in_process_command_buffer.h revision a02191e04bc25c4935f804f2c080ae28663d096d
1// Copyright 2013 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_ 6#define GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_ 7 8#include <vector> 9 10#include "base/callback.h" 11#include "base/compiler_specific.h" 12#include "base/memory/ref_counted.h" 13#include "base/memory/scoped_ptr.h" 14#include "base/memory/weak_ptr.h" 15#include "base/synchronization/lock.h" 16#include "base/synchronization/waitable_event.h" 17#include "gpu/command_buffer/common/command_buffer.h" 18#include "gpu/command_buffer/common/gpu_control.h" 19#include "gpu/gpu_export.h" 20#include "ui/gfx/gpu_memory_buffer.h" 21#include "ui/gfx/native_widget_types.h" 22#include "ui/gl/gl_surface.h" 23#include "ui/gl/gpu_preference.h" 24 25namespace base { 26class SequenceChecker; 27} 28 29namespace gfx { 30class GLContext; 31class GLShareGroup; 32class GLSurface; 33class Size; 34} 35 36#if defined(OS_ANDROID) 37namespace gfx { 38class SurfaceTexture; 39} 40namespace gpu { 41class StreamTextureManagerInProcess; 42} 43#endif 44 45namespace gpu { 46 47namespace gles2 { 48class GLES2Decoder; 49class ShaderTranslatorCache; 50} 51 52class CommandBufferServiceBase; 53class GpuMemoryBufferFactory; 54class GpuScheduler; 55class TransferBufferManagerInterface; 56 57// This class provides a thread-safe interface to the global GPU service (for 58// example GPU thread) when being run in single process mode. 59// However, the behavior for accessing one context (i.e. one instance of this 60// class) from different client threads is undefined. 61class GPU_EXPORT InProcessCommandBuffer : public CommandBuffer, 62 public GpuControl { 63 public: 64 class Service; 65 explicit InProcessCommandBuffer(const scoped_refptr<Service>& service); 66 virtual ~InProcessCommandBuffer(); 67 68 static void SetGpuMemoryBufferFactory(GpuMemoryBufferFactory* factory); 69 70 // If |surface| is not NULL, use it directly; in this case, the command 71 // buffer gpu thread must be the same as the client thread. Otherwise create 72 // a new GLSurface. 73 bool Initialize(scoped_refptr<gfx::GLSurface> surface, 74 bool is_offscreen, 75 gfx::AcceleratedWidget window, 76 const gfx::Size& size, 77 const std::vector<int32>& attribs, 78 gfx::GpuPreference gpu_preference, 79 const base::Closure& context_lost_callback, 80 InProcessCommandBuffer* share_group); 81 void Destroy(); 82 83 // CommandBuffer implementation: 84 virtual bool Initialize() OVERRIDE; 85 virtual State GetState() OVERRIDE; 86 virtual State GetLastState() OVERRIDE; 87 virtual int32 GetLastToken() OVERRIDE; 88 virtual void Flush(int32 put_offset) OVERRIDE; 89 virtual void WaitForTokenInRange(int32 start, int32 end) OVERRIDE; 90 virtual void WaitForGetOffsetInRange(int32 start, int32 end) OVERRIDE; 91 virtual void SetGetBuffer(int32 shm_id) OVERRIDE; 92 virtual scoped_refptr<gpu::Buffer> CreateTransferBuffer(size_t size, 93 int32* id) OVERRIDE; 94 virtual void DestroyTransferBuffer(int32 id) OVERRIDE; 95 virtual gpu::error::Error GetLastError() OVERRIDE; 96 97 // GpuControl implementation: 98 virtual gpu::Capabilities GetCapabilities() OVERRIDE; 99 virtual gfx::GpuMemoryBuffer* CreateGpuMemoryBuffer( 100 size_t width, 101 size_t height, 102 unsigned internalformat, 103 int32* id) OVERRIDE; 104 virtual void DestroyGpuMemoryBuffer(int32 id) OVERRIDE; 105 virtual uint32 InsertSyncPoint() OVERRIDE; 106 virtual void SignalSyncPoint(uint32 sync_point, 107 const base::Closure& callback) OVERRIDE; 108 virtual void SignalQuery(uint32 query, 109 const base::Closure& callback) OVERRIDE; 110 virtual void SetSurfaceVisible(bool visible) OVERRIDE; 111 virtual void SendManagedMemoryStats(const gpu::ManagedMemoryStats& stats) 112 OVERRIDE; 113 virtual void Echo(const base::Closure& callback) OVERRIDE; 114 virtual uint32 CreateStreamTexture(uint32 texture_id) OVERRIDE; 115 116 // The serializer interface to the GPU service (i.e. thread). 