nv50_vbo.c revision ef7bb281292c17b762b57779306e874704c87328
1/*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
21 */
22
23#include "pipe/p_context.h"
24#include "pipe/p_state.h"
25#include "util/u_inlines.h"
26#include "util/u_format.h"
27#include "translate/translate.h"
28
29#include "nv50_context.h"
30#include "nv50_resource.h"
31
32#include "nv50_3d.xml.h"
33
34void
35nv50_vertex_state_delete(struct pipe_context *pipe,
36                         void *hwcso)
37{
38   struct nv50_vertex_stateobj *so = hwcso;
39
40   if (so->translate)
41      so->translate->release(so->translate);
42   FREE(hwcso);
43}
44
45void *
46nv50_vertex_state_create(struct pipe_context *pipe,
47                         unsigned num_elements,
48                         const struct pipe_vertex_element *elements)
49{
50    struct nv50_vertex_stateobj *so;
51    struct translate_key transkey;
52    unsigned i;
53
54    so = MALLOC(sizeof(*so) +
55                num_elements * sizeof(struct nv50_vertex_element));
56    if (!so)
57        return NULL;
58    so->num_elements = num_elements;
59    so->instance_elts = 0;
60    so->instance_bufs = 0;
61    so->need_conversion = FALSE;
62
63    memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
64
65    transkey.nr_elements = 0;
66    transkey.output_stride = 0;
67
68    for (i = 0; i < num_elements; ++i) {
69        const struct pipe_vertex_element *ve = &elements[i];
70        const unsigned vbi = ve->vertex_buffer_index;
71        unsigned size;
72        enum pipe_format fmt = ve->src_format;
73
74        so->element[i].pipe = elements[i];
75        so->element[i].state = nv50_format_table[fmt].vtx;
76
77        if (!so->element[i].state) {
78            switch (util_format_get_nr_components(fmt)) {
79            case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
80            case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
81            case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
82            case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
83            default:
84                assert(0);
85                return NULL;
86            }
87            so->element[i].state = nv50_format_table[fmt].vtx;
88            so->need_conversion = TRUE;
89        }
90        so->element[i].state |= i;
91
92        size = util_format_get_blocksize(fmt);
93        if (so->vb_access_size[vbi] < (ve->src_offset + size))
94           so->vb_access_size[vbi] = ve->src_offset + size;
95
96        if (1) {
97            unsigned j = transkey.nr_elements++;
98
99            transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
100            transkey.element[j].input_format = ve->src_format;
101            transkey.element[j].input_buffer = vbi;
102            transkey.element[j].input_offset = ve->src_offset;
103            transkey.element[j].instance_divisor = ve->instance_divisor;
104
105            transkey.element[j].output_format = fmt;
106            transkey.element[j].output_offset = transkey.output_stride;
107            transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
108
109            if (unlikely(ve->instance_divisor)) {
110               so->instance_elts |= 1 << i;
111               so->instance_bufs |= 1 << vbi;
112            }
113        }
114    }
115
116    so->translate = translate_create(&transkey);
117    so->vertex_size = transkey.output_stride / 4;
118    so->packet_vertex_limit = NV04_PFIFO_MAX_PACKET_LEN /
119       MAX2(so->vertex_size, 1);
120
121    return so;
122}
123
124#define NV50_3D_VERTEX_ATTRIB_INACTIVE              \
125   NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT |         \
126   NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 | \
127   NV50_3D_VERTEX_ARRAY_ATTRIB_CONST
128
129static void
130nv50_emit_vtxattr(struct nv50_context *nv50, struct pipe_vertex_buffer *vb,
131                  struct pipe_vertex_element *ve, unsigned attr)
132{
133   const void *data;
134   struct nouveau_pushbuf *push = nv50->base.pushbuf;
135   struct nv04_resource *res = nv04_resource(vb->buffer);
136   float v[4];
137   const unsigned nc = util_format_get_nr_components(ve->src_format);
138
139   data = nouveau_resource_map_offset(&nv50->base, res, vb->buffer_offset +
140                                      ve->src_offset, NOUVEAU_BO_RD);
141
142   util_format_read_4f(ve->src_format, v, 0, data, 0, 0, 0, 1, 1);
143
144   switch (nc) {
