nv50_surface.c revision 1ba8e9510812f155359d380bda6876cdee5ba21e
1/* 2 * Copyright 2008 Ben Skeggs 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included in 12 * all copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF 19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 20 * SOFTWARE. 21 */ 22 23#include <stdint.h> 24 25#include "pipe/p_defines.h" 26 27#include "util/u_inlines.h" 28#include "util/u_pack_color.h" 29#include "util/u_format.h" 30 31#include "nv50_context.h" 32#include "nv50_resource.h" 33 34#include "nv50_defs.xml.h" 35 36/* return TRUE for formats that can be converted among each other by NV50_2D */ 37static INLINE boolean 38nv50_2d_format_faithful(enum pipe_format format) 39{ 40 switch (format) { 41 case PIPE_FORMAT_B8G8R8A8_UNORM: 42 case PIPE_FORMAT_B8G8R8X8_UNORM: 43 case PIPE_FORMAT_B8G8R8A8_SRGB: 44 case PIPE_FORMAT_B8G8R8X8_SRGB: 45 case PIPE_FORMAT_B5G6R5_UNORM: 46 case PIPE_FORMAT_B5G5R5A1_UNORM: 47 case PIPE_FORMAT_B10G10R10A2_UNORM: 48 case PIPE_FORMAT_R8_UNORM: 49 case PIPE_FORMAT_R32G32B32A32_FLOAT: 50 case PIPE_FORMAT_R32G32B32_FLOAT: 51 return TRUE; 52 default: 53 return FALSE; 54 } 55} 56 57static INLINE uint8_t 58nv50_2d_format(enum pipe_format format) 59{ 60 uint8_t id = nv50_format_table[format].rt; 61 62 /* Hardware values for color formats range from 0xc0 to 0xff, 63 * but the 2D engine doesn't support all of them. 64 */ 65 if ((id >= 0xc0) && (0xff0843e080608409ULL & (1ULL << (id - 0xc0)))) 66 return id; 67 68 switch (util_format_get_blocksize(format)) { 69 case 1: 70 return NV50_SURFACE_FORMAT_R8_UNORM; 71 case 2: 72 return NV50_SURFACE_FORMAT_R16_UNORM; 73 case 4: 74 return NV50_SURFACE_FORMAT_A8R8G8B8_UNORM; 75 default: 76 return 0; 77 } 78} 79 80static int 81nv50_2d_texture_set(struct nouveau_channel *chan, int dst, 82 struct nv50_miptree *mt, unsigned level, unsigned layer) 83{ 84 struct nouveau_bo *bo = mt->base.bo; 85 uint32_t width, height, depth; 86 uint32_t format; 87 uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT; 88 uint32_t flags = mt->base.domain | (dst ? NOUVEAU_BO_WR : NOUVEAU_BO_RD); 89 uint32_t offset = mt->level[level].offset; 90 91 format = nv50_2d_format(mt->base.base.format); 92 if (!format) { 93 NOUVEAU_ERR("invalid/unsupported surface format: %s\n", 94 util_format_name(mt->base.base.format)); 95 return 1; 96 } 97 98 width = u_minify(mt->base.base.width0, level); 99 height = u_minify(mt->base.base.height0, level); 100 101 offset = mt->level[level].offset; 102 if (!mt->layout_3d) { 103 offset += mt->layer_stride * layer; 104 depth = 1; 105 layer = 0; 106 } else { 107 depth = u_minify(mt->base.base.depth0, level); 108 } 109 110 if (!(bo->tile_flags & NOUVEAU_BO_TILE_LAYOUT_MASK)) { 111 BEGIN_RING(chan, RING_2D_(mthd), 2); 112 OUT_RING (chan, format); 113 OUT_RING (chan, 1); 114 BEGIN_RING(chan, RING_2D_(mthd + 0x14), 5); 115 OUT_RING (chan, mt->level[level].pitch); 116 OUT_RING (chan, width); 117 OUT_RING (chan, height); 118 OUT_RELOCh(chan, bo, offset, flags); 119 OUT_RELOCl(chan, bo, offset, flags); 120 } else { 121 BEGIN_RING(chan, RING_2D_(mthd), 5); 122 OUT_RING (chan, format); 123 OUT_RING (chan, 0); 124 OUT_RING (chan, mt->level[level].tile_mode << 4); 125 OUT_RING (chan, depth); 126 OUT_RING (chan, layer); 127 BEGIN_RING(chan, RING_2D_(mthd + 0x18), 4); 128 OUT_RING (chan, width); 129 OUT_RING (chan, height); 130 OUT_RELOCh(chan, bo, offset, flags); 131 OUT_RELOCl(chan, bo, offset, flags); 132 } 133 134#if 0 135 if (dst) { 136 BEGIN_RING(chan, RING_2D_(NV50_2D_CLIP_X), 4); 137 OUT_RING (chan, 0); 138 OUT_RING (chan, 0); 139 OUT_RING (chan, width); 140 OUT_RING (chan, height); 141 } 142#endif 143 return 0; 144} 145 146static int 147nv50_2d_texture_do_copy(struct