r300_state.c revision 4b92c688a45480027390764b06077105298666c3
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_framebuffer.h"
27#include "util/u_half.h"
28#include "util/u_math.h"
29#include "util/u_mm.h"
30#include "util/u_memory.h"
31#include "util/u_pack_color.h"
32#include "util/u_transfer.h"
33
34#include "tgsi/tgsi_parse.h"
35
36#include "pipe/p_config.h"
37
38#include "r300_cb.h"
39#include "r300_context.h"
40#include "r300_emit.h"
41#include "r300_reg.h"
42#include "r300_screen.h"
43#include "r300_screen_buffer.h"
44#include "r300_state_inlines.h"
45#include "r300_fs.h"
46#include "r300_texture.h"
47#include "r300_vs.h"
48#include "r300_winsys.h"
49
50/* r300_state: Functions used to intialize state context by translating
51 * Gallium state objects into semi-native r300 state objects. */
52
53#define UPDATE_STATE(cso, atom) \
54    if (cso != atom.state) { \
55        atom.state = cso;    \
56        r300_mark_atom_dirty(r300, &(atom));   \
57    }
58
59static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
60                                            unsigned dstRGB, unsigned dstA)
61{
62    /* If the blend equation is ADD or REVERSE_SUBTRACT,
63     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
64     * will not be changed.
65     * Notice that the dst factors are the src factors inverted. */
66    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
67            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
68            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
69           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
70            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
71            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
72            srcA == PIPE_BLENDFACTOR_ZERO) &&
73           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
74            dstRGB == PIPE_BLENDFACTOR_ONE) &&
75           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
76            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
77            dstA == PIPE_BLENDFACTOR_ONE);
78}
79
80static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
81                                            unsigned dstRGB, unsigned dstA)
82{
83    /* If the blend equation is ADD or REVERSE_SUBTRACT,
84     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
85     * will not be changed.
86     * Notice that the dst factors are the src factors inverted. */
87    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
88            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
89           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
90            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
91            srcA == PIPE_BLENDFACTOR_ZERO) &&
92           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
93            dstRGB == PIPE_BLENDFACTOR_ONE) &&
94           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
95            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
96            dstA == PIPE_BLENDFACTOR_ONE);
97}
98
99static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
100                                            unsigned dstRGB, unsigned dstA)
101{
102    /* If the blend equation is ADD or REVERSE_SUBTRACT,
103     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
104     * will not be changed.
105     * Notice that the dst factors are the src factors inverted. */
106    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
107            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
108           (srcA == PIPE_BLENDFACTOR_ZERO) &&
109           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
110            dstRGB == PIPE_BLENDFACTOR_ONE) &&
111           (dstA == PIPE_BLENDFACTOR_ONE);
112}
113
114static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
115                                            unsigned dstRGB, unsigned dstA)
116{
117    /* If the blend equation is ADD or REVERSE_SUBTRACT,
118     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
119     * will not be changed.
120     * Notice that the dst factors are the src factors inverted. */
121    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
122            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
123           (srcA == PIPE_BLENDFACTOR_ZERO) &&
124           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
125            dstRGB == PIPE_BLENDFACTOR_ONE) &&
126           (dstA == PIPE_BLENDFACTOR_ONE);
127}
128
129static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
130                                                  unsigned dstRGB, unsigned dstA)
131{
132    /* If the blend equation is ADD or REVERSE_SUBTRACT,
133     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
134     * the colorbuffer will not be changed.
135     * Notice that the dst factors are the src factors inverted. */
136    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
137            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
138            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
139            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
140           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
141            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
142            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
143            srcA == PIPE_BLENDFACTOR_ZERO) &&
144           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
145            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
146            dstRGB == PIPE_BLENDFACTOR_ONE) &&
147           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
148            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
149            dstA == PIPE_BLENDFACTOR_ONE);
150}
151
152static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
153                                                  unsigned dstRGB, unsigned dstA)
154{
155    /* If the blend equation is ADD or REVERSE_SUBTRACT,
156     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
157     * the colorbuffer will not be changed.
158     * Notice that the dst factors are the src factors inverted. */
159    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
160            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
161            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
162           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
163            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
164            srcA == PIPE_BLENDFACTOR_ZERO) &&
165           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
166            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
167            dstRGB == PIPE_BLENDFACTOR_ONE) &&
168           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
169            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
170            dstA == PIPE_BLENDFACTOR_ONE);
171}
172
173static unsigned bgra_cmask(unsigned mask)
174{
175    /* Gallium uses RGBA color ordering while R300 expects BGRA. */
176
177    return ((mask & PIPE_MASK_R) << 2) |
178           ((mask & PIPE_MASK_B) >> 2) |
179           (mask & (PIPE_MASK_G | PIPE_MASK_A));
180}
181
182/* Create a new blend state based on the CSO blend state.
183 *
184 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
185static void* r300_create_blend_state(struct pipe_context* pipe,
186                                     const struct pipe_blend_state* state)
187{
188    struct r300_screen* r300screen = r300_screen(pipe->screen);
189    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
190    uint32_t blend_control = 0;       /* R300_RB3D_CBLEND: 0x4e04 */
191    uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
192    uint32_t color_channel_mask = 0;  /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
193    uint32_t rop = 0;                 /* R300_RB3D_ROPCNTL: 0x4e18 */
194    uint32_t dither = 0;              /* R300_RB3D_DITHER_CTL: 0x4e50 */
195    boolean clamp = TRUE;
196    CB_LOCALS;
197
198    blend->state = *state;
199
200    if (state->rt[0].blend_enable)
201    {
202        unsigned eqRGB = state->rt[0].rgb_func;
203        unsigned srcRGB = state->rt[0].rgb_src_factor;
204        unsigned dstRGB = state->rt[0].rgb_dst_factor;
205
206        unsigned eqA = state->rt[0].alpha_func;
207        unsigned srcA = state->rt[0].alpha_src_factor;
208        unsigned dstA = state->rt[0].alpha_dst_factor;
209
210        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
211         * this is just the crappy D3D naming */
212        blend_control = R300_ALPHA_BLEND_ENABLE |
213            r300_translate_blend_function(eqRGB, clamp) |
214            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
215            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
216
217        /* Optimization: some operations do not require the destination color.
218         *
219         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
220         * otherwise blending gives incorrect results. It seems to be
221         * a hardware bug. */
222        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
223            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
224            dstRGB != PIPE_BLENDFACTOR_ZERO ||
225            dstA != PIPE_BLENDFACTOR_ZERO ||
226            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
227            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
228            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
229            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
230            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
231            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
232            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
233            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
234            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
235            /* Enable reading from the colorbuffer. */
236            blend_control |= R300_READ_ENABLE;
237
238            if (r300screen->caps.is_r500) {
239                /* Optimization: Depending on incoming pixels, we can
240                 * conditionally disable the reading in hardware... */
241                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
242                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
243                    /* Disable reading if SRC_ALPHA == 0. */
244                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
245                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
246                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
247                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
248                         dstA == PIPE_BLENDFACTOR_ZERO)) {
249                         blend_control |= R500_SRC_ALPHA_0_NO_READ;
250                    }
251
252                    /* Disable reading if SRC_ALPHA == 1. */
253                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
254                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
255                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
256                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
257                         dstA == PIPE_BLENDFACTOR_ZERO)) {
258                         blend_control |= R500_SRC_ALPHA_1_NO_READ;
259                    }
260                }
261            }
262        }
263
264        /* Optimization: discard pixels which don't change the colorbuffer.
265         *
266         * The code below is non-trivial and some math is involved.
267         *
268         * Discarding pixels must be disabled when FP16 AA is enabled.
269         * This is a hardware bug. Also, this implementation wouldn't work
270         * with FP blending enabled and equation clamping disabled.