145   case 4:
146      BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4);
147      PUSH_DATAf(push, v[0]);
148      PUSH_DATAf(push, v[1]);
149      PUSH_DATAf(push, v[2]);
150      PUSH_DATAf(push, v[3]);
151      break;
152   case 3:
153      BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3);
154      PUSH_DATAf(push, v[0]);
155      PUSH_DATAf(push, v[1]);
156      PUSH_DATAf(push, v[2]);
157      break;
158   case 2:
159      BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2);
160      PUSH_DATAf(push, v[0]);
161      PUSH_DATAf(push, v[1]);
162      break;
163   case 1:
164      if (attr == nv50->vertprog->vp.edgeflag) {
165         BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
166         PUSH_DATA (push, v[0] ? 1 : 0);
167      }
168      BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1);
169      PUSH_DATAf(push, v[0]);
170      break;
171   default:
172      assert(0);
173      break;
174   }
175}
176
177static INLINE void
178nv50_vbuf_range(struct nv50_context *nv50, int vbi,
179                uint32_t *base, uint32_t *size)
180{
181   if (unlikely(nv50->vertex->instance_bufs & (1 << vbi))) {
182      /* TODO: use min and max instance divisor to get a proper range */
183      *base = 0;
184      *size = nv50->vtxbuf[vbi].buffer->width0;
185   } else {
186      /* NOTE: if there are user buffers, we *must* have index bounds */
187      assert(nv50->vb_elt_limit != ~0);
188      *base = nv50->vb_elt_first * nv50->vtxbuf[vbi].stride;
189      *size = nv50->vb_elt_limit * nv50->vtxbuf[vbi].stride +
190         nv50->vertex->vb_access_size[vbi];
191   }
192}
193
194static void
195nv50_prevalidate_vbufs(struct nv50_context *nv50, unsigned limits[])
196{
197   const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
198   struct nouveau_bo *bo;
199   struct pipe_vertex_buffer *vb;
200   struct nv04_resource *buf;
201   int i;
202   uint32_t base, size;
203
204   nv50->vbo_fifo = nv50->vbo_user = 0;
205
206   nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX);
207
208   for (i = 0; i < nv50->num_vtxbufs; ++i) {
209      vb = &nv50->vtxbuf[i];
210      limits[i] = 0;
211      if (!vb->stride)
212         continue;
213      buf = nv04_resource(vb->buffer);
214
215      if (nouveau_resource_mapped_by_gpu(vb->buffer)) {
216         BCTX_REFN(nv50->bufctx_3d, VERTEX, buf, RD);
217      } else {
218         if (nv50->vbo_push_hint) {
219            nv50->vbo_fifo = ~0;
220            return;
221         }
222         nv50->base.vbo_dirty = TRUE;
223
224         if (buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY) {
225            assert(vb->stride > vb->buffer_offset);
226            nv50->vbo_user |= 1 << i;
227            nv50_vbuf_range(nv50, i, &base, &size);
228            limits[i] = base + size - 1;
229            bo = nouveau_scratch_data(&nv50->base, buf, base, size);
230            if (bo)
231               BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, bo_flags, bo);
232         } else {
233            if (nouveau_buffer_migrate(&nv50->base, buf, NOUVEAU_BO_GART))
234               BCTX_REFN(nv50->bufctx_3d, VERTEX, buf, RD);
235         }
236      }
237   }
238}
239
240static void
241nv50_update_user_vbufs(struct nv50_context *nv50)
242{
243   const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
244   struct nouveau_bo *bo;
245   struct nouveau_pushbuf *push = nv50->base.pushbuf;
246   uint32_t base, offset, size;
247   int i;
248   uint32_t written = 0;
249
250   for (i = 0; i < nv50->vertex->num_elements; ++i) {
251      struct pipe_vertex_element *ve = &nv50->vertex->element[i].pipe;
252      const int b = ve->vertex_buffer_index;
253      struct pipe_vertex_buffer *vb = &nv50->vtxbuf[b];
254      struct nv04_resource *buf = nv04_resource(vb->buffer);
255
256      if (!(nv50->vbo_user & (1 << b)))
257         continue;
258
259      if (!vb->stride) {
260         nv50_emit_vtxattr(nv50, vb, ve, i);
261         continue;
262      }
263      nv50_vbuf_range(nv50, b, &base, &size);
264
265      if (!(written & (1 << b))) {
266         written |= 1 << b;
267         bo = nouveau_scratch_data(&nv50->base, buf, base, size);
268         if (bo)
269            BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, bo_flags, bo);
270      }
271      offset = vb->buffer_offset + ve->src_offset;
272
273      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
