Searched refs:mDepthTarget (Results 1 - 5 of 5) sorted by last modified time

/frameworks/rs/driver/
H A DrsdFrameBufferObj.cpp38 mDepthTarget = NULL;
76 if (mDepthTarget != NULL) {
77 if (mDepthTarget->textureID) {
79 GL_TEXTURE_2D, mDepthTarget->textureID, 0);
82 GL_RENDERBUFFER, mDepthTarget->renderTargetID);
113 if (mDepthTarget != NULL) {
H A DrsdFrameBufferObj.h35 mDepthTarget = depth;
46 DrvAllocation *mDepthTarget; member in class:RsdFrameBufferObj
/frameworks/rs/
H A DrsFBOCache.cpp70 mDepthTarget.set(a);
80 mDepthTarget.set(NULL);
H A DrsFBOCache.h57 ObjectBaseRef<Allocation> mDepthTarget; member in class:android::renderscript::FBOCache
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
H A DRenderPass.java36 TextureRenderTarget mDepthTarget; field in class:RenderPass
73 mDepthTarget = depthTarget;
96 mRsField.depth_target = mDepthTarget.getRsData(true).get_texture(0);

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