r300_state.c revision 673ae6266ebf66145bf2bd7d37965f3fe60371d5
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_math.h"
27#include "util/u_memory.h"
28#include "util/u_pack_color.h"
29
30#include "tgsi/tgsi_parse.h"
31
32#include "pipe/p_config.h"
33#include "pipe/internal/p_winsys_screen.h"
34
35#include "r300_context.h"
36#include "r300_reg.h"
37#include "r300_screen.h"
38#include "r300_state_inlines.h"
39#include "r300_fs.h"
40#include "r300_vs.h"
41
42/* r300_state: Functions used to intialize state context by translating
43 * Gallium state objects into semi-native r300 state objects. */
44
45static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
46                                            unsigned dstRGB, unsigned dstA)
47{
48    /* If the blend equation is ADD or REVERSE_SUBTRACT,
49     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
50     * will not be changed.
51     * Notice that the dst factors are the src factors inverted. */
52    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
53            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
54            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
55           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
56            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
57            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
58            srcA == PIPE_BLENDFACTOR_ZERO) &&
59           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
60            dstRGB == PIPE_BLENDFACTOR_ONE) &&
61           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
62            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
63            dstA == PIPE_BLENDFACTOR_ONE);
64}
65
66static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
67                                            unsigned dstRGB, unsigned dstA)
68{
69    /* If the blend equation is ADD or REVERSE_SUBTRACT,
70     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
71     * will not be changed.
72     * Notice that the dst factors are the src factors inverted. */
73    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
74            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
75           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
76            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
77            srcA == PIPE_BLENDFACTOR_ZERO) &&
78           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
79            dstRGB == PIPE_BLENDFACTOR_ONE) &&
80           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
81            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
82            dstA == PIPE_BLENDFACTOR_ONE);
83}
84
85static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
86                                            unsigned dstRGB, unsigned dstA)
87{
88    /* If the blend equation is ADD or REVERSE_SUBTRACT,
89     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
90     * will not be changed.
91     * Notice that the dst factors are the src factors inverted. */
92    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
93            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
94           (srcA == PIPE_BLENDFACTOR_ZERO) &&
95           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
96            dstRGB == PIPE_BLENDFACTOR_ONE) &&
97           (dstA == PIPE_BLENDFACTOR_ONE);
98}
99
100static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
101                                            unsigned dstRGB, unsigned dstA)
102{
103    /* If the blend equation is ADD or REVERSE_SUBTRACT,
104     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
105     * will not be changed.
106     * Notice that the dst factors are the src factors inverted. */
107    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
108            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
109           (srcA == PIPE_BLENDFACTOR_ZERO) &&
110           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
111            dstRGB == PIPE_BLENDFACTOR_ONE) &&
112           (dstA == PIPE_BLENDFACTOR_ONE);
113}
114
115static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
116                                                  unsigned dstRGB, unsigned dstA)
117{
118    /* If the blend equation is ADD or REVERSE_SUBTRACT,
119     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
120     * the colorbuffer will not be changed.
121     * Notice that the dst factors are the src factors inverted. */
122    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
123            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
124            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
125            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
126           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
127            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
128            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
129            srcA == PIPE_BLENDFACTOR_ZERO) &&
130           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
131            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
132            dstRGB == PIPE_BLENDFACTOR_ONE) &&
133           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
134            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
135            dstA == PIPE_BLENDFACTOR_ONE);
136}
137
138static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
139                                                  unsigned dstRGB, unsigned dstA)
140{
141    /* If the blend equation is ADD or REVERSE_SUBTRACT,
142     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
143     * the colorbuffer will not be changed.
144     * Notice that the dst factors are the src factors inverted. */
145    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
146            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
147            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
148           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
149            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
150            srcA == PIPE_BLENDFACTOR_ZERO) &&
151           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
152            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
153            dstRGB == PIPE_BLENDFACTOR_ONE) &&
154           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
155            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
156            dstA == PIPE_BLENDFACTOR_ONE);
157}
158
159/* Create a new blend state based on the CSO blend state.