274      PUSH_DATAh(push, buf->address + base + size - 1);
275      PUSH_DATA (push, buf->address + base + size - 1);
276      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2);
277      PUSH_DATAh(push, buf->address + offset);
278      PUSH_DATA (push, buf->address + offset);
279   }
280   nv50->base.vbo_dirty = TRUE;
281}
282
283static INLINE void
284nv50_release_user_vbufs(struct nv50_context *nv50)
285{
286   if (nv50->vbo_user) {
287      nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX_TMP);
288      nouveau_scratch_done(&nv50->base);
289   }
290}
291
292void
293nv50_vertex_arrays_validate(struct nv50_context *nv50)
294{
295   struct nouveau_pushbuf *push = nv50->base.pushbuf;
296   struct nv50_vertex_stateobj *vertex = nv50->vertex;
297   struct pipe_vertex_buffer *vb;
298   struct nv50_vertex_element *ve;
299   unsigned i;
300   unsigned limits[PIPE_MAX_ATTRIBS]; /* user vertex buffer limits */
301
302   if (unlikely(vertex->need_conversion)) {
303      nv50->vbo_fifo = ~0;
304      nv50->vbo_user = 0;
305   } else {
306      nv50_prevalidate_vbufs(nv50, limits);
307   }
308
309   BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), vertex->num_elements);
310   for (i = 0; i < vertex->num_elements; ++i) {
311      ve = &vertex->element[i];
312      vb = &nv50->vtxbuf[ve->pipe.vertex_buffer_index];
313
314      if (likely(vb->stride) || nv50->vbo_fifo) {
315         PUSH_DATA(push, ve->state);
316      } else {
317         PUSH_DATA(push, ve->state | NV50_3D_VERTEX_ARRAY_ATTRIB_CONST);
318         nv50->vbo_fifo &= ~(1 << i);
319      }
320   }
321
322   for (i = 0; i < vertex->num_elements; ++i) {
323      struct nv04_resource *res;
324      unsigned limit, offset;
325
326      ve = &vertex->element[i];
327      vb = &nv50->vtxbuf[ve->pipe.vertex_buffer_index];
328
329      if (unlikely(ve->pipe.instance_divisor)) {
330         if (!(nv50->state.instance_elts & (1 << i))) {
331            BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1);
332            PUSH_DATA (push, 1);
333         }
334         BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_DIVISOR(i)), 1);
335         PUSH_DATA (push, ve->pipe.instance_divisor);
336      } else
337      if (unlikely(nv50->state.instance_elts & (1 << i))) {
338         BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1);
339         PUSH_DATA (push, 0);
340      }
341
342      res = nv04_resource(vb->buffer);
343
344      if (nv50->vbo_fifo || unlikely(vb->stride == 0)) {
345         if (!nv50->vbo_fifo)
346            nv50_emit_vtxattr(nv50, vb, &ve->pipe, i);
347         BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
348         PUSH_DATA (push, 0);
349         continue;
350      }
351
352      offset = ve->pipe.src_offset + vb->buffer_offset;
353      limit = limits[ve->pipe.vertex_buffer_index];
354      if (!limit)
355         limit = vb->buffer->width0 - 1;
356
357      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
358      PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
359      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
360      PUSH_DATAh(push, res->address + limit);
361      PUSH_DATA (push, res->address + limit);
362      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2);
363      PUSH_DATAh(push, res->address + offset);
364      PUSH_DATA (push, res->address + offset);
365   }
366   for (; i < nv50->state.num_vtxelts; ++i) {
367      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(i)), 1);
368      PUSH_DATA (push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
369      if (unlikely(nv50->state.instance_elts & (1 << i))) {
370         BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1);
371         PUSH_DATA (push, 0);
372      }
373      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
374      PUSH_DATA (push, 0);
375   }
376
377   nv50->state.num_vtxelts = vertex->num_elements;
378   nv50->state.instance_elts = vertex->instance_elts;
379}
380
381#define NV50_PRIM_GL_CASE(n) \
382   case PIPE_PRIM_##n: return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
383
384static INLINE unsigned
385nv50_prim_gl(unsigned prim)
386{
387   switch (prim) {
388   NV50_PRIM_GL_CASE(POINTS);
389   NV50_PRIM_GL_CASE(LINES);
390   NV50_PRIM_GL_CASE(LINE_LOOP);
391   NV50_PRIM_GL_CASE(LINE_STRIP);
392   NV50_PRIM_GL_CASE(TRIANGLES);
393   NV50_PRIM_GL_CASE(TRIANGLE_STRIP);
394   NV50_PRIM_GL_CASE(TRIANGLE_FAN);
395   NV50_PRIM_GL_CASE(QUADS);
