1/*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.1 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Explicit uniform location tests 22 *//*--------------------------------------------------------------------*/ 23 24#include "es31fUniformLocationTests.hpp" 25 26#include "tcuTestLog.hpp" 27#include "tcuTextureUtil.hpp" 28#include "tcuVectorUtil.hpp" 29#include "tcuCommandLine.hpp" 30 31#include "glsShaderLibrary.hpp" 32#include "glsTextureTestUtil.hpp" 33 34#include "gluShaderProgram.hpp" 35#include "gluTexture.hpp" 36#include "gluPixelTransfer.hpp" 37#include "gluVarType.hpp" 38#include "gluVarTypeUtil.hpp" 39 40#include "glwFunctions.hpp" 41#include "glwEnums.hpp" 42#include "sglrContextUtil.hpp" 43 44#include "deStringUtil.hpp" 45#include "deUniquePtr.hpp" 46#include "deString.h" 47#include "deRandom.hpp" 48#include "deInt32.h" 49 50#include <set> 51#include <map> 52 53namespace deqp 54{ 55namespace gles31 56{ 57namespace Functional 58{ 59namespace 60{ 61 62using std::string; 63using std::vector; 64using std::map; 65using de::UniquePtr; 66using glu::VarType; 67 68struct UniformInfo 69{ 70 enum ShaderStage 71 { 72 SHADERSTAGE_NONE = 0, 73 SHADERSTAGE_VERTEX = (1<<0), 74 SHADERSTAGE_FRAGMENT= (1<<1), 75 SHADERSTAGE_BOTH = (SHADERSTAGE_VERTEX | SHADERSTAGE_FRAGMENT), 76 }; 77 78 VarType type; 79 ShaderStage declareLocation; // support declarations with/without layout qualifiers, needed for linkage testing 80 ShaderStage layoutLocation; 81 ShaderStage checkLocation; 82 int location; // -1 for unset 83 84 UniformInfo (VarType type_, ShaderStage declareLocation_, ShaderStage layoutLocation_, ShaderStage checkLocation_, int location_ = -1) 85 : type (type_) 86 , declareLocation (declareLocation_) 87 , layoutLocation (layoutLocation_) 88 , checkLocation (checkLocation_) 89 , location (location_) 90 { 91 } 92}; 93 94class UniformLocationCase : public tcu::TestCase 95{ 96public: 97 UniformLocationCase (tcu::TestContext& context, 98 glu::RenderContext& renderContext, 99 const char* name, 100 const char* desc, 101 const vector<UniformInfo>& uniformInfo); 102 virtual ~UniformLocationCase (void) {} 103 104 virtual IterateResult iterate (void); 105 106protected: 107 IterateResult run (const vector<UniformInfo>& uniformList); 108 static glu::ProgramSources genShaderSources (const vector<UniformInfo>& uniformList); 109 bool verifyLocations (const glu::ShaderProgram& program, const vector<UniformInfo>& uniformList); 110 void render (const glu::ShaderProgram& program, const vector<UniformInfo>& uniformList); 111 static bool verifyResult (const tcu::ConstPixelBufferAccess& access); 112 113 static float getExpectedValue (glu::DataType type, int id, const char* name); 114 115 de::MovePtr<glu::Texture2D> createTexture (glu::DataType samplerType, float redChannelValue, int binding); 116 117 glu::RenderContext& m_renderCtx; 118 119 const vector<UniformInfo> m_uniformInfo; 120 121 enum 122 { 123 RENDER_SIZE = 16 124 }; 125}; 126 127string getUniformName (int ndx, const glu::VarType& type, const glu::TypeComponentVector& path) 128{ 129 std::ostringstream buff; 130 buff << "uni" << ndx << glu::TypeAccessFormat(type, path); 131 132 return buff.str(); 133} 134 135string getFirstComponentName (const glu::VarType& type) 136{ 137 std::ostringstream buff; 138 if (glu::isDataTypeVector(type.getBasicType())) 139 buff << glu::TypeAccessFormat(type, glu::SubTypeAccess(type).component(0).getPath()); 140 else if (glu::isDataTypeMatrix(type.getBasicType())) 141 buff << glu::TypeAccessFormat(type, glu::SubTypeAccess(type).column(0).component(0).getPath()); 142 143 return buff.str(); 144} 145 146UniformLocationCase::UniformLocationCase (tcu::TestContext& context, 147 glu::RenderContext& renderContext, 148 const char* name, 149 const char* desc, 150 const vector<UniformInfo>& uniformInfo) 151 : TestCase (context, name, desc) 152 , m_renderCtx (renderContext) 153 , m_uniformInfo (uniformInfo) 154{ 155} 156 157// [from, to] 158std::vector<int> shuffledRange (int from, int to, int seed) 159{ 160 const int count = to - from; 161 162 vector<int> retval (count); 163 de::Random rng (seed); 164 165 DE_ASSERT(count > 0); 166 167 for (int ndx = 0; ndx < count; ndx++) 168 retval[ndx] = ndx + from; 169 170 rng.shuffle(retval.begin(), retval.end()); 171 return retval; 172} 173 174glu::DataType getDataTypeSamplerSampleType (glu::DataType type) 175{ 176 using namespace glu; 177 178 if (type >= TYPE_SAMPLER_1D && type <= TYPE_SAMPLER_3D) 179 return TYPE_FLOAT_VEC4; 180 else if (type >= TYPE_INT_SAMPLER_1D && type <= TYPE_INT_SAMPLER_3D) 181 return TYPE_INT_VEC4; 182 else if (type >= TYPE_UINT_SAMPLER_1D && type <= TYPE_UINT_SAMPLER_3D) 183 return TYPE_UINT_VEC4; 184 else if (type >= TYPE_SAMPLER_1D_SHADOW && type <= TYPE_SAMPLER_2D_ARRAY_SHADOW) 185 return TYPE_FLOAT; 186 else 187 DE_ASSERT(!"Unknown sampler type"); 188 189 return TYPE_INVALID; 190} 191 192// A (hopefully) unique value for a uniform. For multi-component types creates only one value. Values are in the range [0,1] for floats, [-128, 127] for ints, [0,255] for uints and 0/1 for booleans. Samplers are treated according to the types they return. 