MachineFunction.cpp revision 275872e79950dafc6699f6502cee52f74b84a22a
1//===-- MachineFunction.cpp -----------------------------------------------===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file is distributed under the University of Illinois Open Source 6// License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9// 10// Collect native machine code information for a function. This allows 11// target-specific information about the generated code to be stored with each 12// function. 13// 14//===----------------------------------------------------------------------===// 15 16#include "llvm/DerivedTypes.h" 17#include "llvm/Function.h" 18#include "llvm/Instructions.h" 19#include "llvm/ADT/STLExtras.h" 20#include "llvm/Config/config.h" 21#include "llvm/CodeGen/MachineConstantPool.h" 22#include "llvm/CodeGen/MachineFunctionPass.h" 23#include "llvm/CodeGen/MachineFrameInfo.h" 24#include "llvm/CodeGen/MachineInstr.h" 25#include "llvm/CodeGen/MachineJumpTableInfo.h" 26#include "llvm/CodeGen/MachineRegisterInfo.h" 27#include "llvm/CodeGen/Passes.h" 28#include "llvm/Target/TargetData.h" 29#include "llvm/Target/TargetLowering.h" 30#include "llvm/Target/TargetMachine.h" 31#include "llvm/Target/TargetFrameInfo.h" 32#include "llvm/Support/Compiler.h" 33#include "llvm/Support/GraphWriter.h" 34#include "llvm/Support/raw_ostream.h" 35#include <fstream> 36#include <sstream> 37using namespace llvm; 38 39namespace { 40 struct VISIBILITY_HIDDEN Printer : public MachineFunctionPass { 41 static char ID; 42 43 std::ostream *OS; 44 const std::string Banner; 45 46 Printer (std::ostream *os, const std::string &banner) 47 : MachineFunctionPass(&ID), OS(os), Banner(banner) {} 48 49 const char *getPassName() const { return "MachineFunction Printer"; } 50 51 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 52 AU.setPreservesAll(); 53 MachineFunctionPass::getAnalysisUsage(AU); 54 } 55 56 bool runOnMachineFunction(MachineFunction &MF) { 57 (*OS) << Banner; 58 MF.print (*OS); 59 return false; 60 } 61 }; 62 char Printer::ID = 0; 63} 64 65/// Returns a newly-created MachineFunction Printer pass. The default banner is 66/// empty. 67/// 68FunctionPass *llvm::createMachineFunctionPrinterPass(std::ostream *OS, 69 const std::string &Banner){ 70 return new Printer(OS, Banner); 71} 72 73//===---------------------------------------------------------------------===// 74// MachineFunction implementation 75//===---------------------------------------------------------------------===// 76 77void ilist_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) { 78 MBB->getParent()->DeleteMachineBasicBlock(MBB); 79} 80 81MachineFunction::MachineFunction(Function *F, 82 const TargetMachine &TM) 83 : Fn(F), Target(TM) { 84 if (TM.getRegisterInfo()) 85 RegInfo = new (Allocator.Allocate<MachineRegisterInfo>()) 86 MachineRegisterInfo(*TM.getRegisterInfo()); 87 else 88 RegInfo = 0; 89 MFInfo = 0; 90 FrameInfo = new (Allocator.Allocate<MachineFrameInfo>()) 91 MachineFrameInfo(*TM.getFrameInfo()); 92 ConstantPool = new (Allocator.Allocate<MachineConstantPool>()) 93 MachineConstantPool(TM.getTargetData()); 94 Alignment = TM.getTargetLowering()->getFunctionAlignment(F); 95 96 // Set up jump table. 97 const TargetData &TD = *TM.getTargetData(); 98 bool IsPic = TM.getRelocationModel() == Reloc::PIC_; 99 unsigned EntrySize = IsPic ? 