nv50_surface.c revision b328949a37fee7b0f68ed3e068ffc4426c083042
1/*
2 * Copyright 2008 Ben Skeggs
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
21 */
22
23#include <stdint.h>
24
25#include "pipe/p_defines.h"
26
27#include "util/u_inlines.h"
28#include "util/u_pack_color.h"
29#include "util/u_format.h"
30#include "util/u_surface.h"
31
32#include "nv50_context.h"
33#include "nv50_resource.h"
34
35#include "nv50_defs.xml.h"
36
37#define NV50_ENG2D_SUPPORTED_FORMATS 0xff0843e080608409ULL
38
39/* return TRUE for formats that can be converted among each other by NV50_2D */
40static INLINE boolean
41nv50_2d_format_faithful(enum pipe_format format)
42{
43   uint8_t id = nv50_format_table[format].rt;
44
45   return (id >= 0xc0) &&
46      (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0)));
47}
48
49static INLINE uint8_t
50nv50_2d_format(enum pipe_format format)
51{
52   uint8_t id = nv50_format_table[format].rt;
53
54   /* Hardware values for color formats range from 0xc0 to 0xff,
55    * but the 2D engine doesn't support all of them.
56    */
57   if ((id >= 0xc0) && (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0))))
58      return id;
59
60   switch (util_format_get_blocksize(format)) {
61   case 1:
62      return NV50_SURFACE_FORMAT_R8_UNORM;
63   case 2:
64      return NV50_SURFACE_FORMAT_R16_UNORM;
65   case 4:
66      return NV50_SURFACE_FORMAT_BGRA8_UNORM;
67   default:
68      return 0;
69   }
70}
71
72static int
73nv50_2d_texture_set(struct nouveau_pushbuf *push, int dst,
74                    struct nv50_miptree *mt, unsigned level, unsigned layer)
75{
76   struct nouveau_bo *bo = mt->base.bo;
77   uint32_t width, height, depth;
78   uint32_t format;
79   uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT;
80   uint32_t offset = mt->level[level].offset;
81
82   format = nv50_2d_format(mt->base.base.format);
83   if (!format) {
84      NOUVEAU_ERR("invalid/unsupported surface format: %s\n",
85                  util_format_name(mt->base.base.format));
86      return 1;
87   }
88
89   width = u_minify(mt->base.base.width0, level) << mt->ms_x;
90   height = u_minify(mt->base.base.height0, level) << mt->ms_y;
91
92   offset = mt->level[level].offset;
93   if (!mt->layout_3d) {
94      offset += mt->layer_stride * layer;
95      depth = 1;
96      layer = 0;
97   } else {
98      depth = u_minify(mt->base.base.depth0, level);
99   }
100
101   if (!nouveau_bo_memtype(bo)) {
102      BEGIN_NV04(push, SUBC_2D(mthd), 2);
103      PUSH_DATA (push, format);
104      PUSH_DATA (push, 1);
105      BEGIN_NV04(push, SUBC_2D(mthd + 0x14), 5);
106      PUSH_DATA (push, mt->level[level].pitch);
107      PUSH_DATA (push, width);
108      PUSH_DATA (push, height);
109      PUSH_DATAh(push, bo->offset + offset);
110      PUSH_DATA (push, bo->offset + offset);
111   } else {
112      BEGIN_NV04(push, SUBC_2D(mthd), 5);
113      PUSH_DATA (push, format);
114      PUSH_DATA (push, 0);
115      PUSH_DATA (push, mt->level[level].tile_mode);
116      PUSH_DATA (push, depth);
117      PUSH_DATA (push, layer);
118      BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4);
119      PUSH_DATA (push, width);
120      PUSH_DATA (push, height);
121      PUSH_DATAh(push, bo->offset + offset);
122      PUSH_DATA (push, bo->offset + offset);
123   }
124
125#if 0
126   if (dst) {
127      BEGIN_NV04(push, SUBC_2D(NV50_2D_CLIP_X), 4);
128      PUSH_DATA (push, 0);
129      PUSH_DATA (push, 0);
130      PUSH_DATA (push, width);
131      PUSH_DATA (push, height);
132   }
133#endif
134   return 0;
135}
136
137static int
138nv50_2d_texture_do_copy(struct nouveau_pushbuf *push,
139                        struct nv50_miptree *dst, unsigned dst_level,
140                        unsigned dx, unsigned dy, unsigned dz,
141                        struct nv50_miptree *src, unsigned src_level,
142                        unsigned sx, unsigned sy, unsigned sz,
143                        unsigned w, unsigned h)
144{
145   static const uint32_t duvdxy[5] =
146   {
147      0x40000000, 0x80000000, 0x00000001, 0x00000002, 0x00000004
148   };
149
150   int ret;
151   uint32_t ctrl;
152#if 0
