r300_state.c revision d5749fb6fc9b7bb3c8a8b1632eee6db28678b3ba
1/* 2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> 3 * Copyright 2009 Marek Olšák <maraeo@gmail.com> 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * on the rights to use, copy, modify, merge, publish, distribute, sub 9 * license, and/or sell copies of the Software, and to permit persons to whom 10 * the Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 23 24#include "draw/draw_context.h" 25 26#include "util/u_math.h" 27#include "util/u_memory.h" 28#include "util/u_pack_color.h" 29 30#include "tgsi/tgsi_parse.h" 31 32#include "pipe/p_config.h" 33 34#include "r300_context.h" 35#include "r300_reg.h" 36#include "r300_screen.h" 37#include "r300_state_inlines.h" 38#include "r300_fs.h" 39#include "r300_vs.h" 40 41#include "radeon_winsys.h" 42 43/* r300_state: Functions used to intialize state context by translating 44 * Gallium state objects into semi-native r300 state objects. */ 45 46#define UPDATE_STATE(cso, atom) \ 47 if (cso != atom.state) { \ 48 atom.state = cso; \ 49 atom.dirty = TRUE; \ 50 } 51 52static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA, 53 unsigned dstRGB, unsigned dstA) 54{ 55 /* If the blend equation is ADD or REVERSE_SUBTRACT, 56 * SRC_ALPHA == 0, and the following state is set, the colorbuffer 57 * will not be changed. 58 * Notice that the dst factors are the src factors inverted. */ 59 return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA || 60 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE || 61 srcRGB == PIPE_BLENDFACTOR_ZERO) && 62 (srcA == PIPE_BLENDFACTOR_SRC_COLOR || 63 srcA == PIPE_BLENDFACTOR_SRC_ALPHA || 64 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE || 65 srcA == PIPE_BLENDFACTOR_ZERO) && 66 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 67 dstRGB == PIPE_BLENDFACTOR_ONE) && 68 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR || 69 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 70 dstA == PIPE_BLENDFACTOR_ONE); 71} 72 73static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA, 74 unsigned dstRGB, unsigned dstA) 75{ 76 /* If the blend equation is ADD or REVERSE_SUBTRACT, 77 * SRC_ALPHA == 1, and the following state is set, the colorbuffer 78 * will not be changed. 79 * Notice that the dst factors are the src factors inverted. */ 80 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 81 srcRGB == PIPE_BLENDFACTOR_ZERO) && 82 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR || 83 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 84 srcA == PIPE_BLENDFACTOR_ZERO) && 85 (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA || 86 dstRGB == PIPE_BLENDFACTOR_ONE) && 87 (dstA == PIPE_BLENDFACTOR_SRC_COLOR || 88 dstA == PIPE_BLENDFACTOR_SRC_ALPHA || 89 dstA == PIPE_BLENDFACTOR_ONE); 90} 91 92static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA, 93 unsigned dstRGB, unsigned dstA) 94{ 95 /* If the blend equation is ADD or REVERSE_SUBTRACT, 96 * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer 97 * will not be changed. 98 * Notice that the dst factors are the src factors inverted. */ 99 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR || 100 srcRGB == PIPE_BLENDFACTOR_ZERO) && 101 (srcA == PIPE_BLENDFACTOR_ZERO) && 102 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR || 103 dstRGB == PIPE_BLENDFACTOR_ONE) && 104 (dstA == PIPE_BLENDFACTOR_ONE); 105} 106 107static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA, 108 unsigned dstRGB, unsigned dstA) 109{ 110 /* If the blend equation is ADD or REVERSE_SUBTRACT, 111 * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer 112 * will not be changed. 113 * Notice that the dst factors are the src factors inverted. */ 114 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR || 115 srcRGB == PIPE_BLENDFACTOR_ZERO) && 116 (srcA == PIPE_BLENDFACTOR_ZERO) && 117 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR || 118 dstRGB == PIPE_BLENDFACTOR_ONE) && 119 (dstA == PIPE_BLENDFACTOR_ONE); 120} 121 122static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA, 123 unsigned dstRGB, unsigned dstA) 124{ 125 /* If the blend equation is ADD or REVERSE_SUBTRACT, 126 * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set, 127 * the colorbuffer will not be changed. 128 * Notice that the dst factors are the src factors inverted. */ 129 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR || 130 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA || 131 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE || 132 srcRGB == PIPE_BLENDFACTOR_ZERO) && 133 (srcA == PIPE_BLENDFACTOR_SRC_COLOR || 134 srcA == PIPE_BLENDFACTOR_SRC_ALPHA || 135 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE || 136 srcA == PIPE_BLENDFACTOR_ZERO) && 137 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR || 138 dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 139 dstRGB == PIPE_BLENDFACTOR_ONE) && 140 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR || 141 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 142 dstA == PIPE_BLENDFACTOR_ONE); 143} 144 145static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA, 146 unsigned dstRGB, unsigned dstA) 147{ 148 /* If the blend equation is ADD or REVERSE_SUBTRACT, 149 * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set, 150 * the colorbuffer will not be changed. 151 * Notice that the dst factors are the src factors inverted. */ 152 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR || 153 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 154 srcRGB == PIPE_BLENDFACTOR_ZERO) && 155 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR || 156 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 157 srcA == PIPE_BLENDFACTOR_ZERO) && 158 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR || 159 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA || 160 dstRGB == PIPE_BLENDFACTOR_ONE) && 161 (dstA == PIPE_BLENDFACTOR_SRC_COLOR || 162 dstA == PIPE_BLENDFACTOR_SRC_ALPHA || 163 dstA == PIPE_BLENDFACTOR_ONE); 164} 165 166static unsigned bgra_cmask(unsigned mask) 167{ 168 /* Gallium uses RGBA color ordering while R300 expects BGRA. */ 169 170 return ((mask & PIPE_MASK_R) << 2) | 171 ((mask & PIPE_MASK_B) >> 2) | 172 (mask & (PIPE_MASK_G | PIPE_MASK_A)); 173} 174 175/* Create a new blend state based on the CSO blend state. 