396   NV50_PRIM_GL_CASE(QUAD_STRIP);
397   NV50_PRIM_GL_CASE(POLYGON);
398   NV50_PRIM_GL_CASE(LINES_ADJACENCY);
399   NV50_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
400   NV50_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
401   NV50_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
402   default:
403      return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
404      break;
405   }
406}
407
408/* For pre-nva0 transform feedback. */
409static const uint8_t nv50_pipe_prim_to_prim_size[PIPE_PRIM_MAX + 1] =
410{
411   [PIPE_PRIM_POINTS] = 1,
412   [PIPE_PRIM_LINES] = 2,
413   [PIPE_PRIM_LINE_LOOP] = 2,
414   [PIPE_PRIM_LINE_STRIP] = 2,
415   [PIPE_PRIM_TRIANGLES] = 3,
416   [PIPE_PRIM_TRIANGLE_STRIP] = 3,
417   [PIPE_PRIM_TRIANGLE_FAN] = 3,
418   [PIPE_PRIM_QUADS] = 3,
419   [PIPE_PRIM_QUAD_STRIP] = 3,
420   [PIPE_PRIM_POLYGON] = 3,
421   [PIPE_PRIM_LINES_ADJACENCY] = 2,
422   [PIPE_PRIM_LINE_STRIP_ADJACENCY] = 2,
423   [PIPE_PRIM_TRIANGLES_ADJACENCY] = 3,
424   [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = 3
425};
426
427static void
428nv50_draw_arrays(struct nv50_context *nv50,
429                 unsigned mode, unsigned start, unsigned count,
430                 unsigned instance_count)
431{
432   struct nouveau_pushbuf *push = nv50->base.pushbuf;
433   unsigned prim;
434
435   if (nv50->state.index_bias) {
436      BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
437      PUSH_DATA (push, 0);
438      nv50->state.index_bias = 0;
439   }
440
441   prim = nv50_prim_gl(mode);
442
443   while (instance_count--) {
444      BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
445      PUSH_DATA (push, prim);
446      BEGIN_NV04(push, NV50_3D(VERTEX_BUFFER_FIRST), 2);
447      PUSH_DATA (push, start);
448      PUSH_DATA (push, count);
449      BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
450      PUSH_DATA (push, 0);
451
452      prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
453   }
454}
455
456static void
457nv50_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
458                              unsigned start, unsigned count)
459{
460   map += start;
461
462   if (count & 3) {
463      unsigned i;
464      BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), count & 3);
465      for (i = 0; i < (count & 3); ++i)
466         PUSH_DATA(push, *map++);
467      count &= ~3;
468   }
469   while (count) {
470      unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
471
472      BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U8), nr);
473      for (i = 0; i < nr; ++i) {
474         PUSH_DATA(push,
475                   (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
476         map += 4;
477      }
478      count -= nr * 4;
479   }
480}
481
482static void
483nv50_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
484                              unsigned start, unsigned count)
485{
486   map += start;
487
488   if (count & 1) {
489      count &= ~1;
490      BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
491      PUSH_DATA (push, *map++);
492   }
493   while (count) {
494      unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
495
496      BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
497      for (i = 0; i < nr; ++i) {
498         PUSH_DATA(push, (map[1] << 16) | map[0]);
499         map += 2;
500      }
501      count -= nr * 2;
502   }
503}
504
505static void
506nv50_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
507                              unsigned start, unsigned count)
508{
509   map += start;
510
511   while (count) {
512      const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
513
514      BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), nr);
515      PUSH_DATAp(push, map, nr);
516
517      map += nr;
518      count -= nr;
519   }
520}
521
522static void
523nv50_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
524                                    const uint32_t *map,
525                                    unsigned start, unsigned count)
526{
527   map += start;
528
529   if (count & 1) {
530      count--;
531      BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
532      PUSH_DATA (push, *map++);
533   }
534   while (count) {
535      unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
536
537      BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
538      for (i = 0; i < nr; ++i) {
