window_resizer.cc revision f2477e01787aa58f445919b809d89e252beef54f
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "ash/wm/window_resizer.h"
6
7#include "ash/screen_ash.h"
8#include "ash/shell.h"
9#include "ash/shell_window_ids.h"
10#include "ash/wm/coordinate_conversion.h"
11#include "ash/wm/dock/docked_window_layout_manager.h"
12#include "ash/wm/window_state.h"
13#include "ash/wm/window_util.h"
14#include "ui/aura/client/aura_constants.h"
15#include "ui/aura/root_window.h"
16#include "ui/aura/window.h"
17#include "ui/aura/window_delegate.h"
18#include "ui/base/hit_test.h"
19#include "ui/base/ui_base_types.h"
20#include "ui/compositor/scoped_layer_animation_settings.h"
21#include "ui/gfx/display.h"
22#include "ui/gfx/screen.h"
23
24namespace ash {
25
26namespace {
27
28int GetPositionChangeDirectionForWindowComponent(int window_component) {
29  int pos_change_direction = WindowResizer::kBoundsChangeDirection_None;
30  switch (window_component) {
31    case HTTOPLEFT:
32    case HTBOTTOMRIGHT:
33    case HTGROWBOX:
34    case HTCAPTION:
35      pos_change_direction |=
36          WindowResizer::kBoundsChangeDirection_Horizontal |
37          WindowResizer::kBoundsChangeDirection_Vertical;
38      break;
39    case HTTOP:
40    case HTTOPRIGHT:
41    case HTBOTTOM:
42      pos_change_direction |= WindowResizer::kBoundsChangeDirection_Vertical;
43      break;
44    case HTBOTTOMLEFT:
45    case HTRIGHT:
46    case HTLEFT:
47      pos_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal;
48      break;
49    default:
50      break;
51  }
52  return pos_change_direction;
53}
54
55int GetSizeChangeDirectionForWindowComponent(int window_component) {
56  int size_change_direction = WindowResizer::kBoundsChangeDirection_None;
57  switch (window_component) {
58    case HTTOPLEFT:
59    case HTTOPRIGHT:
60    case HTBOTTOMLEFT:
61    case HTBOTTOMRIGHT:
62    case HTGROWBOX:
63    case HTCAPTION:
64      size_change_direction |=
65          WindowResizer::kBoundsChangeDirection_Horizontal |
66          WindowResizer::kBoundsChangeDirection_Vertical;
67      break;
68    case HTTOP:
69    case HTBOTTOM:
70      size_change_direction |= WindowResizer::kBoundsChangeDirection_Vertical;
71      break;
72    case HTRIGHT:
73    case HTLEFT:
74      size_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal;
75      break;
76    default:
77      break;
78  }
79  return size_change_direction;
80}
81
82// Returns true for resize components along the right edge, where a drag in
83// positive x will make the window larger.
84bool IsRightEdge(int window_component) {
85  return window_component == HTTOPRIGHT ||
86      window_component == HTRIGHT ||
87      window_component == HTBOTTOMRIGHT ||
88      window_component == HTGROWBOX;
89}
90
91}  // namespace
92
93// static
94const int WindowResizer::kBoundsChange_None = 0;
95// static
96const int WindowResizer::kBoundsChange_Repositions = 1;
97// static
98const int WindowResizer::kBoundsChange_Resizes = 2;
99
100// static
101const int WindowResizer::kBoundsChangeDirection_None = 0;
102// static
103const int WindowResizer::kBoundsChangeDirection_Horizontal = 1;
104// static
105const int WindowResizer::kBoundsChangeDirection_Vertical = 2;
106
107WindowResizer::Details::Details()
108    : window(NULL),
109      window_state(NULL),
110      window_component(HTNOWHERE),
111      bounds_change(0),
112      position_change_direction(0),
113      size_change_direction(0),
114      is_resizable(false),
115      source(aura::client::WINDOW_MOVE_SOURCE_MOUSE) {
116}
117
118WindowResizer::Details::Details(aura::Window* window,
119                                const gfx::Point& location,
120                                int window_component,
121                                aura::client::WindowMoveSource source)
122    : window(window),
123      window_state(wm::GetWindowState(window)),
124      initial_bounds_in_parent(window->bounds()),
125      restore_bounds(gfx::Rect()),
126      initial_location_in_parent(location),
127      initial_opacity(window->layer()->opacity()),
128      window_component(window_component),
129      bounds_change(GetBoundsChangeForWindowComponent(window_component)),
130      position_change_direction(
131          GetPositionChangeDirectionForWindowComponent(window_component)),
132      size_change_direction(
133          GetSizeChangeDirectionForWindowComponent(window_component)),
