Searched refs:linkedID (Results 1 - 2 of 2) sorted by last modified time

/frameworks/rs/driver/
H A DrsdShaderCache.cpp41 void RsdShaderCache::updateUniformArrayData(const Context *rsc, RsdShader *prog, uint32_t linkedID, argument
63 void RsdShaderCache::populateUniformData(RsdShader *prog, uint32_t linkedID, UniformData *data) { argument
65 data[ct].slot = glGetUniformLocation(linkedID, prog->getUniformName(ct));
H A DrsdShaderCache.h150 void populateUniformData(RsdShader *prog, uint32_t linkedID, UniformData *data);
152 RsdShader *prog, uint32_t linkedID,

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