r300_state.c revision bf60eb3fec844a7c3793aba0c70da56b74a17344
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24#include "draw/draw_context.h"
25
26#include "util/u_math.h"
27#include "util/u_memory.h"
28#include "util/u_pack_color.h"
29
30#include "tgsi/tgsi_parse.h"
31
32#include "pipe/p_config.h"
33#include "pipe/internal/p_winsys_screen.h"
34
35#include "r300_context.h"
36#include "r300_reg.h"
37#include "r300_screen.h"
38#include "r300_state_inlines.h"
39#include "r300_fs.h"
40#include "r300_vs.h"
41
42/* r300_state: Functions used to intialize state context by translating
43 * Gallium state objects into semi-native r300 state objects. */
44
45static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
46                                            unsigned dstRGB, unsigned dstA)
47{
48    /* If the blend equation is ADD or REVERSE_SUBTRACT,
49     * SRC_ALPHA == 0, and the following state is set, the colorbuffer
50     * will not be changed.
51     * Notice that the dst factors are the src factors inverted. */
52    return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
53            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
54            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
55           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
56            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
57            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
58            srcA == PIPE_BLENDFACTOR_ZERO) &&
59           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
60            dstRGB == PIPE_BLENDFACTOR_ONE) &&
61           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
62            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
63            dstA == PIPE_BLENDFACTOR_ONE);
64}
65
66static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
67                                            unsigned dstRGB, unsigned dstA)
68{
69    /* If the blend equation is ADD or REVERSE_SUBTRACT,
70     * SRC_ALPHA == 1, and the following state is set, the colorbuffer
71     * will not be changed.
72     * Notice that the dst factors are the src factors inverted. */
73    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
74            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
75           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
76            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
77            srcA == PIPE_BLENDFACTOR_ZERO) &&
78           (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
79            dstRGB == PIPE_BLENDFACTOR_ONE) &&
80           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
81            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
82            dstA == PIPE_BLENDFACTOR_ONE);
83}
84
85static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
86                                            unsigned dstRGB, unsigned dstA)
87{
88    /* If the blend equation is ADD or REVERSE_SUBTRACT,
89     * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
90     * will not be changed.
91     * Notice that the dst factors are the src factors inverted. */
92    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
93            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
94           (srcA == PIPE_BLENDFACTOR_ZERO) &&
95           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
96            dstRGB == PIPE_BLENDFACTOR_ONE) &&
97           (dstA == PIPE_BLENDFACTOR_ONE);
98}
99
100static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
101                                            unsigned dstRGB, unsigned dstA)
102{
103    /* If the blend equation is ADD or REVERSE_SUBTRACT,
104     * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
105     * will not be changed.
106     * Notice that the dst factors are the src factors inverted. */
107    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
108            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
109           (srcA == PIPE_BLENDFACTOR_ZERO) &&
110           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
111            dstRGB == PIPE_BLENDFACTOR_ONE) &&
112           (dstA == PIPE_BLENDFACTOR_ONE);
113}
114
115static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
116                                                  unsigned dstRGB, unsigned dstA)
117{
118    /* If the blend equation is ADD or REVERSE_SUBTRACT,
119     * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
120     * the colorbuffer will not be changed.
121     * Notice that the dst factors are the src factors inverted. */
122    return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
123            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
124            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
125            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
126           (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
127            srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
128            srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
129            srcA == PIPE_BLENDFACTOR_ZERO) &&
130           (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
131            dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
132            dstRGB == PIPE_BLENDFACTOR_ONE) &&
133           (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
134            dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
135            dstA == PIPE_BLENDFACTOR_ONE);
136}
137
138static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
139                                                  unsigned dstRGB, unsigned dstA)
140{
141    /* If the blend equation is ADD or REVERSE_SUBTRACT,
142     * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
143     * the colorbuffer will not be changed.
144     * Notice that the dst factors are the src factors inverted. */
145    return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
146            srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
147            srcRGB == PIPE_BLENDFACTOR_ZERO) &&
148           (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
149            srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
150            srcA == PIPE_BLENDFACTOR_ZERO) &&
151           (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
152            dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
153            dstRGB == PIPE_BLENDFACTOR_ONE) &&
154           (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
155            dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
156            dstA == PIPE_BLENDFACTOR_ONE);
157}
158
159/* Create a new blend state based on the CSO blend state.
