1#ifndef __gl2_h_ 2#define __gl2_h_ 3 4/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ 5 6#include <GLES2/gl2platform.h> 7 8/* 9 * This document is licensed under the SGI Free Software B License Version 10 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . 11 */ 12 13/*------------------------------------------------------------------------- 14 * Data type definitions 15 *-----------------------------------------------------------------------*/ 16 17typedef void GLvoid; 18typedef char GLchar; 19typedef unsigned int GLenum; 20typedef unsigned char GLboolean; 21typedef unsigned int GLbitfield; 22typedef khronos_int8_t GLbyte; 23typedef short GLshort; 24typedef int GLint; 25typedef int GLsizei; 26typedef khronos_uint8_t GLubyte; 27typedef unsigned short GLushort; 28typedef unsigned int GLuint; 29typedef khronos_float_t GLfloat; 30typedef khronos_float_t GLclampf; 31typedef khronos_int32_t GLfixed; 32 33/* GL types for handling large vertex buffer objects */ 34typedef khronos_intptr_t GLintptr; 35typedef khronos_ssize_t GLsizeiptr; 36 37/* OpenGL ES core versions */ 38#define GL_ES_VERSION_2_0 1 39 40/* ClearBufferMask */ 41#define GL_DEPTH_BUFFER_BIT 0x00000100 42#define GL_STENCIL_BUFFER_BIT 0x00000400 43#define GL_COLOR_BUFFER_BIT 0x00004000 44 45/* Boolean */ 46#define GL_FALSE 0 47#define GL_TRUE 1 48 49/* BeginMode */ 50#define GL_POINTS 0x0000 51#define GL_LINES 0x0001 52#define GL_LINE_LOOP 0x0002 53#define GL_LINE_STRIP 0x0003 54#define GL_TRIANGLES 0x0004 55#define GL_TRIANGLE_STRIP 0x0005 56#define GL_TRIANGLE_FAN 0x0006 57 58/* AlphaFunction (not supported in ES20) */ 59/* GL_NEVER */ 60/* GL_LESS */ 61/* GL_EQUAL */ 62/* GL_LEQUAL */ 63/* GL_GREATER */ 64/* GL_NOTEQUAL */ 65/* GL_GEQUAL */ 66/* GL_ALWAYS */ 67 68/* BlendingFactorDest */ 69#define GL_ZERO 0 70#define GL_ONE 1 71#define GL_SRC_COLOR 0x0300 72#define GL_ONE_MINUS_SRC_COLOR 0x0301 73#define GL_SRC_ALPHA 0x0302 74#define GL_ONE_MINUS_SRC_ALPHA 0x0303 75#define GL_DST_ALPHA 0x0304 76#define GL_ONE_MINUS_DST_ALPHA 0x0305 77 78/* BlendingFactorSrc */ 79/* GL_ZERO */ 80/* GL_ONE */ 81#define GL_DST_COLOR 0x0306 82#define GL_ONE_MINUS_DST_COLOR 0x0307 83#define GL_SRC_ALPHA_SATURATE 0x0308 84/* GL_SRC_ALPHA */ 85/* GL_ONE_MINUS_SRC_ALPHA */ 86/* GL_DST_ALPHA */ 87/* GL_ONE_MINUS_DST_ALPHA */ 88 89/* BlendEquationSeparate */ 90#define GL_FUNC_ADD 0x8006 91#define GL_BLEND_EQUATION 0x8009 92#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ 93#define GL_BLEND_EQUATION_ALPHA 0x883D 94 95/* BlendSubtract */ 96#define GL_FUNC_SUBTRACT 0x800A 97#define GL_FUNC_REVERSE_SUBTRACT 0x800B 98 99/* Separate Blend Functions */ 100#define GL_BLEND_DST_RGB 0x80C8 101#define GL_BLEND_SRC_RGB 0x80C9 102#define GL_BLEND_DST_ALPHA 0x80CA 103#define GL_BLEND_SRC_ALPHA 0x80CB 104#define GL_CONSTANT_COLOR 0x8001 105#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 106#define GL_CONSTANT_ALPHA 0x8003 107#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 108#define GL_BLEND_COLOR 0x8005 109 110/* Buffer Objects */ 111#define GL_ARRAY_BUFFER 0x8892 112#define GL_ELEMENT_ARRAY_BUFFER 0x8893 113#define GL_ARRAY_BUFFER_BINDING 0x8894 114#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 115 116#define GL_STREAM_DRAW 0x88E0 117#define GL_STATIC_DRAW 0x88E4 118#define GL_DYNAMIC_DRAW 0x88E8 119 120#define GL_BUFFER_SIZE 0x8764 121#define GL_BUFFER_USAGE 0x8765 122 123#define GL_CURRENT_VERTEX_ATTRIB 0x8626 124 125/* CullFaceMode */ 126#define GL_FRONT 0x0404 127#define GL_BACK 0x0405 128#define GL_FRONT_AND_BACK 0x0408 129 130/* DepthFunction */ 131/* GL_NEVER */ 132/* GL_LESS */ 133/* GL_EQUAL */ 134/* GL_LEQUAL */ 135/* GL_GREATER */ 136/* GL_NOTEQUAL */ 137/* GL_GEQUAL */ 138/* GL_ALWAYS */ 139 140/* EnableCap */ 141#define GL_TEXTURE_2D 0x0DE1 142#define GL_CULL_FACE 0x0B44 143#define GL_BLEND 0x0BE2 144#define GL_DITHER 0x0BD0 145#define GL_STENCIL_TEST 0x0B90 146#define GL_DEPTH_TEST 0x0B71 147#define GL_SCISSOR_TEST 0x0C11 148#define GL_POLYGON_OFFSET_FILL 0x8037 149#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 150#define GL_SAMPLE_COVERAGE 0x80A0 151 152/* ErrorCode */ 153#define GL_NO_ERROR 0 154#define GL_INVALID_ENUM 0x0500 155#define GL_INVALID_VALUE 0x0501 156#define GL_INVALID_OPERATION 0x0502 157#define GL_OUT_OF_MEMORY 0x0505 158#define GL_CONTEXT_LOST 0x300E // TODO(gman): What value? 