nouveau_channel *chan, 148 struct nv50_miptree *dst, unsigned dst_level, 149 unsigned dx, unsigned dy, unsigned dz, 150 struct nv50_miptree *src, unsigned src_level, 151 unsigned sx, unsigned sy, unsigned sz, 152 unsigned w, unsigned h) 153{ 154 int ret; 155 156 ret = MARK_RING(chan, 2 * 16 + 32, 4); 157 if (ret) 158 return ret; 159 160 ret = nv50_2d_texture_set(chan, 1, dst, dst_level, dz); 161 if (ret) 162 return ret; 163 164 ret = nv50_2d_texture_set(chan, 0, src, src_level, sz); 165 if (ret) 166 return ret; 167 168 /* 0/1 = CENTER/CORNER, 10/00 = POINT/BILINEAR */ 169 BEGIN_RING(chan, RING_2D(BLIT_CONTROL), 1); 170 OUT_RING (chan, 0); 171 BEGIN_RING(chan, RING_2D(BLIT_DST_X), 4); 172 OUT_RING (chan, dx); 173 OUT_RING (chan, dy); 174 OUT_RING (chan, w); 175 OUT_RING (chan, h); 176 BEGIN_RING(chan, RING_2D(BLIT_DU_DX_FRACT), 4); 177 OUT_RING (chan, 0); 178 OUT_RING (chan, 1); 179 OUT_RING (chan, 0); 180 OUT_RING (chan, 1); 181 BEGIN_RING(chan, RING_2D(BLIT_SRC_X_FRACT), 4); 182 OUT_RING (chan, 0); 183 OUT_RING (chan, sx); 184 OUT_RING (chan, 0); 185 OUT_RING (chan, sy); 186 187 return 0; 188} 189 190static void 191nv50_resource_copy_region(struct pipe_context *pipe, 192 struct pipe_resource *dst, unsigned dst_level, 193 unsigned dstx, unsigned dsty, unsigned dstz, 194 struct pipe_resource *src, unsigned src_level, 195 const struct pipe_box *src_box) 196{ 197 struct nv50_screen *screen = nv50_context(pipe)->screen; 198 int ret; 199 unsigned dst_layer = dstz, src_layer = src_box->z; 200 201 assert((src->format == dst->format) || 202 (nv50_2d_format_faithful(src->format) && 203 nv50_2d_format_faithful(dst->format))); 204 205 for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) { 206 ret = nv50_2d_texture_do_copy(screen->base.channel, 207 nv50_miptree(dst), dst_level, 208 dstx, dsty, dst_layer, 209 nv50_miptree(src), src_level, 210 src_box->x, src_box->y, src_layer, 211 src_box->width, src_box->height); 212 if (ret) 213 return; 214 } 215} 216 217static void 218nv50_clear_render_target(struct pipe_context *pipe, 219 struct pipe_surface *dst, 220 const float *rgba, 221 unsigned dstx, unsigned dsty, 222 unsigned width, unsigned height) 223{ 224 struct nv50_context *nv50 = nv50_context(pipe); 225 struct nv50_screen *screen = nv50->screen; 226 struct nouveau_channel *chan = screen->base.channel; 227 struct nv50_miptree *mt = nv50_miptree(dst->texture); 228 struct nv50_surface *sf = nv50_surface(dst); 229 struct nouveau_bo *bo = mt->base.bo; 230 231 BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4); 232 OUT_RINGf (chan, rgba[0]); 233 OUT_RINGf (chan, rgba[1]); 234 OUT_RINGf (chan, rgba[2]); 235 OUT_RINGf (chan, rgba[3]); 236 237 if (MARK_RING(chan, 18, 2)) 238 return; 239 240 BEGIN_RING(chan, RING_3D(RT_CONTROL), 1); 241 OUT_RING (chan, 1); 242 BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 5); 243 OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); 244 OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); 245 OUT_RING (chan, nv50_format_table[dst->format].rt); 246 OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode << 4); 247 OUT_RING (chan, 0); 248 BEGIN_RING(chan, RING_3D(RT_HORIZ(0)), 2); 249 OUT_RING (chan, sf->width); 250 OUT_RING (chan, sf->height); 251 BEGIN_RING(chan, RING_3D(RT_ARRAY_MODE), 1); 252 OUT_RING (chan, 1); 253 254 /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */ 255 256 BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2); 257 OUT_RING (chan, (width << 16) | dstx); 258 OUT_RING (chan, (height << 16) | dsty); 259 260 BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); 261 OUT_RING (chan, 0x3c); 262 263 nv50->dirty |= NV50_NEW_FRAMEBUFFER; 264} 265 266static void 267nv50_clear_depth_stencil(struct