160 *
161 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
162static void* r300_create_blend_state(struct pipe_context* pipe,
163                                     const struct pipe_blend_state* state)
164{
165    struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
166
167    if (state->blend_enable)
168    {
169        unsigned eqRGB = state->rgb_func;
170        unsigned srcRGB = state->rgb_src_factor;
171        unsigned dstRGB = state->rgb_dst_factor;
172
173        unsigned eqA = state->alpha_func;
174        unsigned srcA = state->alpha_src_factor;
175        unsigned dstA = state->alpha_dst_factor;
176
177        /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
178         * this is just the crappy D3D naming */
179        blend->blend_control = R300_ALPHA_BLEND_ENABLE |
180            r300_translate_blend_function(eqRGB) |
181            ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
182            ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
183
184        /* Optimization: some operations do not require the destination color.
185         *
186         * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
187         * otherwise blending gives incorrect results. It seems to be
188         * a hardware bug. */
189        if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
190            eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
191            dstRGB != PIPE_BLENDFACTOR_ZERO ||
192            dstA != PIPE_BLENDFACTOR_ZERO ||
193            srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
194            srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
195            srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
196            srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
197            srcA == PIPE_BLENDFACTOR_DST_COLOR ||
198            srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
199            srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
200            srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
201            srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
202            /* Enable reading from the colorbuffer. */
203            blend->blend_control |= R300_READ_ENABLE;
204
205            if (r300_screen(r300_context(pipe)->context.screen)->caps->is_r500) {
206                /* Optimization: Depending on incoming pixels, we can
207                 * conditionally disable the reading in hardware... */
208                if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
209                    eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
210                    /* Disable reading if SRC_ALPHA == 0. */
211                    if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
212                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
213                        (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
214                         dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
215                         dstA == PIPE_BLENDFACTOR_ZERO)) {
216                         blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
217                    }
218
219                    /* Disable reading if SRC_ALPHA == 1. */
220                    if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
221                         dstRGB == PIPE_BLENDFACTOR_ZERO) &&
222                        (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
223                         dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
224                         dstA == PIPE_BLENDFACTOR_ZERO)) {
225                         blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
226                    }
227                }
228            }
229        }
230
231        /* Optimization: discard pixels which don't change the colorbuffer.
232         *
233         * The code below is non-trivial and some math is involved.
234         *
235         * Discarding pixels must be disabled when FP16 AA is enabled.
236         * This is a hardware bug. Also, this implementation wouldn't work
237         * with FP blending enabled and equation clamping disabled.
238         *
239         * Equations other than ADD are rarely used and therefore won't be
240         * optimized. */
241        if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
242            (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
243            /* ADD: X+Y
244             * REVERSE_SUBTRACT: Y-X
245             *
246             * The idea is:
247             * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
248             * then CB will not be changed.
249             *
250             * Given the srcFactor and dstFactor variables, we can derive
251             * what src and dst should be equal to and discard appropriate
252             * pixels.
253             */
254            if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
255                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
256            } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
257                                                    dstRGB, dstA)) {
258                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
259            } else if (blend_discard_if_src_color_0(srcRGB, srcA,
260                                                    dstRGB, dstA)) {
261                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
262            } else if (blend_discard_if_src_color_1(srcRGB, srcA,
263                                                    dstRGB, dstA)) {
264                blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
265            } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
266                                                          dstRGB, dstA)) {
267                blend->blend_control |=
268                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
269            } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
270                                                          dstRGB, dstA)) {
271                blend->blend_control |=
272                    R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
273            }
274        }
275
276        /* separate alpha */
277        if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
278            blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
279            blend->alpha_blend_control =
280                r300_translate_blend_function(eqA) |
281                (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
282                (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
283        }
284    }
285
286    /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
287    if (state->logicop_enable) {
288        blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
289                (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
290    }
291
292    /* Color Channel Mask */
293    if (state->colormask & PIPE_MASK_R) {
294        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_RED_MASK0;
295    }
296    if (state->colormask & PIPE_MASK_G) {
297        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0;
298    }
299    if (state->colormask & PIPE_MASK_B) {
300        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0;
301    }
302    if (state->colormask & PIPE_MASK_A) {
303        blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0;
304    }
305
306    if (state->dither) {
307        blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
308                R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
309    }
310
311    return (void*)blend;
312}
313
314/* Bind blend state. */
315static void r300_bind_blend_state(struct pipe_context* pipe,
316                                  void* state)
317{
318    struct r300_context* r300 = r300_context(pipe);
319
320    r300->blend_state = (struct r300_blend_state*)state;
321    r300->dirty_state |= R300_NEW_BLEND;
322}
323
324/* Free blend state. */
325static void r300_delete_blend_state(struct pipe_context* pipe,
326                                    void* state)
327{
328    FREE(state);
329}
330
331/* Convert float to 10bit integer */
332static unsigned float_to_fixed10(float f)
333{
334    return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
335}
336
337/* Set blend color.
