r300_state.c revision a407636efb6c32cee81b9a1525dbc804aacd957b
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_math.h"
27#include "util/u_memory.h"
28#include "util/u_pack_color.h"
29
30#include "tgsi/tgsi_parse.h"
31
32#include "pipe/p_config.h"
33#include "pipe/internal/p_winsys_screen.h"
34
35#include "r300_context.h"
36#include "r300_reg.h"
37#include "r300_screen.h"
38#include "r300_state_inlines.h"
39#include "r300_fs.h"
40#include "r300_vs.h"
41
42/* r300_state: Functions used to intialize state context by translating
43 * Gallium state objects into semi-native r300 state objects. */
44
45static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
46                                            unsigned dstRGB, unsigned dstA)
47{
48    /* If the blend equation is ADD or REVERSE_SUBTRACT,
49     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
50     * will not be changed.
51     * Notice that the dst factors are the src factors inverted. */
52    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
53            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
54            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
55           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
56            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
57            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
58            srcA == PIPE_BLENDFACTOR_ZERO) &&
59           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
60            dstRGB == PIPE_BLENDFACTOR_ONE) &&
61           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
62            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
63            dstA == PIPE_BLENDFACTOR_ONE);
64}
65
66static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
67                                            unsigned dstRGB, unsigned dstA)
68{
69    /* If the blend equation is ADD or REVERSE_SUBTRACT,
70     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
71     * will not be changed.
72     * Notice that the dst factors are the src factors inverted. */
73    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
74            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
75           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
76            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
77            srcA == PIPE_BLENDFACTOR_ZERO) &&
78           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
79            dstRGB == PIPE_BLENDFACTOR_ONE) &&
80           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
81            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
82            dstA == PIPE_BLENDFACTOR_ONE);
83}
84
85static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
86                                            unsigned dstRGB, unsigned dstA)
87{
88    /* If the blend equation is ADD or REVERSE_SUBTRACT,
89     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
90     * will not be changed.
91     * Notice that the dst factors are the src factors inverted. */
92    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
93            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
94           (srcA == PIPE_BLENDFACTOR_ZERO) &&
95           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
96            dstRGB == PIPE_BLENDFACTOR_ONE) &&
97           (dstA == PIPE_BLENDFACTOR_ONE);
98}
99
100static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
101                                            unsigned dstRGB, unsigned dstA)
102{
103    /* If the blend equation is ADD or REVERSE_SUBTRACT,
104     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
105     * will not be changed.
106     * Notice that the dst factors are the src factors inverted. */
107    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
108            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
109           (srcA == PIPE_BLENDFACTOR_ZERO) &&
110           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
111            dstRGB == PIPE_BLENDFACTOR_ONE) &&
112           (dstA == PIPE_BLENDFACTOR_ONE);
113}
114
115static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
116                                                  unsigned dstRGB, unsigned dstA)
117{
118    /* If the blend equation is ADD or REVERSE_SUBTRACT,
119     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
120     * the colorbuffer will not be changed.
121     * Notice that the dst factors are the src factors inverted. */
122    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
123            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
124            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
125            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
126           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
127            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
128            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
129            srcA == PIPE_BLENDFACTOR_ZERO) &&
130           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
131            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
132            dstRGB == PIPE_BLENDFACTOR_ONE) &&
133           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
134            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
135            dstA == PIPE_BLENDFACTOR_ONE);
136}
137
138static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
139                                                  unsigned dstRGB, unsigned dstA)
140{
141    /* If the blend equation is ADD or REVERSE_SUBTRACT,
142     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
143     * the colorbuffer will not be changed.
144     * Notice that the dst factors are the src factors inverted. */
145    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
146            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
147            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
148           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
149            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
150            srcA == PIPE_BLENDFACTOR_ZERO) &&
151           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
152            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
153            dstRGB == PIPE_BLENDFACTOR_ONE) &&
154           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
155            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
156            dstA == PIPE_BLENDFACTOR_ONE);
157}
158
159/* Create a new blend state based on the CSO blend state.
