in class:mcld::SectionsCmd 44 reference front() { return m_SectionCommands.front(); } function in class:mcld::SectionsCmd
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H A D | StringList.h | 46 const_reference front() const { return m_Tokens.front(); } function in class:mcld::StringList 47 reference front() { return m_Tokens.front(); } function in class:mcld::StringList
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/frameworks/compile/mclinker/lib/Fragment/ |
H A D | FragmentRef.cpp | 99 return Create(data->front(), pOffset);
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/frameworks/compile/mclinker/lib/LD/ |
H A D | GarbageCollection.cpp | 309 const LDSection* sect = work_list.front();
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H A D | SectionSymbolSet.cpp | 89 frag_ref = FragmentRef::Create(data->front(), 0x0);
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/frameworks/compile/mclinker/lib/Script/ |
H A D | Assignment.cpp | 136 RpnExpr::buildHelperExpr(in->getSection()->getSectionData()->front()); 156 std::make_pair(in->getSection()->getSectionData()->front().getNextNode(),
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