eglconfig.c revision d548bf41d3a0fe443494f94f745d1fe49e5e432c
1/**
2 * EGL Configuration (pixel format) functions.
3 */
4
5
6#include <stdlib.h>
7#include <stdio.h>
8#include <string.h>
9#include <assert.h>
10#include "eglconfig.h"
11#include "egldisplay.h"
12#include "egldriver.h"
13#include "eglglobals.h"
14#include "egllog.h"
15
16
17#define MIN2(A, B)  (((A) < (B)) ? (A) : (B))
18
19
20/**
21 * Convert an _EGLConfig to a __GLcontextModes object.
22 * NOTE: This routine may be incomplete - we're only making sure that
23 * the fields needed by Mesa (for _mesa_create_context/framebuffer) are
24 * set correctly.
25 */
26void
27_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode)
28{
29   memset(mode, 0, sizeof(*mode));
30
31   mode->rgbMode = GL_TRUE; /* no color index */
32   mode->colorIndexMode = GL_FALSE;
33   mode->doubleBufferMode = GL_TRUE;  /* always DB for now */
34   mode->stereoMode = GL_FALSE;
35
36   mode->redBits = GET_CONFIG_ATTRIB(config, EGL_RED_SIZE);
37   mode->greenBits = GET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE);
38   mode->blueBits = GET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE);
39   mode->alphaBits = GET_CONFIG_ATTRIB(config, EGL_ALPHA_SIZE);
40   mode->rgbBits = GET_CONFIG_ATTRIB(config, EGL_BUFFER_SIZE);
41
42   /* no rgba masks - fix? */
43
44   mode->depthBits = GET_CONFIG_ATTRIB(config, EGL_DEPTH_SIZE);
45   mode->haveDepthBuffer = mode->depthBits > 0;
46
47   mode->stencilBits = GET_CONFIG_ATTRIB(config, EGL_STENCIL_SIZE);
48   mode->haveStencilBuffer = mode->stencilBits > 0;
49
50   /* no accum */
51
52   mode->level = GET_CONFIG_ATTRIB(config, EGL_LEVEL);
53   mode->samples = GET_CONFIG_ATTRIB(config, EGL_SAMPLES);
54   mode->sampleBuffers = GET_CONFIG_ATTRIB(config, EGL_SAMPLE_BUFFERS);
55
56   /* surface type - not really needed */
57   mode->visualType = GLX_TRUE_COLOR;
58   mode->renderType = GLX_RGBA_BIT;
59}
60
61
62void
63_eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val)
64{
65   assert(attr >= FIRST_ATTRIB);
66   assert(attr < FIRST_ATTRIB + MAX_ATTRIBS);
67   config->Attrib[attr - FIRST_ATTRIB] = val;
68}
69
70
71/**
72 * Init the given _EGLconfig to default values.
73 * \param id  the configuration's ID.
74 */
75void
76_eglInitConfig(_EGLConfig *config, EGLint id)
77{
78   memset(config, 0, sizeof(*config));
79   config->Handle = id;
80   _eglSetConfigAttrib(config, EGL_CONFIG_ID,               id);
81   _eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGB,     EGL_DONT_CARE);
82   _eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGBA,    EGL_DONT_CARE);
83   _eglSetConfigAttrib(config, EGL_CONFIG_CAVEAT,           EGL_DONT_CARE);
84   _eglSetConfigAttrib(config, EGL_NATIVE_RENDERABLE,       EGL_DONT_CARE);
85   _eglSetConfigAttrib(config, EGL_NATIVE_VISUAL_TYPE,      EGL_DONT_CARE);
86   _eglSetConfigAttrib(config, EGL_MIN_SWAP_INTERVAL,       EGL_DONT_CARE);
87   _eglSetConfigAttrib(config, EGL_MAX_SWAP_INTERVAL,       EGL_DONT_CARE);
88   _eglSetConfigAttrib(config, EGL_SURFACE_TYPE,
89                   EGL_SCREEN_BIT_MESA | EGL_PBUFFER_BIT |
90                   EGL_PIXMAP_BIT | EGL_WINDOW_BIT);
91   _eglSetConfigAttrib(config, EGL_TRANSPARENT_TYPE,        EGL_NONE);
92   _eglSetConfigAttrib(config, EGL_TRANSPARENT_RED_VALUE,   EGL_DONT_CARE);
93   _eglSetConfigAttrib(config, EGL_TRANSPARENT_GREEN_VALUE, EGL_DONT_CARE);
94   _eglSetConfigAttrib(config, EGL_TRANSPARENT_BLUE_VALUE,  EGL_DONT_CARE);
95}
96
97
98/**
99 * Given an EGLConfig handle, return the corresponding _EGLConfig object.