176 * 177 * This encompasses alpha blending, logic/raster ops, and blend dithering. */ 178static void* r300_create_blend_state(struct pipe_context* pipe, 179 const struct pipe_blend_state* state) 180{ 181 struct r300_screen* r300screen = r300_screen(pipe->screen); 182 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state); 183 184 if (state->rt[0].blend_enable) 185 { 186 unsigned eqRGB = state->rt[0].rgb_func; 187 unsigned srcRGB = state->rt[0].rgb_src_factor; 188 unsigned dstRGB = state->rt[0].rgb_dst_factor; 189 190 unsigned eqA = state->rt[0].alpha_func; 191 unsigned srcA = state->rt[0].alpha_src_factor; 192 unsigned dstA = state->rt[0].alpha_dst_factor; 193 194 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha, 195 * this is just the crappy D3D naming */ 196 blend->blend_control = R300_ALPHA_BLEND_ENABLE | 197 r300_translate_blend_function(eqRGB) | 198 ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) | 199 ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT); 200 201 /* Optimization: some operations do not require the destination color. 202 * 203 * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled, 204 * otherwise blending gives incorrect results. It seems to be 205 * a hardware bug. */ 206 if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN || 207 eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX || 208 dstRGB != PIPE_BLENDFACTOR_ZERO || 209 dstA != PIPE_BLENDFACTOR_ZERO || 210 srcRGB == PIPE_BLENDFACTOR_DST_COLOR || 211 srcRGB == PIPE_BLENDFACTOR_DST_ALPHA || 212 srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR || 213 srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA || 214 srcA == PIPE_BLENDFACTOR_DST_COLOR || 215 srcA == PIPE_BLENDFACTOR_DST_ALPHA || 216 srcA == PIPE_BLENDFACTOR_INV_DST_COLOR || 217 srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA || 218 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) { 219 /* Enable reading from the colorbuffer. */ 220 blend->blend_control |= R300_READ_ENABLE; 221 222 if (r300_screen(r300_context(pipe)->context.screen)->caps->is_r500) { 223 /* Optimization: Depending on incoming pixels, we can 224 * conditionally disable the reading in hardware... */ 225 if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN && 226 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) { 227 /* Disable reading if SRC_ALPHA == 0. */ 228 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA || 229 dstRGB == PIPE_BLENDFACTOR_ZERO) && 230 (dstA == PIPE_BLENDFACTOR_SRC_COLOR || 231 dstA == PIPE_BLENDFACTOR_SRC_ALPHA || 232 dstA == PIPE_BLENDFACTOR_ZERO)) { 233 blend->blend_control |= R500_SRC_ALPHA_0_NO_READ; 234 } 235 236 /* Disable reading if SRC_ALPHA == 1. */ 237 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 238 dstRGB == PIPE_BLENDFACTOR_ZERO) && 239 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR || 240 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA || 241 dstA == PIPE_BLENDFACTOR_ZERO)) { 242 blend->blend_control |= R500_SRC_ALPHA_1_NO_READ; 243 } 244 } 245 } 246 } 247 248 /* Optimization: discard pixels which don't change the colorbuffer. 249 * 250 * The code below is non-trivial and some math is involved. 251 * 252 * Discarding pixels must be disabled when FP16 AA is enabled. 253 * This is a hardware bug. Also, this implementation wouldn't work 254 * with FP blending enabled and equation clamping disabled. 255 * 256 * Equations other than ADD are rarely used and therefore won't be 257 * optimized. */ 258 if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) && 259 (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) { 260 /* ADD: X+Y 261 * REVERSE_SUBTRACT: Y-X 262 * 263 * The idea is: 264 * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1, 265 * then CB will not be changed. 266 * 267 * Given the srcFactor and dstFactor variables, we can derive 268 * what src and dst should be equal to and discard appropriate 269 * pixels. 270 */ 271 if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) { 272 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0; 273 } else if (blend_discard_if_src_alpha_1(srcRGB, srcA, 274 dstRGB, dstA)) { 275 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1; 276 } else if (blend_discard_if_src_color_0(srcRGB, srcA, 277 dstRGB, dstA)) { 278 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0; 279 } else if (blend_discard_if_src_color_1(srcRGB, srcA, 280 dstRGB, dstA)) { 281 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1; 282 } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA, 283 dstRGB, dstA)) { 284 blend->blend_control |= 285 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0; 286 } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA, 287 dstRGB, dstA)) { 288 blend->blend_control |= 289 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1; 290 } 291 } 292 293 /* separate alpha */ 294 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) { 295 blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE; 296 blend->alpha_blend_control = 297 r300_translate_blend_function(eqA) | 298 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) | 299 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT); 300 } 301 } 302 303 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */ 304 if (state->logicop_enable) { 305 blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE | 306 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT; 307 } 308 309 /* Color channel masks for all MRTs. */ 310 blend->color_channel_mask = bgra_cmask(state->rt[0].colormask); 311 if (r300screen->caps->is_r500 && state->independent_blend_enable) { 312 if (state->rt[1].blend_enable) { 313 blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4; 314 } 315 if (state->rt[2].blend_enable) { 316 blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8; 317 } 318 if (state->rt[3].blend_enable) { 319 blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12; 320 } 321 } 322 323 if (state->dither) { 324 blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT | 325 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT; 326 } 327 328 return (void*)blend; 329} 330 331/* Bind blend state. */ 332static void r300_bind_blend_state(struct pipe_context* pipe, 333 void* state) 334{ 335 struct r300_context* r300 = r300_context(pipe); 336 337 UPDATE_STATE(state, r300->blend_state); 338} 339 340/* Free blend state. */ 341static void r300_delete_blend_state(struct pipe_context* pipe, 342 void* state) 343{ 344 FREE(state); 345} 346 347/* Convert float to 10bit integer */ 348static unsigned float_to_fixed10(float f) 349{ 350 return CLAMP((unsigned)(f * 1023.9f), 0, 1023); 351} 352 353/* Set blend color. 354 * Setup both R300 and R500 registers, figure out later which one to write. */ 355static void r300_set_blend_color(struct pipe_context* pipe, 356 const struct pipe_blend_color* color) 357{ 358 struct r300_context* r300 = r300_context(pipe); 359 struct r300_screen* r300screen = r300_screen(pipe->screen); 360 struct r300_blend_color_state* state = 361 (struct r300_blend_color_state*)r300->blend_color_state.state; 362 union util_color uc; 363 364 util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc); 365 state->blend_color = uc.ui; 366 367 /* XXX if FP16 blending is enabled, we should use the FP16 format */ 368 state->blend_color_red_alpha = 369 float_to_fixed10(color->color[0]) | 370 (float_to_fixed10(color->color[3]) << 16); 371 state->blend_color_green_blue = 372 float_to_fixed10(color->color[2]) | 373 (float_to_fixed10(color->color[1]) << 16); 374 375 r300->blend_color_state.size = r300screen->caps->is_r500 ? 3 : 2; 376 r300->blend_color_state.dirty = TRUE; 377} 378 379static void r300_set_clip_state(struct pipe_context* pipe, 380 const struct pipe_clip_state* state) 381{ 382 struct r300_context* r300 = r300_context(pipe); 383 384 r300->clip = *state; 385 386 if (r300_screen(pipe->screen)->caps->has_tcl) { 387 memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state)); 388 r300->clip_state.size = 29; 389 } else { 390 draw_flush(r300->draw); 391 draw_set_clip_state(r300->draw, state); 392 r300->clip_state.size = 2; 393 } 394 395 r300->clip_state.dirty = TRUE; 396} 397 398/* Create a new depth, stencil, and alpha state based on the CSO dsa state. 399 * 400 * This contains the depth buffer, stencil buffer, alpha test, and such. 401 * On the Radeon, depth and stencil buffer setup are intertwined, which is 402 * the reason for some of the strange-looking assignments across registers. */ 403static void* 404 r300_create_dsa_state(struct pipe_context* pipe, 405 const struct pipe_depth_stencil_alpha_state* state) 406{ 407 struct r300_capabilities *caps = 408 r300_screen(r300_context(pipe)->context.screen)->caps; 409 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state); 410 411 /* Depth test setup. */ 412 if (state->depth.enabled) { 413 dsa->z_buffer_control |= R300_Z_ENABLE; 414 415 if (state->depth.writemask) { 416 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE; 417 } 418 419 dsa->z_stencil_control |= 420 (r300_translate_depth_stencil_function(state->depth.func) << 421 R300_Z_FUNC_SHIFT); 422 } 423 424 /* Stencil buffer setup. */ 425 if (state->stencil[0].enabled) { 426 dsa->z_buffer_control |= R300_STENCIL_ENABLE; 427 dsa->z_stencil_control |= 428 (r300_translate_depth_stencil_function(state->stencil[0].func) << 429 R300_S_FRONT_FUNC_SHIFT) | 430 (r300_translate_stencil_op(state->stencil[0].fail_op) << 431 R300_S_FRONT_SFAIL_OP_SHIFT) | 432 (r300_translate_stencil_op(state->stencil[0].zpass_op) << 433 R300_S_FRONT_ZPASS_OP_SHIFT) | 434 (r300_translate_stencil_op(state->stencil[0].zfail_op) << 435 R300_S_FRONT_ZFAIL_OP_SHIFT); 436 437 dsa->stencil_ref_mask = 438 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) | 439 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT); 440 441 if (state->stencil[1].enabled) { 442 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK; 443 dsa->z_stencil_control |= 444 (r300_translate_depth_stencil_function(state->stencil[1].func) << 445 R300_S_BACK_FUNC_SHIFT) | 446 (r300_translate_stencil_op(state->stencil[1].fail_op) << 447 R300_S_BACK_SFAIL_OP_SHIFT) | 448 (r300_translate_stencil_op(state->stencil[1].zpass_op) << 449 R300_S_BACK_ZPASS_OP_SHIFT) | 450 (r300_translate_stencil_op(state->stencil[1].zfail_op) << 451 R300_S_BACK_ZFAIL_OP_SHIFT); 452 453 if (caps->is_r500) 454 { 455 dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK; 456 dsa->stencil_ref_bf = 457 (state->stencil[1].valuemask << 458 R300_STENCILMASK_SHIFT) | 459 (state->stencil[1].writemask << 460 R300_STENCILWRITEMASK_SHIFT); 461 } 462 } 463 } 464 465 /* Alpha test setup. */ 466 if (state->alpha.enabled) { 467 dsa->alpha_function = 468 r300_translate_alpha_function(state->alpha.func) | 469 R300_FG_ALPHA_FUNC_ENABLE; 470 471 /* We could use 10bit alpha ref but who needs that? */ 472 dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value); 473 474 if (caps->is_r500) 475 dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT; 476 } 477 478 return (void*)dsa; 479} 480 481/* Bind DSA state. */ 482static void r300_bind_dsa_state(struct pipe_context* pipe, 483 void* state) 484{ 485 struct r300_context* r300 = r300_context(pipe); 486 487 UPDATE_STATE(state, r300->dsa_state); 488} 489 490/* Free DSA state. */ 491static void r300_delete_dsa_state(struct pipe_context* pipe, 492 void* state) 493{ 494 FREE(state); 495} 496 497static void r300_set_stencil_ref(struct pipe_context* pipe, 498 const struct pipe_stencil_ref* sr) 499{ 500 struct r300_context* r300 = r300_context(pipe); 501 r300->stencil_ref = *sr; 502 