338 * Setup both R300 and R500 registers, figure out later which one to write. */
339static void r300_set_blend_color(struct pipe_context* pipe,
340                                 const struct pipe_blend_color* color)
341{
342    struct r300_context* r300 = r300_context(pipe);
343    union util_color uc;
344
345    util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
346    r300->blend_color_state->blend_color = uc.ui;
347
348    /* XXX if FP16 blending is enabled, we should use the FP16 format */
349    r300->blend_color_state->blend_color_red_alpha =
350        float_to_fixed10(color->color[0]) |
351        (float_to_fixed10(color->color[3]) << 16);
352    r300->blend_color_state->blend_color_green_blue =
353        float_to_fixed10(color->color[2]) |
354        (float_to_fixed10(color->color[1]) << 16);
355
356    r300->dirty_state |= R300_NEW_BLEND_COLOR;
357}
358
359static void r300_set_clip_state(struct pipe_context* pipe,
360                                const struct pipe_clip_state* state)
361{
362    struct r300_context* r300 = r300_context(pipe);
363
364    if (r300_screen(pipe->screen)->caps->has_tcl) {
365        r300->clip_state = *state;
366        r300->dirty_state |= R300_NEW_CLIP;
367    } else {
368        draw_flush(r300->draw);
369        draw_set_clip_state(r300->draw, state);
370    }
371}
372
373/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
374 *
375 * This contains the depth buffer, stencil buffer, alpha test, and such.
376 * On the Radeon, depth and stencil buffer setup are intertwined, which is
377 * the reason for some of the strange-looking assignments across registers. */
378static void*
379        r300_create_dsa_state(struct pipe_context* pipe,
380                              const struct pipe_depth_stencil_alpha_state* state)
381{
382    struct r300_capabilities *caps =
383        r300_screen(r300_context(pipe)->context.screen)->caps;
384    struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
385
386    /* Depth test setup. */
387    if (state->depth.enabled) {
388        dsa->z_buffer_control |= R300_Z_ENABLE;
389
390        if (state->depth.writemask) {
391            dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
392        }
393
394        dsa->z_stencil_control |=
395            (r300_translate_depth_stencil_function(state->depth.func) <<
396                R300_Z_FUNC_SHIFT);
397    }
398
399    /* Stencil buffer setup. */
400    if (state->stencil[0].enabled) {
401        dsa->z_buffer_control |= R300_STENCIL_ENABLE;
402        dsa->z_stencil_control |=
403            (r300_translate_depth_stencil_function(state->stencil[0].func) <<
404                R300_S_FRONT_FUNC_SHIFT) |
405            (r300_translate_stencil_op(state->stencil[0].fail_op) <<
406                R300_S_FRONT_SFAIL_OP_SHIFT) |
407            (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
408                R300_S_FRONT_ZPASS_OP_SHIFT) |
409            (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
410                R300_S_FRONT_ZFAIL_OP_SHIFT);
411
412        dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
413                (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
414                (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
415
416        if (state->stencil[1].enabled) {
417            dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
418            dsa->z_stencil_control |=
419            (r300_translate_depth_stencil_function(state->stencil[1].func) <<
420                R300_S_BACK_FUNC_SHIFT) |
421            (r300_translate_stencil_op(state->stencil[1].fail_op) <<
422                R300_S_BACK_SFAIL_OP_SHIFT) |
423            (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
424                R300_S_BACK_ZPASS_OP_SHIFT) |
425            (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
426                R300_S_BACK_ZFAIL_OP_SHIFT);
427
428            /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
429            if (caps->is_r500)
430            {
431                dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
432                dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
433                    (state->stencil[1].valuemask <<
434                    R300_STENCILMASK_SHIFT) |
435                    (state->stencil[1].writemask <<
436                    R300_STENCILWRITEMASK_SHIFT);
437            }
438        }
439    }
440
441    /* Alpha test setup. */
442    if (state->alpha.enabled) {
443        dsa->alpha_function =
444            r300_translate_alpha_function(state->alpha.func) |
445            R300_FG_ALPHA_FUNC_ENABLE;