159 160/* FrontFaceDirection */ 161#define GL_CW 0x0900 162#define GL_CCW 0x0901 163 164/* GetPName */ 165#define GL_LINE_WIDTH 0x0B21 166#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 167#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 168#define GL_CULL_FACE_MODE 0x0B45 169#define GL_FRONT_FACE 0x0B46 170#define GL_DEPTH_RANGE 0x0B70 171#define GL_DEPTH_WRITEMASK 0x0B72 172#define GL_DEPTH_CLEAR_VALUE 0x0B73 173#define GL_DEPTH_FUNC 0x0B74 174#define GL_STENCIL_CLEAR_VALUE 0x0B91 175#define GL_STENCIL_FUNC 0x0B92 176#define GL_STENCIL_FAIL 0x0B94 177#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 178#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 179#define GL_STENCIL_REF 0x0B97 180#define GL_STENCIL_VALUE_MASK 0x0B93 181#define GL_STENCIL_WRITEMASK 0x0B98 182#define GL_STENCIL_BACK_FUNC 0x8800 183#define GL_STENCIL_BACK_FAIL 0x8801 184#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 185#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 186#define GL_STENCIL_BACK_REF 0x8CA3 187#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 188#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 189#define GL_VIEWPORT 0x0BA2 190#define GL_SCISSOR_BOX 0x0C10 191/* GL_SCISSOR_TEST */ 192#define GL_COLOR_CLEAR_VALUE 0x0C22 193#define GL_COLOR_WRITEMASK 0x0C23 194#define GL_UNPACK_ALIGNMENT 0x0CF5 195#define GL_PACK_ALIGNMENT 0x0D05 196#define GL_MAX_TEXTURE_SIZE 0x0D33 197#define GL_MAX_VIEWPORT_DIMS 0x0D3A 198#define GL_SUBPIXEL_BITS 0x0D50 199#define GL_RED_BITS 0x0D52 200#define GL_GREEN_BITS 0x0D53 201#define GL_BLUE_BITS 0x0D54 202#define GL_ALPHA_BITS 0x0D55 203#define GL_DEPTH_BITS 0x0D56 204#define GL_STENCIL_BITS 0x0D57 205#define GL_POLYGON_OFFSET_UNITS 0x2A00 206/* GL_POLYGON_OFFSET_FILL */ 207#define GL_POLYGON_OFFSET_FACTOR 0x8038 208#define GL_TEXTURE_BINDING_2D 0x8069 209#define GL_SAMPLE_BUFFERS 0x80A8 210#define GL_SAMPLES 0x80A9 211#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 212#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 213 214/* GetTextureParameter */ 215/* GL_TEXTURE_MAG_FILTER */ 216/* GL_TEXTURE_MIN_FILTER */ 217/* GL_TEXTURE_WRAP_S */ 218/* GL_TEXTURE_WRAP_T */ 219 220#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 221#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 222 223/* HintMode */ 224#define GL_DONT_CARE 0x1100 225#define GL_FASTEST 0x1101 226#define GL_NICEST 0x1102 227 228/* HintTarget */ 229#define GL_GENERATE_MIPMAP_HINT 0x8192 230 231/* DataType */ 232#define GL_BYTE 0x1400 233#define GL_UNSIGNED_BYTE 0x1401 234#define GL_SHORT 0x1402 235#define GL_UNSIGNED_SHORT 0x1403 236#define GL_INT 0x1404 237#define GL_UNSIGNED_INT 0x1405 238#define GL_FLOAT 0x1406 239#define GL_FIXED 0x140C 240 241/* PixelFormat */ 242#define GL_DEPTH_COMPONENT 0x1902 243#define GL_ALPHA 0x1906 244#define GL_RGB 0x1907 245#define GL_RGBA 0x1908 246#define GL_LUMINANCE 0x1909 247#define GL_LUMINANCE_ALPHA 0x190A 248 249/* PixelType */ 250/* GL_UNSIGNED_BYTE */ 251#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 252#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 253#define GL_UNSIGNED_SHORT_5_6_5 0x8363 254 255/* Shaders */ 256#define GL_FRAGMENT_SHADER 0x8B30 257#define GL_VERTEX_SHADER 0x8B31 258#define GL_MAX_VERTEX_ATTRIBS 0x8869 259#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 260#define GL_MAX_VARYING_VECTORS 0x8DFC 261#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 262#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 263#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 264#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 265#define GL_SHADER_TYPE 0x8B4F 266#define GL_DELETE_STATUS 0x8B80 267#define GL_LINK_STATUS 0x8B82 268#define GL_VALIDATE_STATUS 0x8B83 269#define GL_ATTACHED_SHADERS 0x8B85 270#define GL_ACTIVE_UNIFORMS 0x8B86 271#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 272#define GL_ACTIVE_ATTRIBUTES 0x8B89 273#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 274#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 275#define GL_CURRENT_PROGRAM 0x8B8D 276 277/* StencilFunction */ 278#define GL_NEVER 0x0200 279#define GL_LESS 0x0201 280#define GL_EQUAL 0x0202 281#define GL_LEQUAL 0x0203 282#define GL_GREATER 0x0204 283#define GL_NOTEQUAL 0x0205 284#define GL_GEQUAL 0x0206 285#define GL_ALWAYS 0x0207 286 287/* StencilOp */ 288/* GL_ZERO */ 289#define GL_KEEP 0x1E00 290#define GL_REPLACE 0x1E01 291#define GL_INCR 0x1E02 292#define GL_DECR 0x1E03 293#define GL_INVERT 0x150A 294#define GL_INCR_WRAP 0x8507 295#define GL_DECR_WRAP 0x8508 296 297/* StringName */ 298#define GL_VENDOR 0x1F00 299#define GL_RENDERER 0x1F01 300#define GL_VERSION 0x1F02 301#define GL_EXTENSIONS 0x1F03 302 303/* TextureMagFilter */ 304#define GL_NEAREST 0x2600 305#define GL_LINEAR 0x2601 306 307/* TextureMinFilter */ 308/* GL_NEAREST */ 