160 *
161 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
162static void* r300_create_blend_state(struct pipe_context* pipe,
163                                     const struct pipe_blend_state* state)
164{
165    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
166
167    if (state->blend_enable)
168    {
169        unsigned eqRGB = state->rgb_func;
170        unsigned srcRGB = state->rgb_src_factor;
171        unsigned dstRGB = state->rgb_dst_factor;
172
173        unsigned eqA = state->alpha_func;
174        unsigned srcA = state->alpha_src_factor;
175        unsigned dstA = state->alpha_dst_factor;
176
177        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
178         * this is just the crappy D3D naming */
179        blend->blend_control = R300_ALPHA_BLEND_ENABLE |
180            r300_translate_blend_function(eqRGB) |
181            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
182            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
183
184        /* Optimization: some operations do not require the destination color.
185         *
186         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
187         * otherwise blending gives incorrect results. It seems to be
188         * a hardware bug. */
189        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
190            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
191            dstRGB != PIPE_BLENDFACTOR_ZERO ||
192            dstA != PIPE_BLENDFACTOR_ZERO ||
193            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
194            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
195            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
196            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
197            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
198            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
199            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
200            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
201            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
202            /* Enable reading from the colorbuffer. */
203            blend->blend_control |= R300_READ_ENABLE;
204
205            if (r300_screen(r300_context(pipe)->context.screen)->caps->is_r500) {
206                /* Optimization: Depending on incoming pixels, we can
207                 * conditionally disable the reading in hardware... */
208                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
209                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
210                    /* Disable reading if SRC_ALPHA == 0. */
211                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
212                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
213                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
214                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
215                         dstA == PIPE_BLENDFACTOR_ZERO)) {
216                         blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
217                    }
218
219                    /* Disable reading if SRC_ALPHA == 1. */
220                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
221                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
222                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
223                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
224                         dstA == PIPE_BLENDFACTOR_ZERO)) {
225                         blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
226                    }
227                }
228            }
229        }
230
231        /* Optimization: discard pixels which don't change the colorbuffer.
232         *
233         * The code below is non-trivial and some math is involved.
234         *
235         * Discarding pixels must be disabled when FP16 AA is enabled.
236         * This is a hardware bug. Also, this implementation wouldn't work
237         * with FP blending enabled and equation clamping disabled.
238         *
239         * Equations other than ADD are rarely used and therefore won't be
240         * optimized. */
241        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
242            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
243            /* ADD: X+Y
244             * REVERSE_SUBTRACT: Y-X
245             *
246             * The idea is:
247             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
248             * then CB will not be changed.
249             *
250             * Given the srcFactor and dstFactor variables, we can derive
251             * what src and dst should be equal to and discard appropriate
252             * pixels.
253             */
254            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
255                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
256            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
257                                                    dstRGB, dstA)) {
258                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
259            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
260                                                    dstRGB, dstA)) {
261                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
262            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
263                                                    dstRGB, dstA)) {
264                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
265            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
266                                                          dstRGB, dstA)) {
267                blend->blend_control |=
268                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
269            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
270                                                          dstRGB, dstA)) {
271                blend->blend_control |=
272                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
273            }
274        }
275
276        /* separate alpha */
277        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
278            blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
279            blend->alpha_blend_control =
280                r300_translate_blend_function(eqA) |
281                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
282                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
283        }
284    }
285
286    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
287    if (state->logicop_enable) {
288        blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
289                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
290    }
291
292    /* Color Channel Mask */
293    if (state->colormask & PIPE_MASK_R) {
294        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_RED_MASK0;
295    }
296    if (state->colormask & PIPE_MASK_G) {
297        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0;
298    }
299    if (state->colormask & PIPE_MASK_B) {
300        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0;
301    }
302    if (state->colormask & PIPE_MASK_A) {
303        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0;
304    }
305
306    if (state->dither) {
307        blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
308                R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
309    }
310
311    return (void*)blend;
312}
313
314/* Bind blend state. */
315static void r300_bind_blend_state(struct pipe_context* pipe,
316                                  void* state)
317{
318    struct r300_context* r300 = r300_context(pipe);
319
320    r300->blend_state.state = state;
321    r300->blend_state.dirty = TRUE;
322}
323
324/* Free blend state. */
325static void r300_delete_blend_state(struct pipe_context* pipe,
326                                    void* state)
327{
328    FREE(state);
329}
330
331/* Convert float to 10bit integer */
332static unsigned float_to_fixed10(float f)
333{
334    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
335}
336
337/* Set blend color.