446
447        /* XXX figure out why emitting 10bit alpha ref causes CS to dump */
448        /* always use 8bit alpha ref */
449        dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
450
451        if (caps->is_r500)
452            dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
453    }
454
455    return (void*)dsa;
456}
457
458/* Bind DSA state. */
459static void r300_bind_dsa_state(struct pipe_context* pipe,
460                                void* state)
461{
462    struct r300_context* r300 = r300_context(pipe);
463
464    r300->dsa_state = (struct r300_dsa_state*)state;
465    r300->dirty_state |= R300_NEW_DSA;
466}
467
468/* Free DSA state. */
469static void r300_delete_dsa_state(struct pipe_context* pipe,
470                                  void* state)
471{
472    FREE(state);
473}
474
475static void r300_set_scissor_regs(const struct pipe_scissor_state* state,
476                                  struct r300_scissor_regs *scissor,
477                                  boolean is_r500)
478{
479    if (is_r500) {
480        scissor->top_left =
481            (state->minx << R300_SCISSORS_X_SHIFT) |
482            (state->miny << R300_SCISSORS_Y_SHIFT);
483        scissor->bottom_right =
484            ((state->maxx - 1) << R300_SCISSORS_X_SHIFT) |
485            ((state->maxy - 1) << R300_SCISSORS_Y_SHIFT);
486    } else {
487        /* Offset of 1440 in non-R500 chipsets. */
488        scissor->top_left =
489            ((state->minx + 1440) << R300_SCISSORS_X_SHIFT) |
490            ((state->miny + 1440) << R300_SCISSORS_Y_SHIFT);
491        scissor->bottom_right =
492            (((state->maxx - 1) + 1440) << R300_SCISSORS_X_SHIFT) |
493            (((state->maxy - 1) + 1440) << R300_SCISSORS_Y_SHIFT);
494    }
495
496    scissor->empty_area = state->minx >= state->maxx ||
497                          state->miny >= state->maxy;
498}
499
500static void
501    r300_set_framebuffer_state(struct pipe_context* pipe,
502                               const struct pipe_framebuffer_state* state)
503{
504    struct r300_context* r300 = r300_context(pipe);
505    struct pipe_scissor_state scissor;
506
507    if (r300->draw) {
508        draw_flush(r300->draw);
509    }
510
511    r300->framebuffer_state = *state;
512
513    scissor.minx = scissor.miny = 0;
514    scissor.maxx = state->width;
515    scissor.maxy = state->height;
516    r300_set_scissor_regs(&scissor, &r300->scissor_state->framebuffer,
517                          r300_screen(r300->context.screen)->caps->is_r500);
518
519    /* Don't rely on the order of states being set for the first time. */
520    if (!r300->rs_state || !r300->rs_state->rs.scissor) {
521        r300->dirty_state |= R300_NEW_SCISSOR;
522    }
523    r300->dirty_state |= R300_NEW_FRAMEBUFFERS;
524    r300->dirty_state |= R300_NEW_BLEND;
525}
526
527/* Create fragment shader state. */
528static void* r300_create_fs_state(struct pipe_context* pipe,
529                                  const struct pipe_shader_state* shader)
530{
531    struct r300_fragment_shader* fs = NULL;
532
533    fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
534
535    /* Copy state directly into shader. */
536    fs->state = *shader;
537    fs->state.tokens = tgsi_dup_tokens(shader->tokens);
538
539    tgsi_scan_shader(shader->tokens, &fs->info);
540    r300_shader_read_fs_inputs(&fs->info, &fs->inputs);
541
542    return (void*)fs;
543}
544
545/* Bind fragment shader state. */
546static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
547{
548    struct r300_context* r300 = r300_context(pipe);
549    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
550
551    if (fs == NULL) {
552        r300->fs = NULL;
553        return;
554    }
555
556    r300->fs = fs;
557    r300_pick_fragment_shader(r300);
558
559    r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
560}
561
562/* Delete fragment shader state. */
563static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
564{
565    struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
566    struct r300_fragment_shader_code *tmp, *ptr = fs->first;
567
568    while (ptr) {
569        tmp = ptr;
570        ptr = ptr->next;
571        rc_constants_destroy(&tmp->code.constants);
572        FREE(tmp);
573    }
574    FREE((void*)fs->state.tokens);
575    FREE(shader);
576}
577
578static void r300_set_polygon_stipple(struct pipe_context* pipe,
579                                     const struct pipe_poly_stipple* state)
580{
581    /* XXX no idea how to set this up, but not terribly important */
582}
583
584/* Create a new rasterizer state based on the CSO rasterizer state.