4 : TD.getPointerSize(); 100 unsigned TyAlignment = IsPic ? TD.getABITypeAlignment(Type::Int32Ty) 101 : TD.getPointerABIAlignment(); 102 JumpTableInfo = new (Allocator.Allocate<MachineJumpTableInfo>()) 103 MachineJumpTableInfo(EntrySize, TyAlignment); 104} 105 106MachineFunction::~MachineFunction() { 107 BasicBlocks.clear(); 108 InstructionRecycler.clear(Allocator); 109 BasicBlockRecycler.clear(Allocator); 110 if (RegInfo) { 111 RegInfo->~MachineRegisterInfo(); 112 Allocator.Deallocate(RegInfo); 113 } 114 if (MFInfo) { 115 MFInfo->~MachineFunctionInfo(); 116 Allocator.Deallocate(MFInfo); 117 } 118 FrameInfo->~MachineFrameInfo(); Allocator.Deallocate(FrameInfo); 119 ConstantPool->~MachineConstantPool(); Allocator.Deallocate(ConstantPool); 120 JumpTableInfo->~MachineJumpTableInfo(); Allocator.Deallocate(JumpTableInfo); 121} 122 123 124/// RenumberBlocks - This discards all of the MachineBasicBlock numbers and 125/// recomputes them. This guarantees that the MBB numbers are sequential, 126/// dense, and match the ordering of the blocks within the function. If a 127/// specific MachineBasicBlock is specified, only that block and those after 128/// it are renumbered. 129void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) { 130 if (empty()) { MBBNumbering.clear(); return; } 131 MachineFunction::iterator MBBI, E = end(); 132 if (MBB == 0) 133 MBBI = begin(); 134 else 135 MBBI = MBB; 136 137 // Figure out the block number this should have. 138 unsigned BlockNo = 0; 139 if (MBBI != begin()) 140 BlockNo = prior(MBBI)->getNumber()+1; 141 142 for (; MBBI != E; ++MBBI, ++BlockNo) { 143 if (MBBI->getNumber() != (int)BlockNo) { 144 // Remove use of the old number. 145 if (MBBI->getNumber() != -1) { 146 assert(MBBNumbering[MBBI->getNumber()] == &*MBBI && 147 "MBB number mismatch!"); 148 MBBNumbering[MBBI->getNumber()] = 0; 149 } 150 151 // If BlockNo is already taken, set that block's number to -1. 152 if (MBBNumbering[BlockNo]) 153 MBBNumbering[BlockNo]->setNumber(-1); 154 155 MBBNumbering[BlockNo] = MBBI; 156 MBBI->setNumber(BlockNo); 157 } 158 } 159 160 // Okay, all the blocks are renumbered. If we have compactified the block 161 // numbering, shrink MBBNumbering now. 162 assert(BlockNo <= MBBNumbering.size() && "Mismatch!"); 163 MBBNumbering.resize(BlockNo); 164} 165 166/// CreateMachineInstr - Allocate a new MachineInstr. Use this instead 167/// of `new MachineInstr'. 168/// 169MachineInstr * 170MachineFunction::CreateMachineInstr(const TargetInstrDesc &TID, 171 DebugLoc DL, bool NoImp) { 172 return new (InstructionRecycler.Allocate<MachineInstr>(Allocator)) 173 MachineInstr(TID, DL, NoImp); 174} 175 176/// CloneMachineInstr - Create a new MachineInstr which is a copy of the 177/// 'Orig' instruction, identical in all ways except the the instruction 178/// has no parent, prev, or next. 179/// 180MachineInstr * 181MachineFunction::CloneMachineInstr(const MachineInstr *Orig) { 182 return new (InstructionRecycler.Allocate<MachineInstr>(Allocator)) 183 MachineInstr(*this, *Orig); 184} 185 186/// DeleteMachineInstr - Delete the given MachineInstr. 187/// 188void 189MachineFunction::DeleteMachineInstr(MachineInstr *MI) { 190 // Clear the instructions memoperands. This must be done manually because 191 // the instruction's parent pointer is now null, so it can't properly 192 // deallocate them on its own. 193 MI->clearMemOperands(*this); 194 195 MI->~MachineInstr(); 196 InstructionRecycler.Deallocate(Allocator, MI); 197} 198 199/// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this 200/// instead of `new MachineBasicBlock'. 201/// 202MachineBasicBlock * 203MachineFunction::CreateMachineBasicBlock(const BasicBlock *bb) { 204 return new (BasicBlockRecycler.Allocate<MachineBasicBlock>(Allocator)) 205 MachineBasicBlock(*this, bb); 206} 207 208/// DeleteMachineBasicBlock - Delete the given MachineBasicBlock. 