271         *
272         * Equations other than ADD are rarely used and therefore won't be
273         * optimized. */
274        if (clamp &&
275            (eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
276            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
277            /* ADD: X+Y
278             * REVERSE_SUBTRACT: Y-X
279             *
280             * The idea is:
281             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
282             * then CB will not be changed.
283             *
284             * Given the srcFactor and dstFactor variables, we can derive
285             * what src and dst should be equal to and discard appropriate
286             * pixels.
287             */
288            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
289                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
290            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
291                                                    dstRGB, dstA)) {
292                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
293            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
294                                                    dstRGB, dstA)) {
295                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
296            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
297                                                    dstRGB, dstA)) {
298                blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
299            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
300                                                          dstRGB, dstA)) {
301                blend_control |=
302                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
303            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
304                                                          dstRGB, dstA)) {
305                blend_control |=
306                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
307            }
308        }
309
310        /* separate alpha */
311        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
312            blend_control |= R300_SEPARATE_ALPHA_ENABLE;
313            alpha_blend_control =
314                r300_translate_blend_function(eqA, clamp) |
315                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
316                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
317        }
318    }
319
320    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
321    if (state->logicop_enable) {
322        rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
323                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
324    }
325
326    /* Color channel masks for all MRTs. */
327    color_channel_mask = bgra_cmask(state->rt[0].colormask);
328    if (r300screen->caps.is_r500 && state->independent_blend_enable) {
329        if (state->rt[1].blend_enable) {
330            color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
331        }
332        if (state->rt[2].blend_enable) {
333            color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
334        }
335        if (state->rt[3].blend_enable) {
336            color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
337        }
338    }
339
340    /* Neither fglrx nor classic r300 ever set this, regardless of dithering
341     * state. Since it's an optional implementation detail, we can leave it
342     * out and never dither.
343     *
344     * This could be revisited if we ever get quality or conformance hints.
345     *
346    if (state->dither) {
347        dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
348                        R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
349    }
350    */
351
352    /* Build a command buffer. */
353    BEGIN_CB(blend->cb, 8);
354    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
355    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
356    OUT_CB(blend_control);
357    OUT_CB(alpha_blend_control);
358    OUT_CB(color_channel_mask);
359    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
360    END_CB;
361
362    /* The same as above, but with no colorbuffer reads and writes. */
363    BEGIN_CB(blend->cb_no_readwrite, 8);
364    OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
365    OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
366    OUT_CB(0);
367    OUT_CB(0);
368    OUT_CB(0);
369    OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
370    END_CB;
371
372    return (void*)blend;
373}
374
375/* Bind blend state. */
376static void r300_bind_blend_state(struct pipe_context* pipe,
377                                  void* state)
378{
379    struct r300_context* r300 = r300_context(pipe);
380
381    UPDATE_STATE(state, r300->blend_state);
382
383    if (r300->fs.state && r300_pick_fragment_shader(r300)) {
384        r300_mark_fs_code_dirty(r300);
385    }
386}
387
388/* Free blend state. */
389static void r300_delete_blend_state(struct pipe_context* pipe,
390                                    void* state)
391{
392    FREE(state);
393}
394
395/* Convert float to 10bit integer */
396static unsigned float_to_fixed10(float f)
397{
398    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
399}
400
401/* Set blend color.
402 * Setup both R300 and R500 registers, figure out later which one to write. */
403static void r300_set_blend_color(struct pipe_context* pipe,
404                                 const struct pipe_blend_color* color)
405{
406    struct r300_context* r300 = r300_context(pipe);
407    struct pipe_framebuffer_state *fb = r300->fb_state.state;
408    struct r300_blend_color_state *state =
409        (struct r300_blend_color_state*)r300->blend_color_state.state;
410    struct pipe_blend_color c;
411    enum pipe_format format = fb->nr_cbufs ? fb->cbufs[0]->format : 0;
412    CB_LOCALS;
413
414    state->state = *color; /* Save it, so that we can reuse it in set_fb_state */
415    c = *color;
416
417    /* The blend color is dependent on the colorbuffer format. */
418    if (fb->nr_cbufs) {
419        switch (format) {
420        case PIPE_FORMAT_R8_UNORM:
421        case PIPE_FORMAT_L8_UNORM:
422        case PIPE_FORMAT_I8_UNORM:
423            c.color[1] = c.color[0];
424            break;
425
426        case PIPE_FORMAT_A8_UNORM:
427            c.color[1] = c.color[3];
428            break;
429
430        case PIPE_FORMAT_R8G8_UNORM:
431            c.color[2] = c.color[1];
432            break;
433
434        case PIPE_FORMAT_L8A8_UNORM:
435            c.color[2] = c.color[3];
436            break;
437
438        default:;
439        }
440    }
441
442    if (r300->screen->caps.is_r500) {
443        BEGIN_CB(state->cb, 3);
444        OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
445
446        switch (format) {
447        case PIPE_FORMAT_R16G16B16A16_FLOAT:
448            OUT_CB(util_float_to_half(c.color[2]) |
449                   (util_float_to_half(c.color[3]) << 16));
450            OUT_CB(util_float_to_half(c.color[0]) |
451                   (util_float_to_half(c.color[1]) << 16));
452            break;
453
454        default:
455            OUT_CB(float_to_fixed10(c.color[0]) |
456                   (float_to_fixed10(c.color[3]) << 16));
457            OUT_CB(float_to_fixed10(c.color[2]) |
458                   (float_to_fixed10(c.color[1]) << 16));
459        }
460
461        END_CB;
462    } else {
463        union util_color uc;
464        util_pack_color(c.color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
465
466        BEGIN_CB(state->cb, 2);
467        OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui);
468        END_CB;
469    }
470
471    r300_mark_atom_dirty(r300, &r300->blend_color_state);
472}
473
474static void r300_set_clip_state(struct pipe_context* pipe,
475                                const struct pipe_clip_state* state)
476{
477    struct r300_context* r300 = r300_context(pipe);
478    struct r300_clip_state *clip =
479            (struct r300_clip_state*)r300->clip_state.state;
480    CB_LOCALS;
481
482    clip->clip = *state;
483
484    if (r300->screen->caps.has_tcl) {
485        r300->clip_state.size = 2 + !!state->nr * 3 + state->nr * 4;
486
487        BEGIN_CB(clip->cb, r300->clip_state.size);
488        if (state->nr) {
489           OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
490                   (r300->screen->caps.is_r500 ?
491                    R500_PVS_UCP_START : R300_PVS_UCP_START));
492           OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, state->nr * 4);
493           OUT_CB_TABLE(state->ucp, state->nr * 4);
494        }
495        OUT_CB_REG(R300_VAP_CLIP_CNTL, ((1 << state->nr) - 1) |
496                   R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
497        END_CB;
498
499        r300_mark_atom_dirty(r300, &r300->clip_state);
500    } else {
501        draw_set_clip_state(r300->draw, state);
502    }
503}
504
505static void
506r300_set_sample_mask(struct pipe_context *pipe,
507                     unsigned sample_mask)
508{
509}
510
511
512/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
513 *
514 * This contains the depth buffer, stencil buffer, alpha test, and such.