100 */
101_EGLConfig *
102_eglLookupConfig(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config)
103{
104   EGLint i;
105   _EGLDisplay *disp = _eglLookupDisplay(dpy);
106   for (i = 0; i < disp->NumConfigs; i++) {
107      if (disp->Configs[i].Handle == config) {
108          return disp->Configs + i;
109      }
110   }
111   return NULL;
112}
113
114
115/**
116 * Add the given _EGLConifg to the given display.
117 */
118_EGLConfig *
119_eglAddConfig(_EGLDisplay *display, const _EGLConfig *config)
120{
121   _EGLConfig *newConfigs;
122   EGLint n;
123
124   n = display->NumConfigs;
125
126   newConfigs = (_EGLConfig *) realloc(display->Configs,
127                                       (n + 1) * sizeof(_EGLConfig));
128   if (newConfigs) {
129      display->Configs = newConfigs;
130      display->Configs[n] = *config; /* copy struct */
131      display->Configs[n].Handle = n;
132      display->NumConfigs++;
133      return display->Configs + n;
134   }
135   else {
136      return NULL;
137   }
138}
139
140
141/**
142 * Parse the attrib_list to fill in the fields of the given _egl_config
143 * Return EGL_FALSE if any errors, EGL_TRUE otherwise.
144 */
145EGLBoolean
146_eglParseConfigAttribs(_EGLConfig *config, const EGLint *attrib_list)
147{
148   EGLint i;
149
150   /* set all config attribs to EGL_DONT_CARE */
151   for (i = 0; i < MAX_ATTRIBS; i++) {
152      config->Attrib[i] = EGL_DONT_CARE;
153   }
154
155   for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
156      if (attrib_list[i] >= EGL_BUFFER_SIZE &&
157          attrib_list[i] <= EGL_MAX_SWAP_INTERVAL) {
158         EGLint k = attrib_list[i] - FIRST_ATTRIB;
159         assert(k >= 0);
160         assert(k < MAX_ATTRIBS);
161         config->Attrib[k] = attrib_list[++i];
162      }
163      else {
164         _eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig");
165         return EGL_FALSE;
166      }
167   }
168   return EGL_TRUE;
169}
170
171
172#define EXACT 1
173#define ATLEAST 2
174#define MASK 3
175#define SMALLER 4
176#define SPECIAL 5
177#define NONE 6
178
179struct sort_info {
180   EGLint Attribute;
181   EGLint MatchCriteria;
182   EGLint SortOrder;
183};
184
185/* This encodes the info from Table 3.5 of the EGL spec, ordered by
186 * Sort Priority.