338 * Setup both R300 and R500 registers, figure out later which one to write. */
339static void r300_set_blend_color(struct pipe_context* pipe,
340                                 const struct pipe_blend_color* color)
341{
342    struct r300_context* r300 = r300_context(pipe);
343    struct r300_screen* r300screen = r300_screen(pipe->screen);
344    struct r300_blend_color_state* state =
345        (struct r300_blend_color_state*)r300->blend_color_state.state;
346    union util_color uc;
347
348    util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
349    state->blend_color = uc.ui;
350
351    /* XXX if FP16 blending is enabled, we should use the FP16 format */
352    state->blend_color_red_alpha =
353        float_to_fixed10(color->color[0]) |
354        (float_to_fixed10(color->color[3]) << 16);
355    state->blend_color_green_blue =
356        float_to_fixed10(color->color[2]) |
357        (float_to_fixed10(color->color[1]) << 16);
358
359    r300->blend_color_state.size = r300screen->caps->is_r500 ? 3 : 2;
360    r300->blend_color_state.dirty = TRUE;
361}
362
363static void r300_set_clip_state(struct pipe_context* pipe,
364                                const struct pipe_clip_state* state)
365{
366    struct r300_context* r300 = r300_context(pipe);
367
368    if (r300_screen(pipe->screen)->caps->has_tcl) {
369        memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
370        r300->clip_state.size = 29;
371    } else {
372        draw_flush(r300->draw);
373        draw_set_clip_state(r300->draw, state);
374        r300->clip_state.size = 2;
375    }
376
377    r300->clip_state.dirty = TRUE;
378}
379
380/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
381 *
382 * This contains the depth buffer, stencil buffer, alpha test, and such.
383 * On the Radeon, depth and stencil buffer setup are intertwined, which is
384 * the reason for some of the strange-looking assignments across registers. */
385static void*
386        r300_create_dsa_state(struct pipe_context* pipe,
387                              const struct pipe_depth_stencil_alpha_state* state)
388{
389    struct r300_capabilities *caps =
390        r300_screen(r300_context(pipe)->context.screen)->caps;
391    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
392
393    /* Depth test setup. */
394    if (state->depth.enabled) {
395        dsa->z_buffer_control |= R300_Z_ENABLE;
396
397        if (state->depth.writemask) {
398            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
399        }
400
401        dsa->z_stencil_control |=
402            (r300_translate_depth_stencil_function(state->depth.func) <<
403                R300_Z_FUNC_SHIFT);
404    }
405
406    /* Stencil buffer setup. */
407    if (state->stencil[0].enabled) {
408        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
409        dsa->z_stencil_control |=
410            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
411                R300_S_FRONT_FUNC_SHIFT) |
412            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
413                R300_S_FRONT_SFAIL_OP_SHIFT) |
414            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
415                R300_S_FRONT_ZPASS_OP_SHIFT) |
416            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
417                R300_S_FRONT_ZFAIL_OP_SHIFT);
418
419        dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
420                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
421                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
422
423        if (state->stencil[1].enabled) {
424            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
425            dsa->z_stencil_control |=
426            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
427                R300_S_BACK_FUNC_SHIFT) |
428            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
429                R300_S_BACK_SFAIL_OP_SHIFT) |
430            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
431                R300_S_BACK_ZPASS_OP_SHIFT) |
432            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
433                R300_S_BACK_ZFAIL_OP_SHIFT);
434
435            /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
436            if (caps->is_r500)
437            {
438                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
439                dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