585 *
586 * This is a very large chunk of state, and covers most of the graphics
587 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
588 *
589 * In a not entirely unironic sidenote, this state has nearly nothing to do
590 * with the actual block on the Radeon called the rasterizer (RS). */
591static void* r300_create_rs_state(struct pipe_context* pipe,
592                                  const struct pipe_rasterizer_state* state)
593{
594    struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
595
596    /* Copy rasterizer state for Draw. */
597    rs->rs = *state;
598
599    rs->enable_vte = !state->bypass_vs_clip_and_viewport;
600
601#ifdef PIPE_ARCH_LITTLE_ENDIAN
602    rs->vap_control_status = R300_VC_NO_SWAP;
603#else
604    rs->vap_control_status = R300_VC_32BIT_SWAP;
605#endif
606
607    /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
608     * Else, enable HW TCL and force Draw's TCL off. */
609    if (state->bypass_vs_clip_and_viewport ||
610            !r300_screen(pipe->screen)->caps->has_tcl) {
611        rs->vap_control_status |= R300_VAP_TCL_BYPASS;
612    }
613
614    rs->point_size = pack_float_16_6x(state->point_size) |
615        (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
616
617    rs->point_minmax =
618        ((int)(state->point_size_min * 6.0) <<
619         R300_GA_POINT_MINMAX_MIN_SHIFT) |
620        ((int)(state->point_size_max * 6.0) <<
621         R300_GA_POINT_MINMAX_MAX_SHIFT);
622
623    rs->line_control = pack_float_16_6x(state->line_width) |
624        R300_GA_LINE_CNTL_END_TYPE_COMP;
625
626    /* XXX I think there is something wrong with the polygon mode,
627     * XXX re-test when r300g is in a better shape */
628
629    /* Enable polygon mode */
630    if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
631        state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
632        rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
633    }
634
635    /* Radeons don't think in "CW/CCW", they think in "front/back". */
636    if (state->front_winding == PIPE_WINDING_CW) {
637        rs->cull_mode = R300_FRONT_FACE_CW;
638
639        /* Polygon offset */
640        if (state->offset_cw) {
641            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
642        }
643        if (state->offset_ccw) {
644            rs->polygon_offset_enable |= R300_BACK_ENABLE;
645        }
646
647        /* Polygon mode */
648        if (rs->polygon_mode) {
649            rs->polygon_mode |=
650                r300_translate_polygon_mode_front(state->fill_cw);
651            rs->polygon_mode |=
652                r300_translate_polygon_mode_back(state->fill_ccw);
653        }
654    } else {
655        rs->cull_mode = R300_FRONT_FACE_CCW;
656
657        /* Polygon offset */
658        if (state->offset_ccw) {
659            rs->polygon_offset_enable |= R300_FRONT_ENABLE;
660        }
661        if (state->offset_cw) {
662            rs->polygon_offset_enable |= R300_BACK_ENABLE;
663        }
664
665        /* Polygon mode */
666        if (rs->polygon_mode) {
667            rs->polygon_mode |=
668                r300_translate_polygon_mode_front(state->fill_ccw);
669            rs->polygon_mode |=
670                r300_translate_polygon_mode_back(state->fill_cw);
671        }
672    }
673    if (state->front_winding & state->cull_mode) {
674        rs->cull_mode |= R300_CULL_FRONT;
675    }
676    if (~(state->front_winding) & state->cull_mode) {
677        rs->cull_mode |= R300_CULL_BACK;
678    }
679
680    if (rs->polygon_offset_enable) {
681        rs->depth_offset_front = rs->depth_offset_back =
682            fui(state->offset_units);
683        rs->depth_scale_front = rs->depth_scale_back =
684            fui(state->offset_scale);
685    }
686
687    if (state->line_stipple_enable) {
688        rs->line_stipple_config =
689            R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
690            (fui((float)state->line_stipple_factor) &
691                R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
692        /* XXX this might need to be scaled up */
693        rs->line_stipple_value = state->line_stipple_pattern;
694    }
695
696    if (state->flatshade) {
697        rs->color_control = R300_SHADE_MODEL_FLAT;
698    } else {
699        rs->color_control = R300_SHADE_MODEL_SMOOTH;
700    }
701
702    return (void*)rs;
703}
704
705/* Bind rasterizer state. */
706static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
707{