160 *
161 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
162static void* r300_create_blend_state(struct pipe_context* pipe,
163                                     const struct pipe_blend_state* state)
164{
165    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
166
167    if (state->blend_enable)
168    {
169        unsigned eqRGB = state->rgb_func;
170        unsigned srcRGB = state->rgb_src_factor;
171        unsigned dstRGB = state->rgb_dst_factor;
172
173        unsigned eqA = state->alpha_func;
174        unsigned srcA = state->alpha_src_factor;
175        unsigned dstA = state->alpha_dst_factor;
176
177        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
178         * this is just the crappy D3D naming */
179        blend->blend_control = R300_ALPHA_BLEND_ENABLE |
180            r300_translate_blend_function(eqRGB) |
181            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
182            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
183
184        /* Optimization: some operations do not require the destination color.
185         *
186         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
187         * otherwise blending gives incorrect results. It seems to be
188         * a hardware bug. */
189        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
190            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
191            dstRGB != PIPE_BLENDFACTOR_ZERO ||
192            dstA != PIPE_BLENDFACTOR_ZERO ||
193            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
194            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
195            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
196            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
197            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
198            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
199            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
200            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
201            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
202            /* Enable reading from the colorbuffer. */
203            blend->blend_control |= R300_READ_ENABLE;
204
205            if (r300_screen(r300_context(pipe)->context.screen)->caps->is_r500) {
206                /* Optimization: Depending on incoming pixels, we can
207                 * conditionally disable the reading in hardware... */
208                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
209                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
210                    /* Disable reading if SRC_ALPHA == 0. */
211                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
212                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
213                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
214                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
215                         dstA == PIPE_BLENDFACTOR_ZERO)) {
216                         blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
217                    }
218
219                    /* Disable reading if SRC_ALPHA == 1. */
220                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
221                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
222                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
223                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
224                         dstA == PIPE_BLENDFACTOR_ZERO)) {
225                         blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
226                    }
227                }
228            }
229        }
230
231        /* Optimization: discard pixels which don't change the colorbuffer.
232         *
233         * The code below is non-trivial and some math is involved.
234         *
235         * Discarding pixels must be disabled when FP16 AA is enabled.
236         * This is a hardware bug. Also, this implementation wouldn't work
237         * with FP blending enabled and equation clamping disabled.
238         *
239         * Equations other than ADD are rarely used and therefore won't be
240         * optimized. */
241        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
242            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
243            /* ADD: X+Y
244             * REVERSE_SUBTRACT: Y-X
245             *
246             * The idea is:
247             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
248             * then CB will not be changed.
249             *
250             * Given the srcFactor and dstFactor variables, we can derive
251             * what src and dst should be equal to and discard appropriate
252             * pixels.
253             */
254            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
255                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
256            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
257                                                    dstRGB, dstA)) {
258                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
259            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
260                                                    dstRGB, dstA)) {
261                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
262            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
263                                                    dstRGB, dstA)) {
264                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
265            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
266                                                          dstRGB, dstA)) {
267                blend->blend_control |=
268                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
269            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
270                                                          dstRGB, dstA)) {
271                blend->blend_control |=
272                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
273            }
274        }
275
276        /* separate alpha */
277        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
278            blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
279            blend->alpha_blend_control =
280                r300_translate_blend_function(eqA) |
281                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
282                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
283        }
284    }
285
286    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
287    if (state->logicop_enable) {
288        blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
289                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
290    }
291
292    /* Color Channel Mask */
293    if (state->colormask & PIPE_MASK_R) {
294        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_RED_MASK0;
295    }
296    if (state->colormask & PIPE_MASK_G) {
297        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0;
298    }
299    if (state->colormask & PIPE_MASK_B) {
300        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0;
301    }
302    if (state->colormask & PIPE_MASK_A) {
303        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0;
304    }
305
306    if (state->dither) {
307        blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
308                R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
309    }
310
311    return (void*)blend;
312}
313
314/* Bind blend state. */
315static void r300_bind_blend_state(struct pipe_context* pipe,
316                                  void* state)
317{
318    struct r300_context* r300 = r300_context(pipe);
319
320    r300->blend_state.state = state;
321    r300->blend_state.dirty = TRUE;
322}
323
324/* Free blend state. */
325static void r300_delete_blend_state(struct pipe_context* pipe,
326                                    void* state)
327{
328    FREE(state);
329}
330
331/* Convert float to 10bit integer */
332static unsigned float_to_fixed10(float f)
333{
334    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
335}
336
337/* Set blend color.