187 */
188static struct sort_info SortInfo[] = {
189   { EGL_CONFIG_CAVEAT,           EXACT,   SPECIAL },
190   { EGL_RED_SIZE,                ATLEAST, SPECIAL },
191   { EGL_GREEN_SIZE,              ATLEAST, SPECIAL },
192   { EGL_BLUE_SIZE,               ATLEAST, SPECIAL },
193   { EGL_ALPHA_SIZE,              ATLEAST, SPECIAL },
194   { EGL_BUFFER_SIZE,             ATLEAST, SMALLER },
195   { EGL_SAMPLE_BUFFERS,          ATLEAST, SMALLER },
196   { EGL_SAMPLES,                 ATLEAST, SMALLER },
197   { EGL_DEPTH_SIZE,              ATLEAST, SMALLER },
198   { EGL_STENCIL_SIZE,            ATLEAST, SMALLER },
199   { EGL_NATIVE_VISUAL_TYPE,      EXACT,   SPECIAL },
200   { EGL_CONFIG_ID,               EXACT,   SMALLER },
201   { EGL_BIND_TO_TEXTURE_RGB,     EXACT,   NONE    },
202   { EGL_BIND_TO_TEXTURE_RGBA,    EXACT,   NONE    },
203   { EGL_LEVEL,                   EXACT,   NONE    },
204   { EGL_NATIVE_RENDERABLE,       EXACT,   NONE    },
205   { EGL_MAX_SWAP_INTERVAL,       EXACT,   NONE    },
206   { EGL_MIN_SWAP_INTERVAL,       EXACT,   NONE    },
207   { EGL_SURFACE_TYPE,            MASK,    NONE    },
208   { EGL_TRANSPARENT_TYPE,        EXACT,   NONE    },
209   { EGL_TRANSPARENT_RED_VALUE,   EXACT,   NONE    },
210   { EGL_TRANSPARENT_GREEN_VALUE, EXACT,   NONE    },
211   { EGL_TRANSPARENT_BLUE_VALUE,  EXACT,   NONE    },
212   { 0, 0, 0 }
213};
214
215
216/**
217 * Return EGL_TRUE if the attributes of c meet or exceed the minimums
218 * specified by min.
219 */
220EGLBoolean
221_eglConfigQualifies(const _EGLConfig *c, const _EGLConfig *min)
222{
223   EGLint i;
224   for (i = 0; SortInfo[i].Attribute != 0; i++) {
225      const EGLint mv = GET_CONFIG_ATTRIB(min, SortInfo[i].Attribute);
226      if (mv != EGL_DONT_CARE) {
227         const EGLint cv = GET_CONFIG_ATTRIB(c, SortInfo[i].Attribute);
228         if (SortInfo[i].MatchCriteria == EXACT) {
229            if (cv != mv) {
230               return EGL_FALSE;
231            }
232         }
233         else if (SortInfo[i].MatchCriteria == ATLEAST) {
234            if (cv < mv) {
235               return EGL_FALSE;
236            }
237         }
238         else {
239            assert(SortInfo[i].MatchCriteria == MASK);
240            if ((mv & cv) != mv) {
241               return EGL_FALSE;
242            }
243         }
244      }
245   }
246   return EGL_TRUE;
247}
248
249
250/**
251 * Compare configs 'a' and 'b' and return -1 if a belongs before b,
252 * 1 if a belongs after b, or 0 if they're equal.
253 */
254EGLint
255_eglCompareConfigs(const _EGLConfig *a, const _EGLConfig *b)
256{
257   EGLint i;
258   for (i = 0; SortInfo[i].Attribute != 0; i++) {
259      const EGLint av = GET_CONFIG_ATTRIB(a, SortInfo[i].Attribute);
260      const EGLint bv = GET_CONFIG_ATTRIB(b, SortInfo[i].Attribute);
261      if (SortInfo[i].SortOrder == SMALLER) {
262         if (av < bv)
263            return -1;
264         else if (av > bv)
265            return 1;
266         /* else, continue examining attribute values */
267      }
268      else if (SortInfo[i].SortOrder == SPECIAL) {
269         if (SortInfo[i].Attribute == EGL_CONFIG_CAVEAT) {
270            /* values are EGL_NONE, SLOW_CONFIG, or NON_CONFORMANT_CONFIG */
271            if (av < bv)
272               return -1;
273            else if (av > bv)
274               return 1;
275         }
276         else if (SortInfo[i].Attribute == EGL_RED_SIZE ||
277                  SortInfo[i].Attribute == EGL_GREEN_SIZE ||
278                  SortInfo[i].Attribute == EGL_BLUE_SIZE ||
279                  SortInfo[i].Attribute == EGL_ALPHA_SIZE) {
280            if (av > bv)
281               return -1;
282            else if (av < bv)
283               return 1;
284         }
285         else {
286            assert(SortInfo[i].Attribute == EGL_NATIVE_VISUAL_TYPE);
287            if (av < bv)
288               return -1;