440                    (state->stencil[1].valuemask <<
441                    R300_STENCILMASK_SHIFT) |
442                    (state->stencil[1].writemask <<
443                    R300_STENCILWRITEMASK_SHIFT);
444            }
445        }
446    }
447
448    /* Alpha test setup. */
449    if (state->alpha.enabled) {
450        dsa->alpha_function =
451            r300_translate_alpha_function(state->alpha.func) |
452            R300_FG_ALPHA_FUNC_ENABLE;
453
454        /* XXX figure out why emitting 10bit alpha ref causes CS to dump */
455        /* always use 8bit alpha ref */
456        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
457
458        if (caps->is_r500)
459            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
460    }
461
462    return (void*)dsa;
463}
464
465/* Bind DSA state. */
466static void r300_bind_dsa_state(struct pipe_context* pipe,
467                                void* state)
468{
469    struct r300_context* r300 = r300_context(pipe);
470    struct r300_screen* r300screen = r300_screen(pipe->screen);
471
472    r300->dsa_state.state = state;
473    r300->dsa_state.size = r300screen->caps->is_r500 ? 8 : 6;
474    r300->dsa_state.dirty = TRUE;
475}
476
477/* Free DSA state. */
478static void r300_delete_dsa_state(struct pipe_context* pipe,
479                                  void* state)
480{
481    FREE(state);
482}
483
484static void
485    r300_set_framebuffer_state(struct pipe_context* pipe,
486                               const struct pipe_framebuffer_state* state)
487{
488    struct r300_context* r300 = r300_context(pipe);
489    uint32_t zbuffer_bpp = 0;
490
491    if (r300->draw) {
492        draw_flush(r300->draw);
493    }
494
495    r300->framebuffer_state = *state;
496
497    /* Don't rely on the order of states being set for the first time. */
498    r300->dirty_state |= R300_NEW_FRAMEBUFFERS;
499
500    r300->blend_state.dirty = TRUE;
501    r300->dsa_state.dirty = TRUE;
502    r300->scissor_state.dirty = TRUE;
503
504    /* Polyfon offset depends on the zbuffer bit depth. */
505    if (state->zsbuf && r300->polygon_offset_enabled) {
506        switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
507            case 2:
508                zbuffer_bpp = 16;
509                break;
510            case 4:
511                zbuffer_bpp = 24;
512                break;
513        }
514
515        if (r300->zbuffer_bpp != zbuffer_bpp) {
516            r300->zbuffer_bpp = zbuffer_bpp;
517            r300->rs_state.dirty = TRUE;
518        }
519    }
520}
521
522/* Create fragment shader state. */
523static void* r300_create_fs_state(struct pipe_context* pipe,
524                                  const struct pipe_shader_state* shader)
525{
526    struct r300_fragment_shader* fs = NULL;
527
528    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
529
530    /* Copy state directly into shader. */
531    fs->state = *shader;
532    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
533
534    tgsi_scan_shader(shader->tokens, &fs->info);
535    r300_shader_read_fs_inputs(&fs->info, &fs->inputs);
536
537    return (void*)fs;
538}
539
540/* Bind fragment shader state. */
541static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
542{
543    struct r300_context* r300 = r300_context(pipe);
544    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
545
546    if (fs == NULL) {
547        r300->fs = NULL;
548        return;
549    }
550
551    r300->fs = fs;
552    r300_pick_fragment_shader(r300);
553
554    if (r300->vs && r300_vertex_shader_setup_wpos(r300)) {
555        r300->dirty_state |= R300_NEW_VERTEX_FORMAT;
556    }
557
558    r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
559}
560
561/* Delete fragment shader state. */
562static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
563{
564    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
565    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
566
567    while (ptr) {
568        tmp = ptr;
569        ptr = ptr->next;
570        rc_constants_destroy(&tmp->code.constants);
571        FREE(tmp);
572    }
573    FREE((void*)fs->state.tokens);
574    FREE(shader);
575}
576
577static void r300_set_polygon_stipple(struct pipe_context* pipe,
578                                     const struct pipe_poly_stipple* state)
579{
580    /* XXX no idea how to set this up, but not terribly important */
581}
582
583/* Create a new rasterizer state based on the CSO rasterizer state.