r300->dsa_state.dirty = TRUE; 503} 504 505/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */ 506static void r300_fb_update_tiling_flags(struct r300_context *r300, 507 const struct pipe_framebuffer_state *old_state, 508 const struct pipe_framebuffer_state *new_state) 509{ 510 struct r300_texture *tex; 511 unsigned i, j, level; 512 513 /* Reset tiling flags for old surfaces to default values. */ 514 for (i = 0; i < old_state->nr_cbufs; i++) { 515 for (j = 0; j < new_state->nr_cbufs; j++) { 516 if (old_state->cbufs[i]->texture == new_state->cbufs[j]->texture) { 517 break; 518 } 519 } 520 /* If not binding the surface again... */ 521 if (j != new_state->nr_cbufs) { 522 continue; 523 } 524 525 tex = (struct r300_texture*)old_state->cbufs[i]->texture; 526 527 if (tex) { 528 r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer, 529 tex->pitch[0], 530 tex->microtile != 0, 531 tex->macrotile != 0); 532 } 533 } 534 if (old_state->zsbuf && 535 (!new_state->zsbuf || 536 old_state->zsbuf->texture != new_state->zsbuf->texture)) { 537 tex = (struct r300_texture*)old_state->zsbuf->texture; 538 539 if (tex) { 540 r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer, 541 tex->pitch[0], 542 tex->microtile != 0, 543 tex->macrotile != 0); 544 } 545 } 546 547 /* Set tiling flags for new surfaces. */ 548 for (i = 0; i < new_state->nr_cbufs; i++) { 549 tex = (struct r300_texture*)new_state->cbufs[i]->texture; 550 level = new_state->cbufs[i]->level; 551 552 r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer, 553 tex->pitch[level], 554 tex->microtile != 0, 555 tex->mip_macrotile[level] != 0); 556 } 557 if (new_state->zsbuf) { 558 tex = (struct r300_texture*)new_state->zsbuf->texture; 559 level = new_state->zsbuf->level; 560 561 r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer, 562 tex->pitch[level], 563 tex->microtile != 0, 564 tex->mip_macrotile[level] != 0); 565 } 566} 567 568static void 569 r300_set_framebuffer_state(struct pipe_context* pipe, 570 const struct pipe_framebuffer_state* state) 571{ 572 struct r300_context* r300 = r300_context(pipe); 573 struct r300_screen* r300screen = r300_screen(pipe->screen); 574 struct pipe_framebuffer_state *old_state = r300->fb_state.state; 575 unsigned max_width, max_height; 576 uint32_t zbuffer_bpp = 0; 577 578 579 if (state->nr_cbufs > 4) { 580 debug_printf("r300: Implementation error: Too many MRTs in %s, " 581 "refusing to bind framebuffer state!\n", __FUNCTION__); 582 return; 583 } 584 585 if (r300screen->caps->is_r500) { 586 max_width = max_height = 4096; 587 } else if (r300screen->caps->is_r400) { 588 max_width = max_height = 4021; 589 } else { 590 max_width = max_height = 2560; 591 } 592 593 if (state->width > max_width || state->height > max_height) { 594 debug_printf("r300: Implementation error: Render targets are too " 595 "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__); 596 return; 597 } 598 599 if (r300->draw) { 600 draw_flush(r300->draw); 601 } 602 603 r300->fb_state.dirty = TRUE; 604 605 /* If nr_cbufs is changed from zero to non-zero or vice versa... */ 606 if (!!old_state->nr_cbufs != !!state->nr_cbufs) { 607 r300->blend_state.dirty = TRUE; 608 } 609 /* If zsbuf is set from NULL to non-NULL or vice versa.. */ 610 if (!!old_state->zsbuf != !!state->zsbuf) { 611 r300->dsa_state.dirty = TRUE; 612 } 613 if (!r300->scissor_enabled) { 614 r300->scissor_state.dirty = TRUE; 615 } 616 617 r300_fb_update_tiling_flags(r300, r300->fb_state.state, state); 618 619 memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state)); 620 621 r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) + 622 (state->zsbuf ? 10 : 0) + 8; 623 624 /* Polygon offset depends on the zbuffer bit depth. */ 625 if (state->zsbuf && r300->polygon_offset_enabled) { 626 switch (util_format_get_blocksize(state->zsbuf->texture->format)) { 627 case 2: 628 zbuffer_bpp = 16; 629 break; 630 case 4: 631 zbuffer_bpp = 24; 632 break; 633 } 634 635 if (r300->zbuffer_bpp != zbuffer_bpp) { 636 r300->zbuffer_bpp = zbuffer_bpp; 637 r300->rs_state.dirty = TRUE; 638 } 639 } 640} 641 642/* Create fragment shader state. */ 643static void* r300_create_fs_state(struct pipe_context* pipe, 644 const struct pipe_shader_state* shader) 645{ 646 struct r300_fragment_shader* fs = NULL; 647 648 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader); 649 650 /* Copy state directly into shader. */ 651 fs->state = *shader; 652 fs->state.tokens = tgsi_dup_tokens(shader->tokens); 653 654 tgsi_scan_shader(shader->tokens, &fs->info); 655 r300_shader_read_fs_inputs(&fs->info, &fs->inputs); 656 657 return (void*)fs; 658} 659 660/* Bind fragment shader state. */ 661static void r300_bind_fs_state(struct pipe_context* pipe, void* shader) 662{ 663 struct r300_context* r300 = r300_context(pipe); 664 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; 665 666 if (fs == NULL) { 667 r300->fs = NULL; 668 return; 669 } 670 671 r300->fs = fs; 672 r300_pick_fragment_shader(r300); 673 674 r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */ 675 676 if (r300->vs_state.state && r300_vertex_shader_setup_wpos(r300)) { 677 r300->vap_output_state.dirty = TRUE; 678 } 679 680 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS; 681} 682 683/* Delete fragment shader state. */ 684static void r300_delete_fs_state(struct pipe_context* pipe, void* shader) 685{ 686 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; 687 struct r300_fragment_shader_code *tmp, *ptr = fs->first; 688 689 while (ptr) { 690 tmp = ptr; 691 ptr = ptr->next; 692 rc_constants_destroy(&tmp->code.constants); 693 FREE(tmp); 694 } 695 FREE((void*)fs->state.tokens); 696 FREE(shader); 697} 698 699static void r300_set_polygon_stipple(struct pipe_context* pipe, 700 const struct pipe_poly_stipple* state) 701{ 702 /* XXX no idea how to set this up, but not terribly important */ 703} 704 705/* Create a new rasterizer state based on the CSO rasterizer state. 