193float UniformLocationCase::getExpectedValue (glu::DataType type, int id, const char* name) 194{ 195 const deUint32 hash = deStringHash(name) + deInt32Hash(id); 196 197 glu::DataType adjustedType = type; 198 199 if (glu::isDataTypeSampler(type)) 200 adjustedType = getDataTypeSamplerSampleType(type); 201 202 if (glu::isDataTypeIntOrIVec(adjustedType)) 203 return float(hash%128); 204 else if (glu::isDataTypeUintOrUVec(adjustedType)) 205 return float(hash%255); 206 else if (glu::isDataTypeFloatOrVec(adjustedType)) 207 return (hash%255)/255.0f; 208 else if (glu::isDataTypeBoolOrBVec(adjustedType)) 209 return float(hash%2); 210 else 211 DE_ASSERT(!"Unkown primitive type"); 212 213 return glu::TYPE_INVALID; 214} 215 216UniformLocationCase::IterateResult UniformLocationCase::iterate (void) 217{ 218 return run(m_uniformInfo); 219} 220 221UniformLocationCase::IterateResult UniformLocationCase::run (const vector<UniformInfo>& uniformList) 222{ 223 using gls::TextureTestUtil::RandomViewport; 224 225 const glu::ProgramSources sources = genShaderSources(uniformList); 226 const glu::ShaderProgram program (m_renderCtx, sources); 227 const int baseSeed = m_testCtx.getCommandLine().getBaseSeed(); 228 const glw::Functions& gl = m_renderCtx.getFunctions(); 229 const RandomViewport viewport (m_renderCtx.getRenderTarget(), RENDER_SIZE, RENDER_SIZE, deStringHash(getName()) + baseSeed); 230 231 tcu::Surface rendered (RENDER_SIZE, RENDER_SIZE); 232 233 if (!verifyLocations(program, uniformList)) 234 return STOP; 235 236 gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); 237 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 238 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); 239 240 render(program, uniformList); 241 242 glu::readPixels(m_renderCtx, viewport.x, viewport.y, rendered.getAccess()); 243 244 if (!verifyResult(rendered.getAccess())) 245 { 246 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Shader produced incorrect result"); 247 return STOP; 248 } 249 250 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); 251 return STOP; 252} 253 254glu::ProgramSources UniformLocationCase::genShaderSources (const vector<UniformInfo>& uniformList) 255{ 256 std::ostringstream vertDecl, vertMain, fragDecl, fragMain; 257 258 vertDecl << "#version 310 es\n" 259 << "precision highp float;\n" 260 << "precision highp int;\n" 261 << "float verify(float val, float ref) { return float(abs(val-ref) < 0.05); }\n\n" 262 << "in highp vec4 a_position;\n" 263 << "out highp vec4 v_color;\n"; 264 fragDecl << "#version 310 es\n\n" 265 << "precision highp float;\n" 266 << "precision highp int;\n" 267 << "float verify(float val, float ref) { return float(abs(val-ref) < 0.05); }\n\n" 268 << "in highp vec4 v_color;\n" 269 << "layout(location = 0) out mediump vec4 o_color;\n\n"; 270 271 vertMain << "void main()\n{\n" 272 << " gl_Position = a_position;\n" 273 << " v_color = vec4(1.0);\n"; 274 275 fragMain << "void main()\n{\n" 276 << " o_color = v_color;\n"; 277 278 std::set<const glu::StructType*> declaredStructs; 279 280 // Declare uniforms 281 for (int uniformNdx = 0; uniformNdx < int(uniformList.size()); uniformNdx++) 282 { 283 const UniformInfo& uniformInfo = uniformList[uniformNdx]; 284 285 const bool declareInVert = (uniformInfo.declareLocation & UniformInfo::SHADERSTAGE_VERTEX) != 0; 286 const bool declareInFrag = (uniformInfo.declareLocation & UniformInfo::SHADERSTAGE_FRAGMENT) != 0; 287 const bool layoutInVert = (uniformInfo.layoutLocation & UniformInfo::SHADERSTAGE_VERTEX) != 0; 288 const bool layoutInFrag = (uniformInfo.layoutLocation & UniformInfo::SHADERSTAGE_FRAGMENT) != 0; 289 const bool checkInVert = (uniformInfo.checkLocation & UniformInfo::SHADERSTAGE_VERTEX) != 0; 290 const bool checkInFrag = (uniformInfo.checkLocation & UniformInfo::SHADERSTAGE_FRAGMENT) != 0; 291 292 const string layout = uniformInfo.location >= 0 ? "layout(location = " + de::toString(uniformInfo.location) + ") " : ""; 293 const string uniName = "uni" + de::toString(uniformNdx); 294 295 int location = uniformInfo.location; 296 int subTypeIndex = 0; 297 298 DE_ASSERT((declareInVert && layoutInVert) || !layoutInVert); // Cannot have layout without declaration 299 DE_ASSERT((declareInFrag && layoutInFrag) || !layoutInFrag); 300 DE_ASSERT(location<0 || (layoutInVert || layoutInFrag)); // Cannot have location without layout 301 302 // struct definitions 303 if (uniformInfo.type.isStructType()) 304 { 305 const glu::StructType* const structType = uniformInfo.type.getStructPtr(); 306 if (!declaredStructs.count(structType)) 307 { 308 if (declareInVert) 309 vertDecl << glu::declare(structType, 0) << ";\n"; 310 311 if (declareInFrag) 312 fragDecl << glu::declare(structType, 0) << ";\n"; 313 314 declaredStructs.insert(structType); 315 } 316 } 317 318 if (declareInVert) 319 vertDecl << "uniform " << (layoutInVert ? layout : "") << glu::declare(uniformInfo.type, uniName) << ";\n"; 320 321 if (declareInFrag) 322 fragDecl << "uniform " << (layoutInFrag ? layout : "") << glu::declare(uniformInfo.type, uniName) << ";\n"; 323 324 // Anything that needs to be done for each enclosed primitive type 325 for (glu::BasicTypeIterator subTypeIter = glu::BasicTypeIterator::begin(&uniformInfo.type); subTypeIter != glu::BasicTypeIterator::end(&uniformInfo.type); subTypeIter++, subTypeIndex++) 326 { 327 const glu::VarType subType = glu::getVarType(uniformInfo.type, subTypeIter.getPath()); 328 const glu::DataType scalarType = glu::getDataTypeScalarType(subType.getBasicType()); 329 const char* const typeName = glu::getDataTypeName(scalarType); 330 const string expectValue = de::floatToString(getExpectedValue(scalarType, location >= 0 ? location+subTypeIndex : -1, typeName), 3); 331 332 if (glu::isDataTypeSampler(scalarType)) 333 { 334 if (checkInVert) 335 vertMain << " v_color.rgb *= verify(float( texture(" << uniName 336 << glu::TypeAccessFormat(uniformInfo.type, subTypeIter.getPath()) 337 << ", vec2(0.5)).r), " << expectValue << ");\n"; 338 if (checkInFrag) 339 fragMain << " o_color.rgb *= verify(float( texture(" << uniName 340 << glu::TypeAccessFormat(uniformInfo.type, subTypeIter.getPath()) 341 << ", vec2(0.5)).r), " << expectValue << ");\n"; 342 } 343 else 344 { 345 if (checkInVert) 346 vertMain << " v_color.rgb *= verify(float(" << uniName 347 << glu::TypeAccessFormat(uniformInfo.type, subTypeIter.getPath()) 348 << getFirstComponentName(subType) << "), " << expectValue << ");\n"; 349 if (checkInFrag) 350 fragMain << " o_color.rgb *= verify(float(" << uniName 351 << glu::TypeAccessFormat(uniformInfo.type, subTypeIter.getPath()) 352 << getFirstComponentName(subType) << "), " << expectValue << ");\n"; 353 } 354 } 355 } 356 357 vertMain << "}\n"; 358 fragMain << "}\n"; 359 360 return glu::makeVtxFragSources(vertDecl.str() + vertMain.str(), fragDecl.str() + fragMain.str()); 361} 362 363bool UniformLocationCase::verifyLocations (const glu::ShaderProgram& program, const vector<UniformInfo>& uniformList) 364{ 365 using tcu::TestLog; 366 367 const glw::Functions& gl = m_renderCtx.getFunctions(); 368 const bool vertexOk = program.getShaderInfo(glu::SHADERTYPE_VERTEX).compileOk; 369 const bool fragmentOk = program.getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk; 370 const bool linkOk = program.getProgramInfo().linkOk; 371 const deUint32 programID = program.getProgram(); 372 373 TestLog& log = m_testCtx.getLog(); 374 std::set<int> usedLocations; 375 376 log << program; 377 378 if (!vertexOk || !fragmentOk || !linkOk) 379 { 380 log << TestLog::Message << "ERROR: shader failed to compile/link" << TestLog::EndMessage; 381 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Shader failed to compile/link"); 382 return false; 383 } 384 385 for (int uniformNdx = 0; uniformNdx < int(uniformList.size()); uniformNdx++) 386 { 387 const UniformInfo& uniformInfo = uniformList[uniformNdx]; 388 int subTypeIndex = 0; 389 390 for (glu::BasicTypeIterator subTypeIter = glu::BasicTypeIterator::begin(&uniformInfo.type); subTypeIter != glu::BasicTypeIterator::end(&uniformInfo.type); subTypeIter++, subTypeIndex++) 391 { 392 const glu::VarType type = glu::getVarType(uniformInfo.type, subTypeIter.getPath()); 393 const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath()); 394 const int gotLoc = gl.getUniformLocation(programID, name.c_str()); 395 const int expectLoc = uniformInfo.location >= 0 ? uniformInfo.location+subTypeIndex : -1; 396 397 if (expectLoc >= 0) 398 { 399 if (uniformInfo.checkLocation == 0 && gotLoc == -1) 400 continue; 401 402 if (gotLoc != expectLoc) 403 { 404 log << TestLog::Message << "ERROR: found uniform " << name << " in location " << gotLoc << " when it should have been in " << expectLoc << TestLog::EndMessage; 405 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Incorrect uniform location"); 406 return false; 407 } 408 409 if (usedLocations.find(expectLoc) != usedLocations.end()) 410 { 411 log << TestLog::Message << "ERROR: expected uniform " << name << " in location " << gotLoc << " but it has already been used" << TestLog::EndMessage; 412 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Overlapping uniform location"); 413 return false; 414 } 415 416 usedLocations.insert(expectLoc); 417 } 418 else if (gotLoc >= 0) 419 { 420 if (usedLocations.count(gotLoc)) 421 { 422 log << TestLog::Message << "ERROR: found uniform " << name << " in location " << gotLoc << " which has already been used" << TestLog::EndMessage; 423 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Overlapping uniform location"); 424 return false; 425 } 426 427 usedLocations.insert(gotLoc); 428 } 429 } 430 } 431 432 return true; 433} 434 435// Check that shader output is white (or very close to it) 436bool UniformLocationCase::verifyResult (const tcu::ConstPixelBufferAccess& access) 437{ 438 using tcu::Vec4; 439 440 const Vec4 threshold (0.1f, 0.1f, 0.1f, 0.1f); 441 const Vec4 reference (1.0f, 1.0f, 1.0f, 1.0f); 442 443 for (int y = 0; y < access.getHeight(); y++) 444 { 445 for (int x = 0; x < access.getWidth(); x++) 446 { 447 const Vec4 diff = abs(access.getPixel(x, y) - reference); 448 449 if (!boolAll(lessThanEqual(diff, threshold))) 450 return false; 451 } 452 } 453 454 return true; 455} 456 457// get a 4 channel 8 bits each texture format that is usable by the given sampler type 458deUint32 getTextureFormat (glu::DataType samplerType) 459{ 460 using namespace glu; 461 462 switch (samplerType) 463 { 464 case TYPE_SAMPLER_1D: 465 case TYPE_SAMPLER_2D: 466 case TYPE_SAMPLER_CUBE: 467 case TYPE_SAMPLER_2D_ARRAY: 468 case TYPE_SAMPLER_3D: 469 return GL_RGBA8; 470 471 case TYPE_INT_SAMPLER_1D: 472 case TYPE_INT_SAMPLER_2D: 473 case TYPE_INT_SAMPLER_CUBE: 474 case TYPE_INT_SAMPLER_2D_ARRAY: 475 case TYPE_INT_SAMPLER_3D: 476 return GL_RGBA8I; 477 478 case TYPE_UINT_SAMPLER_1D: 479 case TYPE_UINT_SAMPLER_2D: 480 case TYPE_UINT_SAMPLER_CUBE: 481 case TYPE_UINT_SAMPLER_2D_ARRAY: 482 case TYPE_UINT_SAMPLER_3D: 483 return GL_RGBA8UI; 484 485 default: 486 DE_ASSERT(!"Unsupported (sampler) type"); 487 return 0; 488 } 489} 490 491// create a texture suitable for sampling by the given sampler type and bind it 492de::MovePtr<glu::Texture2D> UniformLocationCase::createTexture (glu::DataType samplerType, float redChannelValue, int binding) 493{ 494 using namespace glu; 495 496 const glw::Functions& gl = m_renderCtx.getFunctions(); 497 498 const deUint32 format = getTextureFormat(samplerType); 499 de::MovePtr<Texture2D> tex; 500 501 tex = de::MovePtr<Texture2D>(new Texture2D(m_renderCtx, format, 16, 16)); 502 503 tex->getRefTexture().allocLevel(0); 504 505 if (format == GL_RGBA8I || format == GL_RGBA8UI) 506 tcu::clear(tex->getRefTexture().getLevel(0), tcu::IVec4(int(redChannelValue), 0, 0, 0)); 507 else 508 tcu::clear(tex->getRefTexture().getLevel(0), tcu::Vec4(redChannelValue, 0.0f, 0.0f, 1.0f)); 509 510 gl.activeTexture(GL_TEXTURE0 + binding); 511 tex->upload(); 512 513 gl.bindTexture(GL_TEXTURE_2D, tex->getGLTexture()); 514 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 515 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 516 517 GLU_EXPECT_NO_ERROR(gl.getError(), "UniformLocationCase: texture upload"); 518 519 return tex; 520} 521 522void UniformLocationCase::render (const glu::ShaderProgram& program, const vector<UniformInfo>& uniformList) 523{ 524 using glu::Texture2D; 525 using de::MovePtr; 526 typedef vector<Texture2D*> TextureList; 527 528 const glw::Functions& gl = m_renderCtx.getFunctions(); 529 const deUint32 programID = program.getProgram(); 530 const deInt32 posLoc = gl.getAttribLocation(programID, "a_position"); 531 532 // Vertex data. 533 const float position[] = 534 { 535 -1.0f, -1.0f, 0.1f, 1.0f, 536 -1.0f, 1.0f, 0.1f, 1.0f, 537 1.0f, -1.0f, 0.1f, 1.0f, 538 1.0f, 1.0f, 0.1f, 1.0f 539 }; 540 const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 }; 541 542 // some buffers to feed to the GPU, only the first element is relevant