1// Copyright 2012 the V8 project authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5// emulates google3/base/once.h 6// 7// This header is intended to be included only by v8's internal code. Users 8// should not use this directly. 9// 10// This is basically a portable version of pthread_once(). 11// 12// This header declares: 13// * A type called OnceType. 14// * A macro V8_DECLARE_ONCE() which declares a (global) variable of type 15// OnceType. 16// * A function CallOnce(OnceType* once, void (*init_func)()). 17// This function, when invoked multiple times given the same OnceType object, 18// will invoke init_func on the first call only, and will make sure none of 19// the calls return before that first call to init_func has finished. 20// 21// Additionally, the following features are supported: 22// * A macro V8_ONCE_INIT which is expanded into the expression used to 23// initialize a OnceType. This is only useful when clients embed a OnceType 24// into a structure of their own and want to initialize it statically. 25// * The user can provide a parameter which CallOnce() forwards to the 26// user-provided function when it is called. Usage example: 27// CallOnce(&my_once, &MyFunctionExpectingIntArgument, 10); 28// * This implementation guarantees that OnceType is a POD (i.e. no static 29// initializer generated). 30// 31// This implements a way to perform lazy initialization. It's more efficient 32// than using mutexes as no lock is needed if initialization has already 33// happened. 34// 35// Example usage: 36// void Init(); 37// V8_DECLARE_ONCE(once_init); 38// 39// // Calls Init() exactly once. 40// void InitOnce() { 41// CallOnce(&once_init, &Init); 42// } 43// 44// Note that if CallOnce() is called before main() has begun, it must 45// only be called by the thread that will eventually call main() -- that is, 46// the thread that performs dynamic initialization. In general this is a safe 47// assumption since people don't usually construct threads before main() starts, 48// but it is technically not guaranteed. Unfortunately, Win32 provides no way 49// whatsoever to statically-initialize its synchronization primitives, so our 50// only choice is to assume that dynamic initialization is single-threaded. 51 52#ifndef V8_BASE_ONCE_H_ 53#define V8_BASE_ONCE_H_ 54 55#include "src/base/atomicops.h" 56 57namespace v8 { 58namespace base { 59 60typedef AtomicWord OnceType; 61 62#define V8_ONCE_INIT 0 63 64#define V8_DECLARE_ONCE(NAME) ::v8::base::OnceType NAME 65 66enum { 67 ONCE_STATE_UNINITIALIZED = 0, 68 ONCE_STATE_EXECUTING_FUNCTION = 1, 69 ONCE_STATE_DONE = 2 70}; 71 72typedef void (*NoArgFunction)(); 73typedef void (*PointerArgFunction)(void* arg); 74 75template <typename T> 76struct OneArgFunction { 77 typedef void (*type)(T); 78}; 79 80void CallOnceImpl(OnceType* once, PointerArgFunction init_func, void* arg); 81 82inline void CallOnce(OnceType* once, NoArgFunction init_func) { 83 if (Acquire_Load(once) != ONCE_STATE_DONE) { 84 CallOnceImpl(once, reinterpret_cast<PointerArgFunction>(init_func), NULL); 85 } 86} 87 88 89template <typename Arg> 90inline void CallOnce(OnceType* once, 91 typename OneArgFunction<Arg*>::type init_func, Arg* arg) { 92 if (Acquire_Load(once) != ONCE_STATE_DONE) { 93 CallOnceImpl(once, reinterpret_cast<PointerArgFunction>(init_func), 94 static_cast<void*>(arg)); 95 } 96} 97 98} } // namespace v8::base 99 100#endif // V8_BASE_ONCE_H_ 101