706 * 707 * This is a very large chunk of state, and covers most of the graphics 708 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks. 709 * 710 * In a not entirely unironic sidenote, this state has nearly nothing to do 711 * with the actual block on the Radeon called the rasterizer (RS). */ 712static void* r300_create_rs_state(struct pipe_context* pipe, 713 const struct pipe_rasterizer_state* state) 714{ 715 struct r300_screen* r300screen = r300_screen(pipe->screen); 716 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state); 717 718 /* Copy rasterizer state for Draw. */ 719 rs->rs = *state; 720 721#ifdef PIPE_ARCH_LITTLE_ENDIAN 722 rs->vap_control_status = R300_VC_NO_SWAP; 723#else 724 rs->vap_control_status = R300_VC_32BIT_SWAP; 725#endif 726 727 /* If no TCL engine is present, turn off the HW TCL. */ 728 if (!r300screen->caps->has_tcl) { 729 rs->vap_control_status |= R300_VAP_TCL_BYPASS; 730 } 731 732 rs->point_size = pack_float_16_6x(state->point_size) | 733 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT); 734 735 rs->line_control = pack_float_16_6x(state->line_width) | 736 R300_GA_LINE_CNTL_END_TYPE_COMP; 737 738 /* Enable polygon mode */ 739 if (state->fill_cw != PIPE_POLYGON_MODE_FILL || 740 state->fill_ccw != PIPE_POLYGON_MODE_FILL) { 741 rs->polygon_mode = R300_GA_POLY_MODE_DUAL; 742 } 743 744 /* Radeons don't think in "CW/CCW", they think in "front/back". */ 745 if (state->front_winding == PIPE_WINDING_CW) { 746 rs->cull_mode = R300_FRONT_FACE_CW; 747 748 /* Polygon offset */ 749 if (state->offset_cw) { 750 rs->polygon_offset_enable |= R300_FRONT_ENABLE; 751 } 752 if (state->offset_ccw) { 753 rs->polygon_offset_enable |= R300_BACK_ENABLE; 754 } 755 756 /* Polygon mode */ 757 if (rs->polygon_mode) { 758 rs->polygon_mode |= 759 r300_translate_polygon_mode_front(state->fill_cw); 760 rs->polygon_mode |= 761 r300_translate_polygon_mode_back(state->fill_ccw); 762 } 763 } else { 764 rs->cull_mode = R300_FRONT_FACE_CCW; 765 766 /* Polygon offset */ 767 if (state->offset_ccw) { 768 rs->polygon_offset_enable |= R300_FRONT_ENABLE; 769 } 770 if (state->offset_cw) { 771 rs->polygon_offset_enable |= R300_BACK_ENABLE; 772 } 773 774 /* Polygon mode */ 775 if (rs->polygon_mode) { 776 rs->polygon_mode |= 777 r300_translate_polygon_mode_front(state->fill_ccw); 778 rs->polygon_mode |= 779 r300_translate_polygon_mode_back(state->fill_cw); 780 } 781 } 782 if (state->front_winding & state->cull_mode) { 783 rs->cull_mode |= R300_CULL_FRONT; 784 } 785 if (~(state->front_winding) & state->cull_mode) { 786 rs->cull_mode |= R300_CULL_BACK; 787 } 788 789 if (rs->polygon_offset_enable) { 790 rs->depth_offset = state->offset_units; 791 rs->depth_scale = state->offset_scale; 792 } 793 794 if (state->line_stipple_enable) { 795 rs->line_stipple_config = 796 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE | 797 (fui((float)state->line_stipple_factor) & 798 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK); 799 /* XXX this might need to be scaled up */ 800 rs->line_stipple_value = state->line_stipple_pattern; 801 } 802 803 if (state->flatshade) { 804 rs->color_control = R300_SHADE_MODEL_FLAT; 805 } else { 806 rs->color_control = R300_SHADE_MODEL_SMOOTH; 807 } 808 809 return (void*)rs; 810} 811 812/* Bind rasterizer state. */ 813static void r300_bind_rs_state(struct pipe_context* pipe, void* state) 814{ 815 struct r300_context* r300 = r300_context(pipe); 816 struct r300_rs_state* rs = (struct r300_rs_state*)state; 817 boolean scissor_was_enabled = r300->scissor_enabled; 818 819 if (r300->draw) { 820 draw_flush(r300->draw); 821 draw_set_rasterizer_state(r300->draw, &rs->rs); 822 } 823 824 if (rs) { 825 r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw; 826 r300->scissor_enabled = rs->rs.scissor; 827 } else { 828 r300->polygon_offset_enabled = FALSE; 829 r300->scissor_enabled = FALSE; 830 } 831 832 UPDATE_STATE(state, r300->rs_state); 833 r300->rs_state.size = 17 + (r300->polygon_offset_enabled ? 5 : 0); 834 835 if (scissor_was_enabled != r300->scissor_enabled) { 836 r300->scissor_state.dirty = TRUE; 837 } 838} 839 840/* Free rasterizer state. */ 841static void r300_delete_rs_state(struct pipe_context* pipe, void* state) 842{ 843 FREE(state); 844} 845 846static void* 847 r300_create_sampler_state(struct pipe_context* pipe, 848 const struct pipe_sampler_state* state) 849{ 850 struct r300_context* r300 = r300_context(pipe); 851 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state); 852 int lod_bias; 853 union util_color uc; 854 855 sampler->state = *state; 856 857 sampler->filter0 |= 858 (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) | 859 (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) | 860 (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT); 861 862 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter, 863 state->mag_img_filter, 864 state->min_mip_filter, 865 state->max_anisotropy > 0); 866 867 sampler->filter0 |= r300_anisotropy(state->max_anisotropy); 868 869 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */ 870 /* We must pass these to the merge function to clamp them properly. */ 871 sampler->min_lod = MAX2((unsigned)state->min_lod, 0); 872 sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0); 873 874 lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1); 875 876 sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT; 877 878 util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc); 879 sampler->border_color = uc.ui; 880 881 /* R500-specific fixups and optimizations */ 882 if (r300_screen(r300->context.screen)->caps->is_r500) { 883 sampler->filter1 |= R500_BORDER_FIX; 884 } 885 886 return (void*)sampler; 887} 888 889static void r300_bind_sampler_states(struct pipe_context* pipe, 890 unsigned count, 891 void** states) 892{ 893 struct r300_context* r300 = r300_context(pipe); 894 struct r300_textures_state* state = 895 (struct r300_textures_state*)r300->textures_state.state; 896 897 if (count > 8) { 898 return; 899 } 900 901 memcpy(state->sampler_states, states, sizeof(void*) * count); 