708    struct r300_context* r300 = r300_context(pipe);
709    struct r300_rs_state* rs = (struct r300_rs_state*)state;
710
711    if (r300->draw) {
712        draw_flush(r300->draw);
713        draw_set_rasterizer_state(r300->draw, &rs->rs);
714    }
715
716    r300->rs_state = rs;
717    /* XXX Clean these up when we move to atom emits */
718    r300->dirty_state |= R300_NEW_RASTERIZER;
719    r300->dirty_state |= R300_NEW_RS_BLOCK;
720    r300->dirty_state |= R300_NEW_SCISSOR;
721    r300->dirty_state |= R300_NEW_VIEWPORT;
722    if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
723        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
724    }
725}
726
727/* Free rasterizer state. */
728static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
729{
730    FREE(state);
731}
732
733static void*
734        r300_create_sampler_state(struct pipe_context* pipe,
735                                  const struct pipe_sampler_state* state)
736{
737    struct r300_context* r300 = r300_context(pipe);
738    struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
739    int lod_bias;
740    union util_color uc;
741
742    sampler->state = *state;
743
744    sampler->filter0 |=
745        (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
746        (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
747        (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
748
749    sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
750                                                   state->mag_img_filter,
751                                                   state->min_mip_filter,
752                                                   state->max_anisotropy > 1.0);
753
754    /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
755    /* We must pass these to the emit function to clamp them properly. */
756    sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
757    sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
758
759    lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
760
761    sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
762
763    sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
764
765    util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
766    sampler->border_color = uc.ui;
767
768    /* R500-specific fixups and optimizations */
769    if (r300_screen(r300->context.screen)->caps->is_r500) {
770        sampler->filter1 |= R500_BORDER_FIX;
771    }
772
773    return (void*)sampler;
774}
775
776static void r300_bind_sampler_states(struct pipe_context* pipe,
777                                     unsigned count,
778                                     void** states)
779{
780    struct r300_context* r300 = r300_context(pipe);
781    int i;
782
783    if (count > 8) {
784        return;
785    }
786
787    for (i = 0; i < count; i++) {
788        if (r300->sampler_states[i] != states[i]) {
789            r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
790            r300->dirty_state |= (R300_NEW_SAMPLER << i);
791        }
792    }
793
794    r300->sampler_count = count;
795
796    /* Pick a fragment shader based on the texture compare state. */
797    if (r300->fs && (r300->dirty_state & R300_ANY_NEW_SAMPLERS)) {
798        if (r300_pick_fragment_shader(r300)) {
799            r300->dirty_state |= R300_NEW_FRAGMENT_SHADER |
800                                 R300_NEW_FRAGMENT_SHADER_CONSTANTS;
801        }
802    }
803}
804
805static void r300_lacks_vertex_textures(struct pipe_context* pipe,
806                                       unsigned count,
807                                       void** states)
808{
809}
810
811static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
812{
813    FREE(state);
814}
815
816static void r300_set_sampler_textures(struct pipe_context* pipe,
817                                      unsigned count,
818                                      struct pipe_texture** texture)
819{
820    struct r300_context* r300 = r300_context(pipe);
821    boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
822    int i;
823
824    /* XXX magic num */
825    if (count > 8) {
826        return;
827    }
828
829    for (i = 0; i < count; i++) {
830        if (r300->textures[i] != (struct r300_texture*)texture[i]) {
831            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
832                texture[i]);
833            r300->dirty_state |= (R300_NEW_TEXTURE << i);
834
835            /* R300-specific - set the texrect factor in a fragment shader */