338 * Setup both R300 and R500 registers, figure out later which one to write. */
339static void r300_set_blend_color(struct pipe_context* pipe,
340                                 const struct pipe_blend_color* color)
341{
342    struct r300_context* r300 = r300_context(pipe);
343    struct r300_blend_color_state* state =
344        (struct r300_blend_color_state*)r300->blend_color_state.state;
345    union util_color uc;
346
347    util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
348    state->blend_color = uc.ui;
349
350    /* XXX if FP16 blending is enabled, we should use the FP16 format */
351    state->blend_color_red_alpha =
352        float_to_fixed10(color->color[0]) |
353        (float_to_fixed10(color->color[3]) << 16);
354    state->blend_color_green_blue =
355        float_to_fixed10(color->color[2]) |
356        (float_to_fixed10(color->color[1]) << 16);
357
358    r300->blend_color_state.dirty = TRUE;
359}
360
361static void r300_set_clip_state(struct pipe_context* pipe,
362                                const struct pipe_clip_state* state)
363{
364    struct r300_context* r300 = r300_context(pipe);
365
366    if (r300_screen(pipe->screen)->caps->has_tcl) {
367        memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
368        r300->clip_state.dirty = TRUE;
369    } else {
370        draw_flush(r300->draw);
371        draw_set_clip_state(r300->draw, state);
372    }
373}
374
375/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
376 *
377 * This contains the depth buffer, stencil buffer, alpha test, and such.
378 * On the Radeon, depth and stencil buffer setup are intertwined, which is
379 * the reason for some of the strange-looking assignments across registers. */
380static void*
381        r300_create_dsa_state(struct pipe_context* pipe,
382                              const struct pipe_depth_stencil_alpha_state* state)
383{
384    struct r300_capabilities *caps =
385        r300_screen(r300_context(pipe)->context.screen)->caps;
386    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
387
388    /* Depth test setup. */
389    if (state->depth.enabled) {
390        dsa->z_buffer_control |= R300_Z_ENABLE;
391
392        if (state->depth.writemask) {
393            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
394        }
395
396        dsa->z_stencil_control |=
397            (r300_translate_depth_stencil_function(state->depth.func) <<
398                R300_Z_FUNC_SHIFT);
399    }
400
401    /* Stencil buffer setup. */
402    if (state->stencil[0].enabled) {
403        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
404        dsa->z_stencil_control |=
405            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
406                R300_S_FRONT_FUNC_SHIFT) |
407            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
408                R300_S_FRONT_SFAIL_OP_SHIFT) |
409            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
410                R300_S_FRONT_ZPASS_OP_SHIFT) |
411            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
412                R300_S_FRONT_ZFAIL_OP_SHIFT);
413
414        dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
415                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
416                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
417
418        if (state->stencil[1].enabled) {
419            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
420            dsa->z_stencil_control |=
421            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
422                R300_S_BACK_FUNC_SHIFT) |
423            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
424                R300_S_BACK_SFAIL_OP_SHIFT) |
425            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
426                R300_S_BACK_ZPASS_OP_SHIFT) |
427            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
428                R300_S_BACK_ZFAIL_OP_SHIFT);
429
430            /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
431            if (caps->is_r500)
432            {
433                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
434                dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
435                    (state->stencil[1].valuemask <<
436                    R300_STENCILMASK_SHIFT) |
437                    (state->stencil[1].writemask <<
438                    R300_STENCILWRITEMASK_SHIFT);
439            }
440        }
441    }
442
443    /* Alpha test setup. */
444    if (state->alpha.enabled) {
445        dsa->alpha_function =
446            r300_translate_alpha_function(state->alpha.func) |
447            R300_FG_ALPHA_FUNC_ENABLE;
448