since the others are never verified 543 float floatBuf[16] = {0.0f}; 544 deInt32 intBuf[4] = {0}; 545 deUint32 uintBuf[4] = {0}; 546 547 TextureList texList; 548 549 TCU_CHECK(posLoc >= 0); 550 gl.useProgram(programID); 551 552 try 553 { 554 555 // Set uniforms 556 for (unsigned int uniformNdx = 0; uniformNdx < uniformList.size(); uniformNdx++) 557 { 558 const UniformInfo& uniformInfo = uniformList[uniformNdx]; 559 int expectedLocation = uniformInfo.location; 560 561 for (glu::BasicTypeIterator subTypeIter = glu::BasicTypeIterator::begin(&uniformInfo.type); subTypeIter != glu::BasicTypeIterator::end(&uniformInfo.type); subTypeIter++) 562 { 563 const glu::VarType type = glu::getVarType(uniformInfo.type, subTypeIter.getPath()); 564 const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath()); 565 const int gotLoc = gl.getUniformLocation(programID, name.c_str()); 566 const glu::DataType scalarType = glu::getDataTypeScalarType(type.getBasicType()); 567 const char* const typeName = glu::getDataTypeName(scalarType); 568 const float expectedValue = getExpectedValue(scalarType, expectedLocation, typeName); 569 570 if (glu::isDataTypeSampler(scalarType)) 571 { 572 const int binding = (int)texList.size(); 573 574 texList.push_back(createTexture(scalarType, expectedValue, binding).release()); 575 gl.uniform1i(gotLoc, binding); 576 } 577 else if(gotLoc >= 0) 578 { 579 floatBuf[0] = expectedValue; 580 intBuf[0] = int(expectedValue); 581 uintBuf[0] = deUint32(expectedValue); 582 583 m_testCtx.getLog() << tcu::TestLog::Message << "Set uniform " << name << " in location " << gotLoc << " to " << expectedValue << tcu::TestLog::EndMessage; 584 585 switch (type.getBasicType()) 586 { 587 case glu::TYPE_FLOAT: gl.uniform1fv(gotLoc, 1, floatBuf); break; 588 case glu::TYPE_FLOAT_VEC2: gl.uniform2fv(gotLoc, 1, floatBuf); break; 589 case glu::TYPE_FLOAT_VEC3: gl.uniform3fv(gotLoc, 1, floatBuf); break; 590 case glu::TYPE_FLOAT_VEC4: gl.uniform4fv(gotLoc, 1, floatBuf); break; 591 592 case glu::TYPE_INT: gl.uniform1iv(gotLoc, 1, intBuf); break; 593 case glu::TYPE_INT_VEC2: gl.uniform2iv(gotLoc, 1, intBuf); break; 594 case glu::TYPE_INT_VEC3: gl.uniform3iv(gotLoc, 1, intBuf); break; 595 case glu::TYPE_INT_VEC4: gl.uniform4iv(gotLoc, 1, intBuf); break; 596 597 case glu::TYPE_UINT: gl.uniform1uiv(gotLoc, 1, uintBuf); break; 598 case glu::TYPE_UINT_VEC2: gl.uniform2uiv(gotLoc, 1, uintBuf); break; 599 case glu::TYPE_UINT_VEC3: gl.uniform3uiv(gotLoc, 1, uintBuf); break; 600 case glu::TYPE_UINT_VEC4: gl.uniform4uiv(gotLoc, 1, uintBuf); break; 601 602 case glu::TYPE_BOOL: gl.uniform1iv(gotLoc, 1, intBuf); break; 603 case glu::TYPE_BOOL_VEC2: gl.uniform2iv(gotLoc, 1, intBuf); break; 604 case glu::TYPE_BOOL_VEC3: gl.uniform3iv(gotLoc, 1, intBuf); break; 605 case glu::TYPE_BOOL_VEC4: gl.uniform4iv(gotLoc, 1, intBuf); break; 606 607 case glu::TYPE_FLOAT_MAT2: gl.uniformMatrix2fv(gotLoc, 1, false, floatBuf); break; 608 case glu::TYPE_FLOAT_MAT2X3: gl.uniformMatrix2x3fv(gotLoc, 1, false, floatBuf); break; 609 case glu::TYPE_FLOAT_MAT2X4: gl.uniformMatrix2x4fv(gotLoc, 1, false, floatBuf); break; 610 611 case glu::TYPE_FLOAT_MAT3X2: gl.uniformMatrix3x2fv(gotLoc, 1, false, floatBuf); break; 612 case glu::TYPE_FLOAT_MAT3: gl.uniformMatrix3fv(gotLoc, 1, false, floatBuf); break; 613 case glu::TYPE_FLOAT_MAT3X4: gl.uniformMatrix3x4fv(gotLoc, 1, false, floatBuf); break; 614 615 case glu::TYPE_FLOAT_MAT4X2: gl.uniformMatrix4x2fv(gotLoc, 1, false, floatBuf); break; 616 case glu::TYPE_FLOAT_MAT4X3: gl.uniformMatrix4x3fv(gotLoc, 1, false, floatBuf); break; 617 case glu::TYPE_FLOAT_MAT4: gl.uniformMatrix4fv(gotLoc, 1, false, floatBuf); break; 618 default: 619 DE_ASSERT(false); 620 } 621 } 622 623 expectedLocation += expectedLocation>=0; 624 } 625 } 626 627 gl.enableVertexAttribArray(posLoc); 628 gl.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); 629 630 gl.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]); 631 632 gl.disableVertexAttribArray(posLoc); 633 } 634 catch(...) 