153   ret = MARK_RING(chan, 2 * 16 + 32, 4);
154   if (ret)
155      return ret;
156#endif
157   ret = nv50_2d_texture_set(push, 1, dst, dst_level, dz);
158   if (ret)
159      return ret;
160
161   ret = nv50_2d_texture_set(push, 0, src, src_level, sz);
162   if (ret)
163      return ret;
164
165   /* NOTE: 2D engine doesn't work for MS8 */
166   if (src->ms_x)
167      ctrl = 0x11;
168
169   /* 0/1 = CENTER/CORNER, 00/10 = POINT/BILINEAR */
170   BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1);
171   PUSH_DATA (push, ctrl);
172   BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4);
173   PUSH_DATA (push, dx << dst->ms_x);
174   PUSH_DATA (push, dy << dst->ms_y);
175   PUSH_DATA (push, w << dst->ms_x);
176   PUSH_DATA (push, h << dst->ms_y);
177   BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4);
178   PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0xf0000000);
179   PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0x0000000f);
180   PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0xf0000000);
181   PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0x0000000f);
182   BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4);
183   PUSH_DATA (push, 0);
184   PUSH_DATA (push, sx << src->ms_x);
185   PUSH_DATA (push, 0);
186   PUSH_DATA (push, sy << src->ms_y);
187
188   return 0;
189}
190
191static void
192nv50_resource_copy_region(struct pipe_context *pipe,
193                          struct pipe_resource *dst, unsigned dst_level,
194                          unsigned dstx, unsigned dsty, unsigned dstz,
195                          struct pipe_resource *src, unsigned src_level,
196                          const struct pipe_box *src_box)
197{
198   struct nv50_context *nv50 = nv50_context(pipe);
199   int ret;
200   boolean m2mf;
201   unsigned dst_layer = dstz, src_layer = src_box->z;
202
203   /* Fallback for buffers. */
204   if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
205      util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
206                                src, src_level, src_box);
207      return;
208   }
209
210   /* 0 and 1 are equal, only supporting 0/1, 2, 4 and 8 */
211   assert((src->nr_samples | 1) == (dst->nr_samples | 1));
212
213   m2mf = (src->format == dst->format) ||
214      (util_format_get_blocksizebits(src->format) ==
215       util_format_get_blocksizebits(dst->format));
216
217   nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
218
219   if (m2mf) {
220      struct nv50_m2mf_rect drect, srect;
221      unsigned i;
222      unsigned nx = util_format_get_nblocksx(src->format, src_box->width);
223      unsigned ny = util_format_get_nblocksy(src->format, src_box->height);
224
225      nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz);
226      nv50_m2mf_rect_setup(&srect, src, src_level,
227                           src_box->x, src_box->y, src_box->z);
228
229      for (i = 0; i < src_box->depth; ++i) {
230         nv50_m2mf_transfer_rect(nv50, &drect, &srect, nx, ny);
231
232         if (nv50_miptree(dst)->layout_3d)
233            drect.z++;
234         else
235            drect.base += nv50_miptree(dst)->layer_stride;
236
237         if (nv50_miptree(src)->layout_3d)
238            srect.z++;
239         else
240            srect.base += nv50_miptree(src)->layer_stride;
241      }
242      return;
243   }
244
245   assert((src->format == dst->format) ||
246          (nv50_2d_format_faithful(src->format) &&
247           nv50_2d_format_faithful(dst->format)));
248
249   BCTX_REFN(nv50->bufctx, 2D, nv04_resource(src), RD);
250   BCTX_REFN(nv50->bufctx, 2D, nv04_resource(dst), WR);
251   nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx);
252   nouveau_pushbuf_validate(nv50->base.pushbuf);
253
254   for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
255      ret = nv50_2d_texture_do_copy(nv50->base.pushbuf,
256                                    nv50_miptree(dst), dst_level,
257                                    dstx, dsty, dst_layer,
258                                    nv50_miptree(src), src_level,
259                                    src_box->x, src_box->y, src_layer,