449        /* XXX figure out why emitting 10bit alpha ref causes CS to dump */
450        /* always use 8bit alpha ref */
451        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
452
453        if (caps->is_r500)
454            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
455    }
456
457    return (void*)dsa;
458}
459
460/* Bind DSA state. */
461static void r300_bind_dsa_state(struct pipe_context* pipe,
462                                void* state)
463{
464    struct r300_context* r300 = r300_context(pipe);
465
466    r300->dsa_state.state = state;
467    r300->dsa_state.dirty = TRUE;
468}
469
470/* Free DSA state. */
471static void r300_delete_dsa_state(struct pipe_context* pipe,
472                                  void* state)
473{
474    FREE(state);
475}
476
477static void r300_set_scissor_regs(const struct pipe_scissor_state* state,
478                                  struct r300_scissor_regs *scissor,
479                                  boolean is_r500)
480{
481    if (is_r500) {
482        scissor->top_left =
483            (state->minx << R300_SCISSORS_X_SHIFT) |
484            (state->miny << R300_SCISSORS_Y_SHIFT);
485        scissor->bottom_right =
486            ((state->maxx - 1) << R300_SCISSORS_X_SHIFT) |
487            ((state->maxy - 1) << R300_SCISSORS_Y_SHIFT);
488    } else {
489        /* Offset of 1440 in non-R500 chipsets. */
490        scissor->top_left =
491            ((state->minx + 1440) << R300_SCISSORS_X_SHIFT) |
492            ((state->miny + 1440) << R300_SCISSORS_Y_SHIFT);
493        scissor->bottom_right =
494            (((state->maxx - 1) + 1440) << R300_SCISSORS_X_SHIFT) |
495            (((state->maxy - 1) + 1440) << R300_SCISSORS_Y_SHIFT);
496    }
497}
498
499static void
500    r300_set_framebuffer_state(struct pipe_context* pipe,
501                               const struct pipe_framebuffer_state* state)
502{
503    struct r300_context* r300 = r300_context(pipe);
504    struct r300_scissor_state* scissor =
505        (struct r300_scissor_state*)r300->scissor_state.state;
506    struct pipe_scissor_state pscissor;
507
508    if (r300->draw) {
509        draw_flush(r300->draw);
510    }
511
512    r300->framebuffer_state = *state;
513
514    /* XXX Arg. This is silly. */
515    pscissor.minx = pscissor.miny = 0;
516    pscissor.maxx = state->width;
517    pscissor.maxy = state->height;
518    r300_set_scissor_regs(&pscissor, &scissor->framebuffer,
519                          r300_screen(r300->context.screen)->caps->is_r500);
520
521    /* Don't rely on the order of states being set for the first time. */
522    r300->dirty_state |= R300_NEW_FRAMEBUFFERS;
523
524    r300->blend_state.dirty = TRUE;
525    r300->dsa_state.dirty = TRUE;
526    r300->scissor_state.dirty = TRUE;
527}
528
529/* Create fragment shader state. */
530static void* r300_create_fs_state(struct pipe_context* pipe,
531                                  const struct pipe_shader_state* shader)
532{
533    struct r300_fragment_shader* fs = NULL;
534
535    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
536
537    /* Copy state directly into shader. */
538    fs->state = *shader;
539    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
540
541    tgsi_scan_shader(shader->tokens, &fs->info);
542    r300_shader_read_fs_inputs(&fs->info, &fs->inputs);
543
544    return (void*)fs;
545}
546
547/* Bind fragment shader state. */
548static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
549{
550    struct r300_context* r300 = r300_context(pipe);
551    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
552
553    if (fs == NULL) {
554        r300->fs = NULL;
555        return;
556    }
557
558    r300->fs = fs;
559    r300_pick_fragment_shader(r300);
560
561    if (r300->vs && r300_vertex_shader_setup_wpos(r300)) {
562        r300->dirty_state |= R300_NEW_VERTEX_FORMAT;
563    }
564
565    r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
566}
567
568/* Delete fragment shader state. */
569static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
570{
571    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
572    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
573
574    while (ptr) {
575        tmp = ptr;
576        ptr = ptr->next;
577        rc_constants_destroy(&tmp->code.constants);
578        FREE(tmp);
579    }
580    FREE((void*)fs->state.tokens);
581    FREE(shader);
582}
583
584static void r300_set_polygon_stipple(struct pipe_context* pipe,
585                                     const struct pipe_poly_stipple* state)
586{
587    /* XXX no idea how to set this up, but not terribly important */
588}
589
590/* Create a new rasterizer state based on the CSO rasterizer state.