635 { 636 for (int i = 0; i < int(texList.size()); i++) 637 delete texList[i]; 638 639 throw; 640 } 641 642 for (int i = 0; i < int(texList.size()); i++) 643 delete texList[i]; 644} 645 646class MaxUniformLocationCase : public UniformLocationCase 647{ 648public: 649 MaxUniformLocationCase (tcu::TestContext& context, 650 glu::RenderContext& renderContext, 651 const char* name, 652 const char* desc, 653 const vector<UniformInfo>& uniformInfo); 654 virtual ~MaxUniformLocationCase (void) {} 655 virtual IterateResult iterate (void); 656}; 657 658MaxUniformLocationCase::MaxUniformLocationCase (tcu::TestContext& context, 659 glu::RenderContext& renderContext, 660 const char* name, 661 const char* desc, 662 const vector<UniformInfo>& uniformInfo) 663 : UniformLocationCase(context, renderContext, name, desc, uniformInfo) 664{ 665 DE_ASSERT(!uniformInfo.empty()); 666} 667 668UniformLocationCase::IterateResult MaxUniformLocationCase::iterate (void) 669{ 670 int maxLocation = 1024; 671 vector<UniformInfo> uniformInfo = m_uniformInfo; 672 673 m_renderCtx.getFunctions().getIntegerv(GL_MAX_UNIFORM_LOCATIONS, &maxLocation); 674 675 uniformInfo[0].location = maxLocation-1; 676 677 return UniformLocationCase::run(uniformInfo); 678} 679 680} // Anonymous 681 682UniformLocationTests::UniformLocationTests (Context& context) 683 : TestCaseGroup(context, "uniform_location", "Explicit uniform locations") 684{ 685} 686 687UniformLocationTests::~UniformLocationTests (void) 688{ 689 for (int i = 0; i < int(structTypes.size()); i++) 690 delete structTypes[i]; 691} 692 693glu::VarType createVarType (glu::DataType type) 694{ 695 return glu::VarType(type, glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_HIGHP); 696} 697 698void UniformLocationTests::init (void) 699{ 700 using namespace glu; 701 702 const UniformInfo::ShaderStage checkStages[] = { UniformInfo::SHADERSTAGE_VERTEX, UniformInfo::SHADERSTAGE_FRAGMENT }; 703 const char* stageNames[] = {"vertex", "fragment"}; 704 const int maxLocations = 1024; 705 const int baseSeed = m_context.getTestContext().getCommandLine().getBaseSeed(); 706 707 const DataType primitiveTypes[] = 708 { 709 TYPE_FLOAT, 710 TYPE_FLOAT_VEC2, 711 TYPE_FLOAT_VEC3, 712 TYPE_FLOAT_VEC4, 713 714 TYPE_INT, 715 TYPE_INT_VEC2, 716 TYPE_INT_VEC3, 717 TYPE_INT_VEC4, 718 719 TYPE_UINT, 720 TYPE_UINT_VEC2, 721 TYPE_UINT_VEC3, 722 TYPE_UINT_VEC4, 723 724 TYPE_BOOL, 725 TYPE_BOOL_VEC2, 726 TYPE_BOOL_VEC3, 727 TYPE_BOOL_VEC4, 728 729 TYPE_FLOAT_MAT2, 730 TYPE_FLOAT_MAT2X3, 731 TYPE_FLOAT_MAT2X4, 732 TYPE_FLOAT_MAT3X2, 733 TYPE_FLOAT_MAT3, 734 TYPE_FLOAT_MAT3X4, 735 TYPE_FLOAT_MAT4X2, 736 TYPE_FLOAT_MAT4X3, 737 TYPE_FLOAT_MAT4, 738 739 TYPE_SAMPLER_2D, 740 TYPE_INT_SAMPLER_2D, 741 TYPE_UINT_SAMPLER_2D, 742 }; 743 744 const int maxPrimitiveTypeNdx = DE_LENGTH_OF_ARRAY(primitiveTypes) - 4; 745 DE_ASSERT(primitiveTypes[maxPrimitiveTypeNdx] == TYPE_FLOAT_MAT4); 746 747 // Primitive type cases with trivial linkage 748 { 749 tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "basic", "Location specified with use, single shader stage"); 750 de::Random rng (baseSeed + 0x1001); 751 addChild(group); 752 753 for (int primitiveNdx = 0; primitiveNdx < DE_LENGTH_OF_ARRAY(primitiveTypes); primitiveNdx++) 754 { 755 const DataType type = primitiveTypes[primitiveNdx]; 756 757 for (int stageNdx = 0; stageNdx < DE_LENGTH_OF_ARRAY(checkStages); stageNdx++) 758 { 759 const string name = string(getDataTypeName(type)) + "_" + stageNames[stageNdx]; 760 761 vector<UniformInfo> config; 762 763 UniformInfo uniform (createVarType(type), 764 checkStages[stageNdx], 765 checkStages[stageNdx], 766 checkStages[stageNdx], 767 rng.getInt(0, maxLocations-1)); 768 769 config.push_back(uniform); 770 group->addChild(new UniformLocationCase (m_testCtx, m_context.getRenderContext(), name.c_str(), name.c_str(), config)); 771 } 772 } 773 } 774 775 // Arrays 776 { 777 tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "array", "Array location specified with use, single shader stage"); 778 de::Random rng (baseSeed + 0x2001); 779 addChild(group); 780 781 for (int primitiveNdx = 0; primitiveNdx < DE_LENGTH_OF_ARRAY(primitiveTypes); primitiveNdx++) 782 { 783 const DataType type = primitiveTypes[primitiveNdx]; 784 785 for (int stageNdx = 0; stageNdx < DE_LENGTH_OF_ARRAY(checkStages); stageNdx++) 786 { 787 788 const string name = string(getDataTypeName(type)) + "_" + stageNames[stageNdx]; 789 790 vector<UniformInfo> config; 791 792 UniformInfo uniform (VarType(createVarType(type), 8), 793 checkStages[stageNdx], 794 checkStages[stageNdx], 795 checkStages[stageNdx], 796 rng.getInt(0, maxLocations-1-8)); 797 798 config.push_back(uniform); 799 group->addChild(new UniformLocationCase (m_testCtx, m_context.getRenderContext(), name.c_str(), name.c_str(), config)); 800 } 801 } 802 } 803 804 // Nested Arrays 805 { 806 tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "nested_array", "Array location specified with use, single shader stage"); 807 de::Random rng (baseSeed + 0x3001); 808 addChild(group); 809 810 for (int primitiveNdx = 0; primitiveNdx < DE_LENGTH_OF_ARRAY(primitiveTypes); primitiveNdx++) 811 { 812 const DataType type = primitiveTypes[primitiveNdx]; 813 814 for (int stageNdx = 0; stageNdx < DE_LENGTH_OF_ARRAY(checkStages); stageNdx++) 815 { 816 const string name = string(getDataTypeName(type)) + "_" + stageNames[stageNdx]; 817 // stay comfortably within minimum max uniform component count (896 in fragment) and sampler count with all types 818 const int arraySize = (getDataTypeScalarSize(type) > 4 || isDataTypeSampler(type)) ? 