836            if (!is_r500 && r300->textures[i]->is_npot) {
837                /* XXX It would be nice to re-emit just 1 constant,
838                 * XXX not all of them */
839                r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
840            }
841        }
842    }
843
844    for (i = count; i < 8; i++) {
845        if (r300->textures[i]) {
846            pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
847                NULL);
848            r300->dirty_state |= (R300_NEW_TEXTURE << i);
849        }
850    }
851
852    r300->texture_count = count;
853}
854
855static void r300_set_scissor_state(struct pipe_context* pipe,
856                                   const struct pipe_scissor_state* state)
857{
858    struct r300_context* r300 = r300_context(pipe);
859
860    r300_set_scissor_regs(state, &r300->scissor_state->scissor,
861                          r300_screen(r300->context.screen)->caps->is_r500);
862
863    /* Don't rely on the order of states being set for the first time. */
864    if (!r300->rs_state || r300->rs_state->rs.scissor) {
865        r300->dirty_state |= R300_NEW_SCISSOR;
866    }
867}
868
869static void r300_set_viewport_state(struct pipe_context* pipe,
870                                    const struct pipe_viewport_state* state)
871{
872    struct r300_context* r300 = r300_context(pipe);
873
874    /* Do the transform in HW. */
875    r300->viewport_state->vte_control = R300_VTX_W0_FMT;
876
877    if (state->scale[0] != 1.0f) {
878        r300->viewport_state->xscale = state->scale[0];
879        r300->viewport_state->vte_control |= R300_VPORT_X_SCALE_ENA;
880    }
881    if (state->scale[1] != 1.0f) {
882        r300->viewport_state->yscale = state->scale[1];
883        r300->viewport_state->vte_control |= R300_VPORT_Y_SCALE_ENA;
884    }
885    if (state->scale[2] != 1.0f) {
886        r300->viewport_state->zscale = state->scale[2];
887        r300->viewport_state->vte_control |= R300_VPORT_Z_SCALE_ENA;
888    }
889    if (state->translate[0] != 0.0f) {
890        r300->viewport_state->xoffset = state->translate[0];
891        r300->viewport_state->vte_control |= R300_VPORT_X_OFFSET_ENA;
892    }
893    if (state->translate[1] != 0.0f) {
894        r300->viewport_state->yoffset = state->translate[1];
895        r300->viewport_state->vte_control |= R300_VPORT_Y_OFFSET_ENA;
896    }
897    if (state->translate[2] != 0.0f) {
898        r300->viewport_state->zoffset = state->translate[2];
899        r300->viewport_state->vte_control |= R300_VPORT_Z_OFFSET_ENA;
900    }
901
902    r300->dirty_state |= R300_NEW_VIEWPORT;
903    if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
904        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
905    }
906}
907
908static void r300_set_vertex_buffers(struct pipe_context* pipe,
909                                    unsigned count,
910                                    const struct pipe_vertex_buffer* buffers)
911{
912    struct r300_context* r300 = r300_context(pipe);
913
914    memcpy(r300->vertex_buffer, buffers,
915        sizeof(struct pipe_vertex_buffer) * count);
916    r300->vertex_buffer_count = count;
917
918    if (r300->draw) {
919        draw_flush(r300->draw);
920        draw_set_vertex_buffers(r300->draw, count, buffers);
921    }
922
923    r300->dirty_state |= R300_NEW_VERTEX_FORMAT;
924}
925
926static void r300_set_vertex_elements(struct pipe_context* pipe,
927                                    unsigned count,
928                                    const struct pipe_vertex_element* elements)
929{
930    struct r300_context* r300 = r300_context(pipe);
931
932    memcpy(r300->vertex_element,
933           elements,
934           sizeof(struct pipe_vertex_element) * count);
935    r300->vertex_element_count = count;
936
937    if (r300->draw) {
938        draw_flush(r300->draw);
939        draw_set_vertex_elements(r300->draw, count, elements);
940    }
941}
942
943static void* r300_create_vs_state(struct pipe_context* pipe,
944                                  const struct pipe_shader_state* shader)
945{
946    struct r300_context* r300 = r300_context(pipe);
947
948    if (r300_screen(pipe->screen)->caps->has_tcl) {
949        struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
950        /* Copy state directly into shader. */
951        vs->state = *shader;
952        vs->state.tokens = tgsi_dup_tokens(shader->tokens);
953
954        tgsi_scan_shader(shader->tokens, &vs->info);
955