591 *
592 * This is a very large chunk of state, and covers most of the graphics
593 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
594 *
595 * In a not entirely unironic sidenote, this state has nearly nothing to do
596 * with the actual block on the Radeon called the rasterizer (RS). */
597static void* r300_create_rs_state(struct pipe_context* pipe,
598                                  const struct pipe_rasterizer_state* state)
599{
600    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
601
602    /* Copy rasterizer state for Draw. */
603    rs->rs = *state;
604
605#ifdef PIPE_ARCH_LITTLE_ENDIAN
606    rs->vap_control_status = R300_VC_NO_SWAP;
607#else
608    rs->vap_control_status = R300_VC_32BIT_SWAP;
609#endif
610
611    /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
612     * Else, enable HW TCL and force Draw's TCL off. */
613    if (state->bypass_vs_clip_and_viewport ||
614            !r300_screen(pipe->screen)->caps->has_tcl) {
615        rs->vap_control_status |= R300_VAP_TCL_BYPASS;
616    }
617
618    rs->point_size = pack_float_16_6x(state->point_size) |
619        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
620
621        /* set hw limits - clamping done by state tracker in vs or point_size
622           XXX always need to emit this? */
623        rs->point_minmax =
624        ((int)(0.0 * 6.0) <<
625         R300_GA_POINT_MINMAX_MIN_SHIFT) |
626        ((int)(4096.0 * 6.0) <<
627         R300_GA_POINT_MINMAX_MAX_SHIFT);
628
629    rs->line_control = pack_float_16_6x(state->line_width) |
630        R300_GA_LINE_CNTL_END_TYPE_COMP;
631
632    /* XXX I think there is something wrong with the polygon mode,
633     * XXX re-test when r300g is in a better shape */
634
635    /* Enable polygon mode */
636    if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
637        state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
638        rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
639    }
640
641    /* Radeons don't think in "CW/CCW", they think in "front/back". */
642    if (state->front_winding == PIPE_WINDING_CW) {
643        rs->cull_mode = R300_FRONT_FACE_CW;
644
645        /* Polygon offset */
646        if (state->offset_cw) {
647            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
648        }
649        if (state->offset_ccw) {
650            rs->polygon_offset_enable |= R300_BACK_ENABLE;
651        }
652
653        /* Polygon mode */
654        if (rs->polygon_mode) {
655            rs->polygon_mode |=
656                r300_translate_polygon_mode_front(state->fill_cw);
657            rs->polygon_mode |=
658                r300_translate_polygon_mode_back(state->fill_ccw);
659        }
660    } else {
661        rs->cull_mode = R300_FRONT_FACE_CCW;
662
663        /* Polygon offset */
664        if (state->offset_ccw) {
665            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
666        }
667        if (state->offset_cw) {
668            rs->polygon_offset_enable |= R300_BACK_ENABLE;
669        }
670
671        /* Polygon mode */
672        if (rs->polygon_mode) {
673            rs->polygon_mode |=
674                r300_translate_polygon_mode_front(state->fill_ccw);
675            rs->polygon_mode |=
676                r300_translate_polygon_mode_back(state->fill_cw);
677        }
678    }
679    if (state->front_winding & state->cull_mode) {
680        rs->cull_mode |= R300_CULL_FRONT;
681    }
682    if (~(state->front_winding) & state->cull_mode) {
683        rs->cull_mode |= R300_CULL_BACK;
684    }
685
686    if (rs->polygon_offset_enable) {
687        rs->depth_offset_front = rs->depth_offset_back =
688            fui(state->offset_units);
689        rs->depth_scale_front = rs->depth_scale_back =
690            fui(state->offset_scale);
691    }
692
693    if (state->line_stipple_enable) {
694        rs->line_stipple_config =
695            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
696            (fui((float)state->line_stipple_factor) &
697                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
698        /* XXX this might need to be scaled up */
699        rs->line_stipple_value = state->line_stipple_pattern;
700    }
701
702    if (state->flatshade) {
703        rs->color_control = R300_SHADE_MODEL_FLAT;
704    } else {
705        rs->color_control = R300_SHADE_MODEL_SMOOTH;
706    }
707
708    return (void*)rs;
709}
710
711/* Bind rasterizer state. */
712static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
713{