134      is_resizable(bounds_change != kBoundsChangeDirection_None),
135      source(source) {
136  if (window_state->IsNormalShowState() &&
137      window_state->HasRestoreBounds() &&
138      window_component == HTCAPTION)
139    restore_bounds = window_state->GetRestoreBoundsInScreen();
140}
141
142WindowResizer::Details::~Details() {
143}
144
145WindowResizer::WindowResizer() {
146}
147
148WindowResizer::~WindowResizer() {
149}
150
151// static
152int WindowResizer::GetBoundsChangeForWindowComponent(int component) {
153  int bounds_change = WindowResizer::kBoundsChange_None;
154  switch (component) {
155    case HTTOPLEFT:
156    case HTTOP:
157    case HTTOPRIGHT:
158    case HTLEFT:
159    case HTBOTTOMLEFT:
160      bounds_change |= WindowResizer::kBoundsChange_Repositions |
161                      WindowResizer::kBoundsChange_Resizes;
162      break;
163    case HTCAPTION:
164      bounds_change |= WindowResizer::kBoundsChange_Repositions;
165      break;
166    case HTRIGHT:
167    case HTBOTTOMRIGHT:
168    case HTBOTTOM:
169    case HTGROWBOX:
170      bounds_change |= WindowResizer::kBoundsChange_Resizes;
171      break;
172    default:
173      break;
174  }
175  return bounds_change;
176}
177
178// static
179gfx::Rect WindowResizer::CalculateBoundsForDrag(
180    const Details& details,
181    const gfx::Point& passed_location) {
182  if (!details.is_resizable)
183    return details.initial_bounds_in_parent;
184
185  gfx::Point location = passed_location;
186  int delta_x = location.x() - details.initial_location_in_parent.x();
187  int delta_y = location.y() - details.initial_location_in_parent.y();
188
189  AdjustDeltaForTouchResize(details, &delta_x, &delta_y);
190
191  // The minimize size constraint may limit how much we change the window
192  // position.  For example, dragging the left edge to the right should stop
193  // repositioning the window when the minimize size is reached.
194  gfx::Size size = GetSizeForDrag(details, &delta_x, &delta_y);
195  gfx::Point origin = GetOriginForDrag(details, delta_x, delta_y);
196  gfx::Rect new_bounds(origin, size);
197
198  // Sizing has to keep the result on the screen. Note that this correction
199  // has to come first since it might have an impact on the origin as well as
200  // on the size.
201  if (details.bounds_change & kBoundsChange_Resizes) {
202    gfx::Rect work_area =
203        Shell::GetScreen()->GetDisplayNearestWindow(details.window).work_area();
204    aura::Window* dock_container = Shell::GetContainer(
205        details.window->GetRootWindow(),
206        internal::kShellWindowId_DockedContainer);
207    internal::DockedWindowLayoutManager* dock_layout =
208        static_cast<internal::DockedWindowLayoutManager*>(
209            dock_container->layout_manager());
210
211    work_area.Union(dock_layout->docked_bounds());
212    work_area = ScreenAsh::ConvertRectFromScreen(details.window->parent(),
213                                                 work_area);
214    if (details.size_change_direction & kBoundsChangeDirection_Horizontal) {
215      if (IsRightEdge(details.window_component) &&
216          new_bounds.right() < work_area.x() + kMinimumOnScreenArea) {
217        int delta = work_area.x() + kMinimumOnScreenArea - new_bounds.right();
218        new_bounds.set_width(new_bounds.width() + delta);
219      } else if (new_bounds.x() > work_area.right() - kMinimumOnScreenArea) {
220        int width = new_bounds.right() - work_area.right() +
221                    kMinimumOnScreenArea;
222        new_bounds.set_x(work_area.right() - kMinimumOnScreenArea);
223        new_bounds.set_width(width);
224      }
225    }
226    if (details.size_change_direction & kBoundsChangeDirection_Vertical) {
227      if (!IsBottomEdge(details.window_component) &&
228          new_bounds.y() > work_area.bottom() - kMinimumOnScreenArea) {
229        int height = new_bounds.bottom() - work_area.bottom() +
230                     kMinimumOnScreenArea;
231        new_bounds.set_y(work_area.bottom() - kMinimumOnScreenArea);
232        new_bounds.set_height(height);
233      } else if (details.window_component == HTBOTTOM ||
234                 details.window_component == HTBOTTOMRIGHT ||
235                 details.window_component == HTBOTTOMLEFT) {
236        // Update bottom edge to stay in the work area when we are resizing
237        // by dragging the bottom edge or corners.