260                                    src_box->width, src_box->height);
261      if (ret)
262         break;
263   }
264   nouveau_bufctx_reset(nv50->bufctx, NV50_BIND_2D);
265}
266
267static void
268nv50_clear_render_target(struct pipe_context *pipe,
269                         struct pipe_surface *dst,
270			 const union pipe_color_union *color,
271                         unsigned dstx, unsigned dsty,
272                         unsigned width, unsigned height)
273{
274   struct nv50_context *nv50 = nv50_context(pipe);
275   struct nouveau_pushbuf *push = nv50->base.pushbuf;
276   struct nv50_miptree *mt = nv50_miptree(dst->texture);
277   struct nv50_surface *sf = nv50_surface(dst);
278   struct nouveau_bo *bo = mt->base.bo;
279
280   BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
281   PUSH_DATAf(push, color->f[0]);
282   PUSH_DATAf(push, color->f[1]);
283   PUSH_DATAf(push, color->f[2]);
284   PUSH_DATAf(push, color->f[3]);
285#if 0
286   if (MARK_RING(chan, 18, 2))
287      return;
288#endif
289   BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
290   PUSH_DATA (push, 1);
291   BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5);
292   PUSH_DATAh(push, bo->offset + sf->offset);
293   PUSH_DATA (push, bo->offset + sf->offset);
294   PUSH_DATA (push, nv50_format_table[dst->format].rt);
295   PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
296   PUSH_DATA (push, 0);
297   BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2);
298   if (nouveau_bo_memtype(bo))
299      PUSH_DATA(push, sf->width);
300   else
301      PUSH_DATA(push, NV50_3D_RT_HORIZ_LINEAR | mt->level[0].pitch);
302   PUSH_DATA (push, sf->height);
303   BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
304   PUSH_DATA (push, 1);
305
306   if (!nouveau_bo_memtype(bo)) {
307      BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
308      PUSH_DATA (push, 0);
309   }
310
311   /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
312
313   BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
314   PUSH_DATA (push, (width << 16) | dstx);
315   PUSH_DATA (push, (height << 16) | dsty);
316
317   BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
318   PUSH_DATA (push, 0x3c);
319
320   nv50->dirty |= NV50_NEW_FRAMEBUFFER;
321}
322
323static void
324nv50_clear_depth_stencil(struct pipe_context *pipe,
325                         struct pipe_surface *dst,
326                         unsigned clear_flags,
327                         double depth,
328                         unsigned stencil,
329                         unsigned dstx, unsigned dsty,
330                         unsigned width, unsigned height)
331{
332   struct nv50_context *nv50 = nv50_context(pipe);
333   struct nouveau_pushbuf *push = nv50->base.pushbuf;
334   struct nv50_miptree *mt = nv50_miptree(dst->texture);
335   struct nv50_surface *sf = nv50_surface(dst);
336   struct nouveau_bo *bo = mt->base.bo;
337   uint32_t mode = 0;
338
339   assert(nouveau_bo_memtype(bo)); /* ZETA cannot be linear */
340
341   if (clear_flags & PIPE_CLEAR_DEPTH) {
342      BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
343      PUSH_DATAf(push, depth);
344      mode |= NV50_3D_CLEAR_BUFFERS_Z;
345   }
346
347   if (clear_flags & PIPE_CLEAR_STENCIL) {
348      BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1);
349      PUSH_DATA (push, stencil & 0xff);
350      mode |= NV50_3D_CLEAR_BUFFERS_S;
351   }
352#if 0
353   if (MARK_RING(chan, 17, 2))
354      return;
355#endif
356   BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5);
357   PUSH_DATAh(push, bo->offset + sf->offset);
358   PUSH_DATA (push, bo->offset + sf->offset);
359   PUSH_DATA (push, nv50_format_table[dst->format].rt);
360   PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
361   PUSH_DATA (push, 0);
362   BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
363   PUSH_DATA (push, 1);
364   BEGIN_NV04(push, NV50_3D(ZETA_HORIZ), 3);
365   PUSH_DATA (push, sf->width);
366   PUSH_DATA (push, sf->height);
367   PUSH_DATA (push, (1 << 16) | 1);
368
369   BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
370   PUSH_DATA (push, (width << 16) | dstx);