714    struct r300_context* r300 = r300_context(pipe);
715    struct r300_rs_state* rs = (struct r300_rs_state*)state;
716
717    if (r300->draw) {
718        draw_flush(r300->draw);
719        draw_set_rasterizer_state(r300->draw, &rs->rs);
720    }
721
722    r300->tcl_bypass = rs->rs.bypass_vs_clip_and_viewport;
723
724    r300->rs_state.state = rs;
725    r300->rs_state.dirty = TRUE;
726    /* XXX Why is this still needed, dammit!? */
727    r300->scissor_state.dirty = TRUE;
728    r300->viewport_state.dirty = TRUE;
729
730    /* XXX Clean these up when we move to atom emits */
731    r300->dirty_state |= R300_NEW_RS_BLOCK;
732    if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
733        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
734    }
735}
736
737/* Free rasterizer state. */
738static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
739{
740    FREE(state);
741}
742
743static void*
744        r300_create_sampler_state(struct pipe_context* pipe,
745                                  const struct pipe_sampler_state* state)
746{
747    struct r300_context* r300 = r300_context(pipe);
748    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
749    int lod_bias;
750    union util_color uc;
751
752    sampler->state = *state;
753
754    sampler->filter0 |=
755        (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
756        (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
757        (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
758
759    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
760                                                   state->mag_img_filter,
761                                                   state->min_mip_filter,
762                                                   state->max_anisotropy > 1.0);
763
764    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
765    /* We must pass these to the emit function to clamp them properly. */
766    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
767    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
768
769    lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
770
771    sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
772
773    sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
774
775    util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
776    sampler->border_color = uc.ui;
777
778    /* R500-specific fixups and optimizations */
779    if (r300_screen(r300->context.screen)->caps->is_r500) {
780        sampler->filter1 |= R500_BORDER_FIX;
781    }
782
783    return (void*)sampler;
784}
785
786static void r300_bind_sampler_states(struct pipe_context* pipe,
787                                     unsigned count,
788                                     void** states)
789{
790    struct r300_context* r300 = r300_context(pipe);
791    int i;
792
793    if (count > 8) {
794        return;
795    }
796
797    for (i = 0; i < count; i++) {
798        if (r300->sampler_states[i] != states[i]) {
799            r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
800            r300->dirty_state |= (R300_NEW_SAMPLER << i);
801        }
802    }
803
804    r300->sampler_count = count;
805
806    /* Pick a fragment shader based on the texture compare state. */
807    if (r300->fs && (r300->dirty_state & R300_ANY_NEW_SAMPLERS)) {
808        if (r300_pick_fragment_shader(r300)) {
809            r300->dirty_state |= R300_NEW_FRAGMENT_SHADER |
810                                 R300_NEW_FRAGMENT_SHADER_CONSTANTS;
811        }
812    }
813}
814
815static void r300_lacks_vertex_textures(struct pipe_context* pipe,
816                                       unsigned count,
817                                       void** states)
818{
819}
820
821static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
822{
823    FREE(state);
824}
825
826static void r300_set_sampler_textures(struct pipe_context* pipe,
827                                      unsigned count,
828                                      struct pipe_texture** texture)
829{
830    struct r300_context* r300 = r300_context(pipe);
831    boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
832    int i;
833
834    /* XXX magic num */
835    if (count > 8) {
836        return;
837    }
838
839    for (i = 0; i < count; i++) {
840        if (r300->textures[i] != (struct r300_texture*)texture[i]) {
841            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
842                texture[i]);
843            r300->dirty_state |= (R300_NEW_TEXTURE << i);
844