584 *
585 * This is a very large chunk of state, and covers most of the graphics
586 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
587 *
588 * In a not entirely unironic sidenote, this state has nearly nothing to do
589 * with the actual block on the Radeon called the rasterizer (RS). */
590static void* r300_create_rs_state(struct pipe_context* pipe,
591                                  const struct pipe_rasterizer_state* state)
592{
593    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
594
595    /* Copy rasterizer state for Draw. */
596    rs->rs = *state;
597
598#ifdef PIPE_ARCH_LITTLE_ENDIAN
599    rs->vap_control_status = R300_VC_NO_SWAP;
600#else
601    rs->vap_control_status = R300_VC_32BIT_SWAP;
602#endif
603
604    /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
605     * Else, enable HW TCL and force Draw's TCL off. */
606    if (state->bypass_vs_clip_and_viewport ||
607            !r300_screen(pipe->screen)->caps->has_tcl) {
608        rs->vap_control_status |= R300_VAP_TCL_BYPASS;
609    }
610
611    rs->point_size = pack_float_16_6x(state->point_size) |
612        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
613
614    rs->point_minmax =
615        ((int)(state->point_size_min * 6.0) <<
616         R300_GA_POINT_MINMAX_MIN_SHIFT) |
617        ((int)(state->point_size_max * 6.0) <<
618         R300_GA_POINT_MINMAX_MAX_SHIFT);
619
620    rs->line_control = pack_float_16_6x(state->line_width) |
621        R300_GA_LINE_CNTL_END_TYPE_COMP;
622
623    /* Enable polygon mode */
624    if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
625        state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
626        rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
627    }
628
629    /* Radeons don't think in "CW/CCW", they think in "front/back". */
630    if (state->front_winding == PIPE_WINDING_CW) {
631        rs->cull_mode = R300_FRONT_FACE_CW;
632
633        /* Polygon offset */
634        if (state->offset_cw) {
635            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
636        }
637        if (state->offset_ccw) {
638            rs->polygon_offset_enable |= R300_BACK_ENABLE;
639        }
640
641        /* Polygon mode */
642        if (rs->polygon_mode) {
643            rs->polygon_mode |=
644                r300_translate_polygon_mode_front(state->fill_cw);
645            rs->polygon_mode |=
646                r300_translate_polygon_mode_back(state->fill_ccw);
647        }
648    } else {
649        rs->cull_mode = R300_FRONT_FACE_CCW;
650
651        /* Polygon offset */
652        if (state->offset_ccw) {
653            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
654        }
655        if (state->offset_cw) {
656            rs->polygon_offset_enable |= R300_BACK_ENABLE;
657        }
658
659        /* Polygon mode */
660        if (rs->polygon_mode) {
661            rs->polygon_mode |=
662                r300_translate_polygon_mode_front(state->fill_ccw);
663            rs->polygon_mode |=
664                r300_translate_polygon_mode_back(state->fill_cw);
665        }
666    }
667    if (state->front_winding & state->cull_mode) {
668        rs->cull_mode |= R300_CULL_FRONT;
669    }
670    if (~(state->front_winding) & state->cull_mode) {
671        rs->cull_mode |= R300_CULL_BACK;
672    }
673
674    if (rs->polygon_offset_enable) {
675        rs->depth_offset = state->offset_units;
676        rs->depth_scale = state->offset_scale;
677    }
678
679    if (state->line_stipple_enable) {
680        rs->line_stipple_config =
681            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
682            (fui((float)state->line_stipple_factor) &
683                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
684        /* XXX this might need to be scaled up */
685        rs->line_stipple_value = state->line_stipple_pattern;
686    }
687
688    if (state->flatshade) {
689        rs->color_control = R300_SHADE_MODEL_FLAT;
690    } else {
691        rs->color_control = R300_SHADE_MODEL_SMOOTH;
692    }
693
694    return (void*)rs;
695}
696
697/* Bind rasterizer state. */
698static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
699{
700    struct r300_context* r300 = r300_context(pipe);
701    struct r300_rs_state* rs = (struct r300_rs_state*)state;
702
703    if (r300->draw) {
704        draw_flush(r300->draw);
705        draw_set_rasterizer_state(r300->draw, &rs->rs);
706    }
707