539         PUSH_DATA(push, (map[1] << 16) | map[0]);
540         map += 2;
541      }
542      count -= nr * 2;
543   }
544}
545
546static void
547nv50_draw_elements(struct nv50_context *nv50, boolean shorten,
548                   unsigned mode, unsigned start, unsigned count,
549                   unsigned instance_count, int32_t index_bias)
550{
551   struct nouveau_pushbuf *push = nv50->base.pushbuf;
552   unsigned prim;
553   const unsigned index_size = nv50->idxbuf.index_size;
554
555   prim = nv50_prim_gl(mode);
556
557   if (index_bias != nv50->state.index_bias) {
558      BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
559      PUSH_DATA (push, index_bias);
560      nv50->state.index_bias = index_bias;
561   }
562
563   if (nv50->idxbuf.buffer) {
564      struct nv04_resource *buf = nv04_resource(nv50->idxbuf.buffer);
565      unsigned pb_start;
566      unsigned pb_bytes;
567      const unsigned base = buf->offset + nv50->idxbuf.offset;
568
569      assert(nouveau_resource_mapped_by_gpu(nv50->idxbuf.buffer));
570
571      while (instance_count--) {
572         BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
573         PUSH_DATA (push, prim);
574
575         nouveau_pushbuf_space(push, 8, 0, 1);
576
577         switch (index_size) {
578         case 4:
579            BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U32), count);
580            nouveau_pushbuf_data(push, buf->bo, base + start * 4, count * 4);
581            break;
582         case 2:
583            pb_start = (start & ~1) * 2;
584            pb_bytes = ((start + count + 1) & ~1) * 2 - pb_start;
585
586            BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
587            PUSH_DATA (push, (start << 31) | count);
588            BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U16), pb_bytes / 4);
589            nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
590            BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
591            PUSH_DATA (push, 0);
592            break;
593         default:
594            assert(index_size == 1);
595            pb_start = start & ~3;
596            pb_bytes = ((start + count + 3) & ~3) - pb_start;
597
598            BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
599            PUSH_DATA (push, (start << 30) | count);
600            BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U8), pb_bytes / 4);
601            nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
602            BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
603            PUSH_DATA (push, 0);
604            break;
605         }
606         BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
607         PUSH_DATA (push, 0);
608
609         prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
610      }
611   } else {
612      const void *data = nv50->idxbuf.user_buffer;
613
614      while (instance_count--) {
615         BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
616         PUSH_DATA (push, prim);
617         switch (index_size) {
618         case 1:
619            nv50_draw_elements_inline_u08(push, data, start, count);
620            break;
621         case 2:
622            nv50_draw_elements_inline_u16(push, data, start, count);
623            break;
624         case 4:
625            if (shorten)
626               nv50_draw_elements_inline_u32_short(push, data, start, count);
627            else
628               nv50_draw_elements_inline_u32(push, data, start, count);
629            break;
630         default:
631            assert(0);
632            return;
633         }
634         BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
635         PUSH_DATA (push, 0);
636
637         prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
638      }
639   }
640}
641
642static void
643nva0_draw_stream_output(struct nv50_context *nv50,
644                        const struct pipe_draw_info *info)
645{
646   struct nouveau_pushbuf *push = nv50->base.pushbuf;
647   struct nv50_so_target *so = nv50_so_target(info->count_from_stream_output);
648   struct nv04_resource *res = nv04_resource(so->pipe.buffer);
649   unsigned num_instances = info->instance_count;
650   unsigned mode = nv50_prim_gl(info->mode);
651
652   if (unlikely(nv50->screen->base.class_3d < NVA0_3D_CLASS)) {
653      /* A proper implementation without waiting doesn't seem possible,
654       * so don't bother.