956        return (void*)vs;
957    } else {
958        return draw_create_vertex_shader(r300->draw, shader);
959    }
960}
961
962static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
963{
964    struct r300_context* r300 = r300_context(pipe);
965
966    if (r300_screen(pipe->screen)->caps->has_tcl) {
967        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
968
969        if (vs == NULL) {
970            r300->vs = NULL;
971            return;
972        } else if (!vs->translated) {
973            r300_translate_vertex_shader(r300, vs);
974        }
975
976        r300->vs = vs;
977        r300->dirty_state |= R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS;
978    } else {
979        draw_flush(r300->draw);
980        draw_bind_vertex_shader(r300->draw,
981                (struct draw_vertex_shader*)shader);
982    }
983}
984
985static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
986{
987    struct r300_context* r300 = r300_context(pipe);
988
989    if (r300_screen(pipe->screen)->caps->has_tcl) {
990        struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
991
992        rc_constants_destroy(&vs->code.constants);
993        FREE((void*)vs->state.tokens);
994        FREE(shader);
995    } else {
996        draw_delete_vertex_shader(r300->draw,
997                (struct draw_vertex_shader*)shader);
998    }
999}
1000
1001static void r300_set_constant_buffer(struct pipe_context *pipe,
1002                                     uint shader, uint index,
1003                                     const struct pipe_constant_buffer *buf)
1004{
1005    struct r300_context* r300 = r300_context(pipe);
1006    void *mapped;
1007
1008    if (buf == NULL || buf->buffer->size == 0 ||
1009        (mapped = pipe_buffer_map(pipe->screen, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
1010    {
1011        r300->shader_constants[shader].count = 0;
1012        return;
1013    }
1014
1015    assert((buf->buffer->size % 4 * sizeof(float)) == 0);
1016    memcpy(r300->shader_constants[shader].constants, mapped, buf->buffer->size);
1017    r300->shader_constants[shader].count = buf->buffer->size / (4 * sizeof(float));
1018    pipe_buffer_unmap(pipe->screen, buf->buffer);
1019
1020    if (shader == PIPE_SHADER_VERTEX)
1021        r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1022    else if (shader == PIPE_SHADER_FRAGMENT)
1023        r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1024}
1025
1026void r300_init_state_functions(struct r300_context* r300)
1027{
1028    r300->context.create_blend_state = r300_create_blend_state;
1029    r300->context.bind_blend_state = r300_bind_blend_state;
1030    r300->context.delete_blend_state = r300_delete_blend_state;
1031
1032    r300->context.set_blend_color = r300_set_blend_color;
1033
1034    r300->context.set_clip_state = r300_set_clip_state;
1035
1036    r300->context.set_constant_buffer = r300_set_constant_buffer;
1037
1038    r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1039    r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1040    r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1041
1042    r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1043
1044    r300->context.create_fs_state = r300_create_fs_state;
1045    r300->context.bind_fs_state = r300_bind_fs_state;
1046    r300->context.delete_fs_state = r300_delete_fs_state;
1047
1048    r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1049
1050    r300->context.create_rasterizer_state = r300_create_rs_state;
1051    r300->context.bind_rasterizer_state = r300_bind_rs_state;
1052    r300->context.delete_rasterizer_state = r300_delete_rs_state;
1053
1054    r300->context.create_sampler_state = r300_create_sampler_state;
1055    r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1056    r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1057    r300->context.delete_sampler_state = r300_delete_sampler_state;
1058
1059    r300->context.set_fragment_sampler_textures = r300_set_sampler_textures;
1060
1061    r300->context.set_scissor_state = r300_set_scissor_state;
1062
1063    r300->context.set_viewport_state = r300_set_viewport_state;
1064
1065    r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1066    r300->context.set_vertex_elements = r300_set_vertex_elements;
1067
1068    r300->context.create_vs_state = r300_create_vs_state;
1069    r300->context.bind_vs_state = r300_bind_vs_state;
1070    r300->context.delete_vs_state = r300_delete_vs_state;
1071}
1072