515 * On the Radeon, depth and stencil buffer setup are intertwined, which is
516 * the reason for some of the strange-looking assignments across registers. */
517static void*
518        r300_create_dsa_state(struct pipe_context* pipe,
519                              const struct pipe_depth_stencil_alpha_state* state)
520{
521    struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
522    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
523    CB_LOCALS;
524
525    dsa->dsa = *state;
526
527    /* Depth test setup. - separate write mask depth for decomp flush */
528    if (state->depth.writemask) {
529        dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
530    }
531
532    if (state->depth.enabled) {
533        dsa->z_buffer_control |= R300_Z_ENABLE;
534
535        dsa->z_stencil_control |=
536            (r300_translate_depth_stencil_function(state->depth.func) <<
537                R300_Z_FUNC_SHIFT);
538    }
539
540    /* Stencil buffer setup. */
541    if (state->stencil[0].enabled) {
542        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
543        dsa->z_stencil_control |=
544            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
545                R300_S_FRONT_FUNC_SHIFT) |
546            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
547                R300_S_FRONT_SFAIL_OP_SHIFT) |
548            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
549                R300_S_FRONT_ZPASS_OP_SHIFT) |
550            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
551                R300_S_FRONT_ZFAIL_OP_SHIFT);
552
553        dsa->stencil_ref_mask =
554                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
555                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
556
557        if (state->stencil[1].enabled) {
558            dsa->two_sided = TRUE;
559
560            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
561            dsa->z_stencil_control |=
562            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
563                R300_S_BACK_FUNC_SHIFT) |
564            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
565                R300_S_BACK_SFAIL_OP_SHIFT) |
566            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
567                R300_S_BACK_ZPASS_OP_SHIFT) |
568            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
569                R300_S_BACK_ZFAIL_OP_SHIFT);
570
571            dsa->stencil_ref_bf =
572                (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
573                (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
574
575            if (caps->is_r500) {
576                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
577            } else {
578                dsa->two_sided_stencil_ref =
579                  (state->stencil[0].valuemask != state->stencil[1].valuemask ||
580                   state->stencil[0].writemask != state->stencil[1].writemask);
581            }
582        }
583    }
584
585    /* Alpha test setup. */
586    if (state->alpha.enabled) {
587        dsa->alpha_function =
588            r300_translate_alpha_function(state->alpha.func) |
589            R300_FG_ALPHA_FUNC_ENABLE;
590
591        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
592        dsa->alpha_value = util_float_to_half(state->alpha.ref_value);
593
594        if (caps->is_r500) {
595            dsa->alpha_function_fp16 = dsa->alpha_function |
596                                       R500_FG_ALPHA_FUNC_FP16_ENABLE;
597            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
598        }
599    }
600
601    BEGIN_CB(&dsa->cb_begin, 10);
602    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
603    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
604    OUT_CB(dsa->z_buffer_control);
605    OUT_CB(dsa->z_stencil_control);
606    OUT_CB(dsa->stencil_ref_mask);
607    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
608    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
609    END_CB;
610
611    BEGIN_CB(&dsa->cb_begin_fp16, 10);
612    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16);
613    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
614    OUT_CB(dsa->z_buffer_control);
615    OUT_CB(dsa->z_stencil_control);
616    OUT_CB(dsa->stencil_ref_mask);
617    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
618    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
619    END_CB;
620
621    BEGIN_CB(dsa->cb_zb_no_readwrite, 10);
622    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
623    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
624    OUT_CB(0);
625    OUT_CB(0);
626    OUT_CB(0);
627    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
628    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
629    END_CB;
630
631    BEGIN_CB(dsa->cb_fp16_zb_no_readwrite, 10);
632    OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16);
633    OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
634    OUT_CB(0);
635    OUT_CB(0);
636    OUT_CB(0);
637    OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
638    OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
639    END_CB;
640
641    return (void*)dsa;
642}
643
644static void r300_dsa_inject_stencilref(struct r300_context *r300)
645{
646    struct r300_dsa_state *dsa =
647            (struct r300_dsa_state*)r300->dsa_state.state;
648
649    if (!dsa)
650        return;
651
652    dsa->stencil_ref_mask =
653        (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
654        r300->stencil_ref.ref_value[0];
655    dsa->stencil_ref_bf =
656        (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
657        r300->stencil_ref.ref_value[1];
658}
659
660/* Bind DSA state. */
661static void r300_bind_dsa_state(struct pipe_context* pipe,
662                                void* state)
663{
664    struct r300_context* r300 = r300_context(pipe);
665
666    if (!state) {
667        return;
668    }
669
670    UPDATE_STATE(state, r300->dsa_state);
671
672    r300_mark_atom_dirty(r300, &r300->hyperz_state); /* Will be updated before the emission. */
673    r300_dsa_inject_stencilref(r300);
674}
675
676/* Free DSA state. */
677static void r300_delete_dsa_state(struct pipe_context* pipe,
678                                  void* state)
679{
680    FREE(state);
681}
682
683static void r300_set_stencil_ref(struct pipe_context* pipe,
684                                 const struct pipe_stencil_ref* sr)
685{
686    struct r300_context* r300 = r300_context(pipe);
687
688    r300->stencil_ref = *sr;
689
690    r300_dsa_inject_stencilref(r300);
691    r300_mark_atom_dirty(r300, &r300->dsa_state);
692}
693
694static void r300_tex_set_tiling_flags(struct r300_context *r300,
695                                      struct r300_resource *tex,
696                                      unsigned level)
697{
698    /* Check if the macrotile flag needs to be changed.
699     * Skip changing the flags otherwise. */
700    if (tex->tex.macrotile[tex->surface_level] !=
701        tex->tex.macrotile[level]) {
702        r300->rws->buffer_set_tiling(tex->buf, r300->cs,
703                tex->tex.microtile, tex->tex.macrotile[level],
704                tex->tex.stride_in_bytes[0]);
705
706        tex->surface_level = level;
707    }
708}
709
710/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
711static void r300_fb_set_tiling_flags(struct r300_context *r300,
712                               const struct pipe_framebuffer_state *state)
713{
714    unsigned i;
715
716    /* Set tiling flags for new surfaces. */
717    for (i = 0; i < state->nr_cbufs; i++) {
718        r300_tex_set_tiling_flags(r300,
719                                  r300_resource(state->cbufs[i]->texture),
720                                  state->cbufs[i]->u.tex.level);
721    }
722    if (state->zsbuf) {
723        r300_tex_set_tiling_flags(r300,
724                                  r300_resource(state->zsbuf->texture),
725                                  state->zsbuf->u.tex.level);
726    }
727}
728
729static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
730                                    const char *binding)
731{
732    struct pipe_resource *tex = surf->texture;
733    struct r300_resource *rtex = r300_resource(tex);
734
735    fprintf(stderr,
736            "r300:   %s[%i] Dim: %ix%i, Firstlayer: %i, "
737            "Lastlayer: %i, Level: %i, Format: %s\n"
738
739            "r300:     TEX: Macro: %s, Micro: %s, Pitch: %i, "
740            "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
741
742            binding, index, surf->width, surf->height,
743            surf->u.tex.first_layer, surf->u.tex.last_layer, surf->u.tex.level,
744            util_format_short_name(surf->format),
745
746            rtex->tex.macrotile[0] ? "YES" : " NO",
747            rtex->tex.microtile ? "YES" : " NO",
748            rtex->tex.stride_in_pixels[0],
749            tex->width0, tex->height0, tex->depth0,
750            tex->last_level, util_format_short_name(tex->format));
751}
752