655       */
656      NOUVEAU_ERR("draw_stream_output not supported on pre-NVA0 cards\n");
657      return;
658   }
659
660   if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
661      res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
662      PUSH_SPACE(push, 4);
663      BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
664      PUSH_DATA (push, 0);
665      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
666      PUSH_DATA (push, 0);
667   }
668
669   assert(num_instances);
670   do {
671      PUSH_SPACE(push, 8);
672      BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
673      PUSH_DATA (push, mode);
674      BEGIN_NV04(push, NVA0_3D(DRAW_TFB_BASE), 1);
675      PUSH_DATA (push, 0);
676      BEGIN_NV04(push, NVA0_3D(DRAW_TFB_STRIDE), 1);
677      PUSH_DATA (push, 0);
678      BEGIN_NV04(push, NVA0_3D(DRAW_TFB_BYTES), 1);
679      nv50_query_pushbuf_submit(push, so->pq, 0x4);
680      BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
681      PUSH_DATA (push, 0);
682
683      mode |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
684   } while (--num_instances);
685}
686
687static void
688nv50_draw_vbo_kick_notify(struct nouveau_pushbuf *chan)
689{
690   struct nv50_screen *screen = chan->user_priv;
691
692   nouveau_fence_update(&screen->base, TRUE);
693
694   nv50_bufctx_fence(screen->cur_ctx->bufctx_3d, TRUE);
695}
696
697void
698nv50_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
699{
700   struct nv50_context *nv50 = nv50_context(pipe);
701   struct nouveau_pushbuf *push = nv50->base.pushbuf;
702
703   /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
704   nv50->vb_elt_first = info->min_index + info->index_bias;
705   nv50->vb_elt_limit = info->max_index - info->min_index;
706
707   /* For picking only a few vertices from a large user buffer, push is better,
708    * if index count is larger and we expect repeated vertices, suggest upload.
709    */
710   nv50->vbo_push_hint = /* the 64 is heuristic */
711      !(info->indexed && ((nv50->vb_elt_limit + 64) < info->count));
712
713   if (nv50->vbo_push_hint != !!nv50->vbo_fifo)
714      nv50->dirty |= NV50_NEW_ARRAYS;
715
716   if (nv50->vbo_user && !(nv50->dirty & (NV50_NEW_VERTEX | NV50_NEW_ARRAYS)))
717      nv50_update_user_vbufs(nv50);
718
719   if (unlikely(nv50->num_so_targets && !nv50->gmtyprog))
720      nv50->state.prim_size = nv50_pipe_prim_to_prim_size[info->mode];
721
722   nv50_state_validate(nv50, ~0, 8); /* 8 as minimum, we use flush_notify */
723
724   push->kick_notify = nv50_draw_vbo_kick_notify;
725
726   if (nv50->vbo_fifo) {
727      nv50_push_vbo(nv50, info);
728      push->kick_notify = nv50_default_kick_notify;
729      nouveau_pushbuf_bufctx(push, NULL);
730      return;
731   }
732
733   if (nv50->state.instance_base != info->start_instance) {
734      nv50->state.instance_base = info->start_instance;
735      /* NOTE: this does not affect the shader input, should it ? */
736      BEGIN_NV04(push, NV50_3D(VB_INSTANCE_BASE), 1);
737      PUSH_DATA (push, info->start_instance);
738   }
739
740   if (nv50->base.vbo_dirty) {
741      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
742      PUSH_DATA (push, 0);
743      nv50->base.vbo_dirty = FALSE;
744   }
745
746   if (info->indexed) {
747      boolean shorten = info->max_index <= 65535;
748
749      if (info->primitive_restart != nv50->state.prim_restart) {
750         if (info->primitive_restart) {
751            BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 2);
752            PUSH_DATA (push, 1);
753            PUSH_DATA (push, info->restart_index);
754
755            if (info->restart_index > 65535)
756               shorten = FALSE;
757         } else {
758            BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 1);
759            PUSH_DATA (push, 0);
760         }
761         nv50->state.prim_restart = info->primitive_restart;
762      } else
763      if (info->primitive_restart) {
764         BEGIN_NV04(push, NV50_3D(PRIM_RESTART_INDEX), 1);
765         PUSH_DATA (push, info->restart_index);
766
767         if (info->restart_index > 65535)
768            shorten = FALSE;
769      }
770
771      nv50_draw_elements(nv50, shorten,
772                         info->mode, info->start, info->count,
773                         info->instance_count, info->index_bias);
774   } else
775   if (unlikely(info->count_from_stream_output)) {
776      nva0_draw_stream_output(nv50, info);
777   } else {
778      nv50_draw_arrays(nv50,
779                       info->mode, info->start, info->count,
780                       info->instance_count);
781   }
782   push->kick_notify = nv50_default_kick_notify;
783
784   nv50_release_user_vbufs(nv50);
785
786   nouveau_pushbuf_bufctx(push, NULL);
787}
788