1/* 2 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#include "config.h" 27 28#include "core/html/canvas/WebGLCompressedTexturePVRTC.h" 29 30#include "core/html/canvas/WebGLRenderingContextBase.h" 31 32namespace blink { 33 34WebGLCompressedTexturePVRTC::WebGLCompressedTexturePVRTC(WebGLRenderingContextBase* context) 35 : WebGLExtension(context) 36{ 37 context->addCompressedTextureFormat(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG); 38 context->addCompressedTextureFormat(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG); 39 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG); 40 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG); 41} 42 43WebGLCompressedTexturePVRTC::~WebGLCompressedTexturePVRTC() 44{ 45} 46 47WebGLExtensionName WebGLCompressedTexturePVRTC::name() const 48{ 49 return WebGLCompressedTexturePVRTCName; 50} 51 52PassRefPtrWillBeRawPtr<WebGLCompressedTexturePVRTC> WebGLCompressedTexturePVRTC::create(WebGLRenderingContextBase* context) 53{ 54 return adoptRefWillBeNoop(new WebGLCompressedTexturePVRTC(context)); 55} 56 57bool WebGLCompressedTexturePVRTC::supported(WebGLRenderingContextBase* context) 58{ 59 return context->extensionsUtil()->supportsExtension("GL_IMG_texture_compression_pvrtc"); 60} 61 62const char* WebGLCompressedTexturePVRTC::extensionName() 63{ 64 return "WEBGL_compressed_texture_pvrtc"; 65} 66 67} // namespace blink 68