289            else if (av > bv)
290               return 1;
291         }
292      }
293      else {
294         assert(SortInfo[i].SortOrder == NONE);
295         /* continue examining attribute values */
296      }
297   }
298   return 0;
299}
300
301
302/**
303 * Typical fallback routine for eglChooseConfig
304 */
305EGLBoolean
306_eglChooseConfig(_EGLDriver *drv, EGLDisplay dpy, const EGLint *attrib_list,
307                 EGLConfig *configs, EGLint config_size, EGLint *num_config)
308{
309   _EGLDisplay *disp = _eglLookupDisplay(dpy);
310   _EGLConfig criteria;
311   EGLint i;
312
313   /* parse the attrib_list to initialize criteria */
314   if (!_eglParseConfigAttribs(&criteria, attrib_list)) {
315      return EGL_FALSE;
316   }
317
318   *num_config = 0;
319   for (i = 0; i < disp->NumConfigs; i++) {
320      const _EGLConfig *conf = disp->Configs + i;
321      if (_eglConfigQualifies(conf, &criteria)) {
322         if (*num_config < config_size) {
323            /* save */
324            configs[*num_config] = conf->Handle;
325            (*num_config)++;
326         }
327         else {
328            break;
329         }
330      }
331   }
332
333   /* XXX sort the list here */
334
335   return EGL_TRUE;
336}
337
338
339/**
340 * Fallback for eglGetConfigAttrib.
341 */
342EGLBoolean
343_eglGetConfigAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
344                    EGLint attribute, EGLint *value)
345{
346   const _EGLConfig *conf = _eglLookupConfig(drv, dpy, config);
347   const EGLint k = attribute - FIRST_ATTRIB;
348   if (k >= 0 && k < MAX_ATTRIBS) {
349      *value = conf->Attrib[k];
350      return EGL_TRUE;
351   }
352   else {
353      _eglError(EGL_BAD_ATTRIBUTE, "eglGetConfigAttrib");
354      return EGL_FALSE;
355   }
356}
357
358
359/**
360 * Fallback for eglGetConfigs.
361 */
362EGLBoolean
363_eglGetConfigs(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs,
364               EGLint config_size, EGLint *num_config)
365{
366   _EGLDisplay *disp = _eglLookupDisplay(dpy);
367
368   if (!drv->Initialized) {
369      _eglError(EGL_NOT_INITIALIZED, "eglGetConfigs");
370      return EGL_FALSE;
371   }
372
373   if (configs) {
374      EGLint i;
375      *num_config = MIN2(disp->NumConfigs, config_size);
376      for (i = 0; i < *num_config; i++) {
377         configs[i] = disp->Configs[i].Handle;
378      }
379   } else
380      *num_config = disp->NumConfigs;
381
382   return EGL_TRUE;
383}
384
385
386/**
387 * Creates a set of \c __GLcontextModes that a driver will expose.
388 *
389 * A set of \c __GLcontextModes will be created based on the supplied
390 * parameters.  The number of modes processed will be 2 *
391 * \c num_depth_stencil_bits * \c num_db_modes.
392 *
393 * For the most part, data is just copied from \c depth_bits, \c stencil_bits,
394 * \c db_modes, and \c visType into each \c __GLcontextModes element.
395 * However, the meanings of \c fb_format and \c fb_type require further
396 * explanation.  The \c fb_format specifies which color components are in
397 * each pixel and what the default order is.  For example, \c GL_RGB specifies
398 * that red, green, blue are available and red is in the "most significant"
399 * position and blue is in the "least significant".  The \c fb_type specifies
400 * the bit sizes of each component and the actual ordering.  For example, if
401 * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
402 * are the blue value, bits [10:5] are the green value, and bits [4:0] are
403 * the red value.
404 *
405 * One sublte issue is the combination of \c GL_RGB  or \c GL_BGR and either
406 * of the \c GL_UNSIGNED_INT_8_8_8_8 modes.  The resulting mask values in the
407 * \c __GLcontextModes structure is \b identical to the \c GL_RGBA or
408 * \c GL_BGRA case, except the \c alphaMask is zero.  This means that, as
409 * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
410 * still uses 32-bits.