238        if (new_bounds.bottom() > work_area.bottom())
239          new_bounds.Inset(0, 0, 0,
240                           new_bounds.bottom() - work_area.bottom());
241      }
242    }
243    if (details.bounds_change & kBoundsChange_Repositions &&
244        new_bounds.y() < 0) {
245      int delta = new_bounds.y();
246      new_bounds.set_y(0);
247      new_bounds.set_height(new_bounds.height() + delta);
248    }
249  }
250
251  if (details.bounds_change & kBoundsChange_Repositions) {
252    // When we might want to reposition a window which is also restored to its
253    // previous size, to keep the cursor within the dragged window.
254    if (!details.restore_bounds.IsEmpty()) {
255      // However - it is not desirable to change the origin if the window would
256      // be still hit by the cursor.
257      if (details.initial_location_in_parent.x() >
258          details.initial_bounds_in_parent.x() + details.restore_bounds.width())
259        new_bounds.set_x(location.x() - details.restore_bounds.width() / 2);
260    }
261
262    // Make sure that |new_bounds| doesn't leave any of the displays.  Note that
263    // the |work_area| above isn't good for this check since it is the work area
264    // for the current display but the window can move to a different one.
265    aura::Window* parent = details.window->parent();
266    gfx::Point passed_location_in_screen(passed_location);
267    wm::ConvertPointToScreen(parent, &passed_location_in_screen);
268    gfx::Rect near_passed_location(passed_location_in_screen, gfx::Size());
269    // Use a pointer location (matching the logic in DragWindowResizer) to
270    // calculate the target display after the drag.
271    const gfx::Display& display =
272        Shell::GetScreen()->GetDisplayMatching(near_passed_location);
273    aura::Window* dock_container = Shell::GetContainer(
274        wm::GetRootWindowMatching(near_passed_location),
275        internal::kShellWindowId_DockedContainer);
276    internal::DockedWindowLayoutManager* dock_layout =
277        static_cast<internal::DockedWindowLayoutManager*>(
278            dock_container->layout_manager());
279
280    gfx::Rect screen_work_area = display.work_area();
281    screen_work_area.Union(dock_layout->docked_bounds());
282    screen_work_area.Inset(kMinimumOnScreenArea, 0);
283    gfx::Rect new_bounds_in_screen =
284        ScreenAsh::ConvertRectToScreen(parent, new_bounds);
285    if (!screen_work_area.Intersects(new_bounds_in_screen)) {
286      // Make sure that the x origin does not leave the current display.
287      new_bounds_in_screen.set_x(
288          std::max(screen_work_area.x() - new_bounds.width(),
289                   std::min(screen_work_area.right(),
290                            new_bounds_in_screen.x())));
291      new_bounds =
292          ScreenAsh::ConvertRectFromScreen(parent, new_bounds_in_screen);
293    }
294  }
295
296  return new_bounds;
297}
298
299// static
300bool WindowResizer::IsBottomEdge(int window_component) {
301  return window_component == HTBOTTOMLEFT ||
302      window_component == HTBOTTOM ||
303      window_component == HTBOTTOMRIGHT ||
304      window_component == HTGROWBOX;
305}
306
307// static
308void WindowResizer::AdjustDeltaForTouchResize(const Details& details,
309                                              int* delta_x,
310                                              int* delta_y) {
311  if (details.source != aura::client::WINDOW_MOVE_SOURCE_TOUCH ||
312      !(details.bounds_change & kBoundsChange_Resizes))
313    return;
314
315  if (details.size_change_direction & kBoundsChangeDirection_Horizontal) {
316    if (IsRightEdge(details.window_component)) {
317      *delta_x += details.initial_location_in_parent.x() -
318          details.initial_bounds_in_parent.right();
319    } else {
320      *delta_x += details.initial_location_in_parent.x() -
321          details.initial_bounds_in_parent.x();
322    }
323  }
324  if (details.size_change_direction & kBoundsChangeDirection_Vertical) {
325    if (IsBottomEdge(details.window_component)) {
326      *delta_y += details.initial_location_in_parent.y() -
327          details.initial_bounds_in_parent.bottom();
328    } else {
329      *delta_y += details.initial_location_in_parent.y() -