845            /* R300-specific - set the texrect factor in a fragment shader */
846            if (!is_r500 && r300->textures[i]->is_npot) {
847                /* XXX It would be nice to re-emit just 1 constant,
848                 * XXX not all of them */
849                r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
850            }
851        }
852    }
853
854    for (i = count; i < 8; i++) {
855        if (r300->textures[i]) {
856            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
857                NULL);
858            r300->dirty_state |= (R300_NEW_TEXTURE << i);
859        }
860    }
861
862    r300->texture_count = count;
863}
864
865static void r300_set_scissor_state(struct pipe_context* pipe,
866                                   const struct pipe_scissor_state* state)
867{
868    struct r300_context* r300 = r300_context(pipe);
869    struct r300_scissor_state* scissor =
870        (struct r300_scissor_state*)r300->scissor_state.state;
871
872    r300_set_scissor_regs(state, &scissor->scissor,
873                          r300_screen(r300->context.screen)->caps->is_r500);
874
875    r300->scissor_state.dirty = TRUE;
876}
877
878static void r300_set_viewport_state(struct pipe_context* pipe,
879                                    const struct pipe_viewport_state* state)
880{
881    struct r300_context* r300 = r300_context(pipe);
882    struct r300_viewport_state* viewport =
883        (struct r300_viewport_state*)r300->viewport_state.state;
884
885    /* Do the transform in HW. */
886    viewport->vte_control = R300_VTX_W0_FMT;
887
888    if (state->scale[0] != 1.0f) {
889        viewport->xscale = state->scale[0];
890        viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
891    }
892    if (state->scale[1] != 1.0f) {
893        viewport->yscale = state->scale[1];
894        viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
895    }
896    if (state->scale[2] != 1.0f) {
897        viewport->zscale = state->scale[2];
898        viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
899    }
900    if (state->translate[0] != 0.0f) {
901        viewport->xoffset = state->translate[0];
902        viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
903    }
904    if (state->translate[1] != 0.0f) {
905        viewport->yoffset = state->translate[1];
906        viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
907    }
908    if (state->translate[2] != 0.0f) {
909        viewport->zoffset = state->translate[2];
910        viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
911    }
912
913    r300->viewport_state.dirty = TRUE;
914    if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
915        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
916    }
917}
918
919static void r300_set_vertex_buffers(struct pipe_context* pipe,
920                                    unsigned count,
921                                    const struct pipe_vertex_buffer* buffers)
922{
923    struct r300_context* r300 = r300_context(pipe);
924
925    memcpy(r300->vertex_buffer, buffers,
926        sizeof(struct pipe_vertex_buffer) * count);
927    r300->vertex_buffer_count = count;
928
929    if (r300->draw) {
930        draw_flush(r300->draw);
931        draw_set_vertex_buffers(r300->draw, count, buffers);
932    }
933
934    r300->dirty_state |= R300_NEW_VERTEX_FORMAT;
935}
936
937static void r300_set_vertex_elements(struct pipe_context* pipe,
938                                    unsigned count,
939                                    const struct pipe_vertex_element* elements)
940{
941    struct r300_context* r300 = r300_context(pipe);
942
943    memcpy(r300->vertex_element,
944           elements,
945           sizeof(struct pipe_vertex_element) * count);
946    r300->vertex_element_count = count;
947
948    if (r300->draw) {
949        draw_flush(r300->draw);
950        draw_set_vertex_elements(r300->draw, count, elements);
951    }
952}
953
954static void* r300_create_vs_state(struct pipe_context* pipe,
955                                  const struct pipe_shader_state* shader)
956{
957    struct r300_context* r300 = r300_context(pipe);
958
959    if (r300_screen(pipe->screen)->caps->has_tcl) {
960        struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
961        /* Copy state directly into shader. */
962        vs->state = *shader;
963        vs->state.tokens = tgsi_dup_tokens(shader->tokens);
964
965        tgsi_scan_shader(shader->tokens, &vs->info);
966
967        return (void*)vs;
968    } else {
969        return draw_create_vertex_shader(r300->draw, shader);