411 *
412 * If in doubt, look at the tables used in the function.
413 *
414 * \param ptr_to_modes  Pointer to a pointer to a linked list of
415 *                      \c __GLcontextModes.  Upon completion, a pointer to
416 *                      the next element to be process will be stored here.
417 *                      If the function fails and returns \c GL_FALSE, this
418 *                      value will be unmodified, but some elements in the
419 *                      linked list may be modified.
420 * \param fb_format     Format of the framebuffer.  Currently only \c GL_RGB,
421 *                      \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported.
422 * \param fb_type       Type of the pixels in the framebuffer.  Currently only
423 *                      \c GL_UNSIGNED_SHORT_5_6_5,
424 *                      \c GL_UNSIGNED_SHORT_5_6_5_REV,
425 *                      \c GL_UNSIGNED_INT_8_8_8_8, and
426 *                      \c GL_UNSIGNED_INT_8_8_8_8_REV are supported.
427 * \param depth_bits    Array of depth buffer sizes to be exposed.
428 * \param stencil_bits  Array of stencil buffer sizes to be exposed.
429 * \param num_depth_stencil_bits  Number of entries in both \c depth_bits and
430 *                      \c stencil_bits.
431 * \param db_modes      Array of buffer swap modes.  If an element has a
432 *                      value of \c GLX_NONE, then it represents a
433 *                      single-buffered mode.  Other valid values are
434 *                      \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and
435 *                      \c GLX_SWAP_UNDEFINED_OML.  See the
436 *                      GLX_OML_swap_method extension spec for more details.
437 * \param num_db_modes  Number of entries in \c db_modes.
438 * \param visType       GLX visual type.  Usually either \c GLX_TRUE_COLOR or
439 *                      \c GLX_DIRECT_COLOR.
440 *
441 * \returns
442 * \c GL_TRUE on success or \c GL_FALSE on failure.  Currently the only
443 * cause of failure is a bad parameter (i.e., unsupported \c fb_format or
444 * \c fb_type).
445 *
446 * \todo
447 * There is currently no way to support packed RGB modes (i.e., modes with
448 * exactly 3 bytes per pixel) or floating-point modes.  This could probably
449 * be done by creating some new, private enums with clever names likes
450 * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32,
451 * \c GL_4HALF_16_16_16_16, etc.  We can cross that bridge when we come to it.
452 */
453GLboolean
454_eglFillInConfigs(_EGLConfig * configs,
455                  GLenum fb_format, GLenum fb_type,
456                  const u_int8_t * depth_bits, const u_int8_t * stencil_bits,
457                  unsigned num_depth_stencil_bits,
458                  const GLenum * db_modes, unsigned num_db_modes,
459                  int visType)
460{
461   static const u_int8_t bits_table[3][4] = {
462            /* R  G  B  A */
463            { 5, 6, 5, 0 },  /* Any GL_UNSIGNED_SHORT_5_6_5 */
464            { 8, 8, 8, 0 },  /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */
465            { 8, 8, 8, 8 }  /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */
466         };
467
468   /* The following arrays are all indexed by the fb_type masked with 0x07.
469    * Given the four supported fb_type values, this results in valid array
470    * indices of 3, 4, 5, and 7.