330          details.initial_bounds_in_parent.y();
331    }
332  }
333}
334
335// static
336gfx::Point WindowResizer::GetOriginForDrag(const Details& details,
337                                           int delta_x,
338                                           int delta_y) {
339  gfx::Point origin = details.initial_bounds_in_parent.origin();
340  if (details.bounds_change & kBoundsChange_Repositions) {
341    int pos_change_direction =
342        GetPositionChangeDirectionForWindowComponent(details.window_component);
343    if (pos_change_direction & kBoundsChangeDirection_Horizontal)
344      origin.Offset(delta_x, 0);
345    if (pos_change_direction & kBoundsChangeDirection_Vertical)
346      origin.Offset(0, delta_y);
347  }
348  return origin;
349}
350
351// static
352gfx::Size WindowResizer::GetSizeForDrag(const Details& details,
353                                        int* delta_x,
354                                        int* delta_y) {
355  gfx::Size size = details.initial_bounds_in_parent.size();
356  if (details.bounds_change & kBoundsChange_Resizes) {
357    gfx::Size min_size = details.window->delegate()->GetMinimumSize();
358    size.SetSize(GetWidthForDrag(details, min_size.width(), delta_x),
359                 GetHeightForDrag(details, min_size.height(), delta_y));
360  } else if (!details.restore_bounds.IsEmpty()) {
361    size = details.restore_bounds.size();
362  }
363  return size;
364}
365
366// static
367int WindowResizer::GetWidthForDrag(const Details& details,
368                                   int min_width,
369                                   int* delta_x) {
370  int width = details.initial_bounds_in_parent.width();
371  if (details.size_change_direction & kBoundsChangeDirection_Horizontal) {
372    // Along the right edge, positive delta_x increases the window size.
373    int x_multiplier = IsRightEdge(details.window_component) ? 1 : -1;
374    width += x_multiplier * (*delta_x);
375
376    // Ensure we don't shrink past the minimum width and clamp delta_x
377    // for the window origin computation.
378    if (width < min_width) {
379      width = min_width;
380      *delta_x = -x_multiplier * (details.initial_bounds_in_parent.width() -
381                                  min_width);
382    }
383
384    // And don't let the window go bigger than the display.
385    int max_width = Shell::GetScreen()->GetDisplayNearestWindow(
386        details.window).bounds().width();
387    gfx::Size max_size = details.window->delegate()->GetMaximumSize();
388    if (max_size.width() != 0)
389      max_width = std::min(max_width, max_size.width());
390    if (width > max_width) {
391      width = max_width;
392      *delta_x = -x_multiplier * (details.initial_bounds_in_parent.width() -
393                                  max_width);
394    }
395  }
396  return width;
397}
398
399// static
400int WindowResizer::GetHeightForDrag(const Details& details,
401                                    int min_height,
402                                    int* delta_y) {
403  int height = details.initial_bounds_in_parent.height();
404  if (details.size_change_direction & kBoundsChangeDirection_Vertical) {
405    // Along the bottom edge, positive delta_y increases the window size.
406    int y_multiplier = IsBottomEdge(details.window_component) ? 1 : -1;
407    height += y_multiplier * (*delta_y);
408
409    // Ensure we don't shrink past the minimum height and clamp delta_y
410    // for the window origin computation.
411    if (height < min_height) {
412      height = min_height;
413      *delta_y = -y_multiplier * (details.initial_bounds_in_parent.height() -
414                                  min_height);
415    }
416
417    // And don't let the window go bigger than the display.
418    int max_height = Shell::GetScreen()->GetDisplayNearestWindow(
419        details.window).bounds().height();
420    gfx::Size max_size = details.window->delegate()->GetMaximumSize();
421    if (max_size.height() != 0)
422      max_height = std::min(max_height, max_size.height());
423    if (height > max_height) {
424      height = max_height;
425      *delta_y = -y_multiplier * (details.initial_bounds_in_parent.height() -
426                                  max_height);
427    }
428  }
429  return height;
430}
431
432}  // namespace aura
433