371   PUSH_DATA (push, (height << 16) | dsty);
372
373   BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
374   PUSH_DATA (push, mode);
375
376   nv50->dirty |= NV50_NEW_FRAMEBUFFER;
377}
378
379void
380nv50_clear(struct pipe_context *pipe, unsigned buffers,
381           const union pipe_color_union *color,
382           double depth, unsigned stencil)
383{
384   struct nv50_context *nv50 = nv50_context(pipe);
385   struct nouveau_pushbuf *push = nv50->base.pushbuf;
386   struct pipe_framebuffer_state *fb = &nv50->framebuffer;
387   unsigned i;
388   uint32_t mode = 0;
389
390   /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
391   if (!nv50_state_validate(nv50, NV50_NEW_FRAMEBUFFER, 9 + (fb->nr_cbufs * 2)))
392      return;
393
394   if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
395      BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
396      PUSH_DATAf(push, color->f[0]);
397      PUSH_DATAf(push, color->f[1]);
398      PUSH_DATAf(push, color->f[2]);
399      PUSH_DATAf(push, color->f[3]);
400      mode =
401         NV50_3D_CLEAR_BUFFERS_R | NV50_3D_CLEAR_BUFFERS_G |
402         NV50_3D_CLEAR_BUFFERS_B | NV50_3D_CLEAR_BUFFERS_A;
403   }
404
405   if (buffers & PIPE_CLEAR_DEPTH) {
406      BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
407      PUSH_DATA (push, fui(depth));
408      mode |= NV50_3D_CLEAR_BUFFERS_Z;
409   }
410
411   if (buffers & PIPE_CLEAR_STENCIL) {
412      BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1);
413      PUSH_DATA (push, stencil & 0xff);
414      mode |= NV50_3D_CLEAR_BUFFERS_S;
415   }
416
417   BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
418   PUSH_DATA (push, mode);
419
420   for (i = 1; i < fb->nr_cbufs; i++) {
421      BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
422      PUSH_DATA (push, (i << 6) | 0x3c);
423   }
424}
425
426
427struct nv50_blitctx
428{
429   struct nv50_screen *screen;
430   struct {
431      struct pipe_framebuffer_state fb;
432      struct nv50_program *vp;
433      struct nv50_program *gp;
434      struct nv50_program *fp;
435      unsigned num_textures[3];
436      unsigned num_samplers[3];
437      struct pipe_sampler_view *texture[2];
438      struct nv50_tsc_entry *sampler[2];
439      unsigned dirty;
440   } saved;
441   struct nv50_program vp;
442   struct nv50_program fp;
443   struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */
444   uint32_t fp_offset;
445   uint16_t color_mask;
446   uint8_t filter;
447};
448
449static void
450nv50_blitctx_make_vp(struct nv50_blitctx *blit)
451{
452   static const uint32_t code[] =
453   {
454      0x10000001, /* mov b32 o[0x00] s[0x00] */ /* HPOS.x */
455      0x0423c788,
456      0x10000205, /* mov b32 o[0x04] s[0x04] */ /* HPOS.y */
457      0x0423c788,
458      0x10000409, /* mov b32 o[0x08] s[0x08] */ /* TEXC.x */
459      0x0423c788,
460      0x1000060d, /* mov b32 o[0x0c] s[0x0c] */ /* TEXC.y */
461      0x0423c788,
462      0x10000811, /* exit mov b32 o[0x10] s[0x10] */ /* TEXC.z */
463      0x0423c789,
464   };
465
466   blit->vp.type = PIPE_SHADER_VERTEX;
467   blit->vp.translated = TRUE;
468   blit->vp.code = (uint32_t *)code; /* const_cast */
469   blit->vp.code_size = sizeof(code);
470   blit->vp.max_gpr = 4;
471   blit->vp.max_out = 5;
472   blit->vp.out_nr = 2;
473   blit->vp.out[0].mask = 0x3;
474   blit->vp.out[0].sn = TGSI_SEMANTIC_POSITION;
475   blit->vp.out[1].hw = 2;
476   blit->vp.out[1].mask = 0x7;
477   blit->vp.out[1].sn = TGSI_SEMANTIC_GENERIC;
478   blit->vp.vp.attrs[0] = 0x73;
479   blit->vp.vp.psiz = 0x40;
480   blit->vp.vp.edgeflag = 0x40;
481}
482
483static void
484nv50_blitctx_make_fp(struct nv50_blitctx *blit)
485{
486   static const uint32_t code[] =
487   {
488      /* 3 coords RGBA in, RGBA out, also for Z32_FLOAT(_S8X24_UINT) */
489      0x80000000, /* interp $r0 v[0x0] */
490      0x80010004, /* interp $r1 v[0x4] */
491      0x80020009, /* interp $r2 flat v[0x8] */
492      0x00040780,
493      0xf6800001, /* texauto live { $r0,1,2,3 } $t0 $s0 { $r0,1,2 } */
494      0x0000c785, /* exit */
495
496      /* 3 coords ZS in, S encoded in R, Z encoded in GBA (8_UNORM) */