708    if (rs) {
709        r300->tcl_bypass = rs->rs.bypass_vs_clip_and_viewport;
710        r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
711    } else {
712        r300->tcl_bypass = FALSE;
713        r300->polygon_offset_enabled = FALSE;
714    }
715
716    r300->rs_state.state = rs;
717    r300->rs_state.dirty = TRUE;
718    /* XXX Why is this still needed, dammit!? */
719    r300->scissor_state.dirty = TRUE;
720    r300->viewport_state.dirty = TRUE;
721
722    /* XXX Clean these up when we move to atom emits */
723    r300->dirty_state |= R300_NEW_RS_BLOCK;
724    if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
725        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
726    }
727}
728
729/* Free rasterizer state. */
730static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
731{
732    FREE(state);
733}
734
735static void*
736        r300_create_sampler_state(struct pipe_context* pipe,
737                                  const struct pipe_sampler_state* state)
738{
739    struct r300_context* r300 = r300_context(pipe);
740    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
741    int lod_bias;
742    union util_color uc;
743
744    sampler->state = *state;
745
746    sampler->filter0 |=
747        (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
748        (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
749        (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
750
751    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
752                                                   state->mag_img_filter,
753                                                   state->min_mip_filter,
754                                                   state->max_anisotropy > 1.0);
755
756    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
757    /* We must pass these to the emit function to clamp them properly. */
758    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
759    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
760
761    lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
762
763    sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
764
765    sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
766
767    util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
768    sampler->border_color = uc.ui;
769
770    /* R500-specific fixups and optimizations */
771    if (r300_screen(r300->context.screen)->caps->is_r500) {
772        sampler->filter1 |= R500_BORDER_FIX;
773    }
774
775    return (void*)sampler;
776}
777
778static void r300_bind_sampler_states(struct pipe_context* pipe,
779                                     unsigned count,
780                                     void** states)
781{
782    struct r300_context* r300 = r300_context(pipe);
783    int i;
784
785    if (count > 8) {
786        return;
787    }
788
789    for (i = 0; i < count; i++) {
790        if (r300->sampler_states[i] != states[i]) {
791            r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
792            r300->dirty_state |= (R300_NEW_SAMPLER << i);
793        }
794    }
795
796    r300->sampler_count = count;
797
798    /* Pick a fragment shader based on the texture compare state. */
799    if (r300->fs && (r300->dirty_state & R300_ANY_NEW_SAMPLERS)) {
800        if (r300_pick_fragment_shader(r300)) {
801            r300->dirty_state |= R300_NEW_FRAGMENT_SHADER |
802                                 R300_NEW_FRAGMENT_SHADER_CONSTANTS;
803        }
804    }
805}
806
807static void r300_lacks_vertex_textures(struct pipe_context* pipe,
808                                       unsigned count,
809                                       void** states)
810{
811}
812
813static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
814{
815    FREE(state);
816}
817
818static void r300_set_sampler_textures(struct pipe_context* pipe,
819                                      unsigned count,
820                                      struct pipe_texture** texture)
821{
822    struct r300_context* r300 = r300_context(pipe);
823    boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
824    int i;
825
826    /* XXX magic num */
827    if (count > 8) {
828        return;
829    }
830
831    for (i = 0; i < count; i++) {
832        if (r300->textures[i] != (struct r300_texture*)texture[i]) {
833            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
834                texture[i]);
835            r300->dirty_state |= (R300_NEW_TEXTURE << i);