117 class Service { 118 public: 119 Service(); 120 virtual ~Service(); 121 122 virtual void AddRef() const = 0; 123 virtual void Release() const = 0; 124 125 // Queues a task to run as soon as possible. 126 virtual void ScheduleTask(const base::Closure& task) = 0; 127 128 // Schedules |callback| to run at an appropriate time for performing idle 129 // work. 130 virtual void ScheduleIdleWork(const base::Closure& task) = 0; 131 132 virtual bool UseVirtualizedGLContexts() = 0; 133 virtual scoped_refptr<gles2::ShaderTranslatorCache> 134 shader_translator_cache() = 0; 135 }; 136 137#if defined(OS_ANDROID) 138 scoped_refptr<gfx::SurfaceTexture> GetSurfaceTexture( 139 uint32 stream_id); 140#endif 141 142 private: 143 struct InitializeOnGpuThreadParams { 144 bool is_offscreen; 145 gfx::AcceleratedWidget window; 146 const gfx::Size& size; 147 const std::vector<int32>& attribs; 148 gfx::GpuPreference gpu_preference; 149 gpu::Capabilities* capabilities; // Ouptut. 150 InProcessCommandBuffer* context_group; 151 152 InitializeOnGpuThreadParams(bool is_offscreen, 153 gfx::AcceleratedWidget window, 154 const gfx::Size& size, 155 const std::vector<int32>& attribs, 156 gfx::GpuPreference gpu_preference, 157 gpu::Capabilities* capabilities, 158 InProcessCommandBuffer* share_group) 159 : is_offscreen(is_offscreen), 160 window(window), 161 size(size), 162 attribs(attribs), 163 gpu_preference(gpu_preference), 164 capabilities(capabilities), 165 context_group(share_group) {} 166 }; 167 168 bool InitializeOnGpuThread(const InitializeOnGpuThreadParams& params); 169 bool DestroyOnGpuThread(); 170 void FlushOnGpuThread(int32 put_offset); 171 uint32 CreateStreamTextureOnGpuThread(uint32 client_texture_id); 172 bool MakeCurrent(); 173 base::Closure WrapCallback(const base::Closure& callback); 174 State GetStateFast(); 175 void QueueTask(const base::Closure& task) { service_->ScheduleTask(task); } 176 void CheckSequencedThread(); 177 void RetireSyncPointOnGpuThread(uint32 sync_point); 178 void SignalSyncPointOnGpuThread(uint32 sync_point, 179 const base::Closure& callback); 180 void DestroyTransferBufferOnGputhread(int32 id); 181 182 // Callbacks: 183 void OnContextLost(); 184 void OnResizeView(gfx::Size size, float scale_factor); 185 bool GetBufferChanged(int32 transfer_buffer_id); 186 void PumpCommands(); 187 void ScheduleMoreIdleWork(); 188 189 static scoped_refptr<Service> GetDefaultService(); 190 191 // Members accessed on the gpu thread (possibly with the exception of 192 // creation): 193 bool context_lost_; 194 scoped_ptr<TransferBufferManagerInterface> transfer_buffer_manager_; 195 scoped_ptr<GpuScheduler> gpu_scheduler_; 196 scoped_ptr<gles2::GLES2Decoder> decoder_; 197 scoped_refptr<gfx::GLContext> context_; 198 scoped_refptr<gfx::GLSurface> surface_; 199 base::Closure context_lost_callback_; 200 201 // Members accessed on the client thread: 202 State last_state_; 203 int32 last_put_offset_; 204 gpu::Capabilities capabilities_; 205 206 // Accessed on both threads: 207 scoped_ptr<CommandBufferServiceBase> command_buffer_; 208 base::Lock command_buffer_lock_; 209 base::WaitableEvent flush_event_; 210 scoped_refptr<Service> service_; 211 State state_after_last_flush_; 212 base::Lock state_after_last_flush_lock_; 213 scoped_ptr<GpuControl> gpu_control_; 214 scoped_refptr<gfx::GLShareGroup> gl_share_group_; 215 216#if defined(OS_ANDROID) 217 scoped_ptr<StreamTextureManagerInProcess> stream_texture_manager_; 218#endif 219 220 // Only used with explicit scheduling and the gpu thread is the same as 221 // the client thread. 222 scoped_ptr<base::SequenceChecker> sequence_checker_; 223 224 base::WeakPtr<InProcessCommandBuffer> gpu_thread_weak_ptr_; 225 base::WeakPtrFactory<InProcessCommandBuffer> gpu_thread_weak_ptr_factory_; 226 227 DISALLOW_COPY_AND_ASSIGN(InProcessCommandBuffer); 228}; 229 230} // namespace gpu 231 232#endif // GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_ 233