Searched refs:currentNormal (Results 1 - 5 of 5) sorted by path

/frameworks/base/libs/hwui/
H A DAmbientShadow.cpp208 Vector2 currentNormal = getNormalFromVertices(casterVertices, i, local
211 int extraVerticesNumber = ShadowTessellator::getExtraVertexNumber(currentNormal,
241 previousNormal * (cornerSlicesNumber - j) + currentNormal * j;
259 previousNormal = currentNormal;
268 outerNext.x = innerNext.x + currentNormal.x * expansionDist;
269 outerNext.y = innerNext.y + currentNormal.y * expansionDist;
H A DSpotShadow.cpp507 const Vector2& currentNormal = outlineData[i].normal; local
513 previousNormal, currentNormal, SPOT_CORNER_RADIANS_DIVISOR);
527 (previousNormal * (currentCornerSliceNumber - k) + currentNormal * k) /
/frameworks/native/opengl/libagl/
H A Darray.cpp142 static void currentNormal(ogles_context_t* c, GLfixed* v, const GLvoid*) { function in namespace:android
143 memcpy(v, c->currentNormal.v, sizeof(vec3_t));
1155 am.normal.fetch = currentNormal;
H A Dcontext.h621 vec3_t currentNormal; member in struct:android::gl::ogles_context_t
H A Dvertex.cpp41 c->currentNormal.z = 0x10000;
216 c->currentNormal.x = gglFloatToFixed(x);
217 c->currentNormal.y = gglFloatToFixed(y);
218 c->currentNormal.z = gglFloatToFixed(z);
224 c->currentNormal.x = x;
225 c->currentNormal.y = y;
226 c->currentNormal.z = z;

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