753void r300_mark_fb_state_dirty(struct r300_context *r300,
754                              enum r300_fb_state_change change)
755{
756    struct pipe_framebuffer_state *state = r300->fb_state.state;
757    boolean can_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
758
759    r300_mark_atom_dirty(r300, &r300->gpu_flush);
760    r300_mark_atom_dirty(r300, &r300->fb_state);
761
762    /* What is marked as dirty depends on the enum r300_fb_state_change. */
763    if (change == R300_CHANGED_FB_STATE) {
764        r300_mark_atom_dirty(r300, &r300->aa_state);
765        r300_mark_atom_dirty(r300, &r300->dsa_state); /* for AlphaRef */
766        r300_set_blend_color(&r300->context, r300->blend_color_state.state);
767    }
768
769    if (change == R300_CHANGED_FB_STATE ||
770        change == R300_CHANGED_HYPERZ_FLAG) {
771        r300_mark_atom_dirty(r300, &r300->hyperz_state);
772    }
773
774    if (change == R300_CHANGED_FB_STATE ||
775        change == R300_CHANGED_MULTIWRITE) {
776        r300_mark_atom_dirty(r300, &r300->fb_state_pipelined);
777    }
778
779    /* Now compute the fb_state atom size. */
780    r300->fb_state.size = 2 + (8 * state->nr_cbufs);
781
782    if (r300->cbzb_clear)
783        r300->fb_state.size += 10;
784    else if (state->zsbuf) {
785        r300->fb_state.size += 10;
786        if (can_hyperz)
787            r300->fb_state.size += 8;
788    }
789
790    /* The size of the rest of atoms stays the same. */
791}
792
793static void
794r300_set_framebuffer_state(struct pipe_context* pipe,
795                           const struct pipe_framebuffer_state* state)
796{
797    struct r300_context* r300 = r300_context(pipe);
798    struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
799    struct pipe_framebuffer_state *old_state = r300->fb_state.state;
800    unsigned max_width, max_height, i;
801    uint32_t zbuffer_bpp = 0;
802
803    if (r300->screen->caps.is_r500) {
804        max_width = max_height = 4096;
805    } else if (r300->screen->caps.is_r400) {
806        max_width = max_height = 4021;
807    } else {
808        max_width = max_height = 2560;
809    }
810
811    if (state->width > max_width || state->height > max_height) {
812        fprintf(stderr, "r300: Implementation error: Render targets are too "
813        "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
814        return;
815    }
816
817    if (old_state->zsbuf && r300->zmask_in_use && !r300->hyperz_locked) {
818        /* There is a zmask in use, what are we gonna do? */
819        if (state->zsbuf) {
820            if (!pipe_surface_equal(old_state->zsbuf, state->zsbuf)) {
821                /* Decompress the currently bound zbuffer before we bind another one. */
822                r300_decompress_zmask(r300);
823                r300->hiz_in_use = FALSE;
824            }
825        } else {
826            /* We don't bind another zbuffer, so lock the current one. */
827            r300->hyperz_locked = TRUE;
828            pipe_surface_reference(&r300->locked_zbuffer, old_state->zsbuf);
829        }
830    } else if (r300->hyperz_locked && r300->locked_zbuffer) {
831        /* We have a locked zbuffer now, what are we gonna do? */
832        if (state->zsbuf) {
833            if (!pipe_surface_equal(r300->locked_zbuffer, state->zsbuf)) {
834                /* We are binding some other zbuffer, so decompress the locked one,
835                 * it gets unlocked automatically. */
836                r300_decompress_zmask_locked_unsafe(r300);
837                r300->hiz_in_use = FALSE;
838            } else {
839                /* We are binding the locked zbuffer again, so unlock it. */
840                r300->hyperz_locked = FALSE;
841            }
842        }
843    }
844
845    /* If nr_cbufs is changed from zero to non-zero or vice versa... */
846    if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
847        r300_mark_atom_dirty(r300, &r300->blend_state);
848    }
849    /* If zsbuf is set from NULL to non-NULL or vice versa.. */
850    if (!!old_state->zsbuf != !!state->zsbuf) {
851        r300_mark_atom_dirty(r300, &r300->dsa_state);
852    }
853
854    /* The tiling flags are dependent on the surface miplevel, unfortunately. */
855    r300_fb_set_tiling_flags(r300, state);
856
857    util_copy_framebuffer_state(r300->fb_state.state, state);
858
859    if (!r300->hyperz_locked) {
860        pipe_surface_reference(&r300->locked_zbuffer, NULL);
861    }
862
863    r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
864
865    if (state->zsbuf) {
866        switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
867        case 2:
868            zbuffer_bpp = 16;
869            break;
870        case 4:
871            zbuffer_bpp = 24;
872            break;
873        }
874
875        /* Polygon offset depends on the zbuffer bit depth. */
876        if (r300->zbuffer_bpp != zbuffer_bpp) {
877            r300->zbuffer_bpp = zbuffer_bpp;
878
879            if (r300->polygon_offset_enabled)
880                r300_mark_atom_dirty(r300, &r300->rs_state);
881        }
882    }
883
884    /* Set up AA config. */
885    if (state->nr_cbufs && state->cbufs[0]->texture->nr_samples > 1) {
886        aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE;
887
888        switch (state->cbufs[0]->texture->nr_samples) {
889        case 2:
890            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
891            break;
892        case 3:
893            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3;
894            break;
895        case 4:
896            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
897            break;
898        case 6:
899            aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
900            break;
901        }
902    } else {
903        aa->aa_config = 0;
904    }
905
906    if (DBG_ON(r300, DBG_FB)) {
907        fprintf(stderr, "r300: set_framebuffer_state:\n");
908        for (i = 0; i < state->nr_cbufs; i++) {
909            r300_print_fb_surf_info(state->cbufs[i], i, "CB");
910        }
911        if (state->zsbuf) {
912            r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
913        }
914    }
915}
916
917/* Create fragment shader state. */
918static void* r300_create_fs_state(struct pipe_context* pipe,
919                                  const struct pipe_shader_state* shader)
920{
921    struct r300_fragment_shader* fs = NULL;
922
923    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
924
925    /* Copy state directly into shader. */
926    fs->state = *shader;
927    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
928
929    return (void*)fs;
930}
931
932void r300_mark_fs_code_dirty(struct r300_context *r300)
933{
934    struct r300_fragment_shader* fs = r300_fs(r300);
935
936    r300_mark_atom_dirty(r300, &r300->fs);
937    r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
938    r300_mark_atom_dirty(r300, &r300->fs_constants);
939    r300->fs.size = fs->shader->cb_code_size;
940
941    if (r300->screen->caps.is_r500) {
942        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
943        r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
944    } else {
945        r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
946        r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
947    }
948
949    ((struct r300_constant_buffer*)r300->fs_constants.state)->remap_table =
950            fs->shader->code.constants_remap_table;
951}
952
953/* Bind fragment shader state. */
954static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
955{
956    struct r300_context* r300 = r300_context(pipe);
957    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
958    struct pipe_framebuffer_state *fb = r300->fb_state.state;
959    boolean last_multi_write;
960
961    if (fs == NULL) {
962        r300->fs.state = NULL;
963        return;
964    }
965
966    last_multi_write = r300_fragment_shader_writes_all(r300_fs(r300));
967
968    r300->fs.state = fs;
969    r300_pick_fragment_shader(r300);
970    r300_mark_fs_code_dirty(r300);
971
972    if (fb->nr_cbufs > 1 &&
973        last_multi_write != r300_fragment_shader_writes_all(fs)) {
974        r300_mark_fb_state_dirty(r300, R300_CHANGED_MULTIWRITE);
975    }
976
977    r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
978}
979
980/* Delete fragment shader state. */
981static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
982{
983    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
984    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
985
986    while (ptr) {
987        tmp = ptr;
988        ptr = ptr->next;
989        rc_constants_destroy(&tmp->code.constants);
990        FREE(tmp->cb_code);
991        FREE(tmp);
992    }
993    FREE((void*)fs->state.tokens);
994    FREE(shader);
995}
996
997static void r300_set_polygon_stipple(struct pipe_context* pipe,
998                                     const struct pipe_poly_stipple* state)
999{
1000    /* XXX no idea how to set this up, but not terribly important */
1001}
1002
1003/* Create a new rasterizer state based on the CSO rasterizer state.