309/* GL_LINEAR */ 310#define GL_NEAREST_MIPMAP_NEAREST 0x2700 311#define GL_LINEAR_MIPMAP_NEAREST 0x2701 312#define GL_NEAREST_MIPMAP_LINEAR 0x2702 313#define GL_LINEAR_MIPMAP_LINEAR 0x2703 314 315/* TextureParameterName */ 316#define GL_TEXTURE_MAG_FILTER 0x2800 317#define GL_TEXTURE_MIN_FILTER 0x2801 318#define GL_TEXTURE_WRAP_S 0x2802 319#define GL_TEXTURE_WRAP_T 0x2803 320 321/* TextureTarget */ 322/* GL_TEXTURE_2D */ 323#define GL_TEXTURE 0x1702 324 325#define GL_TEXTURE_CUBE_MAP 0x8513 326#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 327#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 328#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 329#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 330#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 331#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 332#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 333#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 334 335/* TextureUnit */ 336#define GL_TEXTURE0 0x84C0 337#define GL_TEXTURE1 0x84C1 338#define GL_TEXTURE2 0x84C2 339#define GL_TEXTURE3 0x84C3 340#define GL_TEXTURE4 0x84C4 341#define GL_TEXTURE5 0x84C5 342#define GL_TEXTURE6 0x84C6 343#define GL_TEXTURE7 0x84C7 344#define GL_TEXTURE8 0x84C8 345#define GL_TEXTURE9 0x84C9 346#define GL_TEXTURE10 0x84CA 347#define GL_TEXTURE11 0x84CB 348#define GL_TEXTURE12 0x84CC 349#define GL_TEXTURE13 0x84CD 350#define GL_TEXTURE14 0x84CE 351#define GL_TEXTURE15 0x84CF 352#define GL_TEXTURE16 0x84D0 353#define GL_TEXTURE17 0x84D1 354#define GL_TEXTURE18 0x84D2 355#define GL_TEXTURE19 0x84D3 356#define GL_TEXTURE20 0x84D4 357#define GL_TEXTURE21 0x84D5 358#define GL_TEXTURE22 0x84D6 359#define GL_TEXTURE23 0x84D7 360#define GL_TEXTURE24 0x84D8 361#define GL_TEXTURE25 0x84D9 362#define GL_TEXTURE26 0x84DA 363#define GL_TEXTURE27 0x84DB 364#define GL_TEXTURE28 0x84DC 365#define GL_TEXTURE29 0x84DD 366#define GL_TEXTURE30 0x84DE 367#define GL_TEXTURE31 0x84DF 368#define GL_ACTIVE_TEXTURE 0x84E0 369 370/* TextureWrapMode */ 371#define GL_REPEAT 0x2901 372#define GL_CLAMP_TO_EDGE 0x812F 373#define GL_MIRRORED_REPEAT 0x8370 374 375/* Uniform Types */ 376#define GL_FLOAT_VEC2 0x8B50 377#define GL_FLOAT_VEC3 0x8B51 378#define GL_FLOAT_VEC4 0x8B52 379#define GL_INT_VEC2 0x8B53 380#define GL_INT_VEC3 0x8B54 381#define GL_INT_VEC4 0x8B55 382#define GL_BOOL 0x8B56 383#define GL_BOOL_VEC2 0x8B57 384#define GL_BOOL_VEC3 0x8B58 385#define GL_BOOL_VEC4 0x8B59 386#define GL_FLOAT_MAT2 0x8B5A 387#define GL_FLOAT_MAT3 0x8B5B 388#define GL_FLOAT_MAT4 0x8B5C 389#define GL_SAMPLER_2D 0x8B5E 390#define GL_SAMPLER_CUBE 0x8B60 391 392/* Vertex Arrays */ 393#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 394#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 395#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 396#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 397#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 398#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 399#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 400 401/* Read Format */ 402#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 403#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 404 405/* Shader Source */ 406#define GL_COMPILE_STATUS 0x8B81 407#define GL_INFO_LOG_LENGTH 0x8B84 408#define GL_SHADER_SOURCE_LENGTH 0x8B88 409#define GL_SHADER_COMPILER 0x8DFA 410 411/* Shader Binary */ 412#define GL_SHADER_BINARY_FORMATS 0x8DF8 413#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 414 415/* Shader Precision-Specified Types */ 416#define GL_LOW_FLOAT 0x8DF0 417#define GL_MEDIUM_FLOAT 0x8DF1 418#define GL_HIGH_FLOAT 0x8DF2 419#define GL_LOW_INT 0x8DF3 420#define GL_MEDIUM_INT 0x8DF4 421#define GL_HIGH_INT 0x8DF5 422 423/* Framebuffer Object. */ 424#define GL_FRAMEBUFFER 0x8D40 425#define GL_RENDERBUFFER 0x8D41 426 427#define GL_RGBA4 0x8056 428#define GL_RGB5_A1 0x8057 429#define GL_RGB565 0x8D62 430#define GL_DEPTH_COMPONENT16 0x81A5 431#define GL_STENCIL_INDEX 0x1901 432#define GL_STENCIL_INDEX8 0x8D48 433 434#define GL_RENDERBUFFER_WIDTH 0x8D42 435#define GL_RENDERBUFFER_HEIGHT 0x8D43 436#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 437#define GL_RENDERBUFFER_RED_SIZE 0x8D50 438#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 439#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 440#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 441#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 442#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 443 444#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 