209/// 210void 211MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) { 212 assert(MBB->getParent() == this && "MBB parent mismatch!"); 213 MBB->~MachineBasicBlock(); 214 BasicBlockRecycler.Deallocate(Allocator, MBB); 215} 216 217void MachineFunction::dump() const { 218 print(*cerr.stream()); 219} 220 221void MachineFunction::print(std::ostream &OS) const { 222 OS << "# Machine code for " << Fn->getNameStr () << "():\n"; 223 224 // Print Frame Information 225 FrameInfo->print(*this, OS); 226 227 // Print JumpTable Information 228 JumpTableInfo->print(OS); 229 230 // Print Constant Pool 231 { 232 raw_os_ostream OSS(OS); 233 ConstantPool->print(OSS); 234 } 235 236 const TargetRegisterInfo *TRI = getTarget().getRegisterInfo(); 237 238 if (RegInfo && !RegInfo->livein_empty()) { 239 OS << "Live Ins:"; 240 for (MachineRegisterInfo::livein_iterator 241 I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) { 242 if (TRI) 243 OS << " " << TRI->getName(I->first); 244 else 245 OS << " Reg #" << I->first; 246 247 if (I->second) 248 OS << " in VR#" << I->second << " "; 249 } 250 OS << "\n"; 251 } 252 if (RegInfo && !RegInfo->liveout_empty()) { 253 OS << "Live Outs:"; 254 for (MachineRegisterInfo::liveout_iterator 255 I = RegInfo->liveout_begin(), E = RegInfo->liveout_end(); I != E; ++I) 256 if (TRI) 257 OS << " " << TRI->getName(*I); 258 else 259 OS << " Reg #" << *I; 260 OS << "\n"; 261 } 262 263 for (const_iterator BB = begin(); BB != end(); ++BB) 264 BB->print(OS); 265 266 OS << "\n# End machine code for " << Fn->getNameStr () << "().\n\n"; 267} 268 269namespace llvm { 270 template<> 271 struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits { 272 static std::string getGraphName(const MachineFunction *F) { 273 return "CFG for '" + F->getFunction()->getNameStr() + "' function"; 274 } 275 276 static std::string getNodeLabel(const MachineBasicBlock *Node, 277 const MachineFunction *Graph, 278 bool ShortNames) { 279 if (ShortNames && Node->getBasicBlock() && 280 !Node->getBasicBlock()->getName().empty()) 281 return Node->getBasicBlock()->getNameStr() + ":"; 282 283 std::ostringstream Out; 284 if (ShortNames) { 285 Out << Node->getNumber() << ':'; 286 return Out.str(); 287 } 288 289 Node->print(Out); 290 291 std::string OutStr = Out.str(); 292 if (OutStr[0] == '\n') OutStr.erase(OutStr.begin()); 293 294 // Process string output to make it nicer... 295 for (unsigned i = 0; i != OutStr.length(); ++i) 296 if (OutStr[i] == '\n') { // Left justify 297 OutStr[i] = '\\'; 298 OutStr.insert(OutStr.begin()+i+1, 'l'); 299 } 300 return OutStr; 301 } 302 }; 303} 304 305void MachineFunction::viewCFG() const 306{ 307#ifndef NDEBUG 308 ViewGraph(this, "mf" + getFunction()->getNameStr()); 309#else 310 cerr << "SelectionDAG::viewGraph is only available in debug builds on " 311 << "systems with Graphviz or gv!\n"; 312#endif // NDEBUG 313} 314 315void MachineFunction::viewCFGOnly() const 316{ 317#ifndef NDEBUG 318 ViewGraph(this, "mf" + getFunction()->getNameStr(), true); 319#else 320 cerr << "SelectionDAG::viewGraph is only available in debug builds on " 321 << "systems with Graphviz or gv!\n"; 322#endif // NDEBUG 323} 324 325/// addLiveIn - Add the specified physical register as a live-in value and 326/// create a corresponding virtual register for it. 327unsigned MachineFunction::addLiveIn(unsigned PReg, 328 const TargetRegisterClass *RC) { 329 assert(RC->contains(PReg) && "Not the correct regclass!"); 330 unsigned VReg = getRegInfo().createVirtualRegister(RC); 331 getRegInfo().addLiveIn(PReg, VReg); 332 return VReg; 333} 334 335/// getOrCreateDebugLocID - Look up the DebugLocTuple index with the given 336/// source file, line, and column. If none currently exists, create a new 337/// DebugLocTuple, and insert it into the DebugIdMap. 