1004 *
1005 * This is a very large chunk of state, and covers most of the graphics
1006 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
1007 *
1008 * In a not entirely unironic sidenote, this state has nearly nothing to do
1009 * with the actual block on the Radeon called the rasterizer (RS). */
1010static void* r300_create_rs_state(struct pipe_context* pipe,
1011                                  const struct pipe_rasterizer_state* state)
1012{
1013    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
1014    float psiz;
1015    uint32_t vap_control_status;    /* R300_VAP_CNTL_STATUS: 0x2140 */
1016    uint32_t point_size;            /* R300_GA_POINT_SIZE: 0x421c */
1017    uint32_t point_minmax;          /* R300_GA_POINT_MINMAX: 0x4230 */
1018    uint32_t line_control;          /* R300_GA_LINE_CNTL: 0x4234 */
1019    uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
1020    uint32_t cull_mode;             /* R300_SU_CULL_MODE: 0x42b8 */
1021    uint32_t line_stipple_config;   /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
1022    uint32_t line_stipple_value;    /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
1023    uint32_t polygon_mode;          /* R300_GA_POLY_MODE: 0x4288 */
1024    uint32_t clip_rule;             /* R300_SC_CLIP_RULE: 0x43D0 */
1025    uint32_t round_mode;            /* R300_GA_ROUND_MODE: 0x428c */
1026
1027    /* Point sprites texture coordinates, 0: lower left, 1: upper right */
1028    float point_texcoord_left = 0;  /* R300_GA_POINT_S0: 0x4200 */
1029    float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
1030    float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */
1031    float point_texcoord_top = 0;   /* R300_GA_POINT_T1: 0x420c */
1032    boolean vclamp = TRUE;
1033    CB_LOCALS;
1034
1035    /* Copy rasterizer state. */
1036    rs->rs = *state;
1037    rs->rs_draw = *state;
1038
1039    rs->rs.sprite_coord_enable = state->point_quad_rasterization *
1040                                 state->sprite_coord_enable;
1041
1042    /* Override some states for Draw. */
1043    rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
1044
1045#ifdef PIPE_ARCH_LITTLE_ENDIAN
1046    vap_control_status = R300_VC_NO_SWAP;
1047#else
1048    vap_control_status = R300_VC_32BIT_SWAP;
1049#endif
1050
1051    /* If no TCL engine is present, turn off the HW TCL. */
1052    if (!r300_screen(pipe->screen)->caps.has_tcl) {
1053        vap_control_status |= R300_VAP_TCL_BYPASS;
1054    }
1055
1056    /* Point size width and height. */
1057    point_size =
1058        pack_float_16_6x(state->point_size) |
1059        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
1060
1061    /* Point size clamping. */
1062    if (state->point_size_per_vertex) {
1063        /* Per-vertex point size.
1064         * Clamp to [0, max FB size] */
1065        psiz = pipe->screen->get_paramf(pipe->screen,
1066                                        PIPE_CAP_MAX_POINT_WIDTH);
1067        point_minmax =
1068            pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
1069    } else {
1070        /* We cannot disable the point-size vertex output,
1071         * so clamp it. */
1072        psiz = state->point_size;
1073        point_minmax =
1074            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
1075            (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
1076    }
1077
1078    /* Line control. */
1079    line_control = pack_float_16_6x(state->line_width) |
1080        R300_GA_LINE_CNTL_END_TYPE_COMP;
1081
1082    /* Enable polygon mode */
1083    polygon_mode = 0;
1084    if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
1085        state->fill_back != PIPE_POLYGON_MODE_FILL) {
1086        polygon_mode = R300_GA_POLY_MODE_DUAL;
1087    }
1088
1089    /* Front face */
1090    if (state->front_ccw)
1091        cull_mode = R300_FRONT_FACE_CCW;
1092    else
1093        cull_mode = R300_FRONT_FACE_CW;
1094
1095    /* Polygon offset */
1096    polygon_offset_enable = 0;
1097    if (util_get_offset(state, state->fill_front)) {
1098       polygon_offset_enable |= R300_FRONT_ENABLE;
1099    }
1100    if (util_get_offset(state, state->fill_back)) {
1101       polygon_offset_enable |= R300_BACK_ENABLE;
1102    }
1103
1104    rs->polygon_offset_enable = polygon_offset_enable != 0;
1105
1106    /* Polygon mode */
1107    if (polygon_mode) {
1108       polygon_mode |=
1109          r300_translate_polygon_mode_front(state->fill_front);
1110       polygon_mode |=
1111          r300_translate_polygon_mode_back(state->fill_back);
1112    }
1113
1114    if (state->cull_face & PIPE_FACE_FRONT) {
1115        cull_mode |= R300_CULL_FRONT;
1116    }
1117    if (state->cull_face & PIPE_FACE_BACK) {
1118        cull_mode |= R300_CULL_BACK;
1119    }
1120
1121    if (state->line_stipple_enable) {
1122        line_stipple_config =
1123            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
1124            (fui((float)state->line_stipple_factor) &
1125                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
1126        /* XXX this might need to be scaled up */
1127        line_stipple_value = state->line_stipple_pattern;
1128    } else {
1129        line_stipple_config = 0;
1130        line_stipple_value = 0;
1131    }
1132
1133    if (state->flatshade) {
1134        rs->color_control = R300_SHADE_MODEL_FLAT;
1135    } else {
1136        rs->color_control = R300_SHADE_MODEL_SMOOTH;
1137    }
1138
1139    clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
1140
1141    /* Point sprites coord mode */
1142    if (rs->rs.sprite_coord_enable) {
1143        switch (state->sprite_coord_mode) {
1144            case PIPE_SPRITE_COORD_UPPER_LEFT:
1145                point_texcoord_top = 0.0f;
1146                point_texcoord_bottom = 1.0f;
1147                break;
1148            case PIPE_SPRITE_COORD_LOWER_LEFT:
1149                point_texcoord_top = 1.0f;
1150                point_texcoord_bottom = 0.0f;
1151                break;
1152        }
1153    }
1154
1155    /* Vertex color clamping. FP20 means no clamping. */
1156    round_mode =
1157      R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST |
1158      (!vclamp ? (R300_GA_ROUND_MODE_RGB_CLAMP_FP20 |
1159                  R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20) : 0);
1160
1161    /* Build the main command buffer. */
1162    BEGIN_CB(rs->cb_main, RS_STATE_MAIN_SIZE);
1163    OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
1164    OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
1165    OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
1166    OUT_CB(point_minmax);
1167    OUT_CB(line_control);
1168    OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
1169    OUT_CB(polygon_offset_enable);
1170    rs->cull_mode_index = 9;
1171    OUT_CB(cull_mode);
1172    OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
1173    OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
1174    OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
1175    OUT_CB_REG(R300_GA_ROUND_MODE, round_mode);
1176    OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
1177    OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
1178    OUT_CB_32F(point_texcoord_left);
1179    OUT_CB_32F(point_texcoord_bottom);
1180    OUT_CB_32F(point_texcoord_right);
1181    OUT_CB_32F(point_texcoord_top);
1182    END_CB;
1183
1184    /* Build the two command buffers for polygon offset setup. */
1185    if (polygon_offset_enable) {
1186        float scale = state->offset_scale * 12;
1187        float offset = state->offset_units * 4;
1188
1189        BEGIN_CB(rs->cb_poly_offset_zb16, 5);
1190        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1191        OUT_CB_32F(scale);
1192        OUT_CB_32F(offset);
1193        OUT_CB_32F(scale);
1194        OUT_CB_32F(offset);
1195        END_CB;
1196
1197        offset = state->offset_units * 2;
1198
1199        BEGIN_CB(rs->cb_poly_offset_zb24, 5);
1200        OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1201        OUT_CB_32F(scale);