497      0x80000000, /* interp $r0 v[0x00] */
498      0x80010004, /* interp $r1 v[0x04] */
499      0x80020108, /* interp $r2 flat v[0x8] */
500      0x10008010, /* mov b32 $r4 $r0 */
501      0xf2820201, /* texauto live { $r0,#,#,# } $t1 $s1 { $r0,1,2 } */
502      0x00000784,
503      0xa000000d, /* cvt f32 $r3 s32 $r0 */
504      0x44014780,
505      0x10000801, /* mov b32 $r0 $r4 */
506      0x0403c780,
507      0xf2800001, /* texauto live { $r0,#,#,# } $t0 $s0 { $r0,1,2 } */
508      0x00000784,
509      0xc03f0009, /* mul f32 $r2 $r0 (2^24 - 1) */
510      0x04b7ffff,
511      0xa0000409, /* cvt rni s32 $r2 f32 $r2 */
512      0x8c004780,
513      0xc0010601, /* mul f32 $r0 $r3 1/0xff */
514      0x03b8080b,
515      0xd03f0405, /* and b32 $r1 $r2 0x0000ff */
516      0x0000000f,
517      0xd000040d, /* and b32 $r3 $r2 0xff0000 */
518      0x000ff003,
519      0xd0000409, /* and b32 $r2 $r2 0x00ff00 */
520      0x00000ff3,
521      0xa0000205, /* cvt f32 $r1 s32 $r1 */
522      0x44014780,
523      0xa000060d, /* cvt f32 $r3 s32 $r3 */
524      0x44014780,
525      0xa0000409, /* cvt f32 $r2 s32 $r2 */
526      0x44014780,
527      0xc0010205, /* mul f32 $r1 $r1 1/0x0000ff */
528      0x03b8080b,
529      0xc001060d, /* mul f32 $r3 $r3 1/0x00ff00 */
530      0x0338080b,
531      0xc0010409, /* mul f32 $r2 $r2 1/0xff0000 */
532      0x0378080b,
533      0xf0000001, /* exit never nop */
534      0xe0000001,
535
536      /* 3 coords ZS in, Z encoded in RGB, S encoded in A (U8_UNORM) */
537      0x80000000, /* interp $r0 v[0x00] */
538      0x80010004, /* interp $r1 v[0x04] */
539      0x80020108, /* interp $r2 flat v[0x8] */
540      0x10008010, /* mov b32 $r4 $r0 */
541      0xf2820201, /* texauto live { $r0,#,#,# } $t1 $s1 { $r0,1,2 } */
542      0x00000784,
543      0xa000000d, /* cvt f32 $r3 s32 $r0 */
544      0x44014780,
545      0x10000801, /* mov b32 $r0 $r4 */
546      0x0403c780,
547      0xf2800001, /* texauto live { $r0,#,#,# } $t0 $s0 { $r0,1,2 } */
548      0x00000784,
549      0xc03f0009, /* mul f32 $r2 $r0 (2^24 - 1) */
550      0x04b7ffff,
551      0xa0000409, /* cvt rni s32 $r2 f32 $r2 */
552      0x8c004780,
553      0xc001060d, /* mul f32 $r3 $r3 1/0xff */
554      0x03b8080b,
555      0xd03f0401, /* and b32 $r0 $r2 0x0000ff */
556      0x0000000f,
557      0xd0000405, /* and b32 $r1 $r2 0x00ff00 */
558      0x00000ff3,
559      0xd0000409, /* and b32 $r2 $r2 0xff0000 */
560      0x000ff003,
561      0xa0000001, /* cvt f32 $r0 s32 $r0 */
562      0x44014780,
563      0xa0000205, /* cvt f32 $r1 s32 $r1 */
564      0x44014780,
565      0xa0000409, /* cvt f32 $r2 s32 $r2 */
566      0x44014780,
567      0xc0010001, /* mul f32 $r0 $r0 1/0x0000ff */
568      0x03b8080b,
569      0xc0010205, /* mul f32 $r1 $r1 1/0x00ff00 */
570      0x0378080b,
571      0xc0010409, /* mul f32 $r2 $r2 1/0xff0000 */
572      0x0338080b,
573      0xf0000001, /* exit never nop */
574      0xe0000001
575   };
576
577   blit->fp.type = PIPE_SHADER_FRAGMENT;
578   blit->fp.translated = TRUE;
579   blit->fp.code = (uint32_t *)code; /* const_cast */
580   blit->fp.code_size = sizeof(code);
581   blit->fp.max_gpr = 5;
582   blit->fp.max_out = 4;
583   blit->fp.in_nr = 1;
584   blit->fp.in[0].mask = 0x7; /* last component flat */
585   blit->fp.in[0].linear = 1;
586   blit->fp.in[0].sn = TGSI_SEMANTIC_GENERIC;
587   blit->fp.out_nr = 1;
588   blit->fp.out[0].mask = 0xf;
589   blit->fp.out[0].sn = TGSI_SEMANTIC_COLOR;
590   blit->fp.fp.interp = 0x00020403;
591   blit->fp.gp.primid = 0x80;
592}
593
594static void
595nv50_blitctx_make_sampler(struct nv50_blitctx *blit)
596{
597   /* clamp to edge, min/max lod = 0, nearest filtering */
598
599   blit->sampler[0].id = -1;
600
601   blit->sampler[0].tsc[0] = 0x00000092;
602   blit->sampler[0].tsc[1] = 0x00000051;
603
604   /* clamp to edge, min/max lod = 0, bilinear filtering */
605
606   blit->sampler[1].id = -1;
607
608   blit->sampler[1].tsc[0] = 0x00000092;
609   blit->sampler[1].tsc[1] = 0x00000062;
610}
611
612/* Since shaders cannot export stencil, we cannot copy stencil values when
613 * rendering to ZETA, so we attach the ZS surface to a colour render target.