3 : 7; 819 820 vector<UniformInfo> config; 821 822 UniformInfo uniform (VarType(VarType(createVarType(type), arraySize), arraySize), 823 checkStages[stageNdx], 824 checkStages[stageNdx], 825 checkStages[stageNdx], 826 rng.getInt(0, maxLocations-1-arraySize*arraySize)); 827 828 config.push_back(uniform); 829 group->addChild(new UniformLocationCase (m_testCtx, m_context.getRenderContext(), name.c_str(), name.c_str(), config)); 830 } 831 } 832 } 833 834 // Structs 835 { 836 tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "struct", "Struct location, random contents & declaration location"); 837 de::Random rng (baseSeed + 0x4001); 838 addChild(group); 839 840 for (int caseNdx = 0; caseNdx < 16; caseNdx++) 841 { 842 typedef UniformInfo::ShaderStage Stage; 843 844 const string name = "case_" + de::toString(caseNdx); 845 846 const Stage layoutLoc = Stage(rng.getUint32()&0x3); 847 const Stage declareLoc = Stage((rng.getUint32()&0x3) | layoutLoc); 848 const Stage verifyLoc = Stage((rng.getUint32()&0x3) & declareLoc); 849 const int location = layoutLoc ? rng.getInt(0, maxLocations-1-5) : -1; 850 851 StructType* structProto = new StructType("S"); 852 853 structTypes.push_back(structProto); 854 855 structProto->addMember("a", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)])); 856 structProto->addMember("b", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)])); 857 structProto->addMember("c", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)])); 858 structProto->addMember("d", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)])); 859 structProto->addMember("e", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)])); 860 861 { 862 vector<UniformInfo> config; 863 864 config.push_back(UniformInfo(VarType(structProto), 865 declareLoc, 866 layoutLoc, 867 verifyLoc, 868 location)); 869 group->addChild(new UniformLocationCase (m_testCtx, m_context.getRenderContext(), name.c_str(), name.c_str(), config)); 870 } 871 } 872 } 873 874 // Nested Structs 875 { 876 tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "nested_struct", "Struct location specified with use, single shader stage"); 877 de::Random rng (baseSeed + 0x5001); 878 879 addChild(group); 880 881 for (int caseNdx = 0; caseNdx < 16; caseNdx++) 882 { 883 typedef UniformInfo::ShaderStage Stage; 884 885 const string name = "case_" + de::toString(caseNdx); 886 const int baseLoc = rng.getInt(0, maxLocations-1-60); 887 888 // Structs need to be added in the order of their declaration 889 const Stage layoutLocs[]= 890 { 891 Stage(rng.getUint32()&0x3), 892 Stage(rng.getUint32()&0x3), 893 Stage(rng.getUint32()&0x3), 894 Stage(rng.getUint32()&0x3), 895 }; 896 897 const deUint32 tempDecl[] = 898 { 899 (rng.getUint32()&0x3) | layoutLocs[0], 900 (rng.getUint32()&0x3) | layoutLocs[1], 901 (rng.getUint32()&0x3) | layoutLocs[2], 902 (rng.getUint32()&0x3) | layoutLocs[3], 903 }; 904 905 // Component structs need to be declared if anything using them is declared 906 const Stage declareLocs[] = 907 { 908 Stage(tempDecl[0] | tempDecl[1] | tempDecl[2] | tempDecl[3]), 909 Stage(tempDecl[1] | tempDecl[2] | tempDecl[3]), 910 Stage(tempDecl[2] | tempDecl[3]), 911 Stage(tempDecl[3]), 912 }; 913 914 const Stage verifyLocs[] = 915 { 916 Stage(rng.getUint32()&0x3 & declareLocs[0]), 917 Stage(rng.getUint32()&0x3 & declareLocs[1]), 918 Stage(rng.getUint32()&0x3 & declareLocs[2]), 919 Stage(rng.getUint32()&0x3 & declareLocs[3]), 920 }; 921 922 StructType* testTypes[] = 923 { 924 new StructType("Type0"), 925 new StructType("Type1"), 926 new StructType("Type2"), 927 new StructType("Type3"), 928 }; 929 930 structTypes.push_back(testTypes[0]); 931 structTypes.push_back(testTypes[1]); 932 structTypes.push_back(testTypes[2]); 933 structTypes.push_back(testTypes[3]); 934 935 testTypes[0]->addMember("a", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)])); 936 testTypes[0]->addMember("b", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)])); 937 