970    }
971}
972
973static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
974{
975    struct r300_context* r300 = r300_context(pipe);
976
977    if (r300_screen(pipe->screen)->caps->has_tcl) {
978        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
979
980        if (vs == NULL) {
981            r300->vs = NULL;
982            return;
983        } else if (!vs->translated) {
984            r300_translate_vertex_shader(r300, vs);
985        }
986
987        r300->vs = vs;
988        if (r300->fs) {
989            r300_vertex_shader_setup_wpos(r300);
990        }
991
992        r300->dirty_state |=
993            R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS |
994            R300_NEW_VERTEX_FORMAT;
995    } else {
996        draw_flush(r300->draw);
997        draw_bind_vertex_shader(r300->draw,
998                (struct draw_vertex_shader*)shader);
999    }
1000}
1001
1002static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1003{
1004    struct r300_context* r300 = r300_context(pipe);
1005
1006    if (r300_screen(pipe->screen)->caps->has_tcl) {
1007        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1008
1009        rc_constants_destroy(&vs->code.constants);
1010        FREE((void*)vs->state.tokens);
1011        FREE(shader);
1012    } else {
1013        draw_delete_vertex_shader(r300->draw,
1014                (struct draw_vertex_shader*)shader);
1015    }
1016}
1017
1018static void r300_set_constant_buffer(struct pipe_context *pipe,
1019                                     uint shader, uint index,
1020                                     const struct pipe_constant_buffer *buf)
1021{
1022    struct r300_context* r300 = r300_context(pipe);
1023    void *mapped;
1024
1025    if (buf == NULL || buf->buffer->size == 0 ||
1026        (mapped = pipe_buffer_map(pipe->screen, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
1027    {
1028        r300->shader_constants[shader].count = 0;
1029        return;
1030    }
1031
1032    assert((buf->buffer->size % 4 * sizeof(float)) == 0);
1033    memcpy(r300->shader_constants[shader].constants, mapped, buf->buffer->size);
1034    r300->shader_constants[shader].count = buf->buffer->size / (4 * sizeof(float));
1035    pipe_buffer_unmap(pipe->screen, buf->buffer);
1036
1037    if (shader == PIPE_SHADER_VERTEX)
1038        r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1039    else if (shader == PIPE_SHADER_FRAGMENT)
1040        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1041}
1042
1043void r300_init_state_functions(struct r300_context* r300)
1044{
1045    r300->context.create_blend_state = r300_create_blend_state;
1046    r300->context.bind_blend_state = r300_bind_blend_state;
1047    r300->context.delete_blend_state = r300_delete_blend_state;
1048
1049    r300->context.set_blend_color = r300_set_blend_color;
1050
1051    r300->context.set_clip_state = r300_set_clip_state;
1052
1053    r300->context.set_constant_buffer = r300_set_constant_buffer;
1054
1055    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1056    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1057    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1058
1059    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1060
1061    r300->context.create_fs_state = r300_create_fs_state;
1062    r300->context.bind_fs_state = r300_bind_fs_state;
1063    r300->context.delete_fs_state = r300_delete_fs_state;
1064
1065    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1066
1067    r300->context.create_rasterizer_state = r300_create_rs_state;
1068    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1069    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1070
1071    r300->context.create_sampler_state = r300_create_sampler_state;
1072    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1073    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1074    r300->context.delete_sampler_state = r300_delete_sampler_state;
1075
1076    r300->context.set_fragment_sampler_textures = r300_set_sampler_textures;
1077
1078    r300->context.set_scissor_state = r300_set_scissor_state;
1079
1080    r300->context.set_viewport_state = r300_set_viewport_state;
1081
1082    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1083    r300->context.set_vertex_elements = r300_set_vertex_elements;
1084
1085    r300->context.create_vs_state = r300_create_vs_state;
1086    r300->context.bind_vs_state = r300_bind_vs_state;
1087    r300->context.delete_vs_state = r300_delete_vs_state;
1088}
1089