614 */
615static INLINE enum pipe_format
616nv50_blit_zeta_to_colour_format(enum pipe_format format)
617{
618   switch (format) {
619   case PIPE_FORMAT_Z16_UNORM:               return PIPE_FORMAT_R16_UNORM;
620   case PIPE_FORMAT_Z24_UNORM_S8_UINT:
621   case PIPE_FORMAT_S8_UINT_Z24_UNORM:
622   case PIPE_FORMAT_Z24X8_UNORM:             return PIPE_FORMAT_R8G8B8A8_UNORM;
623   case PIPE_FORMAT_Z32_FLOAT:               return PIPE_FORMAT_R32_FLOAT;
624   case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: return PIPE_FORMAT_R32G32_FLOAT;
625   default:
626      assert(0);
627      return PIPE_FORMAT_NONE;
628   }
629}
630
631static void
632nv50_blitctx_get_color_mask_and_fp(struct nv50_blitctx *blit,
633                                   enum pipe_format format, uint8_t mask)
634{
635   blit->color_mask = 0;
636
637   switch (format) {
638   case PIPE_FORMAT_Z24X8_UNORM:
639   case PIPE_FORMAT_Z24_UNORM_S8_UINT:
640      blit->fp_offset = 160;
641      if (mask & PIPE_MASK_Z)
642         blit->color_mask |= 0x0111;
643      if (mask & PIPE_MASK_S)
644         blit->color_mask |= 0x1000;
645      break;
646   case PIPE_FORMAT_S8_UINT_Z24_UNORM:
647      blit->fp_offset = 24;
648      if (mask & PIPE_MASK_Z)
649         blit->color_mask |= 0x1110;
650      if (mask & PIPE_MASK_S)
651         blit->color_mask |= 0x0001;
652      break;
653   default:
654      blit->fp_offset = 0;
655      if (mask & (PIPE_MASK_R | PIPE_MASK_Z)) blit->color_mask |= 0x0001;
656      if (mask & (PIPE_MASK_G | PIPE_MASK_S)) blit->color_mask |= 0x0010;
657      if (mask & PIPE_MASK_B) blit->color_mask |= 0x0100;
658      if (mask & PIPE_MASK_A) blit->color_mask |= 0x1000;
659      break;
660   }
661}
662
663static void
664nv50_blit_set_dst(struct nv50_context *nv50,
665                  struct pipe_resource *res, unsigned level, unsigned layer)
666{
667   struct pipe_context *pipe = &nv50->base.pipe;
668   struct pipe_surface templ;
669
670   if (util_format_is_depth_or_stencil(res->format))
671      templ.format = nv50_blit_zeta_to_colour_format(res->format);
672   else
673      templ.format = res->format;
674
675   templ.usage = PIPE_USAGE_STREAM;
676   templ.u.tex.level = level;
677   templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
678
679   nv50->framebuffer.cbufs[0] = nv50_miptree_surface_new(pipe, res, &templ);
680   nv50->framebuffer.nr_cbufs = 1;
681   nv50->framebuffer.zsbuf = NULL;
682   nv50->framebuffer.width = nv50->framebuffer.cbufs[0]->width;
683   nv50->framebuffer.height = nv50->framebuffer.cbufs[0]->height;
684}
685
686static INLINE void
687nv50_blit_fixup_tic_entry(struct pipe_sampler_view *view)
688{
689   struct nv50_tic_entry *ent = nv50_tic_entry(view);
690
691   ent->tic[2] &= ~(1 << 31); /* scaled coordinates, ok with 3d textures ? */
692
693   /* magic: */
694
695   ent->tic[3] = 0x20000000; /* affects quality of near vertical edges in MS8 */
696}
697
698static void
699nv50_blit_set_src(struct nv50_context *nv50,
700                  struct pipe_resource *res, unsigned level, unsigned layer)
701{
702   struct pipe_context *pipe = &nv50->base.pipe;
703   struct pipe_sampler_view templ;
704
705   templ.format = res->format;
706   templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
707   templ.u.tex.first_level = templ.u.tex.last_level = level;
708   templ.swizzle_r = PIPE_SWIZZLE_RED;
709   templ.swizzle_g = PIPE_SWIZZLE_GREEN;
710   templ.swizzle_b = PIPE_SWIZZLE_BLUE;
711   templ.swizzle_a = PIPE_SWIZZLE_ALPHA;
712
713   nv50->textures[2][0] = nv50_create_sampler_view(pipe, res, &templ);
714   nv50->textures[2][0] = NULL;
715
716   nv50_blit_fixup_tic_entry(nv50->textures[2][0]);
717
718   nv50->num_textures[0] = nv50->num_textures[1] = 0;
719   nv50->num_textures[2] = 1;
720
721   templ.format = nv50_zs_to_s_format(res->format);
722   if (templ.format != res->format) {
723      nv50->textures[2][1] = nv50_create_sampler_view(pipe, res, &templ);
724      nv50_blit_fixup_tic_entry(nv50->textures[2][1]);
725      nv50->num_textures[2] = 2;
726   }
727}
728
729static void
730nv50_blitctx_prepare_state(struct nv50_blitctx *blit)
731{
732   struct nouveau_pushbuf *push = blit->screen->base.pushbuf;
733
734   /* blend state */
735   BEGIN_NV04(push, NV50_3D(COLOR_MASK(0)), 1);
736   PUSH_DATA (push, blit->color_mask);
737   BEGIN_NV04(push, NV50_3D(BLEND_ENABLE(0)), 1);
738   PUSH_DATA (push, 0);
739   BEGIN_NV04(push, NV50_3D(LOGIC_OP_ENABLE), 1);