testTypes[0]->addMember("c", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)])); 938 testTypes[0]->addMember("d", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)])); 939 testTypes[0]->addMember("e", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)])); 940 941 testTypes[1]->addMember("a", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)])); 942 testTypes[1]->addMember("b", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)])); 943 testTypes[1]->addMember("c", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)])); 944 testTypes[1]->addMember("d", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)])); 945 testTypes[1]->addMember("e", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)])); 946 947 testTypes[2]->addMember("a", VarType(testTypes[0])); 948 testTypes[2]->addMember("b", VarType(testTypes[1])); 949 testTypes[2]->addMember("c", createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)])); 950 951 testTypes[3]->addMember("a", VarType(testTypes[2])); 952 953 { 954 vector<UniformInfo> config; 955 956 config.push_back(UniformInfo(VarType(testTypes[0]), 957 declareLocs[0], 958 layoutLocs[0], 959 verifyLocs[0], 960 layoutLocs[0] ? baseLoc : -1)); 961 962 config.push_back(UniformInfo(VarType(testTypes[1]), 963 declareLocs[1], 964 layoutLocs[1], 965 verifyLocs[1], 966 layoutLocs[1] ? baseLoc+5 : -1)); 967 968 config.push_back(UniformInfo(VarType(testTypes[2]), 969 declareLocs[2], 970 layoutLocs[2], 971 verifyLocs[2], 972 layoutLocs[2] ? baseLoc+16 : -1)); 973 974 config.push_back(UniformInfo(VarType(testTypes[3]), 975 declareLocs[3], 976 layoutLocs[3], 977 verifyLocs[3], 978 layoutLocs[3] ? baseLoc+27 : -1)); 979 980 group->addChild(new UniformLocationCase (m_testCtx, m_context.getRenderContext(), name.c_str(), name.c_str(), config)); 981 } 982 } 983 } 984 985 // Min/Max location 986 { 987 tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "min_max", "Maximum & minimum location"); 988 de::Random rng (baseSeed + 0x1f01); 989 990 addChild(group); 991 992 for (int primitiveNdx = 0; primitiveNdx < DE_LENGTH_OF_ARRAY(primitiveTypes); primitiveNdx++) 993 { 994 const DataType type = primitiveTypes[primitiveNdx]; 995 996 for (int stageNdx = 0; stageNdx < DE_LENGTH_OF_ARRAY(checkStages); stageNdx++) 997 { 998 const string name = string(getDataTypeName(type)) + "_" + stageNames[stageNdx]; 999 vector<UniformInfo> config; 1000 1001 config.push_back(UniformInfo(createVarType(type), 1002 checkStages[stageNdx], 1003 checkStages[stageNdx], 1004 checkStages[stageNdx], 1005 0)); 1006 1007 group->addChild(new UniformLocationCase (m_testCtx, m_context.getRenderContext(), (name+"_min").c_str(), (name+"_min").c_str(), config)); 1008 1009 group->addChild(new MaxUniformLocationCase (m_testCtx, m_context.getRenderContext(), (name+"_max").c_str(), (name+"_max").c_str(), config)); 1010 } 1011 } 1012 } 1013 1014 // Link 1015 { 1016 tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "link", "Location specified independently from use"); 1017 de::Random rng (baseSeed + 0x82e1); 1018 1019 addChild(group); 1020 1021 for (int caseNdx = 0; caseNdx < 10; caseNdx++) 1022 { 1023 const string name = "case_" + de::toString(caseNdx); 1024 vector<UniformInfo> config; 1025 1026 vector<int> locations = shuffledRange(0, maxLocations, 0x1234 + caseNdx*100); 1027 1028 for (int count = 0; count < 32; count++) 1029 { 1030 typedef UniformInfo::ShaderStage Stage; 1031 1032 const Stage layoutLoc = Stage(rng.getUint32()&0x3); 1033 const Stage declareLoc = Stage((rng.getUint32()&0x3) | layoutLoc); 1034 const Stage verifyLoc = Stage((rng.getUint32()&0x3) & declareLoc); 1035 1036 const UniformInfo uniform (createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]), 1037 declareLoc, 1038 layoutLoc, 1039 verifyLoc, 1040 (layoutLoc!=0) ? locations.back() : -1); 1041 1042 config.push_back(uniform); 1043 locations.pop_back(); 1044 } 1045 group->addChild(new UniformLocationCase (m_testCtx, m_context.getRenderContext(), name.c_str(), name.c_str(), config)); 1046 } 1047 } 1048 1049 // Negative 1050 { 1051 gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); 1052 const vector<TestNode*> negativeCases = shaderLibrary.loadShaderFile("shaders/uniform_location.test"); 1053 tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "negative", "Negative tests"); 1054 1055 addChild(group); 1056 1057 for (int ndx = 0; ndx < int(negativeCases.size()); ndx++) 1058 group->addChild(negativeCases[ndx]); 1059 } 1060} 1061 1062} // Functional 1063} // gles31 1064} // deqp 1065