1202        OUT_CB_32F(offset);
1203        OUT_CB_32F(scale);
1204        OUT_CB_32F(offset);
1205        END_CB;
1206    }
1207
1208    return (void*)rs;
1209}
1210
1211/* Bind rasterizer state. */
1212static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
1213{
1214    struct r300_context* r300 = r300_context(pipe);
1215    struct r300_rs_state* rs = (struct r300_rs_state*)state;
1216    int last_sprite_coord_enable = r300->sprite_coord_enable;
1217    boolean last_two_sided_color = r300->two_sided_color;
1218
1219    if (r300->draw && rs) {
1220        draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
1221    }
1222
1223    if (rs) {
1224        r300->polygon_offset_enabled = rs->polygon_offset_enable;
1225        r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
1226        r300->two_sided_color = rs->rs.light_twoside;
1227    } else {
1228        r300->polygon_offset_enabled = FALSE;
1229        r300->sprite_coord_enable = 0;
1230        r300->two_sided_color = FALSE;
1231    }
1232
1233    UPDATE_STATE(state, r300->rs_state);
1234    r300->rs_state.size = RS_STATE_MAIN_SIZE + (r300->polygon_offset_enabled ? 5 : 0);
1235
1236    if (last_sprite_coord_enable != r300->sprite_coord_enable ||
1237        last_two_sided_color != r300->two_sided_color) {
1238        r300_mark_atom_dirty(r300, &r300->rs_block_state);
1239    }
1240}
1241
1242/* Free rasterizer state. */
1243static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
1244{
1245    FREE(state);
1246}
1247
1248static void*
1249        r300_create_sampler_state(struct pipe_context* pipe,
1250                                  const struct pipe_sampler_state* state)
1251{
1252    struct r300_context* r300 = r300_context(pipe);
1253    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
1254    boolean is_r500 = r300->screen->caps.is_r500;
1255    int lod_bias;
1256
1257    sampler->state = *state;
1258
1259    /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1260     * or MIN filter is NEAREST. Since texwrap produces same results
1261     * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1262    if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
1263        sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
1264        /* Wrap S. */
1265        if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
1266            sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1267        else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
1268            sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1269
1270        /* Wrap T. */
1271        if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
1272            sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1273        else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
1274            sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1275
1276        /* Wrap R. */
1277        if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
1278            sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1279        else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
1280            sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1281    }
1282
1283    sampler->filter0 |=
1284        (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
1285        (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
1286        (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
1287
1288    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
1289                                                   state->mag_img_filter,
1290                                                   state->min_mip_filter,
1291                                                   state->max_anisotropy > 0);
1292
1293    sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
1294
1295    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1296    /* We must pass these to the merge function to clamp them properly. */
1297    sampler->min_lod = (unsigned)MAX2(state->min_lod, 0);
1298    sampler->max_lod = (unsigned)MAX2(ceilf(state->max_lod), 0);
1299
1300    lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
1301
1302    sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
1303
1304    /* This is very high quality anisotropic filtering for R5xx.
1305     * It's good for benchmarking the performance of texturing but
1306     * in practice we don't want to slow down the driver because it's
1307     * a pretty good performance killer. Feel free to play with it. */
1308    if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
1309        sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
1310    }
1311
1312    /* R500-specific fixups and optimizations */
1313    if (r300->screen->caps.is_r500) {
1314        sampler->filter1 |= R500_BORDER_FIX;
1315    }
1316
1317    return (void*)sampler;
1318}
1319
1320static void r300_bind_sampler_states(struct pipe_context* pipe,
1321                                     unsigned count,
1322                                     void** states)
1323{
1324    struct r300_context* r300 = r300_context(pipe);
1325    struct r300_textures_state* state =
1326        (struct r300_textures_state*)r300->textures_state.state;
1327    unsigned tex_units = r300->screen->caps.num_tex_units;
1328
1329    if (count > tex_units) {
1330        return;
1331    }
1332
1333    memcpy(state->sampler_states, states, sizeof(void*) * count);
1334    state->sampler_state_count = count;
1335
1336    r300_mark_atom_dirty(r300, &r300->textures_state);
1337}
1338
1339static void r300_lacks_vertex_textures(struct pipe_context* pipe,
1340                                       unsigned count,
1341                                       void** states)
1342{
1343}
1344
1345static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1346{
1347    FREE(state);
1348}
1349
1350static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
1351{
1352    /* This looks like a hack, but I believe it's suppose to work like
1353     * that. To illustrate how this works, let's assume you have 5 textures.
1354     * From docs, 5 and the successive numbers are:
1355     *
1356     * FOURTH_1     = 5
1357     * FOURTH_2     = 6
1358     * FOURTH_3     = 7
1359     * EIGHTH_0     = 8
1360     * EIGHTH_1     = 9
1361     *
1362     * First 3 textures will get 3/4 of size of the cache, divived evenly
1363     * between them. The last 1/4 of the cache must be divided between
1364     * the last 2 textures, each will therefore get 1/8 of the cache.
1365     * Why not just to use "5 + texture_index" ?
1366     *
1367     * This simple trick works for all "num" <= 16.
1368     */
1369    if (num <= 1)
1370        return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
1371    else
1372        return R300_TX_CACHE(num + index);
1373}
1374
1375static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
1376                                            unsigned count,
1377                                            struct pipe_sampler_view** views)
1378{
1379    struct r300_context* r300 = r300_context(pipe);
1380    struct r300_textures_state* state =
1381        (struct r300_textures_state*)r300->textures_state.state;
1382    struct r300_resource *texture;
1383    unsigned i, real_num_views = 0, view_index = 0;
1384    unsigned tex_units = r300->screen->caps.num_tex_units;
1385    boolean dirty_tex = FALSE;
1386
1387    if (count > tex_units) {
1388        return;
1389    }
1390
1391    /* Calculate the real number of views. */
1392    for (i = 0; i < count; i++) {
1393        if (views[i])
1394            real_num_views++;
1395    }
1396
1397    for (i = 0; i < count; i++) {
1398        pipe_sampler_view_reference(
1399                (struct pipe_sampler_view**)&state->sampler_views[i],
1400                views[i]);
1401
1402        if (!views[i]) {
1403            continue;
1404        }
1405
1406        /* A new sampler view (= texture)... */
1407        dirty_tex = TRUE;
1408
1409        /* Set the texrect factor in the fragment shader.