902 state->sampler_count = count; 903 904 r300->textures_state.dirty = TRUE; 905 906 /* Pick a fragment shader based on the texture compare state. */ 907 if (r300->fs && count) { 908 if (r300_pick_fragment_shader(r300)) { 909 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | 910 R300_NEW_FRAGMENT_SHADER_CONSTANTS; 911 } 912 } 913} 914 915static void r300_lacks_vertex_textures(struct pipe_context* pipe, 916 unsigned count, 917 void** states) 918{ 919} 920 921static void r300_delete_sampler_state(struct pipe_context* pipe, void* state) 922{ 923 FREE(state); 924} 925 926static void r300_set_sampler_textures(struct pipe_context* pipe, 927 unsigned count, 928 struct pipe_texture** texture) 929{ 930 struct r300_context* r300 = r300_context(pipe); 931 struct r300_textures_state* state = 932 (struct r300_textures_state*)r300->textures_state.state; 933 unsigned i; 934 boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500; 935 boolean dirty_tex = FALSE; 936 937 /* XXX magic num */ 938 if (count > 8) { 939 return; 940 } 941 942 for (i = 0; i < count; i++) { 943 if (state->textures[i] != (struct r300_texture*)texture[i]) { 944 pipe_texture_reference((struct pipe_texture**)&state->textures[i], 945 texture[i]); 946 dirty_tex = TRUE; 947 948 /* R300-specific - set the texrect factor in the fragment shader */ 949 if (!is_r500 && state->textures[i]->is_npot) { 950 /* XXX It would be nice to re-emit just 1 constant, 951 * XXX not all of them */ 952 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS; 953 } 954 } 955 } 956 957 for (i = count; i < 8; i++) { 958 if (state->textures[i]) { 959 pipe_texture_reference((struct pipe_texture**)&state->textures[i], 960 NULL); 961 } 962 } 963 964 state->texture_count = count; 965 966 r300->textures_state.dirty = TRUE; 967 968 if (dirty_tex) { 969 r300->texture_cache_inval.dirty = TRUE; 970 } 971} 972 973static void r300_set_scissor_state(struct pipe_context* pipe, 974 const struct pipe_scissor_state* state) 975{ 976 struct r300_context* r300 = r300_context(pipe); 977 978 memcpy(r300->scissor_state.state, state, 979 sizeof(struct pipe_scissor_state)); 980 981 if (r300->scissor_enabled) { 982 r300->scissor_state.dirty = TRUE; 983 } 984} 985 986static void r300_set_viewport_state(struct pipe_context* pipe, 987 const struct pipe_viewport_state* state) 988{ 989 struct r300_context* r300 = r300_context(pipe); 990 struct r300_viewport_state* viewport = 991 (struct r300_viewport_state*)r300->viewport_state.state; 992 993 r300->viewport = *state; 994 995 /* Do the transform in HW. */ 996 viewport->vte_control = R300_VTX_W0_FMT; 997 998 if (state->scale[0] != 1.0f) { 999 viewport->xscale = state->scale[0]; 1000 viewport->vte_control |= R300_VPORT_X_SCALE_ENA; 1001 } 1002 if (state->scale[1] != 1.0f) { 1003 viewport->yscale = state->scale[1]; 1004 viewport->vte_control |= R300_VPORT_Y_SCALE_ENA; 1005 } 1006 if (state->scale[2] != 1.0f) { 1007 viewport->zscale = state->scale[2]; 1008 viewport->vte_control |= R300_VPORT_Z_SCALE_ENA; 1009 } 1010 if (state->translate[0] != 0.0f) { 1011 viewport->xoffset = state->translate[0]; 1012 viewport->vte_control |= R300_VPORT_X_OFFSET_ENA; 1013 } 1014 if (state->translate[1] != 0.0f) { 1015 viewport->yoffset = state->translate[1]; 1016 viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA; 1017 } 1018 if (state->translate[2] != 0.0f) { 1019 viewport->zoffset = state->translate[2]; 1020 viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA; 1021 } 1022 1023 r300->viewport_state.dirty = TRUE; 1024 if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) { 1025 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS; 1026 } 1027} 1028 1029static void r300_set_vertex_buffers(struct pipe_context* pipe, 1030 unsigned count, 1031 const struct pipe_vertex_buffer* buffers) 1032{ 1033 struct r300_context* r300 = r300_context(pipe); 1034 unsigned i, max_index = (1 << 24) - 1; 1035 1036 memcpy(r300->vertex_buffer, buffers, 1037 sizeof(struct pipe_vertex_buffer) * count); 1038 1039 for (i = 0; i < count; i++) { 1040 max_index = MIN2(buffers[i].max_index, max_index); 1041 } 1042 1043 r300->vertex_buffer_count = count; 1044 r300->vertex_buffer_max_index = max_index; 1045 1046 if (r300->draw) { 1047 draw_flush(r300->draw); 1048 draw_set_vertex_buffers(r300->draw, count, buffers); 1049 } 1050} 1051 1052static boolean r300_validate_aos(struct r300_context *r300) 1053{ 1054 struct pipe_vertex_buffer *vbuf = r300->vertex_buffer; 1055 struct pipe_vertex_element *velem = r300->velems->velem; 1056 int i; 1057 1058 /* Check if formats and strides are aligned to the size of DWORD. */ 1059 for (i = 0; i < r300->velems->count; i++) { 1060 if (vbuf[velem[i].vertex_buffer_index].stride % 4 != 0 || 1061 util_format_get_blocksize(velem[i].src_format) % 4 != 0) { 1062 return FALSE; 1063 } 1064 } 1065 return TRUE; 1066} 1067 1068static void r300_draw_emit_attrib(struct r300_context* r300, 1069 enum attrib_emit emit, 1070 enum interp_mode interp, 1071 int index) 1072{ 1073 struct r300_vertex_shader* vs = r300->vs_state.state; 1074 struct tgsi_shader_info* info = &vs->info; 1075 int output; 1076 1077 output = draw_find_shader_output(r300->draw, 1078 info->output_semantic_name[index], 1079 info->output_semantic_index[index]); 1080 draw_emit_vertex_attr(&r300->vertex_info, emit, interp, output); 1081} 1082 1083static void r300_draw_emit_all_attribs(struct r300_context* r300) 1084{ 1085 struct r300_vertex_shader* vs = r300->vs_state.state; 1086 struct r300_shader_semantics* vs_outputs = &vs->outputs; 1087 int i, gen_count; 1088 1089 /* Position. */ 1090 if (vs_outputs->pos != ATTR_UNUSED) { 1091 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, 1092 vs_outputs->pos); 1093 } else { 1094 assert(0); 1095 } 1096 1097 /* Point size. */ 1098 if (vs_outputs->psize != ATTR_UNUSED) { 1099 r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS, 1100 vs_outputs->psize); 1101 } 1102 1103 /* Colors. */ 1104 for (i = 0; i < ATTR_COLOR_COUNT; i++) { 1105 if (vs_outputs->color[i] != ATTR_UNUSED) { 1106 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR, 1107 vs_outputs->color[i]); 1108 } 1109 } 1110 1111 /* XXX Back-face colors. */ 1112 1113 /* Texture coordinates. */ 1114 gen_count = 0; 1115 for (i = 0; i < ATTR_GENERIC_COUNT; i++) { 1116 if (vs_outputs->generic[i] != ATTR_UNUSED) { 1117 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, 1118 vs_outputs->generic[i]); 1119 gen_count++; 1120 } 1121 } 1122 1123 /* Fog coordinates. */ 1124 if (vs_outputs->fog != ATTR_UNUSED) { 1125 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, 1126 vs_outputs->fog); 1127 gen_count++; 1128 } 1129 1130 /* XXX magic */ 1131 assert(gen_count <= 8); 1132} 1133 1134/* Update the PSC tables. */ 1135static void r300_vertex_psc(struct r300_vertex_element_state *velems) 1136{ 1137 struct r300_vertex_stream_state *vstream = &velems->vertex_stream; 1138 uint16_t type, swizzle; 1139 enum pipe_format format; 1140 unsigned i; 1141 1142 assert(velems->count <= 16); 1143 1144 /* Vertex shaders have no semantics on their inputs, 1145 * so PSC should just route stuff based on the vertex elements, 1146 * and not on attrib information. */ 1147 for (i = 0; i < velems->count; i++) { 1148 format = velems->velem[i].src_format; 1149 1150 type = r300_translate_vertex_data_type(format) | 1151 (i << R300_DST_VEC_LOC_SHIFT); 1152 swizzle = r300_translate_vertex_data_swizzle(format); 1153 1154 if (i & 1) { 1155 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16; 1156 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16; 1157 } else { 1158 vstream->vap_prog_stream_cntl[i >> 1] |= type; 1159 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle; 1160 } 1161 } 1162 1163 /* Set the last vector in the PSC. */ 1164 if (i) { 1165 i -= 1; 1166 } 1167 vstream->vap_prog_stream_cntl[i >> 1] |= 1168 (R300_LAST_VEC << (i & 1 ? 16 : 0)); 1169 1170 vstream->count = (i >> 1) + 1; 1171} 1172 1173/* Update the PSC tables for SW TCL, using Draw. */ 1174static void r300_swtcl_vertex_psc(struct r300_context *r300, 1175 struct r300_vertex_element_state *velems) 1176{ 1177 struct r300_vertex_stream_state *vstream = &velems->vertex_stream; 1178 struct r300_vertex_shader* vs = r300->vs_state.state; 1179 struct vertex_info* vinfo = &r300->vertex_info; 1180 uint16_t type, swizzle; 1181 enum pipe_format format; 1182 unsigned i, attrib_count; 1183 int* vs_output_tab = vs->stream_loc_notcl; 1184 1185 /* For each Draw attribute, route it to the fragment shader according 1186 * to the vs_output_tab. */ 1187 attrib_count = vinfo->num_attribs; 1188 DBG(r300, DBG_DRAW, "r300: attrib count: %d\n", attrib_count); 1189 for (i = 0; i < attrib_count; i++) { 1190 DBG(r300, DBG_DRAW, "r300: attrib: offset %d, interp %d, size %d," 1191 " vs_output_tab %d\n", vinfo->attrib[i].src_index, 1192 vinfo->attrib[i].interp_mode, vinfo->attrib[i].emit, 1193 vs_output_tab[i]); 1194 } 1195 1196 for (i = 0; i < attrib_count; i++) { 1197 /* Make sure we have a proper destination for our attribute. */ 1198 assert(vs_output_tab[i] != -1); 1199 1200 format = draw_translate_vinfo_format(vinfo->attrib[i].emit); 1201 1202 /* Obtain the type of data in this attribute. */ 1203 type = r300_translate_vertex_data_type(format) | 1204 vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT; 1205 1206 /* Obtain the swizzle for this attribute. Note that the default 1207 * swizzle in the hardware is not XYZW! */ 1208 swizzle = r300_translate_vertex_data_swizzle(format); 1209 1210 /* Add the attribute to the PSC table. */ 1211 if (i & 1) { 1212 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16; 1213 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16; 1214 } else { 1215 vstream->vap_prog_stream_cntl[i >> 1] |= type; 1216 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle; 1217 } 1218 } 1219 1220 /* Set the last vector in the PSC. */ 1221 if (i) { 1222 i -= 1; 1223 } 1224 vstream->vap_prog_stream_cntl[i >> 1] |= 1225 (R300_LAST_VEC << (i & 1 ? 16 : 0)); 1226 1227 vstream->count = (i >> 1) + 1; 1228} 1229 1230static void* r300_create_vertex_elements_state(struct pipe_context* pipe, 1231 unsigned count, 1232 const struct pipe_vertex_element* attribs) 1233{ 1234 struct r300_context *r300 = r300_context(pipe); 1235 struct r300_screen* r300screen = r300_screen(pipe->screen); 1236 struct r300_vertex_element_state *velems; 1237 1238 assert(count <= PIPE_MAX_ATTRIBS); 1239 velems = CALLOC_STRUCT(r300_vertex_element_state); 1240 if (velems != NULL) { 1241 velems->count = count; 1242 memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count); 1243 1244 if (r300screen->caps->has_tcl) { 1245 r300_vertex_psc(velems); 1246 } else { 1247 memset(&r300->vertex_info, 0, sizeof(struct vertex_info)); 1248 r300_draw_emit_all_attribs(r300); 1249 draw_compute_vertex_size(&r300->vertex_info); 1250 r300_swtcl_vertex_psc(r300, velems); 1251 } 1252 } 1253 return velems; 1254} 1255 1256static void r300_bind_vertex_elements_state(struct pipe_context *pipe, 1257 void *state) 1258{ 1259 struct r300_context *r300 = r300_context(pipe); 1260 struct r300_vertex_element_state *velems = state; 1261 1262 if (velems == NULL) { 1263 return; 1264 } 1265 1266 r300->velems = velems; 1267 1268 if (r300->draw) { 1269 draw_flush(r300->draw); 1270 draw_set_vertex_elements(r300->draw, velems->count, velems->velem); 1271 } 1272 1273 if (!r300_validate_aos(r300)) { 1274 /* XXX We should fallback using draw. */ 1275 assert(0); 1276 abort(); 1277 } 1278 1279 UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state); 1280 r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2; 1281} 1282 1283static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state) 1284{ 1285 FREE(state); 1286} 1287 1288static void* r300_create_vs_state(struct pipe_context* pipe, 1289 const struct pipe_shader_state* shader) 1290{ 1291 struct r300_context* r300 = r300_context(pipe); 1292 1293 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader); 