445#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 446#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 447#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 448 449#define GL_COLOR_ATTACHMENT0 0x8CE0 450#define GL_DEPTH_ATTACHMENT 0x8D00 451#define GL_STENCIL_ATTACHMENT 0x8D20 452 453#define GL_NONE 0 454 455#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 456#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 457#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 458#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 459#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 460 461#define GL_FRAMEBUFFER_BINDING 0x8CA6 462#define GL_RENDERBUFFER_BINDING 0x8CA7 463#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 464 465#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 466 467// Note: If your program is written in C++ you can define 468// GLES2_INLINE_OPTIMIZATION to get an inline version of the OpenGL ES 2.0 469// code for your program. The advantage is a program compiled with high 470// optimization settings can generate very efficient code for issuing OpenGL ES 471// commands. The disadvantage is there is a small possibility of conflicts with 472// your code as we need to include lots of class definitions and a few 473// macros. 474 475#if defined(__cplusplus) && defined(GLES2_INLINE_OPTIMIZATION) 476#include "../command_buffer/client/gles2_lib.h" 477#define GLES2_USE_CPP_BINDINGS 478#endif 479 480#if defined(GLES2_USE_CPP_BINDINGS) 481#define GLES2_GET_FUN(name) gles2::GetGLContext()->name 482#else 483#define GLES2_GET_FUN(name) GLES2 ## name 484#endif 485 486/*------------------------------------------------------------------------- 487 * GL core functions. 488 *-----------------------------------------------------------------------*/ 489 490#define glActiveTexture GLES2_GET_FUN(ActiveTexture) 491#define glAttachShader GLES2_GET_FUN(AttachShader) 492#define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) 493#define glBindBuffer GLES2_GET_FUN(BindBuffer) 494#define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) 495#define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) 496#define glBindTexture GLES2_GET_FUN(BindTexture) 497#define glBlendColor GLES2_GET_FUN(BlendColor) 498#define glBlendEquation GLES2_GET_FUN(BlendEquation) 499#define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) 500#define glBlendFunc GLES2_GET_FUN(BlendFunc) 501#define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) 502#define glBufferData GLES2_GET_FUN(BufferData) 503#define glBufferSubData GLES2_GET_FUN(BufferSubData) 504#define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) 505#define glClear GLES2_GET_FUN(Clear) 506#define glClearColor GLES2_GET_FUN(ClearColor) 507#define glClearDepthf GLES2_GET_FUN(ClearDepthf) 508#define glClearStencil GLES2_GET_FUN(ClearStencil) 509#define glColorMask GLES2_GET_FUN(ColorMask) 510#define glCompileShader GLES2_GET_FUN(CompileShader) 511#define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) 512#define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) 513#define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) 514#define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) 515#define glCreateProgram GLES2_GET_FUN(CreateProgram) 516#define glCreateShader GLES2_GET_FUN(CreateShader) 517#define glCullFace GLES2_GET_FUN(CullFace) 518#define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) 519#define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) 520#define glDeleteProgram GLES2_GET_FUN(DeleteProgram) 521#define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) 522#define glDeleteShader GLES2_GET_FUN(DeleteShader) 523#define glDeleteTextures GLES2_GET_FUN(DeleteTextures) 524#define glDepthFunc GLES2_GET_FUN(DepthFunc) 525#define glDepthMask GLES2_GET_FUN(DepthMask) 526#define glDepthRangef GLES2_GET_FUN(DepthRangef) 527#define glDetachShader GLES2_GET_FUN(DetachShader) 528#define glDisable GLES2_GET_FUN(Disable) 529#define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) 530#define glDrawArrays GLES2_GET_FUN(DrawArrays) 531#define glDrawElements GLES2_GET_FUN(DrawElements) 532#define glEnable GLES2_GET_FUN(Enable) 533#define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) 534#define glFinish GLES2_GET_FUN(Finish) 535#define glFlush GLES2_GET_FUN(Flush) 536#define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) 537#define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) 538#define glFrontFace GLES2_GET_FUN(FrontFace) 539#define glGenBuffers GLES2_GET_FUN(GenBuffers) 540#define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) 