1410             * Needed for RECT and NPOT fallback. */
1411        texture = r300_resource(views[i]->texture);
1412        if (texture->tex.is_npot) {
1413            r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1414        }
1415
1416        state->sampler_views[i]->texcache_region =
1417                r300_assign_texture_cache_region(view_index, real_num_views);
1418        view_index++;
1419    }
1420
1421    for (i = count; i < tex_units; i++) {
1422        if (state->sampler_views[i]) {
1423            pipe_sampler_view_reference(
1424                    (struct pipe_sampler_view**)&state->sampler_views[i],
1425                    NULL);
1426        }
1427    }
1428
1429    state->sampler_view_count = count;
1430
1431    r300_mark_atom_dirty(r300, &r300->textures_state);
1432
1433    if (dirty_tex) {
1434        r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
1435    }
1436}
1437
1438static struct pipe_sampler_view *
1439r300_create_sampler_view(struct pipe_context *pipe,
1440                         struct pipe_resource *texture,
1441                         const struct pipe_sampler_view *templ)
1442{
1443    struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1444    struct r300_resource *tex = r300_resource(texture);
1445    boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
1446    boolean dxtc_swizzle = r300_screen(pipe->screen)->caps.dxtc_swizzle;
1447
1448    if (view) {
1449        view->base = *templ;
1450        view->base.reference.count = 1;
1451        view->base.context = pipe;
1452        view->base.texture = NULL;
1453        pipe_resource_reference(&view->base.texture, texture);
1454
1455        view->swizzle[0] = templ->swizzle_r;
1456        view->swizzle[1] = templ->swizzle_g;
1457        view->swizzle[2] = templ->swizzle_b;
1458        view->swizzle[3] = templ->swizzle_a;
1459
1460        view->format = tex->tx_format;
1461        view->format.format1 |= r300_translate_texformat(templ->format,
1462                                                         view->swizzle,
1463                                                         is_r500,
1464                                                         dxtc_swizzle);
1465        if (is_r500) {
1466            view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1467        }
1468    }
1469
1470    return (struct pipe_sampler_view*)view;
1471}
1472
1473static void
1474r300_sampler_view_destroy(struct pipe_context *pipe,
1475                          struct pipe_sampler_view *view)
1476{
1477   pipe_resource_reference(&view->texture, NULL);
1478   FREE(view);
1479}
1480
1481static void r300_set_scissor_state(struct pipe_context* pipe,
1482                                   const struct pipe_scissor_state* state)
1483{
1484    struct r300_context* r300 = r300_context(pipe);
1485
1486    memcpy(r300->scissor_state.state, state,
1487        sizeof(struct pipe_scissor_state));
1488
1489    r300_mark_atom_dirty(r300, &r300->scissor_state);
1490}
1491
1492static void r300_set_viewport_state(struct pipe_context* pipe,
1493                                    const struct pipe_viewport_state* state)
1494{
1495    struct r300_context* r300 = r300_context(pipe);
1496    struct r300_viewport_state* viewport =
1497        (struct r300_viewport_state*)r300->viewport_state.state;
1498
1499    r300->viewport = *state;
1500
1501    if (r300->draw) {
1502        draw_set_viewport_state(r300->draw, state);
1503        viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1504        return;
1505    }
1506
1507    /* Do the transform in HW. */
1508    viewport->vte_control = R300_VTX_W0_FMT;
1509
1510    if (state->scale[0] != 1.0f) {
1511        viewport->xscale = state->scale[0];
1512        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1513    }
1514    if (state->scale[1] != 1.0f) {
1515        viewport->yscale = state->scale[1];
1516        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1517    }
1518    if (state->scale[2] != 1.0f) {
1519        viewport->zscale = state->scale[2];
1520        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1521    }
1522    if (state->translate[0] != 0.0f) {
1523        viewport->xoffset = state->translate[0];
1524        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1525    }
1526    if (state->translate[1] != 0.0f) {
1527        viewport->yoffset = state->translate[1];
1528        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1529    }
1530    if (state->translate[2] != 0.0f) {
1531        viewport->zoffset = state->translate[2];
1532        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1533    }
1534
1535    r300_mark_atom_dirty(r300, &r300->viewport_state);
1536    if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1537        r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1538    }
1539}
1540
1541static void r300_set_vertex_buffers(struct pipe_context* pipe,
1542                                    unsigned count,
1543                                    const struct pipe_vertex_buffer* buffers)
1544{
1545    struct r300_context* r300 = r300_context(pipe);
1546    unsigned i;
1547    struct pipe_vertex_buffer dummy_vb = {0};
1548
1549    /* There must be at least one vertex buffer set, otherwise it locks up. */
1550    if (!count) {
1551        dummy_vb.buffer = r300->dummy_vb;
1552        buffers = &dummy_vb;
1553        count = 1;
1554    }
1555
1556    u_vbuf_mgr_set_vertex_buffers(r300->vbuf_mgr, count, buffers);
1557
1558    if (r300->screen->caps.has_tcl) {
1559        /* HW TCL. */
1560        for (i = 0; i < count; i++) {
1561            if (buffers[i].buffer &&
1562		!r300_resource(buffers[i].buffer)->b.user_ptr) {
1563            }
1564        }
1565        r300->vertex_arrays_dirty = TRUE;
1566    } else {
1567        /* SW TCL. */
1568        draw_set_vertex_buffers(r300->draw, count, buffers);
1569    }
1570}
1571
1572static void r300_set_index_buffer(struct pipe_context* pipe,
1573                                  const struct pipe_index_buffer *ib)
1574{
1575    struct r300_context* r300 = r300_context(pipe);
1576
1577    if (ib && ib->buffer) {
1578        assert(ib->offset % ib->index_size == 0);
1579
1580        pipe_resource_reference(&r300->index_buffer.buffer, ib->buffer);
1581        memcpy(&r300->index_buffer, ib, sizeof(r300->index_buffer));
1582        r300->index_buffer.offset /= r300->index_buffer.index_size;
1583    }
1584    else {
1585        pipe_resource_reference(&r300->index_buffer.buffer, NULL);
1586        memset(&r300->index_buffer, 0, sizeof(r300->index_buffer));
1587    }
1588
1589    if (!r300->screen->caps.has_tcl) {
1590        draw_set_index_buffer(r300->draw, ib);
1591    }
1592}
1593
1594/* Initialize the PSC tables. */
1595static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1596{
1597    struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1598    uint16_t type, swizzle;
1599    enum pipe_format format;
1600    unsigned i;
1601
1602    /* Vertex shaders have no semantics on their inputs,
1603     * so PSC should just route stuff based on the vertex elements,
1604     * and not on attrib information. */
1605    for (i = 0; i < velems->count; i++) {
1606        format = velems->velem[i].src_format;
1607
1608        type = r300_translate_vertex_data_type(format);
1609        if (type == R300_INVALID_FORMAT) {
1610            fprintf(stderr, "r300: Bad vertex format %s.\n",
1611                    util_format_short_name(format));
1612            assert(0);
1613            abort();
1614        }
1615
1616        type |= i << R300_DST_VEC_LOC_SHIFT;
1617        swizzle = r300_translate_vertex_data_swizzle(format);
1618
1619        if (i & 1) {
1620            vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1621            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1622        } else {
1623            vstream->vap_prog_stream_cntl[i >> 1] |= type;
1624            vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1625        }
1626    }
1627
1628    /* Set the last vector in the PSC. */
1629    if (i) {
1630        i -= 1;
1631    }
1632    vstream->vap_prog_stream_cntl[i >> 1] |=
1633        (R300_LAST_VEC << (i & 1 ? 16 : 0));
1634
1635    vstream->count = (i >> 1) + 1;
1636}
1637
1638static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1639                                               unsigned count,
1640                                               const struct pipe_vertex_element* attribs)
1641{
1642    struct r300_context *r300 = r300_context(pipe);
1643    struct r300_vertex_element_state *velems;
1644    unsigned i;
1645    struct pipe_vertex_element dummy_attrib = {0};
1646
1647    /* R300 Programmable Stream Control (PSC) doesn't support 0 vertex elements. */
1648    if (!count) {
1649        dummy_attrib.src_format = PIPE_FORMAT_R8G8B8A8_UNORM;
1650        attribs = &dummy_attrib;
1651        count = 1;
1652    } else if (count > 16) {
1653        fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1654                " requested %i, using 16.\n", count);
1655        count = 16;
1656    }
1657
1658    velems = CALLOC_STRUCT(r300_vertex_element_state);
1659    if (!velems)
1660        return NULL;
1661
1662    velems->count = count;
1663    velems->vmgr_elements =
1664        u_vbuf_mgr_create_vertex_elements(r300->vbuf_mgr, count, attribs,
1665                                          velems->velem);
1666
1667    if (r300_screen(pipe->screen)->caps.has_tcl) {
1668        /* Setup PSC.