740   PUSH_DATA (push, 0);
741
742   /* rasterizer state */
743#ifndef NV50_SCISSORS_CLIPPING
744   BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(0)), 1);
745   PUSH_DATA (push, 1);
746#endif
747   BEGIN_NV04(push, NV50_3D(VERTEX_TWO_SIDE_ENABLE), 1);
748   PUSH_DATA (push, 0);
749   BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1);
750   PUSH_DATA (push, 0);
751   BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1);
752   PUSH_DATA (push, 0);
753   BEGIN_NV04(push, NV50_3D(MSAA_MASK(0)), 4);
754   PUSH_DATA (push, 0xffff);
755   PUSH_DATA (push, 0xffff);
756   PUSH_DATA (push, 0xffff);
757   PUSH_DATA (push, 0xffff);
758   BEGIN_NV04(push, NV50_3D(POLYGON_MODE_FRONT), 3);
759   PUSH_DATA (push, NV50_3D_POLYGON_MODE_FRONT_FILL);
760   PUSH_DATA (push, NV50_3D_POLYGON_MODE_BACK_FILL);
761   PUSH_DATA (push, 0);
762   BEGIN_NV04(push, NV50_3D(CULL_FACE_ENABLE), 1);
763   PUSH_DATA (push, 0);
764   BEGIN_NV04(push, NV50_3D(POLYGON_STIPPLE_ENABLE), 1);
765   PUSH_DATA (push, 0);
766   BEGIN_NV04(push, NV50_3D(POLYGON_OFFSET_FILL_ENABLE), 1);
767   PUSH_DATA (push, 0);
768
769   /* zsa state */
770   BEGIN_NV04(push, NV50_3D(DEPTH_TEST_ENABLE), 1);
771   PUSH_DATA (push, 0);
772   BEGIN_NV04(push, NV50_3D(STENCIL_ENABLE), 1);
773   PUSH_DATA (push, 0);
774   BEGIN_NV04(push, NV50_3D(ALPHA_TEST_ENABLE), 1);
775   PUSH_DATA (push, 0);
776}
777
778static void
779nv50_blitctx_pre_blit(struct nv50_blitctx *blit, struct nv50_context *nv50)
780{
781   int s;
782
783   blit->saved.fb.width = nv50->framebuffer.width;
784   blit->saved.fb.height = nv50->framebuffer.height;
785   blit->saved.fb.nr_cbufs = nv50->framebuffer.nr_cbufs;
786   blit->saved.fb.cbufs[0] = nv50->framebuffer.cbufs[0];
787   blit->saved.fb.zsbuf = nv50->framebuffer.zsbuf;
788
789   blit->saved.vp = nv50->vertprog;
790   blit->saved.gp = nv50->gmtyprog;
791   blit->saved.fp = nv50->fragprog;
792
793   nv50->vertprog = &blit->vp;
794   nv50->gmtyprog = NULL;
795   nv50->fragprog = &blit->fp;
796
797   for (s = 0; s < 3; ++s) {
798      blit->saved.num_textures[s] = nv50->num_textures[s];
799      blit->saved.num_samplers[s] = nv50->num_samplers[s];
800   }
801   blit->saved.texture[0] = nv50->textures[2][0];
802   blit->saved.texture[1] = nv50->textures[2][1];
803   blit->saved.sampler[0] = nv50->samplers[2][0];
804   blit->saved.sampler[1] = nv50->samplers[2][1];
805
806   nv50->samplers[2][0] = &blit->sampler[blit->filter];
807   nv50->samplers[2][1] = &blit->sampler[blit->filter];
808
809   nv50->num_samplers[0] = nv50->num_samplers[1] = 0;
810   nv50->num_samplers[2] = 2;
811
812   blit->saved.dirty = nv50->dirty;
813
814   nv50->dirty =
815      NV50_NEW_FRAMEBUFFER |
816      NV50_NEW_VERTPROG | NV50_NEW_FRAGPROG | NV50_NEW_GMTYPROG |
817      NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS;
818}
819
820static void
821nv50_blitctx_post_blit(struct nv50_context *nv50, struct nv50_blitctx *blit)
822{
823   int s;
824
825   pipe_surface_reference(&nv50->framebuffer.cbufs[0], NULL);
826
827   nv50->framebuffer.width = blit->saved.fb.width;
828   nv50->framebuffer.height = blit->saved.fb.height;
829   nv50->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs;
830   nv50->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0];
831   nv50->framebuffer.zsbuf = blit->saved.fb.zsbuf;
832
833   nv50->vertprog = blit->saved.vp;
834   nv50->gmtyprog = blit->saved.gp;
835   nv50->fragprog = blit->saved.fp;
836
837   pipe_sampler_view_reference(&nv50->textures[2][0], NULL);
838   pipe_sampler_view_reference(&nv50->textures[2][1], NULL);
839
840   for (s = 0; s < 3; ++s) {
841      nv50->num_textures[s] = blit->saved.num_textures[s];
842      nv50->num_samplers[s] = blit->saved.num_samplers[s];
843   }
844   nv50->textures[2][0] = blit->saved.texture[0];
845   nv50->textures[2][1] = blit->saved.texture[1];
846   nv50->samplers[2][0] = blit->saved.sampler[0];
847   nv50->samplers[2][1] = blit->saved.sampler[1];
848
849   nv50->dirty = blit->saved.dirty |
850      (NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR | NV50_NEW_SAMPLE_MASK |
851       NV50_NEW_RASTERIZER | NV50_NEW_ZSA | NV50_NEW_BLEND |
852       NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS |
853       NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG | NV50_NEW_FRAGPROG);
854}
855
856static void
857nv50_resource_resolve(struct pipe_context *pipe,
