scoped_binders.cc revision effb81e5f8246d0db0270817048dc992db66e9fb
1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "ui/gl/scoped_binders.h" 6#include "ui/gl/gl_bindings.h" 7#include "ui/gl/gl_context.h" 8#include "ui/gl/gl_state_restorer.h" 9 10namespace gfx { 11 12ScopedFrameBufferBinder::ScopedFrameBufferBinder(unsigned int fbo) 13 : state_restorer_(!GLContext::GetCurrent() 14 ? NULL 15 : GLContext::GetCurrent()->GetGLStateRestorer()), 16 old_fbo_(-1) { 17 if (!state_restorer_) 18 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &old_fbo_); 19 glBindFramebufferEXT(GL_FRAMEBUFFER, fbo); 20} 21 22ScopedFrameBufferBinder::~ScopedFrameBufferBinder() { 23 if (state_restorer_) { 24 DCHECK(!!GLContext::GetCurrent()); 25 DCHECK_EQ(state_restorer_, GLContext::GetCurrent()->GetGLStateRestorer()); 26 state_restorer_->RestoreFramebufferBindings(); 27 } else { 28 glBindFramebufferEXT(GL_FRAMEBUFFER, old_fbo_); 29 } 30} 31 32ScopedTextureBinder::ScopedTextureBinder(unsigned int target, unsigned int id) 33 : state_restorer_(!GLContext::GetCurrent() 34 ? NULL 35 : GLContext::GetCurrent()->GetGLStateRestorer()), 36 target_(target), 37 old_id_(-1) { 38 if (!state_restorer_) { 39 GLenum target_getter = 0; 40 switch (target) { 41 case GL_TEXTURE_2D: 42 target_getter = GL_TEXTURE_BINDING_2D; 43 break; 44 case GL_TEXTURE_CUBE_MAP: 45 target_getter = GL_TEXTURE_BINDING_CUBE_MAP; 46 break; 47 case GL_TEXTURE_EXTERNAL_OES: 48 target_getter = GL_TEXTURE_BINDING_EXTERNAL_OES; 49 break; 50 default: 51 NOTIMPLEMENTED() << "Target not part of OpenGL ES 2.0 spec."; 52 } 53 glGetIntegerv(target_getter, &old_id_); 54 } 55 glBindTexture(target_, id); 56} 57 58ScopedTextureBinder::~ScopedTextureBinder() { 59 if (state_restorer_) { 60 DCHECK(!!GLContext::GetCurrent()); 61 DCHECK_EQ(state_restorer_, GLContext::GetCurrent()->GetGLStateRestorer()); 62 state_restorer_->RestoreActiveTextureUnitBinding(target_); 63 } else { 64 glBindTexture(target_, old_id_); 65 } 66} 67 68} // namespace gfx 69