338unsigned MachineFunction::getOrCreateDebugLocID(GlobalVariable *CompileUnit, 339 unsigned Line, unsigned Col) { 340 DebugLocTuple Tuple(CompileUnit, Line, Col); 341 DenseMap<DebugLocTuple, unsigned>::iterator II 342 = DebugLocInfo.DebugIdMap.find(Tuple); 343 if (II != DebugLocInfo.DebugIdMap.end()) 344 return II->second; 345 // Add a new tuple. 346 unsigned Id = DebugLocInfo.DebugLocations.size(); 347 DebugLocInfo.DebugLocations.push_back(Tuple); 348 DebugLocInfo.DebugIdMap[Tuple] = Id; 349 return Id; 350} 351 352/// getDebugLocTuple - Get the DebugLocTuple for a given DebugLoc object. 353DebugLocTuple MachineFunction::getDebugLocTuple(DebugLoc DL) const { 354 unsigned Idx = DL.getIndex(); 355 assert(Idx < DebugLocInfo.DebugLocations.size() && 356 "Invalid index into debug locations!"); 357 return DebugLocInfo.DebugLocations[Idx]; 358} 359 360//===----------------------------------------------------------------------===// 361// MachineFrameInfo implementation 362//===----------------------------------------------------------------------===// 363 364/// CreateFixedObject - Create a new object at a fixed location on the stack. 365/// All fixed objects should be created before other objects are created for 366/// efficiency. By default, fixed objects are immutable. This returns an 367/// index with a negative value. 368/// 369int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset, 370 bool Immutable) { 371 assert(Size != 0 && "Cannot allocate zero size fixed stack objects!"); 372 Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset, Immutable)); 373 return -++NumFixedObjects; 374} 375 376 377void MachineFrameInfo::print(const MachineFunction &MF, std::ostream &OS) const{ 378 const TargetFrameInfo *FI = MF.getTarget().getFrameInfo(); 379 int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0); 380 381 for (unsigned i = 0, e = Objects.size(); i != e; ++i) { 382 const StackObject &SO = Objects[i]; 383 OS << " <fi#" << (int)(i-NumFixedObjects) << ">: "; 384 if (SO.Size == ~0ULL) { 385 OS << "dead\n"; 386 continue; 387 } 388 if (SO.Size == 0) 389 OS << "variable sized"; 390 else 391 OS << "size is " << SO.Size << " byte" << (SO.Size != 1 ? "s," : ","); 392 OS << " alignment is " << SO.Alignment << " byte" 393 << (SO.Alignment != 1 ? "s," : ","); 394 395 if (i < NumFixedObjects) 396 OS << " fixed"; 397 if (i < NumFixedObjects || SO.SPOffset != -1) { 398 int64_t Off = SO.SPOffset - ValOffset; 399 OS << " at location [SP"; 400 if (Off > 0) 401 OS << "+" << Off; 402 else if (Off < 0) 403 OS << Off; 404 OS << "]"; 405 } 406 OS << "\n"; 407 } 408 409 if (HasVarSizedObjects) 410 OS << " Stack frame contains variable sized objects\n"; 411} 412 413void MachineFrameInfo::dump(const MachineFunction &MF) const { 414 print(MF, *cerr.stream()); 415} 416 417 418//===----------------------------------------------------------------------===// 419// MachineJumpTableInfo implementation 420//===----------------------------------------------------------------------===// 421 422/// getJumpTableIndex - Create a new jump table entry in the jump table info 423/// or return an existing one. 424/// 425unsigned MachineJumpTableInfo::getJumpTableIndex( 426 const std::vector<MachineBasicBlock*> &DestBBs) { 427 assert(!DestBBs.empty() && "Cannot create an empty jump table!"); 428 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) 429 if (JumpTables[i].MBBs == DestBBs) 430 return i; 431 432 JumpTables.push_back(MachineJumpTableEntry(DestBBs)); 433 return JumpTables.size()-1; 434} 435 436/// ReplaceMBBInJumpTables - If Old is the target of any jump tables, update 437/// the jump tables to branch to New instead. 