836
837            /* R300-specific - set the texrect factor in a fragment shader */
838            if (!is_r500 && r300->textures[i]->is_npot) {
839                /* XXX It would be nice to re-emit just 1 constant,
840                 * XXX not all of them */
841                r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
842            }
843        }
844    }
845
846    for (i = count; i < 8; i++) {
847        if (r300->textures[i]) {
848            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
849                NULL);
850            r300->dirty_state |= (R300_NEW_TEXTURE << i);
851        }
852    }
853
854    r300->texture_count = count;
855}
856
857static void r300_set_scissor_state(struct pipe_context* pipe,
858                                   const struct pipe_scissor_state* state)
859{
860    struct r300_context* r300 = r300_context(pipe);
861
862    memcpy(r300->scissor_state.state, state,
863        sizeof(struct pipe_scissor_state));
864
865    r300->scissor_state.dirty = TRUE;
866}
867
868static void r300_set_viewport_state(struct pipe_context* pipe,
869                                    const struct pipe_viewport_state* state)
870{
871    struct r300_context* r300 = r300_context(pipe);
872    struct r300_viewport_state* viewport =
873        (struct r300_viewport_state*)r300->viewport_state.state;
874
875    /* Do the transform in HW. */
876    viewport->vte_control = R300_VTX_W0_FMT;
877
878    if (state->scale[0] != 1.0f) {
879        viewport->xscale = state->scale[0];
880        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
881    }
882    if (state->scale[1] != 1.0f) {
883        viewport->yscale = state->scale[1];
884        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
885    }
886    if (state->scale[2] != 1.0f) {
887        viewport->zscale = state->scale[2];
888        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
889    }
890    if (state->translate[0] != 0.0f) {
891        viewport->xoffset = state->translate[0];
892        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
893    }
894    if (state->translate[1] != 0.0f) {
895        viewport->yoffset = state->translate[1];
896        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
897    }
898    if (state->translate[2] != 0.0f) {
899        viewport->zoffset = state->translate[2];
900        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
901    }
902
903    r300->viewport_state.dirty = TRUE;
904    if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
905        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
906    }
907}
908
909static void r300_set_vertex_buffers(struct pipe_context* pipe,
910                                    unsigned count,
911                                    const struct pipe_vertex_buffer* buffers)
912{
913    struct r300_context* r300 = r300_context(pipe);
914
915    memcpy(r300->vertex_buffer, buffers,
916        sizeof(struct pipe_vertex_buffer) * count);
917    r300->vertex_buffer_count = count;
918
919    if (r300->draw) {
920        draw_flush(r300->draw);
921        draw_set_vertex_buffers(r300->draw, count, buffers);
922    }
923
924    r300->dirty_state |= R300_NEW_VERTEX_FORMAT;
925}
926
927static void r300_set_vertex_elements(struct pipe_context* pipe,
928                                    unsigned count,
929                                    const struct pipe_vertex_element* elements)
930{
931    struct r300_context* r300 = r300_context(pipe);
932
933    memcpy(r300->vertex_element,
934           elements,
935           sizeof(struct pipe_vertex_element) * count);
936    r300->vertex_element_count = count;
937
938    if (r300->draw) {
939        draw_flush(r300->draw);
940        draw_set_vertex_elements(r300->draw, count, elements);
941    }
942}
943
944static void* r300_create_vs_state(struct pipe_context* pipe,
945                                  const struct pipe_shader_state* shader)
946{
947    struct r300_context* r300 = r300_context(pipe);
948
949    if (r300_screen(pipe->screen)->caps->has_tcl) {
950        struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
951        /* Copy state directly into shader. */
952        vs->state = *shader;
953        vs->state.tokens = tgsi_dup_tokens(shader->tokens);
954
955        tgsi_scan_shader(shader->tokens, &vs->info);
956
957        return (void*)vs;
958    } else {
959        return draw_create_vertex_shader(r300->draw, shader);