pipe_context *pipe, 268 struct pipe_surface *dst, 269 unsigned clear_flags, 270 double depth, 271 unsigned stencil, 272 unsigned dstx, unsigned dsty, 273 unsigned width, unsigned height) 274{ 275 struct nv50_context *nv50 = nv50_context(pipe); 276 struct nv50_screen *screen = nv50->screen; 277 struct nouveau_channel *chan = screen->base.channel; 278 struct nv50_miptree *mt = nv50_miptree(dst->texture); 279 struct nv50_surface *sf = nv50_surface(dst); 280 struct nouveau_bo *bo = mt->base.bo; 281 uint32_t mode = 0; 282 283 if (clear_flags & PIPE_CLEAR_DEPTH) { 284 BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1); 285 OUT_RINGf (chan, depth); 286 mode |= NV50_3D_CLEAR_BUFFERS_Z; 287 } 288 289 if (clear_flags & PIPE_CLEAR_STENCIL) { 290 BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1); 291 OUT_RING (chan, stencil & 0xff); 292 mode |= NV50_3D_CLEAR_BUFFERS_S; 293 } 294 295 if (MARK_RING(chan, 17, 2)) 296 return; 297 298 BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5); 299 OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); 300 OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); 301 OUT_RING (chan, nv50_format_table[dst->format].rt); 302 OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode << 4); 303 OUT_RING (chan, 0); 304 BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1); 305 OUT_RING (chan, 1); 306 BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3); 307 OUT_RING (chan, sf->width); 308 OUT_RING (chan, sf->height); 309 OUT_RING (chan, (1 << 16) | 1); 310 311 BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2); 312 OUT_RING (chan, (width << 16) | dstx); 313 OUT_RING (chan, (height << 16) | dsty); 314 315 BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); 316 OUT_RING (chan, mode); 317 318 nv50->dirty |= NV50_NEW_FRAMEBUFFER; 319} 320 321void 322nv50_clear(struct pipe_context *pipe, unsigned buffers, 323 const float *rgba, double depth, unsigned stencil) 324{ 325 struct nv50_context *nv50 = nv50_context(pipe); 326 struct nouveau_channel *chan = nv50->screen->base.channel; 327 struct pipe_framebuffer_state *fb = &nv50->framebuffer; 328 unsigned i; 329 const unsigned dirty = nv50->dirty; 330 uint32_t mode = 0; 331 332 /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */ 333 nv50->dirty &= NV50_NEW_FRAMEBUFFER; 334 if (!nv50_state_validate(nv50)) 335 return; 336 337 if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) { 338 BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4); 339 OUT_RINGf (chan, rgba[0]); 340 OUT_RINGf (chan, rgba[1]); 341 OUT_RINGf (chan, rgba[2]); 342 OUT_RINGf (chan, rgba[3]); 343 mode = 344 NV50_3D_CLEAR_BUFFERS_R | NV50_3D_CLEAR_BUFFERS_G | 345 NV50_3D_CLEAR_BUFFERS_B | NV50_3D_CLEAR_BUFFERS_A; 346 } 347 348 if (buffers & PIPE_CLEAR_DEPTH) { 349 BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1); 350 OUT_RING (chan, fui(depth)); 351 mode |= NV50_3D_CLEAR_BUFFERS_Z; 352 } 353 354 if (buffers & PIPE_CLEAR_STENCIL) { 355 BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1); 356 OUT_RING (chan, stencil & 0xff); 357 mode |= NV50_3D_CLEAR_BUFFERS_S; 358 } 359 360 BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); 361 OUT_RING (chan, mode); 362 363 for (i = 1; i < fb->nr_cbufs; i++) { 364 BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); 365 OUT_RING (chan, (i << 6) | 0x3c); 366 } 367 368 nv50->dirty = dirty & ~NV50_NEW_FRAMEBUFFER; 369} 370 371void 372nv50_init_surface_functions(struct nv50_context *nv50) 373{ 374 struct pipe_context *pipe = &nv50->base.pipe; 375 376 pipe->resource_copy_region = nv50_resource_copy_region; 377 pipe->clear_render_target = nv50_clear_render_target; 378 pipe->clear_depth_stencil = nv50_clear_depth_stencil; 379} 380 381 382