438bool 439MachineJumpTableInfo::ReplaceMBBInJumpTables(MachineBasicBlock *Old, 440 MachineBasicBlock *New) { 441 assert(Old != New && "Not making a change?"); 442 bool MadeChange = false; 443 for (size_t i = 0, e = JumpTables.size(); i != e; ++i) { 444 MachineJumpTableEntry &JTE = JumpTables[i]; 445 for (size_t j = 0, e = JTE.MBBs.size(); j != e; ++j) 446 if (JTE.MBBs[j] == Old) { 447 JTE.MBBs[j] = New; 448 MadeChange = true; 449 } 450 } 451 return MadeChange; 452} 453 454void MachineJumpTableInfo::print(std::ostream &OS) const { 455 // FIXME: this is lame, maybe we could print out the MBB numbers or something 456 // like {1, 2, 4, 5, 3, 0} 457 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) { 458 OS << " <jt#" << i << "> has " << JumpTables[i].MBBs.size() 459 << " entries\n"; 460 } 461} 462 463void MachineJumpTableInfo::dump() const { print(*cerr.stream()); } 464 465 466//===----------------------------------------------------------------------===// 467// MachineConstantPool implementation 468//===----------------------------------------------------------------------===// 469 470const Type *MachineConstantPoolEntry::getType() const { 471 if (isMachineConstantPoolEntry()) 472 return Val.MachineCPVal->getType(); 473 return Val.ConstVal->getType(); 474} 475 476 477unsigned MachineConstantPoolEntry::getRelocationInfo() const { 478 if (isMachineConstantPoolEntry()) 479 return Val.MachineCPVal->getRelocationInfo(); 480 return Val.ConstVal->getRelocationInfo(); 481} 482 483MachineConstantPool::~MachineConstantPool() { 484 for (unsigned i = 0, e = Constants.size(); i != e; ++i) 485 if (Constants[i].isMachineConstantPoolEntry()) 486 delete Constants[i].Val.MachineCPVal; 487} 488 489/// getConstantPoolIndex - Create a new entry in the constant pool or return 490/// an existing one. User must specify the log2 of the minimum required 491/// alignment for the object. 492/// 493unsigned MachineConstantPool::getConstantPoolIndex(Constant *C, 494 unsigned Alignment) { 495 assert(Alignment && "Alignment must be specified!"); 496 if (Alignment > PoolAlignment) PoolAlignment = Alignment; 497 498 // Check to see if we already have this constant. 499 // 500 // FIXME, this could be made much more efficient for large constant pools. 501 for (unsigned i = 0, e = Constants.size(); i != e; ++i) 502 if (Constants[i].Val.ConstVal == C && 503 (Constants[i].getAlignment() & (Alignment - 1)) == 0) 504 return i; 505 506 Constants.push_back(MachineConstantPoolEntry(C, Alignment)); 507 return Constants.size()-1; 508} 509 510unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V, 511 unsigned Alignment) { 512 assert(Alignment && "Alignment must be specified!"); 513 if (Alignment > PoolAlignment) PoolAlignment = Alignment; 514 515 // Check to see if we already have this constant. 516 // 517 // FIXME, this could be made much more efficient for large constant pools. 518 int Idx = V->getExistingMachineCPValue(this, Alignment); 519 if (Idx != -1) 520 return (unsigned)Idx; 521 522 Constants.push_back(MachineConstantPoolEntry(V, Alignment)); 523 return Constants.size()-1; 524} 525 526void MachineConstantPool::print(raw_ostream &OS) const { 527 for (unsigned i = 0, e = Constants.size(); i != e; ++i) { 528 OS << " <cp#" << i << "> is"; 529 if (Constants[i].isMachineConstantPoolEntry()) 530 Constants[i].Val.MachineCPVal->print(OS); 531 else 532 OS << *(Value*)Constants[i].Val.ConstVal; 533 OS << " , alignment=" << Constants[i].getAlignment(); 534 OS << "\n"; 535 } 536} 537 538void MachineConstantPool::dump() const { print(errs()); } 539