Searched refs:pixelShader (Results 1 - 8 of 8) sorted by relevance
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
H A D | Clear11.h | 60 ID3D11PixelShader *pixelShader; member in struct:rx::Clear11::ClearShader
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H A D | PixelTransfer11.cpp | 154 ID3D11PixelShader *pixelShader = findBufferToTexturePS(destinationFormat); local 155 ASSERT(pixelShader); 186 deviceContext->PSSetShader(pixelShader, NULL, 0);
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H A D | Clear11.cpp | 75 result = device->CreatePixelShader(psByteCode, psSize, NULL, &shader.pixelShader); 131 SafeRelease(mFloatClearShader.pixelShader); 135 SafeRelease(mUintClearShader.pixelShader); 139 SafeRelease(mIntClearShader.pixelShader); 425 deviceContext->PSSetShader(shader->pixelShader, NULL, 0);
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H A D | Renderer11.cpp | 1334 ID3D11PixelShader *pixelShader = NULL; local 1338 pixelShader = (pixelExe ? ShaderExecutable11::makeShaderExecutable11(pixelExe)->getPixelShader() : NULL); 1376 if (pixelShader != mAppliedPixelShader) 1378 mDeviceContext->PSSetShader(pixelShader, NULL, 0); 1379 mAppliedPixelShader = pixelShader; 2310 ID3D11PixelShader *pixelShader = NULL; local 2312 result = mDevice->CreatePixelShader(function, length, NULL, &pixelShader); 2315 if (pixelShader) 2317 executable = new ShaderExecutable11(function, length, pixelShader);
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/external/chromium_org/third_party/webrtc/modules/video_render/android/ |
H A D | video_render_opengles20.cc | 276 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); local 277 if (!pixelShader) { 285 glAttachShader(program, pixelShader);
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/ |
H A D | DynamicHLSL.h | 88 bool pixelShader) const;
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H A D | DynamicHLSL.cpp | 540 bool pointSize, bool pixelShader) const 552 else if (pixelShader) 583 if (pointSize && (!pixelShader || hlsl4))
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/ |
H A D | Renderer9.cpp | 1678 IDirect3DPixelShader9 *pixelShader = (pixelExe ? ShaderExecutable9::makeShaderExecutable9(pixelExe)->getPixelShader() : NULL); local 1686 if (pixelShader != mAppliedPixelShader) 1688 mDevice->SetPixelShader(pixelShader); 1689 mAppliedPixelShader = pixelShader;
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