1294 r300_vertex_shader_common_init(vs, shader); 1295 1296 if (r300_screen(pipe->screen)->caps->has_tcl) { 1297 r300_translate_vertex_shader(r300, vs); 1298 } else { 1299 vs->draw_vs = draw_create_vertex_shader(r300->draw, shader); 1300 } 1301 1302 return vs; 1303} 1304 1305static void r300_bind_vs_state(struct pipe_context* pipe, void* shader) 1306{ 1307 struct r300_context* r300 = r300_context(pipe); 1308 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; 1309 1310 if (vs == NULL) { 1311 r300->vs_state.state = NULL; 1312 return; 1313 } 1314 if (vs == r300->vs_state.state) { 1315 return; 1316 } 1317 r300->vs_state.state = vs; 1318 1319 // VS output mapping for HWTCL or stream mapping for SWTCL to the RS block 1320 if (r300->fs) { 1321 r300_vertex_shader_setup_wpos(r300); 1322 } 1323 memcpy(r300->vap_output_state.state, &vs->vap_out, 1324 sizeof(struct r300_vap_output_state)); 1325 r300->vap_output_state.dirty = TRUE; 1326 1327 /* The majority of the RS block bits is dependent on the vertex shader. */ 1328 r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */ 1329 1330 if (r300_screen(pipe->screen)->caps->has_tcl) { 1331 r300->vs_state.dirty = TRUE; 1332 r300->vs_state.size = vs->code.length + 9; 1333 1334 r300->pvs_flush.dirty = TRUE; 1335 1336 r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS; 1337 } else { 1338 draw_flush(r300->draw); 1339 draw_bind_vertex_shader(r300->draw, 1340 (struct draw_vertex_shader*)vs->draw_vs); 1341 } 1342} 1343 1344static void r300_delete_vs_state(struct pipe_context* pipe, void* shader) 1345{ 1346 struct r300_context* r300 = r300_context(pipe); 1347 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; 1348 1349 if (r300_screen(pipe->screen)->caps->has_tcl) { 1350 rc_constants_destroy(&vs->code.constants); 1351 } else { 1352 draw_delete_vertex_shader(r300->draw, 1353 (struct draw_vertex_shader*)vs->draw_vs); 1354 } 1355 1356 FREE((void*)vs->state.tokens); 1357 FREE(shader); 1358} 1359 1360static void r300_set_constant_buffer(struct pipe_context *pipe, 1361 uint shader, uint index, 1362 struct pipe_buffer *buf) 1363{ 1364 struct r300_context* r300 = r300_context(pipe); 1365 struct r300_screen *r300screen = r300_screen(pipe->screen); 1366 void *mapped; 1367 int max_size = 0; 1368 1369 if (buf == NULL || buf->size == 0 || 1370 (mapped = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_READ)) == NULL) 1371 { 1372 r300->shader_constants[shader].count = 0; 1373 return; 1374 } 1375 1376 assert((buf->size % 4 * sizeof(float)) == 0); 1377 1378 /* Check the size of the constant buffer. */ 1379 switch (shader) { 1380 case PIPE_SHADER_VERTEX: 1381 max_size = 256; 1382 break; 1383 case PIPE_SHADER_FRAGMENT: 1384 if (r300screen->caps->is_r500) { 1385 max_size = 256; 1386 /* XXX Implement emission of r400's extended constant buffer. */ 1387 /*} else if (r300screen->caps->is_r400) { 1388 max_size = 64;*/ 1389 } else { 1390 max_size = 32; 1391 } 1392 break; 1393 default: 1394 assert(0); 1395 } 1396 1397 /* XXX Subtract immediates and RC_STATE_* variables. */ 1398 if (buf->size > (sizeof(float) * 4 * max_size)) { 1399 debug_printf("r300: Max size of the constant buffer is " 1400 "%i*4 floats.\n", max_size); 1401 abort(); 1402 } 1403 1404 memcpy(r300->shader_constants[shader].constants, mapped, buf->size); 1405 r300->shader_constants[shader].count = buf->size / (4 * sizeof(float)); 1406 pipe_buffer_unmap(pipe->screen, buf); 1407 1408 if (shader == PIPE_SHADER_VERTEX) { 1409 if (r300screen->caps->has_tcl) { 1410 r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS; 1411 r300->pvs_flush.dirty = TRUE; 1412 } 1413 } 1414 else if (shader == PIPE_SHADER_FRAGMENT) 1415 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS; 1416} 1417 1418void r300_init_state_functions(struct r300_context* r300) 1419{ 1420 r300->context.create_blend_state = r300_create_blend_state; 1421 r300->context.bind_blend_state = r300_bind_blend_state; 1422 r300->context.delete_blend_state = r300_delete_blend_state; 1423 1424 r300->context.set_blend_color = r300_set_blend_color; 1425 1426 r300->context.set_clip_state = r300_set_clip_state; 1427 1428 r300->context.set_constant_buffer = r300_set_constant_buffer; 1429 1430 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state; 1431 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state; 1432 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state; 1433 1434 r300->context.set_stencil_ref = r300_set_stencil_ref; 1435 1436 r300->context.set_framebuffer_state = r300_set_framebuffer_state; 1437 1438 r300->context.create_fs_state = r300_create_fs_state; 1439 r300->context.bind_fs_state = r300_bind_fs_state; 1440 r300->context.delete_fs_state = r300_delete_fs_state; 1441 1442 r300->context.set_polygon_stipple = r300_set_polygon_stipple; 1443 1444 r300->context.create_rasterizer_state = r300_create_rs_state; 1445 r300->context.bind_rasterizer_state = r300_bind_rs_state; 1446 r300->context.delete_rasterizer_state = r300_delete_rs_state; 1447 1448 r300->context.create_sampler_state = r300_create_sampler_state; 1449 r300->context.bind_fragment_sampler_states = r300_bind_sampler_states; 1450 r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures; 1451 r300->context.delete_sampler_state = r300_delete_sampler_state; 1452 1453 r300->context.set_fragment_sampler_textures = r300_set_sampler_textures; 1454 1455 r300->context.set_scissor_state = r300_set_scissor_state; 1456 1457 r300->context.set_viewport_state = r300_set_viewport_state; 1458 1459 r300->context.set_vertex_buffers = r300_set_vertex_buffers; 1460 1461 r300->context.create_vertex_elements_state = r300_create_vertex_elements_state; 1462 r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state; 1463 r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state; 1464 1465 r300->context.create_vs_state = r300_create_vs_state; 1466 r300->context.bind_vs_state = r300_bind_vs_state; 1467 r300->context.delete_vs_state = r300_delete_vs_state; 1468} 1469