471    */
472   static const u_int32_t masks_table_rgb[8][4] = {
473            {0x00000000, 0x00000000, 0x00000000, 0x00000000},
474            {0x00000000, 0x00000000, 0x00000000, 0x00000000},
475            {0x00000000, 0x00000000, 0x00000000, 0x00000000},
476            {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000},  /* 5_6_5       */
477            {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000},  /* 5_6_5_REV   */
478            {0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000},  /* 8_8_8_8     */
479            {0x00000000, 0x00000000, 0x00000000, 0x00000000},
480            {0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000}  /* 8_8_8_8_REV */
481         };
482
483   static const u_int32_t masks_table_rgba[8][4] = {
484            {0x00000000, 0x00000000, 0x00000000, 0x00000000},
485            {0x00000000, 0x00000000, 0x00000000, 0x00000000},
486            {0x00000000, 0x00000000, 0x00000000, 0x00000000},
487            {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000},  /* 5_6_5       */
488            {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000},  /* 5_6_5_REV   */
489            {0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF},  /* 8_8_8_8     */
490            {0x00000000, 0x00000000, 0x00000000, 0x00000000},
491            {0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000},  /* 8_8_8_8_REV */
492         };
493
494   static const u_int32_t masks_table_bgr[8][4] = {
495            {0x00000000, 0x00000000, 0x00000000, 0x00000000},
496            {0x00000000, 0x00000000, 0x00000000, 0x00000000},
497            {0x00000000, 0x00000000, 0x00000000, 0x00000000},
498            {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000},  /* 5_6_5       */
499            {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000},  /* 5_6_5_REV   */
500            {0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000},  /* 8_8_8_8     */
501            {0x00000000, 0x00000000, 0x00000000, 0x00000000},
502            {0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000},  /* 8_8_8_8_REV */
503         };
504
505   static const u_int32_t masks_table_bgra[8][4] = {
506            {0x00000000, 0x00000000, 0x00000000, 0x00000000},
507            {0x00000000, 0x00000000, 0x00000000, 0x00000000},
508            {0x00000000, 0x00000000, 0x00000000, 0x00000000},
509            {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000},  /* 5_6_5       */
510            {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000},  /* 5_6_5_REV   */
511            {0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF},  /* 8_8_8_8     */
512            {0x00000000, 0x00000000, 0x00000000, 0x00000000},
513            {0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000},  /* 8_8_8_8_REV */
514         };
515
516   static const u_int8_t bytes_per_pixel[8] = {
517            0, 0, 0, 2, 2, 4, 0, 4
518         };
519
520   const u_int8_t * bits;
521   const u_int32_t * masks;
522   const int index = fb_type & 0x07;
523   _EGLConfig *config;
524   unsigned i;
525   unsigned j;
526   unsigned k;
527
528   if ( bytes_per_pixel[index] == 0 ) {
529      _eglLog(_EGL_INFO,
530              "[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.",
531              __FUNCTION__, __LINE__, fb_type);
532      return GL_FALSE;
533   }
534
535   /* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and
536    * the _REV versions.
537    *
538    * Valid formats are GL_RGBA, GL_RGB, and GL_BGRA.
539    */
540   switch ( fb_format ) {
541   case GL_RGB:
542      bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1];
543      masks = masks_table_rgb[index];
544      break;
545
546   case GL_RGBA:
547      bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2];
548      masks = masks_table_rgba[index];
549      break;
550
551   case GL_BGR:
552      bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1];
553      masks = masks_table_bgr[index];
554      break;
555
556   case GL_BGRA:
557      bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2];
558      masks = masks_table_bgra[index];
559      break;
560
561   default:
562      _eglLog(_EGL_WARNING,
563              "[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.",
564              __FUNCTION__, __LINE__, fb_format);
565      return GL_FALSE;
566   }
567
568   config = configs;
569   for (k = 0; k < num_depth_stencil_bits; k++) {
570      for (i = 0; i < num_db_modes; i++)  {
571         for (j = 0; j < 2; j++) {
572            _eglSetConfigAttrib(config, EGL_RED_SIZE, bits[0]);
573            _eglSetConfigAttrib(config, EGL_GREEN_SIZE, bits[1]);
574            _eglSetConfigAttrib(config, EGL_BLUE_SIZE, bits[2]);
575            _eglSetConfigAttrib(config, EGL_ALPHA_SIZE, bits[3]);
576            _eglSetConfigAttrib(config, EGL_BUFFER_SIZE,
577                                bits[0] + bits[1] + bits[2] + bits[3]);
578
579            _eglSetConfigAttrib(config, EGL_STENCIL_SIZE, stencil_bits[k]);
580            _eglSetConfigAttrib(config, EGL_DEPTH_SIZE, depth_bits[i]);
581
582            _eglSetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_SCREEN_BIT_MESA |
583                         EGL_PBUFFER_BIT | EGL_PIXMAP_BIT | EGL_WINDOW_BIT);
584
585            config++;
586         }
587      }
588   }
589   return GL_TRUE;
590}
591