541#define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) 542#define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) 543#define glGenTextures GLES2_GET_FUN(GenTextures) 544#define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) 545#define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) 546#define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) 547#define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) 548#define glGetBooleanv GLES2_GET_FUN(GetBooleanv) 549#define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) 550#define glGetError GLES2_GET_FUN(GetError) 551#define glGetFloatv GLES2_GET_FUN(GetFloatv) 552#define glGetFramebufferAttachmentParameteriv GLES2_GET_FUN(GetFramebufferAttachmentParameteriv) 553#define glGetIntegerv GLES2_GET_FUN(GetIntegerv) 554#define glGetProgramiv GLES2_GET_FUN(GetProgramiv) 555#define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) 556#define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) 557#define glGetShaderiv GLES2_GET_FUN(GetShaderiv) 558#define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) 559#define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) 560#define glGetShaderSource GLES2_GET_FUN(GetShaderSource) 561#define glGetString GLES2_GET_FUN(GetString) 562#define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) 563#define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) 564#define glGetUniformfv GLES2_GET_FUN(GetUniformfv) 565#define glGetUniformiv GLES2_GET_FUN(GetUniformiv) 566#define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) 567#define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) 568#define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) 569#define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) 570#define glHint GLES2_GET_FUN(Hint) 571#define glIsBuffer GLES2_GET_FUN(IsBuffer) 572#define glIsEnabled GLES2_GET_FUN(IsEnabled) 573#define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) 574#define glIsProgram GLES2_GET_FUN(IsProgram) 575#define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer) 576#define glIsShader GLES2_GET_FUN(IsShader) 577#define glIsTexture GLES2_GET_FUN(IsTexture) 578#define glLineWidth GLES2_GET_FUN(LineWidth) 579#define glLinkProgram GLES2_GET_FUN(LinkProgram) 580#define glPixelStorei GLES2_GET_FUN(PixelStorei) 581#define glPolygonOffset GLES2_GET_FUN(PolygonOffset) 582#define glReadPixels GLES2_GET_FUN(ReadPixels) 583#define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) 584#define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage) 585#define glSampleCoverage GLES2_GET_FUN(SampleCoverage) 586#define glScissor GLES2_GET_FUN(Scissor) 587#define glShaderBinary GLES2_GET_FUN(ShaderBinary) 588#define glShaderSource GLES2_GET_FUN(ShaderSource) 589#define glStencilFunc GLES2_GET_FUN(StencilFunc) 590#define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) 591#define glStencilMask GLES2_GET_FUN(StencilMask) 592#define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) 593#define glStencilOp GLES2_GET_FUN(StencilOp) 594#define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) 595#define glTexImage2D GLES2_GET_FUN(TexImage2D) 596#define glTexParameterf GLES2_GET_FUN(TexParameterf) 597#define glTexParameterfv GLES2_GET_FUN(TexParameterfv) 598#define glTexParameteri GLES2_GET_FUN(TexParameteri) 599#define glTexParameteriv GLES2_GET_FUN(TexParameteriv) 600#define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) 601#define glUniform1f GLES2_GET_FUN(Uniform1f) 602#define glUniform1fv GLES2_GET_FUN(Uniform1fv) 603#define glUniform1i GLES2_GET_FUN(Uniform1i) 604#define glUniform1iv GLES2_GET_FUN(Uniform1iv) 605#define glUniform2f GLES2_GET_FUN(Uniform2f) 606#define glUniform2fv GLES2_GET_FUN(Uniform2fv) 607#define glUniform2i GLES2_GET_FUN(Uniform2i) 608#define glUniform2iv GLES2_GET_FUN(Uniform2iv) 609#define glUniform3f GLES2_GET_FUN(Uniform3f) 610#define glUniform3fv GLES2_GET_FUN(Uniform3fv) 611#define glUniform3i GLES2_GET_FUN(Uniform3i) 612#define glUniform3iv GLES2_GET_FUN(Uniform3iv) 613#define glUniform4f GLES2_GET_FUN(Uniform4f) 614#define glUniform4fv GLES2_GET_FUN(Uniform4fv) 615#define glUniform4i GLES2_GET_FUN(Uniform4i) 616#define glUniform4iv GLES2_GET_FUN(Uniform4iv) 617#define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv) 618#define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv) 619#define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv) 620#define glUseProgram GLES2_GET_FUN(UseProgram) 621#define glValidateProgram GLES2_GET_FUN(ValidateProgram) 