1669         * The unused components will be replaced by (..., 0, 1). */
1670        r300_vertex_psc(velems);
1671
1672        for (i = 0; i < count; i++) {
1673            velems->format_size[i] =
1674                align(util_format_get_blocksize(velems->velem[i].src_format), 4);
1675            velems->vertex_size_dwords += velems->format_size[i] / 4;
1676        }
1677    }
1678
1679    return velems;
1680}
1681
1682static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1683                                            void *state)
1684{
1685    struct r300_context *r300 = r300_context(pipe);
1686    struct r300_vertex_element_state *velems = state;
1687
1688    if (velems == NULL) {
1689        return;
1690    }
1691
1692    r300->velems = velems;
1693
1694    u_vbuf_mgr_bind_vertex_elements(r300->vbuf_mgr, state, velems->vmgr_elements);
1695
1696    if (r300->draw) {
1697        draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1698        return;
1699    }
1700
1701    UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1702    r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1703    r300->vertex_arrays_dirty = TRUE;
1704}
1705
1706static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1707{
1708    struct r300_context *r300 = r300_context(pipe);
1709    struct r300_vertex_element_state *velems = state;
1710
1711    u_vbuf_mgr_destroy_vertex_elements(r300->vbuf_mgr, velems->vmgr_elements);
1712    FREE(state);
1713}
1714
1715static void* r300_create_vs_state(struct pipe_context* pipe,
1716                                  const struct pipe_shader_state* shader)
1717{
1718    struct r300_context* r300 = r300_context(pipe);
1719    struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1720
1721    /* Copy state directly into shader. */
1722    vs->state = *shader;
1723    vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1724
1725    if (r300->screen->caps.has_tcl) {
1726        r300_init_vs_outputs(vs);
1727        r300_translate_vertex_shader(r300, vs);
1728    } else {
1729        r300_draw_init_vertex_shader(r300->draw, vs);
1730    }
1731
1732    return vs;
1733}
1734
1735static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1736{
1737    struct r300_context* r300 = r300_context(pipe);
1738    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1739
1740    if (vs == NULL) {
1741        r300->vs_state.state = NULL;
1742        return;
1743    }
1744    if (vs == r300->vs_state.state) {
1745        return;
1746    }
1747    r300->vs_state.state = vs;
1748
1749    /* The majority of the RS block bits is dependent on the vertex shader. */
1750    r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
1751
1752    if (r300->screen->caps.has_tcl) {
1753        unsigned fc_op_dwords = r300->screen->caps.is_r500 ? 3 : 2;
1754        r300_mark_atom_dirty(r300, &r300->vs_state);
1755        r300->vs_state.size =
1756                vs->code.length + 9 +
1757        (vs->code.num_fc_ops ? vs->code.num_fc_ops * fc_op_dwords + 4 : 0);
1758
1759        r300_mark_atom_dirty(r300, &r300->vs_constants);
1760        r300->vs_constants.size =
1761                2 +
1762                (vs->externals_count ? vs->externals_count * 4 + 3 : 0) +
1763                (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1764
1765        ((struct r300_constant_buffer*)r300->vs_constants.state)->remap_table =
1766                vs->code.constants_remap_table;
1767
1768        r300_mark_atom_dirty(r300, &r300->pvs_flush);
1769    } else {
1770        draw_bind_vertex_shader(r300->draw,
1771                (struct draw_vertex_shader*)vs->draw_vs);
1772    }
1773}
1774
1775static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1776{
1777    struct r300_context* r300 = r300_context(pipe);
1778    struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1779
1780    if (r300->screen->caps.has_tcl) {
1781        rc_constants_destroy(&vs->code.constants);
1782        if (vs->code.constants_remap_table)
1783            FREE(vs->code.constants_remap_table);
1784    } else {
1785        draw_delete_vertex_shader(r300->draw,
1786                (struct draw_vertex_shader*)vs->draw_vs);
1787    }
1788
1789    FREE((void*)vs->state.tokens);
1790    FREE(shader);
1791}
1792
1793static void r300_set_constant_buffer(struct pipe_context *pipe,
1794                                     uint shader, uint index,
1795                                     struct pipe_resource *buf)
1796{
1797    struct r300_context* r300 = r300_context(pipe);
1798    struct r300_constant_buffer *cbuf;
1799    struct r300_resource *rbuf = r300_resource(buf);
1800    uint32_t *mapped;
1801
1802    switch (shader) {
1803        case PIPE_SHADER_VERTEX:
1804            cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1805            break;
1806        case PIPE_SHADER_FRAGMENT:
1807            cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1808            break;
1809        default:
1810            return;
1811    }
1812
1813    if (buf == NULL || buf->width0 == 0)
1814        return;
1815
1816    if (rbuf->b.user_ptr)
1817        mapped = (uint32_t*)rbuf->b.user_ptr;
1818    else if (rbuf->constant_buffer)
1819        mapped = (uint32_t*)rbuf->constant_buffer;
1820    else
1821        return;
1822
1823    if (shader == PIPE_SHADER_FRAGMENT ||
1824        (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1825        cbuf->ptr = mapped;
1826    }
1827
1828    if (shader == PIPE_SHADER_VERTEX) {
1829        if (r300->screen->caps.has_tcl) {
1830            struct r300_vertex_shader *vs =
1831                    (struct r300_vertex_shader*)r300->vs_state.state;
1832
1833            if (!vs) {
1834                cbuf->buffer_base = 0;
1835                return;
1836            }
1837
1838            cbuf->buffer_base = r300->vs_const_base;
1839            r300->vs_const_base += vs->code.constants.Count;
1840            if (r300->vs_const_base > R500_MAX_PVS_CONST_VECS) {
1841                r300->vs_const_base = vs->code.constants.Count;
1842                cbuf->buffer_base = 0;
1843                r300_mark_atom_dirty(r300, &r300->pvs_flush);
1844            }
1845            r300_mark_atom_dirty(r300, &r300->vs_constants);
1846        } else if (r300->draw) {
1847            draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1848                0, mapped, buf->width0);
1849        }
1850    } else if (shader == PIPE_SHADER_FRAGMENT) {
1851        r300_mark_atom_dirty(r300, &r300->fs_constants);
1852    }
1853}
1854
1855void r300_init_state_functions(struct r300_context* r300)
1856{
1857    r300->context.create_blend_state = r300_create_blend_state;
1858    r300->context.bind_blend_state = r300_bind_blend_state;
1859    r300->context.delete_blend_state = r300_delete_blend_state;
1860
1861    r300->context.set_blend_color = r300_set_blend_color;
1862
1863    r300->context.set_clip_state = r300_set_clip_state;
1864    r300->context.set_sample_mask = r300_set_sample_mask;
1865
1866    r300->context.set_constant_buffer = r300_set_constant_buffer;
1867
1868    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1869    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1870    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1871
1872    r300->context.set_stencil_ref = r300_set_stencil_ref;
1873
1874    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1875
1876    r300->context.create_fs_state = r300_create_fs_state;
1877    r300->context.bind_fs_state = r300_bind_fs_state;
1878    r300->context.delete_fs_state = r300_delete_fs_state;
1879
1880    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1881
1882    r300->context.create_rasterizer_state = r300_create_rs_state;
1883    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1884    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1885
1886    r300->context.create_sampler_state = r300_create_sampler_state;
1887    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1888    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1889    r300->context.delete_sampler_state = r300_delete_sampler_state;
1890
1891    r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1892    r300->context.create_sampler_view = r300_create_sampler_view;
1893    r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1894
1895    r300->context.set_scissor_state = r300_set_scissor_state;
1896
1897    r300->context.set_viewport_state = r300_set_viewport_state;
1898
1899    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1900    r300->context.set_index_buffer = r300_set_index_buffer;
1901    r300->context.redefine_user_buffer = u_default_redefine_user_buffer;
1902
1903    r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1904    r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1905    r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1906
1907    r300->context.create_vs_state = r300_create_vs_state;
1908    r300->context.bind_vs_state = r300_bind_vs_state;
1909    r300->context.delete_vs_state = r300_delete_vs_state;
1910}
1911