858                      const struct pipe_resolve_info *info)
859{
860   struct nv50_context *nv50 = nv50_context(pipe);
861   struct nv50_screen *screen = nv50->screen;
862   struct nv50_blitctx *blit = screen->blitctx;
863   struct nouveau_pushbuf *push = nv50->base.pushbuf;
864   struct pipe_resource *src = info->src.res;
865   struct pipe_resource *dst = info->dst.res;
866   float x0, x1, y0, y1, z;
867   float x_range, y_range;
868
869   nv50_blitctx_get_color_mask_and_fp(blit, dst->format, info->mask);
870
871   blit->filter = util_format_is_depth_or_stencil(dst->format) ? 0 : 1;
872
873   nv50_blitctx_pre_blit(blit, nv50);
874
875   nv50_blit_set_dst(nv50, dst, info->dst.level, info->dst.layer);
876   nv50_blit_set_src(nv50, src, 0,               info->src.layer);
877
878   nv50_blitctx_prepare_state(blit);
879
880   nv50_state_validate(nv50, ~0, 36);
881
882   x_range =
883      (float)(info->src.x1 - info->src.x0) /
884      (float)(info->dst.x1 - info->dst.x0);
885   y_range =
886      (float)(info->src.y1 - info->src.y0) /
887      (float)(info->dst.y1 - info->dst.y0);
888
889   x0 = (float)info->src.x0 - x_range * (float)info->dst.x0;
890   y0 = (float)info->src.y0 - y_range * (float)info->dst.y0;
891
892   x1 = x0 + 16384.0f * x_range;
893   y1 = y0 + 16384.0f * y_range;
894
895   x0 *= (float)(1 << nv50_miptree(src)->ms_x);
896   x1 *= (float)(1 << nv50_miptree(src)->ms_x);
897   y0 *= (float)(1 << nv50_miptree(src)->ms_y);
898   y1 *= (float)(1 << nv50_miptree(src)->ms_y);
899
900   z = (float)info->src.layer;
901
902   BEGIN_NV04(push, NV50_3D(FP_START_ID), 1);
903   PUSH_DATA (push,
904              blit->fp.code_base + blit->fp_offset);
905
906   BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
907   PUSH_DATA (push, 0);
908
909   /* Draw a large triangle in screen coordinates covering the whole
910    * render target, with scissors defining the destination region.
911    * The vertex is supplied with non-normalized texture coordinates
912    * arranged in a way to yield the desired offset and scale.
913    */
914
915   BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
916   PUSH_DATA (push, (info->dst.x1 << 16) | info->dst.x0);
917   PUSH_DATA (push, (info->dst.y1 << 16) | info->dst.y0);
918
919   BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
920   PUSH_DATA (push, NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
921   BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
922   PUSH_DATAf(push, x0);
923   PUSH_DATAf(push, y0);
924   PUSH_DATAf(push, z);
925   BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
926   PUSH_DATAf(push, 0.0f);
927   PUSH_DATAf(push, 0.0f);
928   BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
929   PUSH_DATAf(push, x1);
930   PUSH_DATAf(push, y0);
931   PUSH_DATAf(push, z);
932   BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
933   PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_x);
934   PUSH_DATAf(push, 0.0f);
935   BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
936   PUSH_DATAf(push, x0);
937   PUSH_DATAf(push, y1);
938   PUSH_DATAf(push, z);
939   BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
940   PUSH_DATAf(push, 0.0f);
941   PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_y);
942   BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
943   PUSH_DATA (push, 0);
944
945   /* re-enable normally constant state */
946
947   BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
948   PUSH_DATA (push, 1);
949
950   nv50_blitctx_post_blit(nv50, blit);
951}
952
953boolean
954nv50_blitctx_create(struct nv50_screen *screen)
955{
956   screen->blitctx = CALLOC_STRUCT(nv50_blitctx);
957   if (!screen->blitctx) {
958      NOUVEAU_ERR("failed to allocate blit context\n");
959      return FALSE;
960   }
961
962   screen->blitctx->screen = screen;
963
964   nv50_blitctx_make_vp(screen->blitctx);
965   nv50_blitctx_make_fp(screen->blitctx);
966
967   nv50_blitctx_make_sampler(screen->blitctx);
968
969   screen->blitctx->color_mask = 0x1111;
970
971   return TRUE;
972}
973
974void
975nv50_init_surface_functions(struct nv50_context *nv50)
976{
977   struct pipe_context *pipe = &nv50->base.pipe;
978
979   pipe->resource_copy_region = nv50_resource_copy_region;
980   pipe->resource_resolve = nv50_resource_resolve;
981   pipe->clear_render_target = nv50_clear_render_target;
982   pipe->clear_depth_stencil = nv50_clear_depth_stencil;
983}
984
985
986