622#define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f) 623#define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv) 624#define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f) 625#define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv) 626#define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f) 627#define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv) 628#define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f) 629#define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv) 630#define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer) 631#define glViewport GLES2_GET_FUN(Viewport) 632 633#if !defined(GLES2_USE_CPP_BINDINGS) 634 635#if defined(__cplusplus) 636extern "C" { 637#endif 638 639GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 640GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 641GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); 642GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 643GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 644GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 645GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 646GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 647GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); 648GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 649GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 650GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 651GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); 652GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); 653GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 654GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 655GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 656GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 657GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 658GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 659GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 660GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); 661GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); 662GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 663GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 664GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 665GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 666GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 667GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); 668GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); 669GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 670GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); 671GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 672GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); 673GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 674GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 675GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 676GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 677GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 678GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 679GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 680GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); 681GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 682GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 683GL_APICALL void GL_APIENTRY glFinish (void); 684GL_APICALL void GL_APIENTRY glFlush (void); 685GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 686GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 687GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 688GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); 689GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 690GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); 691GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); 692GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); 693GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 694GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 695GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 696GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); 697GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); 698GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); 699GL_APICALL GLenum GL_APIENTRY glGetError (void); 700GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); 701GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); 702GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); 703GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); 704GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); 705GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); 706GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 707GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 708GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 709GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 710GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); 711GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); 712GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); 713GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); 714GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); 715GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); 716GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); 717GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); 718GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); 719GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 720GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 721GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 722GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 723GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 724GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 725GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 726GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 727GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 728GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 729GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 730GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 731GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 732GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 733GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 734GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 735GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 736GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); 737GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length); 738GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 739GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 740GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 741GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 742GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 743GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 744GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 745GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 746GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); 747GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 748GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); 749GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); 750GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); 751GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); 752GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); 753GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); 754GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); 755GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); 756GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); 757GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); 758GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); 759GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); 760GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); 761GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); 762GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 763GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); 764GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); 765GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); 766GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 767GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 768GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 769GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 770GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 771GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); 772GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); 773GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); 774GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); 775GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); 776GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); 777GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 778GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); 779GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); 780GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 781 782#if defined(__cplusplus) 783} 784#endif 785 786#endif // !GLES2_USE_CPP_BINDINGS 787 788#endif /* __gl2_h_ */ 789 790