960    }
961}
962
963static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
964{
965    struct r300_context* r300 = r300_context(pipe);
966
967    if (r300_screen(pipe->screen)->caps->has_tcl) {
968        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
969
970        if (vs == NULL) {
971            r300->vs = NULL;
972            return;
973        } else if (!vs->translated) {
974            r300_translate_vertex_shader(r300, vs);
975        }
976
977        r300->vs = vs;
978        if (r300->fs) {
979            r300_vertex_shader_setup_wpos(r300);
980        }
981
982        r300->dirty_state |=
983            R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS |
984            R300_NEW_VERTEX_FORMAT;
985    } else {
986        draw_flush(r300->draw);
987        draw_bind_vertex_shader(r300->draw,
988                (struct draw_vertex_shader*)shader);
989    }
990}
991
992static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
993{
994    struct r300_context* r300 = r300_context(pipe);
995
996    if (r300_screen(pipe->screen)->caps->has_tcl) {
997        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
998
999        rc_constants_destroy(&vs->code.constants);
1000        FREE((void*)vs->state.tokens);
1001        FREE(shader);
1002    } else {
1003        draw_delete_vertex_shader(r300->draw,
1004                (struct draw_vertex_shader*)shader);
1005    }
1006}
1007
1008static void r300_set_constant_buffer(struct pipe_context *pipe,
1009                                     uint shader, uint index,
1010                                     struct pipe_buffer *buf)
1011{
1012    struct r300_context* r300 = r300_context(pipe);
1013    void *mapped;
1014
1015    if (buf == NULL || buf->size == 0 ||
1016        (mapped = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
1017    {
1018        r300->shader_constants[shader].count = 0;
1019        return;
1020    }
1021
1022    assert((buf->size % 4 * sizeof(float)) == 0);
1023    memcpy(r300->shader_constants[shader].constants, mapped, buf->size);
1024    r300->shader_constants[shader].count = buf->size / (4 * sizeof(float));
1025    pipe_buffer_unmap(pipe->screen, buf);
1026
1027    if (shader == PIPE_SHADER_VERTEX)
1028        r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1029    else if (shader == PIPE_SHADER_FRAGMENT)
1030        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1031}
1032
1033void r300_init_state_functions(struct r300_context* r300)
1034{
1035    r300->context.create_blend_state = r300_create_blend_state;
1036    r300->context.bind_blend_state = r300_bind_blend_state;
1037    r300->context.delete_blend_state = r300_delete_blend_state;
1038
1039    r300->context.set_blend_color = r300_set_blend_color;
1040
1041    r300->context.set_clip_state = r300_set_clip_state;
1042
1043    r300->context.set_constant_buffer = r300_set_constant_buffer;
1044
1045    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1046    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1047    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1048
1049    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1050
1051    r300->context.create_fs_state = r300_create_fs_state;
1052    r300->context.bind_fs_state = r300_bind_fs_state;
1053    r300->context.delete_fs_state = r300_delete_fs_state;
1054
1055    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1056
1057    r300->context.create_rasterizer_state = r300_create_rs_state;
1058    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1059    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1060
1061    r300->context.create_sampler_state = r300_create_sampler_state;
1062    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1063    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1064    r300->context.delete_sampler_state = r300_delete_sampler_state;
1065
1066    r300->context.set_fragment_sampler_textures = r300_set_sampler_textures;
1067
1068    r300->context.set_scissor_state = r300_set_scissor_state;
1069
1070    r300->context.set_viewport_state = r300_set_viewport_state;
1071
1072    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1073    r300->context.set_vertex_elements = r300_set_vertex_elements;
1074
1075    r300->context.create_vs_state = r300_create_vs_state;
1076    r300->context.bind_vs_state = r300_bind_vs_state;
1077    r300->context.delete_vs_state = r300_delete_vs_state;
1078}
1079